See gamedev on Wiktionary
{ "etymology_templates": [ { "args": { "1": "en", "2": "game", "3": "dev" }, "expansion": "game + dev", "name": "compound" } ], "etymology_text": "From game + dev.", "forms": [ { "form": "gamedevs", "tags": [ "plural" ] } ], "head_templates": [ { "args": { "1": "~" }, "expansion": "gamedev (countable and uncountable, plural gamedevs)", "name": "en-noun" } ], "lang": "English", "lang_code": "en", "pos": "noun", "senses": [ { "categories": [], "examples": [ { "ref": "2007, SwanQuake: The User Manual, Liquid Press / i-DAT, →ISBN, page 116:", "text": "My first real gamedev job … we were three guys … Now I work for a big company, doing AAA titles, but I feel bitter, yes there is some excitement, but then the teams are 100-150 people, you got not one platform but 4-5 (old-gen + next-gen), and one of it launch title. It’s a hell ride. (Chaos Engine, 2006)", "type": "quote" }, { "ref": "2010 October, Paul Grenfell, “Assembly 2010”, in Game Developer, volume 17, number 9, page 5, column 2:", "text": "Assembly also hosts a gamedev competition which attracted 19 entries this year.", "type": "quote" }, { "ref": "2012, Juriy Bura with Paul Coates, Pro Android Web Game Apps: Using HTML5, CSS3, and JavaScript, Apress, →ISBN, pages xv–xvii and 162–163:", "text": "Real gamedev is impossible without fair amount of math. […] This book covers many gamedev algorithms and optimizations, most of which are not limited to JavaScript. […] I encourage you to join and share your gamedev assets for free—the developer community will be most grateful. […] It doesn’t make much sense to write this class step by step, since the code doesn’t really have anything to do with gamedev-specific algorithms.", "type": "quote" }, { "ref": "2012, Christer Kaitila, The Game Jam Survival Guide: Build a Game in One Crazy Weekend and Survive to Tell the Tale!, Packt Publishing, →ISBN, page 89:", "text": "Gamedev images from Twitter", "type": "quote" }, { "ref": "2017 May 20, Emily Mills, “Singer, video game enthusiast, young mechanic follow their dreams”, in News Journal, Mansfield, Oh., page 4A, columns 1–2:", "text": "Kent, who started his own business called Om Games, plans to attend the Rochester Institute of Technology in New York in the fall to study game design and development with a business minor. Kent, a member of the Columbus-based Central Ohio Gamedev Group, hopes to continue the business through college but wants to focus on school.", "type": "quote" }, { "ref": "2018, Marie Meagan, Women in Gaming: 100 Professionals of Play, DK/Prima Games, →ISBN, pages 228 and 257:", "text": "Rosman has continued to run monthly meetups since 2009 and says that’s how she became known as “Melbourne’s gamedev aunty.” […] “As for what the environment is like, our gamedev is about keeping things fun and professional; never uptight.[…]”", "type": "quote" }, { "ref": "2020, Wlad Marhulets, 100 Game Design Tips & Tricks, Unfold Games, LLC, →ISBN, page 80:", "text": "I believe it can provide you a lot of value, so all I ask from you is a few minutes of your time, so I can share with you why it can be beneficial to you and your gamedev journey. If you haven’t read it yet, you might enjoy GAMEDEV: 10 Steps to Making Your First Game Successful.", "type": "quote" }, { "ref": "2020 February 1, Mark Melnychuk, quoting Samantha Ramsay, “Digital dreams: Meet Regina’s independent video game developers”, in Regina Leader-Post, Regina, Sask., page B5, column 5:", "text": "The gamedev community is really a small world of really cool people.", "type": "quote" }, { "ref": "2022 November, K.G. Orphanides, “Build a MicroPython handheld”, in The MagPi, number 123, page 50:", "text": "Jump into hardware hacking and gamedev at the same time with a purpose-built handheld that uses MicroPython as its game development platform", "type": "quote" } ], "glosses": [ "Game