die

源自中古英語 deyen，源自古英語 dīeġan和古諾爾斯語 deyja，两者均源自原始日耳曼語 *dawjan (“死”)。取代了古英語 sweltan，其派生出现代英语 swelt。

dies (third-person singular present)
dying (present participle)
died (past participle)

Of course, Nazis are not present in this game. Instead, we have animals that will try to cover you with dirt. As soon as you get too dirty, you will die.

1995，“Slobzone”, in Coming Soon! magazine (video game review):

Whenever my brother dies, he ragequits.

我哥一死，他就气得退游戏。


mode

來自古法語 mode m，來自拉丁語 modus (“方法，方式；節奏，旋律”)。modus 的同源對似詞。

方式，辦法 玩法變化，例如難度

What was the mode of entry?

An effectual and inexpensive mode of Protecting Wall-Trees from Spring-Frosts.

保护墙树免受春季霜冻的一种有效且廉价的方法。

1855，Journal of the Royal Horticultural Society，卷 9，頁 205:

Campaign mode (the career mode that includes the notorious Gran Turismo driving school) is off limits while offline. Also unavailable offline: buying new cars, viewing your garage, editing car liveries, and even the "taking photos of fancy cars in exotic scenery" mode.

战役模式（包含臭名昭著的“GT赛车”驾驶学校的生涯模式）在离线状态下无法使用。此外，离线状态下也无法使用以下模式：购买新车、查看车库、编辑车辆涂装，甚至包括“在异国风光中拍摄豪车”模式。

2017年October17日，Jonathan M. Gitlin，“Gran Turismo Sport is extremely limited in offline mode”, in Ars Technica:

I've stumbled over gaming's simplest hurdles, been humiliated by the lowliest of enemies and will often go for an easy mode if one's available, and yet I've run through Bloodborne twice without ever really breaking much of a sweat.

我曾在游戏中最简单的障碍跌倒过，被最卑微的敌人羞辱，并且如果可以选择简单模式，我基本上就会选，然而我已经两次通关《血源诅咒》，却从未真正出过什么大汗。

2018年March6日，Martin Robinson，“Dispelling the myths of Bloodborne”, in Eurogamer:

Selfie modes, meanwhile, let you add filters and change characters’ facial expressions，來自Link in The Legend of Zelda: Wind Waker to Arthur Morgan in Red Dead Redemption 2.

同时，自拍模式可让您添加滤镜并更改角色的面部表情，从《塞尔达传说：风之杖》中的林克到《荒野大镖客2》中的亚瑟·摩根。

2019年February25日，Jordan Erica Webber，“Point and shoot: what's next for photography in video games?”, in The Guardian:


grief

源自中古英語 greef、gref，源自古法語 grief (“严重的，重的，痛苦的，悲伤的”)，源自拉丁語 gravis (“重的，痛苦的，悲伤的”)。grave 的同源對似詞。

griefs (third-person singular present)
griefing (present participle)
griefed (past participle)

本词一般使用动名词分词形式griefing，及派生动词griefer。

骚扰，故意破坏，捣乱 （自20世纪90年代末）

While ban and his pals stand squarely in this tradition, they also stand for something new: the rise of organized griefing, grounded in online message-board communities and thick with in-jokes, code words, taboos, and an increasingly articulate sense of purpose. No longer just an isolated pathology, griefing has developed a full-fledged culture.

2008年January18日，Julian Dibbell，“Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World”, in Wired:


level

源自中古英語 level，源自古法語 livel、liveau m（后作nivel）、niveau，源自拉丁語 libella f (“平衡，水平”)，libra f (“平衡，水平”)的指小词。参见libra、librate。libella和niveau 的同源對似詞。
动词源自中古英語 levelen，其派生自名词。

It took me weeks to get to level seven. Watch out for the next level; the bad guys there are really overpowered.

我玩了好几个星期才玩到第七关。 小心下一关，那里的敌人很厉害。

My half-orc barbarian reached fifth level before he was squashed by a troll.

我的半兽原始人升到了五级，然后就被一个巨魔拍死了。


level

levels (third-person singular present)
leveling
levelling
leveled
levelled

I levelled after defeating the dragon.

