"gamedev" meaning in English

See gamedev in All languages combined, or Wiktionary

Noun

Forms: gamedevs [plural]
Etymology: From game + dev. Etymology templates: {{compound|en|game|dev}} game + dev Head templates: {{en-noun|~}} gamedev (countable and uncountable, plural gamedevs)
  1. (informal, uncountable) Game development. Tags: informal, uncountable
    Sense id: en-gamedev-en-noun-wpnjNP5b
  2. (informal, countable) A game developer. Tags: countable, informal
    Sense id: en-gamedev-en-noun-Ct247t51 Categories (other): English entries with incorrect language header Disambiguation of English entries with incorrect language header: 9 91

Inflected forms

Download JSON data for gamedev meaning in English (5.5kB)

{
  "etymology_templates": [
    {
      "args": {
        "1": "en",
        "2": "game",
        "3": "dev"
      },
      "expansion": "game + dev",
      "name": "compound"
    }
  ],
  "etymology_text": "From game + dev.",
  "forms": [
    {
      "form": "gamedevs",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {
        "1": "~"
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      "expansion": "gamedev (countable and uncountable, plural gamedevs)",
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  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [],
      "examples": [
        {
          "ref": "2007, SwanQuake: The User Manual, Liquid Press / i-DAT, page 116",
          "text": "My first real gamedev job … we were three guys … Now I work for a big company, doing AAA titles, but I feel bitter, yes there is some excitement, but then the teams are 100-150 people, you got not one platform but 4-5 (old-gen + next-gen), and one of it launch title. It’s a hell ride. (Chaos Engine, 2006)",
          "type": "quotation"
        },
        {
          "ref": "2010 October, Paul Grenfell, “Assembly 2010”, in Game Developer, volume 17, number 9, page 5, column 2",
          "text": "Assembly also hosts a gamedev competition which attracted 19 entries this year.",
          "type": "quotation"
        },
        {
          "ref": "2012, Juriy Bura with Paul Coates, Pro Android Web Game Apps: Using HTML5, CSS3, and JavaScript, Apress, pages xv–xvii and 162–163",
          "text": "Real gamedev is impossible without fair amount of math. […] This book covers many gamedev algorithms and optimizations, most of which are not limited to JavaScript. […] I encourage you to join and share your gamedev assets for free—the developer community will be most grateful. […] It doesn’t make much sense to write this class step by step, since the code doesn’t really have anything to do with gamedev-specific algorithms.",
          "type": "quotation"
        },
        {
          "ref": "2012, Christer Kaitila, The Game Jam Survival Guide: Build a Game in One Crazy Weekend and Survive to Tell the Tale!, Packt Publishing, page 89",
          "text": "Gamedev images from Twitter",
          "type": "quotation"
        },
        {
          "ref": "2017 May 20, Emily Mills, “Singer, video game enthusiast, young mechanic follow their dreams”, in News Journal, Mansfield, Oh., page 4A, columns 1–2",
          "text": "Kent, who started his own business called Om Games, plans to attend the Rochester Institute of Technology in New York in the fall to study game design and development with a business minor. Kent, a member of the Columbus-based Central Ohio Gamedev Group, hopes to continue the business through college but wants to focus on school.",
          "type": "quotation"
        },
        {
          "ref": "2018, Marie Meagan, Women in Gaming: 100 Professionals of Play, DK/Prima Games, pages 228 and 257",
          "text": "Rosman has continued to run monthly meetups since 2009 and says that’s how she became known as “Melbourne’s gamedev aunty.” […] “As for what the environment is like, our gamedev is about keeping things fun and professional; never uptight.[…]”",
          "type": "quotation"
        },
        {
          "ref": "2020, Wlad Marhulets, 100 Game Design Tips & Tricks, Unfold Games, LLC, page 80",
          "text": "I believe it can provide you a lot of value, so all I ask from you is a few minutes of your time, so I can share with you why it can be beneficial to you and your gamedev journey. If you haven’t read it yet, you might enjoy GAMEDEV: 10 Steps to Making Your First Game Successful.",
          "type": "quotation"
        },
        {
          "ref": "2020 February 1, Mark Melnychuk, quoting Samantha Ramsay, “Digital dreams: Meet Regina’s independent video game developers”, in Regina Leader-Post, Regina, Sask., page B5, column 5",
          "text": "The gamedev community is really a small world of really cool people.",
          "type": "quotation"
        },
        {