development." ], "id": "en-gamedev-en-noun-wpnjNP5b", "links": [ [ "Game", "game" ], [ "development", "development" ] ], "raw_glosses": [ "(informal, uncountable) Game development." ], "tags": [ "informal", "uncountable" ] }, { "categories": [ { "_dis": "1 99", "kind": "other", "name": "English entries with incorrect language header", "parents": [ "Entries with incorrect language header", "Entry maintenance" ], "source": "w+disamb" }, { "_dis": "2 98", "kind": "other", "name": "Pages with 1 entry", "parents": [], "source": "w+disamb" }, { "_dis": "2 98", "kind": "other", "name": "Pages with entries", "parents": [], "source": "w+disamb" } ], "examples": [ { "ref": "2012, Christer Kaitila, The Game Jam Survival Guide: Build a Game in One Crazy Weekend and Survive to Tell the Tale!, Packt Publishing, →ISBN, page 87:", "text": "Gamedevs share code, war stories, screenshots, videos, and links to their games, and the conversation regarding tools, languages, and algorithms is very active.", "type": "quote" }, { "ref": "2017 June, Develop, number 183, pages 32–33:", "text": "Come and be inspired by your peers’ game audio journeys both present and future, join the conversation, network with other gamedevs and party by the seaside. […] Descriptor: A tour of the most common pitfalls unprepared gamedevs encounter on dialogue projects for videogames.", "type": "quote" }, { "ref": "2018 March, Edge, number 316, page 73:", "text": "Dreams’ creative range is astonishing, and it’s possible to make any style of game in minutes, whether it’s a marble run, a city sim, or a rhythm-action minigame within another game. Ettouney hopes this may encourage jaded gamedevs to experiment more: […]", "type": "quote" } ], "glosses": [ "A game developer." ], "id": "en-gamedev-en-noun-Ct247t51", "links": [ [ "game", "game" ], [ "developer", "developer" ] ], "raw_glosses": [ "(informal, countable) A game developer." ], "tags": [ "countable", "informal" ] } ], "word": "gamedev" }
{ "categories": [ "English compound terms", "English countable nouns", "English entries with incorrect language header", "English lemmas", "English nouns", "English uncountable nouns", "Pages with 1 entry", "Pages with entries" ], "etymology_templates": [ { "args": { "1": "en", "2": "game", "3": "dev" }, "expansion": "game + dev", "name": "compound" } ], "etymology_text": "From game + dev.", "forms": [ { "form": "gamedevs", "tags": [ "plural" ] } ], "head_templates": [ { "args": { "1": "~" }, "expansion": "gamedev (countable and uncountable, plural gamedevs)", "name": "en-noun" } ], "lang": "English", "lang_code": "en", "pos": "noun", "senses": [ { "categories": [ "English informal terms", "English terms with quotations", "English uncountable nouns" ], "examples": [ { "ref": "2007, SwanQuake: The User Manual, Liquid Press / i-DAT, →ISBN, page 116:", "text": "My first real gamedev job … we were three guys … Now I work for a big company, doing AAA titles, but I feel bitter, yes there is some excitement, but then the teams are 100-150 people, you got not one platform but 4-5 (old-gen + next-gen), and one of it launch title. It’s a hell ride. (Chaos Engine, 2006)", "type": "quote" }, { "ref": "2010 October, Paul Grenfell, “Assembly 2010”, in Game Developer, volume 17, number 9, page 5, column 2:", "text": "Assembly also hosts a gamedev competition which attracted 19 entries this year.", "type": "quote" }, { "ref": "2012, Juriy Bura with Paul Coates, Pro Android Web Game Apps: Using HTML5, CSS3, and JavaScript, Apress, →ISBN, pages xv–xvii and 162–163:", "text": "Real gamedev is impossible without fair amount of math. […] This book covers many gamedev algorithms and optimizations, most of which are not limited to JavaScript. […] I encourage you to join and share your gamedev assets for free—the developer community will be most grateful. […] It doesn’t make much sense to write this class step by