"Rogue-like" meaning in English

See Rogue-like in All languages combined, or Wiktionary

Noun

Forms: Rogue-likes [plural]
Head templates: {{en-noun}} Rogue-like (plural Rogue-likes)
  1. Alternative form of roguelike Tags: alt-of, alternative Alternative form of: roguelike
    Sense id: en-Rogue-like-en-noun-tDAlVpwj Categories (other): English entries with incorrect language header, Pages with 1 entry, Pages with entries

Inflected forms

{
  "forms": [
    {
      "form": "Rogue-likes",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "Rogue-like (plural Rogue-likes)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "alt_of": [
        {
          "word": "roguelike"
        }
      ],
      "categories": [
        {
          "kind": "other",
          "name": "English entries with incorrect language header",
          "parents": [
            "Entries with incorrect language header",
            "Entry maintenance"
          ],
          "source": "w"
        },
        {
          "kind": "other",
          "name": "Pages with 1 entry",
          "parents": [],
          "source": "w"
        },
        {
          "kind": "other",
          "name": "Pages with entries",
          "parents": [],
          "source": "w"
        }
      ],
      "examples": [
        {
          "ref": "1997, John Withers, Developing Java™ Entertainment Applets, Wiley Computer Publishing, →ISBN, page 93:",
          "text": "Roughly a dozen different flavors of Rogue-likes have evolved over the years, but one of the most popular is Nethack.",
          "type": "quote"
        },
        {
          "ref": "2011, Michael J. Tresca, The Evolution of Fantasy Role-Playing Games, McFarland & Company, →ISBN, page 138:",
          "text": "As with the Rogue-likes before it, Tunnels of Doom featured random encounters with monsters, wildly varying treasure, and a final quest that required the lost king to be defeated (Barton 2008:81).",
          "type": "quote"
        },
        {
          "ref": "2013, Greg Costikyan, Uncertainty in Games, Cambridge, Mass., London: The MIT Press, →ISBN, page 47:",
          "text": "The main tool Rogue-likes bring to creating interesting gameplay through randomness is algorithmic complexity far beyond that provided by a few 1D100 tables in the back of the D&D rulebook.",
          "type": "quote"
        },
        {
          "ref": "2014, Rob Strangman, Memoirs of a Virtual Caveman, →ISBN, page 334:",
          "text": "DND just goes to show you that you don't need graphics to achieve greatness. I think the legions of people who still play Rogue-likes such as Nethack would agree.",
          "type": "quote"
        }
      ],
      "glosses": [
        "Alternative form of roguelike"
      ],
      "id": "en-Rogue-like-en-noun-tDAlVpwj",
      "links": [
        [
          "roguelike",
          "roguelike#English"
        ]
      ],
      "tags": [
        "alt-of",
        "alternative"
      ]
    }
  ],
  "word": "Rogue-like"
}
{
  "forms": [
    {
      "form": "Rogue-likes",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "Rogue-like (plural Rogue-likes)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "alt_of": [
        {
          "word": "roguelike"
        }
      ],
      "categories": [
        "English countable nouns",
        "English entries with incorrect language header",
        "English lemmas",
        "English multiword terms",
        "English nouns",
        "English terms with quotations",
        "Pages with 1 entry",
        "Pages with entries"
      ],
      "examples": [
        {
          "ref": "1997, John Withers, Developing Java™ Entertainment Applets, Wiley Computer Publishing, →ISBN, page 93:",
          "text": "Roughly a dozen different flavors of Rogue-likes have evolved over the years, but one of the most popular is Nethack.",
          "type": "quote"
        },
        {
          "ref": "2011, Michael J. Tresca, The Evolution of Fantasy Role-Playing Games, McFarland & Company, →ISBN, page 138:",
          "text": "As with the Rogue-likes before it, Tunnels of Doom featured random encounters with monsters, wildly varying treasure, and a final quest that required the lost king to be defeated (Barton 2008:81).",
          "type": "quote"
        },
        {
          "ref": "2013, Greg Costikyan, Uncertainty in Games, Cambridge, Mass., London: The MIT Press, →ISBN, page 47:",
          "text": "The main tool Rogue-likes bring to creating interesting gameplay through randomness is algorithmic complexity far beyond that provided by a few 1D100 tables in the back of the D&D rulebook.",
          "type": "quote"
        },
        {
          "ref": "2014, Rob Strangman, Memoirs of a Virtual Caveman, →ISBN, page 334:",
          "text": "DND just goes to show you that you don't need graphics to achieve greatness. I think the legions of people who still play Rogue-likes such as Nethack would agree.",
          "type": "quote"
        }
      ],
      "glosses": [
        "Alternative form of roguelike"
      ],
      "links": [
        [
          "roguelike",
          "roguelike#English"
        ]
      ],
      "tags": [
        "alt-of",
        "alternative"
      ]
    }
  ],
  "word": "Rogue-like"
}

Download raw JSONL data for Rogue-like meaning in English (1.8kB)


This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2024-11-06 from the enwiktionary dump dated 2024-10-02 using wiktextract (fbeafe8 and 7f03c9b). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

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