See frame-perfect on Wiktionary
{ "head_templates": [ { "args": { "1": "-" }, "expansion": "frame-perfect (not comparable)", "name": "en-adj" } ], "lang": "English", "lang_code": "en", "pos": "adj", "senses": [ { "categories": [ { "kind": "other", "name": "English entries with incorrect language header", "parents": [ "Entries with incorrect language header", "Entry maintenance" ], "source": "w" }, { "kind": "other", "name": "Pages with 1 entry", "parents": [], "source": "w" }, { "kind": "other", "name": "Pages with entries", "parents": [], "source": "w" }, { "kind": "topical", "langcode": "en", "name": "Speedrunning", "orig": "en:Speedrunning", "parents": [ "Video games", "Games", "Mass media", "Software", "Recreation", "Culture", "Media", "Computing", "Human activity", "Society", "Communication", "Technology", "Human behaviour", "All topics", "Human", "Fundamental" ], "source": "w" } ], "examples": [ { "ref": "2018 December, Matt Knutson, “Backtrack, pause, rewind, reset: Queering chrononormativity in gaming”, in Game Studies, volume 18, number 3, →ISSN, pages 1–15:", "text": "Immediate decision-making, twitch reactions, tight timings, microtemporal awareness and frame-perfect [4] performance characterize competitive play behaviors in fighting games, first-person shooters, MOBAs and real time strategy games.", "type": "quote" }, { "ref": "2019, James Newman, “Wrong Warping, Sequence Breaking, and Running through Code Systemic Contiguity and Narrative Architecture in The Legend of Zelda: Ocarina of Time Any% Speedrun”, in Journal of the Japanese Association for Digital Humanities, volume 4, number 1, Japanese Association for Digital Humanities, →DOI, →ISSN, pages 7–36:", "text": "It also requires frame-perfect precision in execution, with particular inputs having to coincide with in-game timers and triggers.", "type": "quote" }, { "ref": "2021 May 20, Stephen Mumford, A Philosopher Looks at Sport (A Philosopher Looks At), Cambridge University Press, →ISBN, →LCCN, page 60:", "text": "Moment #37 is famous in Street Fighter 2, for instance, because its execution required virtually frame-perfect inputs, which very few players had the dexterity to perform. Another norm is that the sport be regimented and codified.", "type": "quote" } ], "glosses": [ "Of an input, trick etc.: performed accurate to the duration of a single frame." ], "id": "en-frame-perfect-en-adj--yQHWooO", "links": [ [ "speedrunning", "speedrunning" ], [ "input", "input" ], [ "trick", "trick" ], [ "frame", "frame" ] ], "raw_glosses": [ "(speedrunning) Of an input, trick etc.: performed accurate to the duration of a single frame." ], "related": [ { "word": "pixel-perfect" } ], "synonyms": [ { "word": "frame perfect" } ], "tags": [ "not-comparable" ] } ], "word": "frame-perfect" }
{ "head_templates": [ { "args": { "1": "-" }, "expansion": "frame-perfect (not comparable)", "name": "en-adj" } ], "lang": "English", "lang_code": "en", "pos": "adj", "related": [ { "word": "pixel-perfect" } ], "senses": [ { "categories": [ "English adjectives", "English entries with incorrect language header", "English lemmas", "English multiword terms", "English terms with quotations", "English uncomparable adjectives", "Pages with 1 entry", "Pages with entries", "en:Speedrunning" ], "examples": [ { "ref": "2018 December, Matt Knutson, “Backtrack, pause, rewind, reset: Queering chrononormativity in gaming”, in Game Studies, volume 18, number 3, →ISSN, pages 1–15:", "text": "Immediate decision-making, twitch reactions, tight timings, microtemporal awareness and frame-perfect [4] performance characterize competitive play behaviors in fighting games, first-person shooters, MOBAs and real time strategy games.", "type": "quote" }, { "ref": "2019, James Newman, “Wrong Warping, Sequence Breaking, and Running through Code Systemic Contiguity and Narrative Architecture in The Legend of Zelda: Ocarina of Time Any% Speedrun”, in Journal of the Japanese Association for Digital Humanities, volume 4, number 1, Japanese Association for Digital Humanities, →DOI, →ISSN, pages 7–36:", "text": "It also requires frame-perfect precision in execution, with particular inputs having to coincide with in-game timers and triggers.", "type": "quote" }, { "ref": "2021 May 20, Stephen Mumford, A Philosopher Looks at Sport (A Philosopher Looks At), Cambridge University Press, →ISBN, →LCCN, page 60:", "text": "Moment #37 is famous in Street Fighter 2, for instance, because its execution required virtually frame-perfect inputs, which very few players had the dexterity to perform. Another norm is that the sport be regimented and codified.", "type": "quote" } ], "glosses": [ "Of an input, trick etc.: performed accurate to the duration of a single frame." ], "links": [ [ "speedrunning", "speedrunning" ], [ "input", "input" ], [ "trick", "trick" ], [ "frame", "frame" ] ], "raw_glosses": [ "(speedrunning) Of an input, trick etc.: performed accurate to the duration of a single frame." ], "tags": [ "not-comparable" ] } ], "synonyms": [ { "word": "frame perfect" } ], "word": "frame-perfect" }
Download raw JSONL data for frame-perfect meaning in All languages combined (2.2kB)
{ "called_from": "form_descriptions/1831", "msg": "unrecognized sense qualifier: speedrunning", "path": [ "frame-perfect" ], "section": "English", "subsection": "adjective", "title": "frame-perfect", "trace": "" } { "called_from": "form_descriptions/1831", "msg": "unrecognized sense qualifier: speedrunning", "path": [ "frame-perfect" ], "section": "English", "subsection": "adjective", "title": "frame-perfect", "trace": "" }
This page is a part of the kaikki.org machine-readable All languages combined dictionary. This dictionary is based on structured data extracted on 2024-11-06 from the enwiktionary dump dated 2024-10-02 using wiktextract (fbeafe8 and 7f03c9b). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.
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