"frame perfect" meaning in All languages combined

See frame perfect on Wiktionary

Adjective [English]

Head templates: {{en-adj|-}} frame perfect (not comparable)
  1. Alternative spelling of frame-perfect Tags: alt-of, alternative, not-comparable Alternative form of: frame-perfect
    Sense id: en-frame_perfect-en-adj-f5OEbQIO Categories (other): English entries with incorrect language header, Pages with 1 entry, Pages with entries
{
  "head_templates": [
    {
      "args": {
        "1": "-"
      },
      "expansion": "frame perfect (not comparable)",
      "name": "en-adj"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "adj",
  "senses": [
    {
      "alt_of": [
        {
          "word": "frame-perfect"
        }
      ],
      "categories": [
        {
          "kind": "other",
          "name": "English entries with incorrect language header",
          "parents": [
            "Entries with incorrect language header",
            "Entry maintenance"
          ],
          "source": "w"
        },
        {
          "kind": "other",
          "name": "Pages with 1 entry",
          "parents": [],
          "source": "w"
        },
        {
          "kind": "other",
          "name": "Pages with entries",
          "parents": [],
          "source": "w"
        }
      ],
      "examples": [
        {
          "ref": "2019, Stephen Tsung-Han Sher, Norman Makoto Su, “Speedrunning for Charity: How Donations Gather Around a Live Streamed Couch”, in Proceedings of the ACM on Human-Computer Interaction, volume 3, number CSCW, ACM New York, NY, USA, →DOI, →ISSN, pages 1–26:",
          "text": "Some of GDQ’s greatest entertainment value comes from moments when the speedrunner displays unbelievable skill and precision through performing pixel perfect or frame perfect tricks.",
          "type": "quote"
        },
        {
          "ref": "2019, Barrett R Anderson, Adam M Smith, “Understanding user needs in videogame moment retrieval”, in Proceedings of the 14th International Conference on the Foundations of Digital Games, →DOI, pages 1–10:",
          "text": "One example given by Ross was of trying to share a “frame perfect” trick for killing the first boss in Castlevania",
          "type": "quote"
        },
        {
          "ref": "2021, Michael Hemmingsen, “Code is law: subversion and collective knowledge in the ethos of video game speedrunning”, in Sport, Ethics and Philosophy, volume 15, number 3, Taylor & Francis, →DOI, →ISSN, pages 435–460:",
          "text": "‘Frame perfect’ refers to inputs that must be entered between two frames of the game. Since the frame rate of many of the most popular speedrun games is around 30fps, this means that a frame perfect input must be within a 0.03 second window.",
          "type": "quote"
        }
      ],
      "glosses": [
        "Alternative spelling of frame-perfect"
      ],
      "id": "en-frame_perfect-en-adj-f5OEbQIO",
      "links": [
        [
          "frame-perfect",
          "frame-perfect#English"
        ]
      ],
      "tags": [
        "alt-of",
        "alternative",
        "not-comparable"
      ]
    }
  ],
  "word": "frame perfect"
}
{
  "head_templates": [
    {
      "args": {
        "1": "-"
      },
      "expansion": "frame perfect (not comparable)",
      "name": "en-adj"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "adj",
  "senses": [
    {
      "alt_of": [
        {
          "word": "frame-perfect"
        }
      ],
      "categories": [
        "English adjectives",
        "English entries with incorrect language header",
        "English lemmas",
        "English multiword terms",
        "English terms with quotations",
        "English uncomparable adjectives",
        "Pages with 1 entry",
        "Pages with entries"
      ],
      "examples": [
        {
          "ref": "2019, Stephen Tsung-Han Sher, Norman Makoto Su, “Speedrunning for Charity: How Donations Gather Around a Live Streamed Couch”, in Proceedings of the ACM on Human-Computer Interaction, volume 3, number CSCW, ACM New York, NY, USA, →DOI, →ISSN, pages 1–26:",
          "text": "Some of GDQ’s greatest entertainment value comes from moments when the speedrunner displays unbelievable skill and precision through performing pixel perfect or frame perfect tricks.",
          "type": "quote"
        },
        {
          "ref": "2019, Barrett R Anderson, Adam M Smith, “Understanding user needs in videogame moment retrieval”, in Proceedings of the 14th International Conference on the Foundations of Digital Games, →DOI, pages 1–10:",
          "text": "One example given by Ross was of trying to share a “frame perfect” trick for killing the first boss in Castlevania",
          "type": "quote"
        },
        {
          "ref": "2021, Michael Hemmingsen, “Code is law: subversion and collective knowledge in the ethos of video game speedrunning”, in Sport, Ethics and Philosophy, volume 15, number 3, Taylor & Francis, →DOI, →ISSN, pages 435–460:",
          "text": "‘Frame perfect’ refers to inputs that must be entered between two frames of the game. Since the frame rate of many of the most popular speedrun games is around 30fps, this means that a frame perfect input must be within a 0.03 second window.",
          "type": "quote"
        }
      ],
      "glosses": [
        "Alternative spelling of frame-perfect"
      ],
      "links": [
        [
          "frame-perfect",
          "frame-perfect#English"
        ]
      ],
      "tags": [
        "alt-of",
        "alternative",
        "not-comparable"
      ]
    }
  ],
  "word": "frame perfect"
}

Download raw JSONL data for frame perfect meaning in All languages combined (2.0kB)


This page is a part of the kaikki.org machine-readable All languages combined dictionary. This dictionary is based on structured data extracted on 2024-11-06 from the enwiktionary dump dated 2024-10-02 using wiktextract (fbeafe8 and 7f03c9b). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.