"Rogue-like" meaning in All languages combined

See Rogue-like on Wiktionary

Noun [English]

Forms: Rogue-likes [plural]
Head templates: {{en-noun}} Rogue-like (plural Rogue-likes)
  1. Alternative form of roguelike Tags: alt-of, alternative Alternative form of: roguelike
    Sense id: en-Rogue-like-en-noun-tDAlVpwj Categories (other): English entries with incorrect language header

Inflected forms

Download JSON data for Rogue-like meaning in All languages combined (1.8kB)

{
  "forms": [
    {
      "form": "Rogue-likes",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "Rogue-like (plural Rogue-likes)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "alt_of": [
        {
          "word": "roguelike"
        }
      ],
      "categories": [
        {
          "kind": "other",
          "name": "English entries with incorrect language header",
          "parents": [
            "Entries with incorrect language header",
            "Entry maintenance"
          ],
          "source": "w"
        }
      ],
      "examples": [
        {
          "ref": "1997, John Withers, Developing Java™ Entertainment Applets, Wiley Computer Publishing, page 93",
          "text": "Roughly a dozen different flavors of Rogue-likes have evolved over the years, but one of the most popular is Nethack.",
          "type": "quotation"
        },
        {
          "ref": "2011, Michael J. Tresca, The Evolution of Fantasy Role-Playing Games, McFarland & Company, page 138",
          "text": "As with the Rogue-likes before it, Tunnels of Doom featured random encounters with monsters, wildly varying treasure, and a final quest that required the lost king to be defeated (Barton 2008:81).",
          "type": "quotation"
        },
        {
          "ref": "2013, Greg Costikyan, Uncertainty in Games, Cambridge, Mass., London: The MIT Press, page 47",
          "text": "The main tool Rogue-likes bring to creating interesting gameplay through randomness is algorithmic complexity far beyond that provided by a few 1D100 tables in the back of the D&D rulebook.",
          "type": "quotation"
        },
        {
          "ref": "2014, Rob Strangman, Memoirs of a Virtual Caveman, page 334",
          "text": "DND just goes to show you that you don't need graphics to achieve greatness. I think the legions of people who still play Rogue-likes such as Nethack would agree.",
          "type": "quotation"
        }
      ],
      "glosses": [
        "Alternative form of roguelike"
      ],
      "id": "en-Rogue-like-en-noun-tDAlVpwj",
      "links": [
        [
          "roguelike",
          "roguelike#English"
        ]
      ],
      "tags": [
        "alt-of",
        "alternative"
      ]
    }
  ],
  "word": "Rogue-like"
}
{
  "forms": [
    {
      "form": "Rogue-likes",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "Rogue-like (plural Rogue-likes)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "alt_of": [
        {
          "word": "roguelike"
        }
      ],
      "categories": [
        "English countable nouns",
        "English entries with incorrect language header",
        "English lemmas",
        "English multiword terms",
        "English nouns",
        "English terms with quotations"
      ],
      "examples": [
        {
          "ref": "1997, John Withers, Developing Java™ Entertainment Applets, Wiley Computer Publishing, page 93",
          "text": "Roughly a dozen different flavors of Rogue-likes have evolved over the years, but one of the most popular is Nethack.",
          "type": "quotation"
        },
        {
          "ref": "2011, Michael J. Tresca, The Evolution of Fantasy Role-Playing Games, McFarland & Company, page 138",
          "text": "As with the Rogue-likes before it, Tunnels of Doom featured random encounters with monsters, wildly varying treasure, and a final quest that required the lost king to be defeated (Barton 2008:81).",
          "type": "quotation"
        },
        {
          "ref": "2013, Greg Costikyan, Uncertainty in Games, Cambridge, Mass., London: The MIT Press, page 47",
          "text": "The main tool Rogue-likes bring to creating interesting gameplay through randomness is algorithmic complexity far beyond that provided by a few 1D100 tables in the back of the D&D rulebook.",
          "type": "quotation"
        },
        {
          "ref": "2014, Rob Strangman, Memoirs of a Virtual Caveman, page 334",
          "text": "DND just goes to show you that you don't need graphics to achieve greatness. I think the legions of people who still play Rogue-likes such as Nethack would agree.",
          "type": "quotation"
        }
      ],
      "glosses": [
        "Alternative form of roguelike"
      ],
      "links": [
        [
          "roguelike",
          "roguelike#English"
        ]
      ],
      "tags": [
        "alt-of",
        "alternative"
      ]
    }
  ],
  "word": "Rogue-like"
}

This page is a part of the kaikki.org machine-readable All languages combined dictionary. This dictionary is based on structured data extracted on 2024-06-04 from the enwiktionary dump dated 2024-05-02 using wiktextract (e9e0a99 and db5a844). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.