          "ref": "2022 November, K.G. Orphanides, “Build a MicroPython handheld”, in The MagPi, number 123, page 50",
          "text": "Jump into hardware hacking and gamedev at the same time with a purpose-built handheld that uses MicroPython as its game development platform",
          "type": "quotation"
        }
      ],
      "glosses": [
        "Game development."
      ],
      "id": "en-gamedev-en-noun-wpnjNP5b",
      "links": [
        [
          "Game",
          "game"
        ],
        [
          "development",
          "development"
        ]
      ],
      "raw_glosses": [
        "(informal, uncountable) Game development."
      ],
      "tags": [
        "informal",
        "uncountable"
      ]
    },
    {
      "categories": [
        {
          "_dis": "9 91",
          "kind": "other",
          "name": "English entries with incorrect language header",
          "parents": [
            "Entries with incorrect language header",
            "Entry maintenance"
          ],
          "source": "w+disamb"
        }
      ],
      "examples": [
        {
          "ref": "2012, Christer Kaitila, The Game Jam Survival Guide: Build a Game in One Crazy Weekend and Survive to Tell the Tale!, Packt Publishing, page 87",
          "text": "Gamedevs share code, war stories, screenshots, videos, and links to their games, and the conversation regarding tools, languages, and algorithms is very active.",
          "type": "quotation"
        },
        {
          "ref": "2017 June, Develop, number 183, pages 32–33",
          "text": "Come and be inspired by your peers’ game audio journeys both present and future, join the conversation, network with other gamedevs and party by the seaside. […] Descriptor: A tour of the most common pitfalls unprepared gamedevs encounter on dialogue projects for videogames.",
          "type": "quotation"
        },
        {
          "ref": "2018 March, Edge, number 316, page 73",
          "text": "Dreams’ creative range is astonishing, and it’s possible to make any style of game in minutes, whether it’s a marble run, a city sim, or a rhythm-action minigame within another game. Ettouney hopes this may encourage jaded gamedevs to experiment more: […]",
          "type": "quotation"
        }
      ],
      "glosses": [
        "A game developer."
      ],
      "id": "en-gamedev-en-noun-Ct247t51",
      "links": [
        [
          "game",
          "game"
        ],
        [
          "developer",
          "developer"
        ]
      ],
      "raw_glosses": [
        "(informal, countable) A game developer."
      ],
      "tags": [
        "countable",
        "informal"
      ]
    }
  ],
  "word": "gamedev"
}
{
  "categories": [
    "English compound terms",
    "English countable nouns",
    "English entries with incorrect language header",
    "English lemmas",
    "English nouns",
    "English uncountable nouns"
  ],
  "etymology_templates": [
    {
      "args": {
        "1": "en",
        "2": "game",
        "3": "dev"
      },
      "expansion": "game + dev",
      "name": "compound"
    }
  ],
  "etymology_text": "From game + dev.",
  "forms": [
    {
      "form": "gamedevs",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {
        "1": "~"
      },
      "expansion": "gamedev (countable and uncountable, plural gamedevs)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        "English informal terms",
        "English terms with quotations",
        "English uncountable nouns"
      ],
      "examples": [
        {
          "ref": "2007, SwanQuake: The User Manual, Liquid Press / i-DAT, page 116",
          "text": "My first real gamedev job … we were three guys … Now I work for a big company, doing AAA titles, but I feel bitter, yes there is some excitement, but then the teams are 100-150 people, you got not one platform but 4-5 (old-gen + next-gen), and one of it launch title. It’s a hell ride. (Chaos Engine, 2006)",
          "type": "quotation"
        },
        {
          "ref": "2010 October, Paul Grenfell, “Assembly 2010”, in Game Developer, volume 17, number 9, page 5, column 2",
          "text": "Assembly also hosts a gamedev competition which attracted 19 entries this year.",
          "type": "quotation"
        },
        {
          "ref": "2012, Juriy Bura with Paul Coates, Pro Android Web Game Apps: Using HTML5, CSS3, and JavaScript, Apress, pages xv–xvii and 162–163",
          "text": "Real gamedev is impossible without fair amount of math. […] This book covers many gamedev algorithms and optimizations, most of which are not limited to JavaScript. […] I encourage you to join and share your gamedev assets for free—the developer community will be most grateful. […] It doesn’t make much sense to write this class step by step, since the code doesn’t really have anything to do with gamedev-specific algorithms.",
