"hitscan" meaning in English

See hitscan in All languages combined, or Wiktionary

Noun

Forms: hitscans [plural]
Etymology: hit + scan Etymology templates: {{compound|en|hit|scan}} hit + scan Head templates: {{en-noun}} hitscan (plural hitscans)
  1. (computing, video games) A calculation to find the point at which a given line intersects an object in the game world, commonly used to determine whether a bullet or projectile hits a target. Wikipedia link: hitscan Categories (topical): Computing, Video games

Inflected forms

Download JSON data for hitscan meaning in English (2.5kB)

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  "etymology_templates": [
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      "args": {
        "1": "en",
        "2": "hit",
        "3": "scan"
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      "expansion": "hit + scan",
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  ],
  "etymology_text": "hit + scan",
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    {
      "form": "hitscans",
      "tags": [
        "plural"
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  "head_templates": [
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      "expansion": "hitscan (plural hitscans)",
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  "pos": "noun",
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          "name": "English entries with incorrect language header",
          "parents": [
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          "source": "w"
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        {
          "kind": "topical",
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          "name": "Video games",
          "orig": "en:Video games",
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      "examples": [
        {
          "ref": "2013, Alan R. Stagner, Unity Multiplayer Games",
          "text": "With this code the server now has enough information to perform hitscans: it has the position of the player, the player orientation, and the player look direction (camera rotation).",
          "type": "quotation"
        },
        {
          "ref": "2014, L. Galli, P. L. Lanzi, D. Loiacono, Applying data mining to extract design patterns from Unreal Tournament levels",
          "text": "Duel maps usually do not contain super weapons (eg, the Redeemer which fires a small nuclear warhead), but have one or two hitscan weapons (which when fired instantly hit whatever they are pointing at) and one or two projectile weapons (eg, a rocket launcher).",
          "type": "quotation"
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      ],
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        "A calculation to find the point at which a given line intersects an object in the game world, commonly used to determine whether a bullet or projectile hits a target."
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        [
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        [
          "line",
          "line"
        ],
        [
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          "intersect"
        ],
        [
          "object",
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        ],
        [
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        ],
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        ]
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        "(computing, video games) A calculation to find the point at which a given line intersects an object in the game world, commonly used to determine whether a bullet or projectile hits a target."
      ],
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{
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    {
      "args": {
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        "2": "hit",
        "3": "scan"
      },
      "expansion": "hit + scan",
      "name": "compound"
    }
  ],
  "etymology_text": "hit + scan",
  "forms": [
    {
      "form": "hitscans",
      "tags": [
        "plural"
      ]
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        "en:Computing",
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      ],
      "examples": [
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          "ref": "2013, Alan R. Stagner, Unity Multiplayer Games",
          "text": "With this code the server now has enough information to perform hitscans: it has the position of the player, the player orientation, and the player look direction (camera rotation).",
          "type": "quotation"
        },
        {
          "ref": "2014, L. Galli, P. L. Lanzi, D. Loiacono, Applying data mining to extract design patterns from Unreal Tournament levels",
          "text": "Duel maps usually do not contain super weapons (eg, the Redeemer which fires a small nuclear warhead), but have one or two hitscan weapons (which when fired instantly hit whatever they are pointing at) and one or two projectile weapons (eg, a rocket launcher).",
          "type": "quotation"
        }
      ],
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      ],
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        ],
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          "point",
          "point"
        ],
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          "line",
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        ],
        [
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          "intersect"
        ],
        [
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        ],
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        ],
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        "(computing, video games) A calculation to find the point at which a given line intersects an object in the game world, commonly used to determine whether a bullet or projectile hits a target."
      ],
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      ]
    }
  ],
  "word": "hitscan"
}

This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2024-06-04 from the enwiktionary dump dated 2024-05-02 using wiktextract (e9e0a99 and db5a844). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.