我把龙打败以后就升级了。


loot

玩家擊倒敵人後獲得的戰利品


loot

loots (third-person singular present)
looting (present participle)
looted (past participle)

檢查被擊倒的敵人的屍體以收集戰利品。


simmer

玩模拟游戏的人（尤指《模拟人生》）

:Template:rfquote-sense


ROM

ROMs (plural)
リードオンリーメモリ (alternative)
リードオンリーメモリー (alternative)

模擬時使用唯讀記憶體（如遊戲卡帶）的軟體影像


pwn

網民打 own 時將 o 打成旁邊的 p，而後來被流行起來。

pwns (third-person singular present)
pwning (present participle)
pwned (past participle)
pwnd (past participle)
pwnt (past participle)

2nd guard: "Yeah, shiiit! I PWNED YO @zz!"

1999年August5日，Quaestor，“Re: [SP] So..the first victim of the Evil/Hero System”, in rec.games.computer.ultima.online (Usenet), retrieved 2016-09-23, message-ID <37AA8154.D77E6EB8@Skara.Brae>:

Otherwise I use fury as my normal attack. Fury completely pwns!

When you get to the Temple of Marr, look very closely at the vases at zone-in and see if you can find the picture where Mith Marr "pwns" someone.

My Trident pwns the Cirrus Logics!

NOOBZ STILL R NOT PWNED. CONTINUE PWNERSHIP UNTIL ALL NOOBZ R PWNED.

2005，AlphaDream，Mario & Luigi: Partners in Time，Nintendo:


nerf

源自玩具品牌 Nerf 。

nerfs (third-person singular present)
nerfing (present participle)
nerfed (past participle)

gimp

對角色、武器、技能等的削弱

對角色、武器、技能等的削弱

The lightning spell was originally pretty powerful, but in the sequel they nerfed it so it became completely useless.

閃電法術原來很厲害的，但是後來被削了，就徹底沒用了。


nerf

源自玩具品牌 Nerf 。

對角色、武器、技能等的削弱


debuff

de- + buff (“使角色或單位屬性增強的效果；增益效果”)

使角色或單位屬性降低的效果；減益效果


debuff

de- + buff (“使角色或單位屬性增強的效果；增益效果”)

debuffs (third-person singular present)
debuffing (present participle)
debuffed (past participle)


doujinshi

借自日語 同人誌 (dōjinshi)，源自同人 (dōjin，“志同道合者；興趣愛好相同的人”) + 誌 (shi，“雜誌，冊子”)。

同人誌；同人（非官方）之二次創作內容


gameboard

game board (alternative)
gameboards (plural)

The Mario games extended the gameboard with side scrolling […]

2011, Janet H. Murray, Inventing the Medium: Principles of Interaction Design as a Cultural Practice


visual novel

仿譯自日語 ビジュアルノベル (bijuaru noberu)，來自英語 visual + novel。


toon

玩家化身或大型多人線上角色扮演遊戲顯示的角色。

Proxemics are very important, however, as the positioning of an agent's toon in anon-combat grouping or in the environment can show place within a social group.

2010，Ben Kei Daniel，Handbook of Research on Methods and Techniques for Studying Virtual Communities, →ISBN:


gacha

來自日語 ガチャ，ガチャポン的簡稱。義項3也是“gotcha”的同音詞。

Since a loot table with ten rewards won’t last for long, the very first step in gacha design is to ensure that you have enough content to make gacha a viable monetization strategy.

2018，Ennio De Nucci and Adam Kramarzewski，Practical Game Design，頁 394:


teabag

teabags (third-person singular present)
teabagging (present participle)
teabagged (past participle)

當其他角色死亡後，反覆坐或蹲在其頭上

The good news is, you don't have to play 10,000 matches to learn to hold your own against those obnoxious, teabagging 9-year-olds anymore!


shmup

Highlights include the great-looking shmup Judgement Silversword.

Galaga was probably the most influential of all of these because it added bonus levels and the power-up, a concept that has become standard in every shmup.

2005，Raph Koster，A Theory of Fun for Game Design:


FX

F/X (“特效”)的另一種寫法


aggro

源自aggravation 的截斷形式 + -o (指小后缀)，受到了aggressive的影响。

仇恨值 （游戏中评估玩家的行为有多好战的数值，越高越容易遭到敌人攻击或者越容易吓走敌人）

To reduce one player's aggro level, the other must build up his own.

