"rubberbanding" meaning in English

See rubberbanding in All languages combined, or Wiktionary

Noun

Etymology: rubber band + -ing, referring to the fact that when two objects are connected by an elastic band then the movement of one is constrained by the other. Etymology templates: {{suffix|en|rubber band|ing}} rubber band + -ing Head templates: {{en-noun|-}} rubberbanding (uncountable)
  1. (computing, graphical user interface) A technique in which one point or object moves while attached to another point or object, as when dragging out a new shape in a drawing program. Tags: uncountable Categories (topical): Computing, Graphical user interface
    Sense id: en-rubberbanding-en-noun-27MU6ZdA Categories (other): English terms suffixed with -ing Disambiguation of English terms suffixed with -ing: 38 43 18 Topics: computing, engineering, graphical-user-interface, mathematics, natural-sciences, physical-sciences, sciences
  2. (video games, racing games) The speeding up of computer-controlled cars far behind the player, often as a method to increase the level of challenge provided to the player. Tags: uncountable Categories (topical): Video games
    Sense id: en-rubberbanding-en-noun-~Y2VlZko Categories (other): English entries with incorrect language header, English terms suffixed with -ing Disambiguation of English entries with incorrect language header: 35 47 18 Disambiguation of English terms suffixed with -ing: 38 43 18 Topics: games, hobbies, lifestyle, racing, sports, video-games
  3. (video games) A form of lag (delay) where the player's position is updated on their local client but is delayed reaching the server, so that they seem to "jump" to the new location when the client and server eventually synchronize. Tags: uncountable Categories (topical): Video games
    Sense id: en-rubberbanding-en-noun-TacW-YPr Categories (other): English terms suffixed with -ing Disambiguation of English terms suffixed with -ing: 38 43 18 Topics: video-games

Download JSON data for rubberbanding meaning in English (4.1kB)

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        "2": "rubber band",
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      "expansion": "rubber band + -ing",
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  "etymology_text": "rubber band + -ing, referring to the fact that when two objects are connected by an elastic band then the movement of one is constrained by the other.",
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        "A technique in which one point or object moves while attached to another point or object, as when dragging out a new shape in a drawing program."
      ],
      "id": "en-rubberbanding-en-noun-27MU6ZdA",
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        "(computing, graphical user interface) A technique in which one point or object moves while attached to another point or object, as when dragging out a new shape in a drawing program."
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        "The speeding up of computer-controlled cars far behind the player, often as a method to increase the level of challenge provided to the player."
      ],
      "id": "en-rubberbanding-en-noun-~Y2VlZko",
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      ],
      "raw_glosses": [
        "(video games, racing games) The speeding up of computer-controlled cars far behind the player, often as a method to increase the level of challenge provided to the player."
      ],
      "tags": [
        "uncountable"
      ],
      "topics": [
        "games",
        "hobbies",
        "lifestyle",
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        "sports",
        "video-games"
      ]
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        "A form of lag (delay) where the player's position is updated on their local client but is delayed reaching the server, so that they seem to \"jump\" to the new location when the client and server eventually synchronize."
      ],
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        "(video games) A form of lag (delay) where the player's position is updated on their local client but is delayed reaching the server, so that they seem to \"jump\" to the new location when the client and server eventually synchronize."
      ],
      "tags": [
        "uncountable"
      ],
      "topics": [
        "video-games"
      ]
    }
  ],
  "word": "rubberbanding"
}
{
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    "English terms suffixed with -ing",
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  ],
  "etymology_text": "rubber band + -ing, referring to the fact that when two objects are connected by an elastic band then the movement of one is constrained by the other.",
  "head_templates": [
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        "A technique in which one point or object moves while attached to another point or object, as when dragging out a new shape in a drawing program."
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        "(computing, graphical user interface) A technique in which one point or object moves while attached to another point or object, as when dragging out a new shape in a drawing program."
      ],
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        "uncountable"
      ],
      "topics": [
        "computing",
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        "The speeding up of computer-controlled cars far behind the player, often as a method to increase the level of challenge provided to the player."
      ],
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        ]
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        "(video games, racing games) The speeding up of computer-controlled cars far behind the player, often as a method to increase the level of challenge provided to the player."
      ],
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        "uncountable"
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      "topics": [
        "games",
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        "racing",
        "sports",
        "video-games"
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    {
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        "en:Video games"
      ],
      "glosses": [
        "A form of lag (delay) where the player's position is updated on their local client but is delayed reaching the server, so that they seem to \"jump\" to the new location when the client and server eventually synchronize."
      ],
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          "video game",
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        "(video games) A form of lag (delay) where the player's position is updated on their local client but is delayed reaching the server, so that they seem to \"jump\" to the new location when the client and server eventually synchronize."
      ],
      "tags": [
        "uncountable"
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      "topics": [
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  ],
  "word": "rubberbanding"
}

This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2024-05-06 from the enwiktionary dump dated 2024-05-02 using wiktextract (f4fd8c9 and c9440ce). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.