step, since the code doesn’t really have anything to do with gamedev-specific algorithms.", "type": "quote" }, { "ref": "2012, Christer Kaitila, The Game Jam Survival Guide: Build a Game in One Crazy Weekend and Survive to Tell the Tale!, Packt Publishing, →ISBN, page 89:", "text": "Gamedev images from Twitter", "type": "quote" }, { "ref": "2017 May 20, Emily Mills, “Singer, video game enthusiast, young mechanic follow their dreams”, in News Journal, Mansfield, Oh., page 4A, columns 1–2:", "text": "Kent, who started his own business called Om Games, plans to attend the Rochester Institute of Technology in New York in the fall to study game design and development with a business minor. Kent, a member of the Columbus-based Central Ohio Gamedev Group, hopes to continue the business through college but wants to focus on school.", "type": "quote" }, { "ref": "2018, Marie Meagan, Women in Gaming: 100 Professionals of Play, DK/Prima Games, →ISBN, pages 228 and 257:", "text": "Rosman has continued to run monthly meetups since 2009 and says that’s how she became known as “Melbourne’s gamedev aunty.” […] “As for what the environment is like, our gamedev is about keeping things fun and professional; never uptight.[…]”", "type": "quote" }, { "ref": "2020, Wlad Marhulets, 100 Game Design Tips & Tricks, Unfold Games, LLC, →ISBN, page 80:", "text": "I believe it can provide you a lot of value, so all I ask from you is a few minutes of your time, so I can share with you why it can be beneficial to you and your gamedev journey. If you haven’t read it yet, you might enjoy GAMEDEV: 10 Steps to Making Your First Game Successful.", "type": "quote" }, { "ref": "2020 February 1, Mark Melnychuk, quoting Samantha Ramsay, “Digital dreams: Meet Regina’s independent video game developers”, in Regina Leader-Post, Regina, Sask., page B5, column 5:", "text": "The gamedev community is really a small world of really cool people.", "type": "quote" }, { "ref": "2022 November, K.G. Orphanides, “Build a MicroPython handheld”, in The MagPi, number 123, page 50:", "text": "Jump into hardware hacking and gamedev at the same time with a purpose-built handheld that uses MicroPython as its game development platform", "type": "quote" } ], "glosses": [ "Game development." ], "links": [ [ "Game", "game" ], [ "development", "development" ] ], "raw_glosses": [ "(informal, uncountable) Game development." ], "tags": [ "informal", "uncountable" ] }, { "categories": [ "English countable nouns", "English informal terms", "English terms with quotations" ], "examples": [ { "ref": "2012, Christer Kaitila, The Game Jam Survival Guide: Build a Game in One Crazy Weekend and Survive to Tell the Tale!, Packt Publishing, →ISBN, page 87:", "text": "Gamedevs share code, war stories, screenshots, videos, and links to their games, and the conversation regarding tools, languages, and algorithms is very active.", "type": "quote" }, { "ref": "2017 June, Develop, number 183, pages 32–33:", "text": "Come and be inspired by your peers’ game audio journeys both present and future, join the conversation, network with other gamedevs and party by the seaside. […] Descriptor: A tour of the most common pitfalls unprepared gamedevs encounter on dialogue projects for videogames.", "type": "quote" }, { "ref": "2018 March, Edge, number 316, page 73:", "text": "Dreams’ creative range is astonishing, and it’s possible to make any style of game in minutes, whether it’s a marble run, a city sim, or a rhythm-action minigame within another game. Ettouney hopes this may encourage jaded gamedevs to experiment more: […]", "type": "quote" } ], "glosses": [ "A game developer." ], "links": [ [ "game", "game" ], [ "developer", "developer" ] ], "raw_glosses": [ "(informal, countable) A game developer." ], "tags": [ "countable", "informal" ] } ], "word": "gamedev" }
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