See collision detection in All languages combined, or Wiktionary
{ "forms": [ { "form": "collision detections", "tags": [ "plural" ] } ], "head_templates": [ { "args": { "1": "~" }, "expansion": "collision detection (countable and uncountable, plural collision detections)", "name": "en-noun" } ], "lang": "English", "lang_code": "en", "pos": "noun", "senses": [ { "categories": [ { "kind": "topical", "langcode": "en", "name": "Computing", "orig": "en:Computing", "parents": [ "Technology", "All topics", "Fundamental" ], "source": "w" }, { "kind": "topical", "langcode": "en", "name": "Video games", "orig": "en:Video games", "parents": [ "Games", "Mass media", "Software", "Recreation", "Culture", "Media", "Computing", "Human activity", "Society", "Communication", "Technology", "Human behaviour", "All topics", "Human", "Fundamental" ], "source": "w" } ], "glosses": [ "The process or mechanism of determining whether two shapes are partially occupying the same space." ], "id": "en-collision_detection-en-noun-X52f3QQZ", "links": [ [ "computing", "computing#Noun" ], [ "video game", "video game" ] ], "raw_glosses": [ "(computing, chiefly video games) The process or mechanism of determining whether two shapes are partially occupying the same space." ], "tags": [ "countable", "uncountable" ], "topics": [ "computing", "engineering", "mathematics", "natural-sciences", "physical-sciences", "sciences", "video-games" ] }, { "categories": [ { "kind": "topical", "langcode": "en", "name": "Networking", "orig": "en:Networking", "parents": [ "Computing", "Technology", "All topics", "Fundamental" ], "source": "w" }, { "_dis": "31 69", "kind": "other", "name": "English entries with incorrect language header", "parents": [ "Entries with incorrect language header", "Entry maintenance" ], "source": "w+disamb" }, { "_dis": "26 74", "kind": "other", "name": "Pages with 1 entry", "parents": [], "source": "w+disamb" }, { "_dis": "23 77", "kind": "other", "name": "Pages with entries", "parents": [], "source": "w+disamb" } ], "glosses": [ "A mechanism in Ethernet to detect when two computers are sending frames at the same time, and also to deal with such collisions when they happen." ], "id": "en-collision_detection-en-noun-xX~dVHTk", "links": [ [ "networking", "networking#Noun" ], [ "Ethernet", "Ethernet" ], [ "frame", "frame" ] ], "raw_glosses": [ "(networking) A mechanism in Ethernet to detect when two computers are sending frames at the same time, and also to deal with such collisions when they happen." ], "related": [ { "_dis1": "36 64", "word": "hitbox" }, { "_dis1": "36 64", "word": "hitscan" }, { "_dis1": "36 64", "word": "hit test" } ], "tags": [ "countable", "uncountable" ], "topics": [ "computing", "engineering", "mathematics", "natural-sciences", "networking", "physical-sciences", "sciences" ] } ], "sounds": [ { "audio": "LL-Q1860 (eng)-Flame, not lame-collision detection.wav", "mp3_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/1/19/LL-Q1860_%28eng%29-Flame%2C_not_lame-collision_detection.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-collision_detection.wav.mp3", "ogg_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/1/19/LL-Q1860_%28eng%29-Flame%2C_not_lame-collision_detection.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-collision_detection.wav.ogg" } ], "word": "collision detection" }
{ "categories": [ "English countable nouns", "English entries with incorrect language header", "English lemmas", "English multiword terms", "English nouns", "English uncountable nouns", "Pages with 1 entry", "Pages with entries" ], "forms": [ { "form": "collision detections", "tags": [ "plural" ] } ], "head_templates": [ { "args": { "1": "~" }, "expansion": "collision detection (countable and uncountable, plural collision detections)", "name": "en-noun" } ], "lang": "English", "lang_code": "en", "pos": "noun", "related": [ { "word": "hitbox" }, { "word": "hitscan" }, { "word": "hit test" } ], "senses": [ { "categories": [ "en:Computing", "en:Video games" ], "glosses": [ "The process or mechanism of determining whether two shapes are partially occupying the same space." ], "links": [ [ "computing", "computing#Noun" ], [ "video game", "video game" ] ], "raw_glosses": [ "(computing, chiefly video games) The process or mechanism of determining whether two shapes are partially occupying the same space." ], "tags": [ "countable", "uncountable" ], "topics": [ "computing", "engineering", "mathematics", "natural-sciences", "physical-sciences", "sciences", "video-games" ] }, { "categories": [ "en:Networking" ], "glosses": [ "A mechanism in Ethernet to detect when two computers are sending frames at the same time, and also to deal with such collisions when they happen." ], "links": [ [ "networking", "networking#Noun" ], [ "Ethernet", "Ethernet" ], [ "frame", "frame" ] ], "raw_glosses": [ "(networking) A mechanism in Ethernet to detect when two computers are sending frames at the same time, and also to deal with such collisions when they happen." ], "tags": [ "countable", "uncountable" ], "topics": [ "computing", "engineering", "mathematics", "natural-sciences", "networking", "physical-sciences", "sciences" ] } ], "sounds": [ { "audio": "LL-Q1860 (eng)-Flame, not lame-collision detection.wav", "mp3_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/1/19/LL-Q1860_%28eng%29-Flame%2C_not_lame-collision_detection.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-collision_detection.wav.mp3", "ogg_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/1/19/LL-Q1860_%28eng%29-Flame%2C_not_lame-collision_detection.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-collision_detection.wav.ogg" } ], "word": "collision detection" }
Download raw JSONL data for collision detection meaning in English (2.2kB)
This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2025-03-13 from the enwiktionary dump dated 2025-03-02 using wiktextract (f074e77 and 633533e). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.
If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.