See mouselook in All languages combined, or Wiktionary
{ "etymology_templates": [ { "args": { "1": "en", "2": "mouse", "3": "look" }, "expansion": "mouse + look", "name": "compound" } ], "etymology_text": "From mouse + look.", "head_templates": [ { "args": { "1": "-" }, "expansion": "mouselook (uncountable)", "name": "en-noun" } ], "lang": "English", "lang_code": "en", "pos": "noun", "senses": [ { "categories": [ { "kind": "other", "name": "English entries with incorrect language header", "parents": [ "Entries with incorrect language header", "Entry maintenance" ], "source": "w" }, { "kind": "other", "name": "Pages with 1 entry", "parents": [], "source": "w" }, { "kind": "other", "name": "Pages with entries", "parents": [], "source": "w" }, { "kind": "topical", "langcode": "en", "name": "Video games", "orig": "en:Video games", "parents": [ "Games", "Mass media", "Software", "Recreation", "Culture", "Media", "Computing", "Human activity", "Society", "Communication", "Technology", "Human behaviour", "All topics", "Human", "Fundamental" ], "source": "w" } ], "examples": [ { "ref": "2003, Daniel Sanchez-Crespo Dalmau, Core techniques and algorithms in game programming:", "text": "The mouselook is easy to code once you understand how a mouse operates. All we have to do is use the keys to change our position, and use the mouse to reorient our viewpoint.", "type": "quote" }, { "ref": "2006, Michael Rymaszewski, et al: Second Life: The Official Guide:", "text": "However, some people find the mouselook or first-person view to be far more convenient when moving around.", "type": "quote" }, { "ref": "2007, Aimee Weber, Kimberly Rufer-Bach, Richard Platel, Creating Your World:", "text": "A vehicle can be made to not turn in a given direction in response to mouselook[…]", "type": "quote" } ], "glosses": [ "A feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality." ], "id": "en-mouselook-en-noun-RKI0--BF", "links": [ [ "video game", "video game" ], [ "feature", "feature" ], [ "player", "player" ], [ "adjust", "adjust" ], [ "view", "view" ], [ "three-dimensional", "three-dimensional" ], [ "playfield", "playfield" ], [ "mouse", "mouse" ] ], "raw_glosses": [ "(video games) A feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality." ], "synonyms": [ { "word": "freelook" } ], "tags": [ "uncountable" ], "topics": [ "video-games" ] } ], "sounds": [ { "audio": "LL-Q1860 (eng)-Flame, not lame-mouselook.wav", "mp3_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/d/d0/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav.mp3", "ogg_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/d/d0/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav.ogg" } ], "word": "mouselook" }
{ "etymology_templates": [ { "args": { "1": "en", "2": "mouse", "3": "look" }, "expansion": "mouse + look", "name": "compound" } ], "etymology_text": "From mouse + look.", "head_templates": [ { "args": { "1": "-" }, "expansion": "mouselook (uncountable)", "name": "en-noun" } ], "lang": "English", "lang_code": "en", "pos": "noun", "senses": [ { "categories": [ "English compound terms", "English entries with incorrect language header", "English lemmas", "English nouns", "English terms with quotations", "English uncountable nouns", "Pages with 1 entry", "Pages with entries", "Quotation templates to be cleaned", "en:Video games" ], "examples": [ { "ref": "2003, Daniel Sanchez-Crespo Dalmau, Core techniques and algorithms in game programming:", "text": "The mouselook is easy to code once you understand how a mouse operates. All we have to do is use the keys to change our position, and use the mouse to reorient our viewpoint.", "type": "quote" }, { "ref": "2006, Michael Rymaszewski, et al: Second Life: The Official Guide:", "text": "However, some people find the mouselook or first-person view to be far more convenient when moving around.", "type": "quote" }, { "ref": "2007, Aimee Weber, Kimberly Rufer-Bach, Richard Platel, Creating Your World:", "text": "A vehicle can be made to not turn in a given direction in response to mouselook[…]", "type": "quote" } ], "glosses": [ "A feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality." ], "links": [ [ "video game", "video game" ], [ "feature", "feature" ], [ "player", "player" ], [ "adjust", "adjust" ], [ "view", "view" ], [ "three-dimensional", "three-dimensional" ], [ "playfield", "playfield" ], [ "mouse", "mouse" ] ], "raw_glosses": [ "(video games) A feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality." ], "tags": [ "uncountable" ], "topics": [ "video-games" ] } ], "sounds": [ { "audio": "LL-Q1860 (eng)-Flame, not lame-mouselook.wav", "mp3_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/d/d0/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav.mp3", "ogg_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/d/d0/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav.ogg" } ], "synonyms": [ { "word": "freelook" } ], "word": "mouselook" }
Download raw JSONL data for mouselook meaning in English (2.4kB)
This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2024-11-06 from the enwiktionary dump dated 2024-10-02 using wiktextract (fbeafe8 and 7f03c9b). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.
If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.