See mouselook on Wiktionary
{ "etymology_templates": [ { "args": { "1": "en", "2": "mouse", "3": "look" }, "expansion": "mouse + look", "name": "compound" } ], "etymology_text": "From mouse + look.", "head_templates": [ { "args": { "1": "-" }, "expansion": "mouselook (uncountable)", "name": "en-noun" } ], "lang": "English", "lang_code": "en", "pos": "noun", "senses": [ { "categories": [ { "kind": "other", "name": "English entries with incorrect language header", "parents": [ "Entries with incorrect language header", "Entry maintenance" ], "source": "w" }, { "kind": "other", "name": "Pages with 1 entry", "parents": [], "source": "w" }, { "kind": "other", "name": "Pages with entries", "parents": [], "source": "w" }, { "kind": "topical", "langcode": "en", "name": "Video games", "orig": "en:Video games", "parents": [ "Games", "Mass media", "Software", "Recreation", "Culture", "Media", "Computing", "Human activity", "Society", "Communication", "Technology", "Human behaviour", "All topics", "Human", "Fundamental" ], "source": "w" } ], "examples": [ { "ref": "2003, Daniel Sanchez-Crespo Dalmau, Core techniques and algorithms in game programming:", "text": "The mouselook is easy to code once you understand how a mouse operates. All we have to do is use the keys to change our position, and use the mouse to reorient our viewpoint.", "type": "quote" }, { "ref": "2006, Michael Rymaszewski, et al: Second Life: The Official Guide:", "text": "However, some people find the mouselook or first-person view to be far more convenient when moving around.", "type": "quote" }, { "ref": "2007, Aimee Weber, Kimberly Rufer-Bach, Richard Platel, Creating Your World:", "text": "A vehicle can be made to not turn in a given direction in response to mouselook[…]", "type": "quote" } ], "glosses": [ "A feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality." ], "id": "en-mouselook-en-noun-RKI0--BF", "links": [ [ "video game", "video game" ], [ "feature", "feature" ], [ "player", "player" ], [ "adjust", "adjust" ], [ "view", "view" ], [ "three-dimensional", "three-dimensional" ], [ "playfield", "playfield" ], [ "mouse", "mouse" ] ], "raw_glosses": [ "(video games) A feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality." ], "synonyms": [ { "word": "freelook" } ], "tags": [ "uncountable" ], "topics": [ "video-games" ] } ], "sounds": [ { "audio": "LL-Q1860 (eng)-Flame, not lame-mouselook.wav", "mp3_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/d/d0/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav.mp3", "ogg_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/d/d0/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav.ogg" } ], "word": "mouselook" }
{ "etymology_templates": [ { "args": { "1": "en", "2": "mouse", "3": "look" }, "expansion": "mouse + look", "name": "compound" } ], "etymology_text": "From mouse + look.", "head_templates": [ { "args": { "1": "-" }, "expansion": "mouselook (uncountable)", "name": "en-noun" } ], "lang": "English", "lang_code": "en", "pos": "noun", "senses": [ { "categories": [ "English compound terms", "English entries with incorrect language header", "English lemmas", "English nouns", "English terms with quotations", "English uncountable nouns", "Pages with 1 entry", "Pages with entries", "Quotation templates to be cleaned", "en:Video games" ], "examples": [ { "ref": "2003, Daniel Sanchez-Crespo Dalmau, Core techniques and algorithms in game programming:", "text": "The mouselook is easy to code once you understand how a mouse operates. All we have to do is use the keys to change our position, and use the mouse to reorient our viewpoint.", "type": "quote" }, { "ref": "2006, Michael Rymaszewski, et al: Second Life: The Official Guide:", "text": "However, some people find the mouselook or first-person view to be far more convenient when moving around.", "type": "quote" }, { "ref": "2007, Aimee Weber, Kimberly Rufer-Bach, Richard Platel, Creating Your World:", "text": "A vehicle can be made to not turn in a given direction in response to mouselook[…]", "type": "quote" } ], "glosses": [ "A feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality." ], "links": [ [ "video game", "video game" ], [ "feature", "feature" ], [ "player", "player" ], [ "adjust", "adjust" ], [ "view", "view" ], [ "three-dimensional", "three-dimensional" ], [ "playfield", "playfield" ], [ "mouse", "mouse" ] ], "raw_glosses": [ "(video games) A feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality." ], "tags": [ "uncountable" ], "topics": [ "video-games" ] } ], "sounds": [ { "audio": "LL-Q1860 (eng)-Flame, not lame-mouselook.wav", "mp3_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/d/d0/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav.mp3", "ogg_url": "https://upload.wikimedia.org/wikipedia/commons/transcoded/d/d0/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav/LL-Q1860_%28eng%29-Flame%2C_not_lame-mouselook.wav.ogg" } ], "synonyms": [ { "word": "freelook" } ], "word": "mouselook" }
Download raw JSONL data for mouselook meaning in All languages combined (2.4kB)
This page is a part of the kaikki.org machine-readable All languages combined dictionary. This dictionary is based on structured data extracted on 2024-12-15 from the enwiktionary dump dated 2024-12-04 using wiktextract (8a39820 and 4401a4c). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.
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