          "type": "quotation"
        },
        {
          "ref": "2012, Christer Kaitila, The Game Jam Survival Guide: Build a Game in One Crazy Weekend and Survive to Tell the Tale!, Packt Publishing, page 89",
          "text": "Gamedev images from Twitter",
          "type": "quotation"
        },
        {
          "ref": "2017 May 20, Emily Mills, “Singer, video game enthusiast, young mechanic follow their dreams”, in News Journal, Mansfield, Oh., page 4A, columns 1–2",
          "text": "Kent, who started his own business called Om Games, plans to attend the Rochester Institute of Technology in New York in the fall to study game design and development with a business minor. Kent, a member of the Columbus-based Central Ohio Gamedev Group, hopes to continue the business through college but wants to focus on school.",
          "type": "quotation"
        },
        {
          "ref": "2018, Marie Meagan, Women in Gaming: 100 Professionals of Play, DK/Prima Games, pages 228 and 257",
          "text": "Rosman has continued to run monthly meetups since 2009 and says that’s how she became known as “Melbourne’s gamedev aunty.” […] “As for what the environment is like, our gamedev is about keeping things fun and professional; never uptight.[…]”",
          "type": "quotation"
        },
        {
          "ref": "2020, Wlad Marhulets, 100 Game Design Tips & Tricks, Unfold Games, LLC, page 80",
          "text": "I believe it can provide you a lot of value, so all I ask from you is a few minutes of your time, so I can share with you why it can be beneficial to you and your gamedev journey. If you haven’t read it yet, you might enjoy GAMEDEV: 10 Steps to Making Your First Game Successful.",
          "type": "quotation"
        },
        {
          "ref": "2020 February 1, Mark Melnychuk, quoting Samantha Ramsay, “Digital dreams: Meet Regina’s independent video game developers”, in Regina Leader-Post, Regina, Sask., page B5, column 5",
          "text": "The gamedev community is really a small world of really cool people.",
          "type": "quotation"
        },
        {
          "ref": "2022 November, K.G. Orphanides, “Build a MicroPython handheld”, in The MagPi, number 123, page 50",
          "text": "Jump into hardware hacking and gamedev at the same time with a purpose-built handheld that uses MicroPython as its game development platform",
          "type": "quotation"
        }
      ],
      "glosses": [
        "Game development."
      ],
      "links": [
        [
          "Game",
          "game"
        ],
        [
          "development",
          "development"
        ]
      ],
      "raw_glosses": [
        "(informal, uncountable) Game development."
      ],
      "tags": [
        "informal",
        "uncountable"
      ]
    },
    {
      "categories": [
        "English countable nouns",
        "English informal terms",
        "English terms with quotations"
      ],
      "examples": [
        {
          "ref": "2012, Christer Kaitila, The Game Jam Survival Guide: Build a Game in One Crazy Weekend and Survive to Tell the Tale!, Packt Publishing, page 87",
          "text": "Gamedevs share code, war stories, screenshots, videos, and links to their games, and the conversation regarding tools, languages, and algorithms is very active.",
          "type": "quotation"
        },
        {
          "ref": "2017 June, Develop, number 183, pages 32–33",
          "text": "Come and be inspired by your peers’ game audio journeys both present and future, join the conversation, network with other gamedevs and party by the seaside. […] Descriptor: A tour of the most common pitfalls unprepared gamedevs encounter on dialogue projects for videogames.",
          "type": "quotation"
        },
        {
          "ref": "2018 March, Edge, number 316, page 73",
          "text": "Dreams’ creative range is astonishing, and it’s possible to make any style of game in minutes, whether it’s a marble run, a city sim, or a rhythm-action minigame within another game. Ettouney hopes this may encourage jaded gamedevs to experiment more: […]",
          "type": "quotation"
        }
      ],
      "glosses": [
        "A game developer."
      ],
      "links": [
        [
          "game",
          "game"
        ],
        [
          "developer",
          "developer"
        ]
      ],
      "raw_glosses": [
        "(informal, countable) A game developer."
      ],
      "tags": [
        "countable",
        "informal"
      ]
    }
  ],
  "word": "gamedev"
}

This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2024-06-04 from the enwiktionary dump dated 2024-05-02 using wiktextract (e9e0a99 and db5a844). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

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