2007，Bendik Stang，Morten A. Osterholt，Erik Hoftun，The Book of Games Volume 2: The Ultimate Reference on PC & Video Games，頁 98:

What isn't so gimmicky is the Aggro System, where you draw fire onto yourself by acting aggressive, while your partner sneaks off blindsiding distracted enemies. Aggro depends on how big your current weapon is and how often you act aggressive.

We asked for an ability to trasnfer^([sic]) our aggro to another player—were told that could cause some abuse.

2010，World of Warcraft and Philosophy: Wrath of the Philosopher King，頁 187:

仇恨 （敌人进攻的焦点）

You just pulled aggro off the tank and wiped the raid.

你刚刚把仇恨从坦克身上引开，让整个队团灭了。


aggro

more aggro (comparative)
most aggro (superlative)


aggro

aggros (third-person singular present)
aggroes (third-person singular present)
aggroing (present participle)
aggroed (past participle)

They'll aggro on you if you get too close.

你离它们太近它们就会打你。

引...的仇恨，让...开始攻击

I aggroed the enderman by looking in its eyes, and it killed me.

我看了末影人的眼睛拉了仇恨，然后被它打死了。


AOE

影響一個區域或多個實體而不是一個目標的武器、物品或能力。


softlock

软锁（电子游戏可操作但无法继续游玩的状态，通常是由于设计或程序错误导致）

I defeated the boss, but got hit at the exact same time; now I'm stuck in a softlock and can't exit the level.

我击败了头目，但就在同时也受到了伤害；现在我陷于软锁状态，没法退出关卡。


softlock

softlocks (third-person singular present)
softlocking (present participle)
softlocked (past participle)

处在软锁状态中或导致软锁（处在可操作但无法继续游玩的状态）


ragequit

ragequits (third-person singular present)
ragequitting (present participle)
ragequit (past participle)
ragequitted (past participle)

/ˈɹeɪd͡ʒˌkwɪt/

Having had my share of ragequitting teammates and unfinished campaigns -- I still haven't completed a L4D2 campaign on Expert -- I'll take a positive outlook and say that the complaints about difficulty amount to a longer and taller learning curve, that will give this game a longer lifespan than the first.

2009年November28日，rms，“What have you been playing... IN NOVEMBER 2009?”, in comp.sys.ibm.pc.games.action (Usenet), message-ID <herjp3$ucc$1@news.eternal-september.org>:

Cheap insta-kill attacks have made me ragequit at least twice.

2010年February8日，Chris Whitworth，“Pow, Wallop & Bam”, in uk.games.video.misc (Usenet), message-ID <slrnhn0725.gik.usenet.chris@parm.vs.topper.me.uk>:


ragequit

/ˈɹeɪd͡ʒˌkwɪt/

Hardison: I don't know what happened. I had 'em and then I just—
Nate: Didn't anticipate the ragequit.
Hardison: You know gamer terminology?
Nate: I know the key to a good game is balancing boredom and frustration. Now the game — the puzzle's too easy, then the mark — the player — gets bored and walks away. The puzzle's too hard, then the player gets frustrated, and quits in a rage: ragequit.

2012年January1日，“The Gold Job”, in Leverage，季数 4, 集数 16 (Television), spoken by Alec HardisonandNate Ford (Aldis HodgeandTimothy Hutton):


speedrun

來自speed + run。早在19世紀就有大多在工程背景下使用該術語的孤立證據，加上連字符作「speed-run」；這些案例不太可能影響現代形式。

speed run (alternative)
speedruns (plural)

In the speedrun of Super Mario Bros. 3, Anonymous Jones finishes the whole game in just 11 minutes.

匿名為 Jones 的玩家速通《超級瑪利歐兄弟3》全程只用了11分鐘。


one up

1-up (“一条命”)的另一種拼寫法

If you hit that block, you can get a one up.

打一下那个方块就会得一条命。


skill issue

在约2020年普及开来。

—Dude, they nerfed my main and now I can't win any games! —Sounds like a skill issue lol

-兄弟，他们把我经常玩的角色削了，现在我把把都输！-听起来像是因为你菜啊，哈哈。

Perhaps regarded as one of her funniest lines, she can taunt the enemy after eliminating them by saying, "Wow, cringe," in a fittingly condescending tone. Some other voice lines include, "It's a skill issue," "Enjoy that killcam," "Now they're just feeding," and "Outplayed."

2022年October21日，Joanna Koziol，“D.Va Is Overwatch 2's Most Toxic Character”, in Screen Rant，存檔自the original on 2022-11-04:

Those players who have ever taken to TikTok to complain about bugs and gameplay issues in a game will often be met with the reply "Skill Issue."

[2022年November11日，Rebecca Smith，“What Does 'Skill Issue' Mean on TikTok and in Gaming?”, in GameRevolution，存檔自the original on 2022-11-28:

Well, after playing it myself, I have to say that it is a lot of fun to play as long as you can manage to stay alive long enough to enjoy it! Let me be the first to say, this is a 'skill issue' of course, but ultimately, I just thought my zombies would be stronger.

2022年December27日，Dean Clark，“THE UNLIVING First Impression: Feeling Weak Behind My Forces”, in GameTyrant，存檔自the original on 2022-12-27:

The game's Reddit forum is swamped with posts about how difficult it is to win a match. Some users may state that this is a 'skill issue.' However, seeing so many players complain about their skill mismatch and inability to win a single match is somewhat concerning.

2023年January2日，Matthew Wilkins，“Is Fortnite Chapter 4 Season 1 the sweatiest season ever?”, in Sportskeeda，存檔自the original on 2023-01-04:


video game console

電子遊戲控制台，遊戲主機


botted

more botted (comparative)
most botted (superlative)

人机似的 （都是新手的）

a botted lobby


cooldown

https://commons.wikimedia.org/wiki/Special:FilePath/LL-Q1860 (eng)-Flame, not lame-cooldown.wav

冷卻時間, 遊戲中持續使用虛擬物品或技能釋放所必須的間隔時間
具有强大效果但冷却时间较长的特殊能力

I had to wait for the cooldown to finish before recasting the spell.

我必须等待冷却时间结束后才能重新施放该咒语。

Private Terminal: After using a power, you must wait for it to recharge before using it again.
Private Terminal: This is called the cooldown period. When a power is in cooldown, its icon is gray. A red icon indicates that the power cannot affect the current target.

2012，BioWare，Mass Effect 3 (Science Fiction), Redwood City: Electronic Arts, →OCLC, PC，幕：Tactical Mastery: Advanced Power Use:


sandbox game

https://commons.wikimedia.org/wiki/Special:FilePath/LL-Q1860 (eng)-Flame, not lame-sandbox game.wav

This was the ultimate sandbox game. By providing a simple, yet rich simulation, it gave the user the tools with which to create his own fun.

这是一款终极沙盒游戏。通过提供简单但丰富的模拟，它为用户提供了创造乐趣的工具。

2004，Tracy Fullerton, Christopher Swain, Steven Hoffman，Game design workshop: designing, prototyping, and playtesting games [游戏设计研讨会：设计、原型设计和游戏测试]:

In contrast, a sandbox game such as Civilization operates more like a hobby […]

相比之下，《文明》等沙盒游戏更像是一种消遣 […]

2007，Katie Salen，The ecology of games: connecting youth, games, and learning [游戏生态：连接青少年、游戏和学习]:

[…] the sequel to the military-themed sandbox game known as Mercenaries […]

[…] 军事主题沙盒游戏《雇佣兵》的续作 […]


machinima

https://commons.wikimedia.org/wiki/Special:FilePath/LL-Q1860 (eng)-Flame, not lame-machinima.wav

使用低端（实时）的三维引擎（常见于电子游戏）而非专业人士使用的高端、复杂的三位引擎渲染

Fiona's been off at some kind of anime camp in New Jersey – Quake movies and machinima workshops, Japanese staff who claim not to know a word of English beyond ‘awesome’ and ‘sucks’, which for a vast range of human endeavor, actually, is more than enough…

2013，Thomas Pynchon，Bleeding Edge，Vintage, 出版於 2014，頁 135:

使用此等技术制作的视频，又称“机造视频”、“引擎电影”