ワルツ

[β̞a̠ɾɯ̟t͡sɨ]

Borrowed from English waltz, from German Walzer.


(video games, visual novels) Encloses character dialogue.


音ゲー

音楽ゲーム 音楽ゲーム#Japanese

Short for 音楽ゲーム (ongaku gēmu): rhythm game (genre of video game)


フラメンコ

[ɸɯ̟ɾa̠mẽ̞ŋko̞]

ここで⁉ だって池(いけ)があるぞ この鳥(とり)達(たち)だって邪(じゃ)魔(ま)じゃないか
えー？フラミンゴでしょー？
そうフラミンゴ‼ 踊(おど)りにくいだろ？
春(はる)美(み)ちゃんもしかしてフ(・)ラ(・)メ(・)ン(・)コ(・)と勘(かん)違(ちが)いしてない？

1994 March 25, Marimo Ragawa, “赤(あか)ちゃんと僕(ぼく) 第(だい)33(さんじゅうさん)話(わ) [Baby & Me: Chapter 33]”, in 赤ちゃんと僕 [Baby & Me], volume 7 (fiction), Tokyo: Hakusensha, →ISBN, page 27:

Here!? Right at this pond? But aren’t these birds a bit of a hindrance?
What? The flamingos?
Yes, the flamingos!! We can’t dance here, can we?
Harumi-chan, are you confusing them with flamenco?

Koko de⁉ Datte ike ga aru zo Kono tori-tachi datte jama ja nai ka
Ē? Furamingo deshō?
Sō furamingo‼ Odorinikui daro?
Harumi-chan moshi ka shite FURAMENKO to kanchigaishite nai?


花一匁

花一匁 (canonical)
hanaichimonme (romanization)

a traditional Japanese children's game that is similar to the game red rover


西瓜割り

ja-noun

西(すい)瓜(か)割(わ)り • (suikawari) ^(←すいくわわり (suikwawari)?)

西瓜割り (canonical)
suikawari (romanization)
suikwawari (romanization)
すいくわわり (hiragana historical)

Compound of 西瓜 (suika, “watermelon”) + 割り (wari, “splitting”, the 連用形 (ren'yōkei, “continuative or stem form”) of verb 割る waru, "to split").

compound

a traditional Japanese game that involves splitting a watermelon with a stick whilst blindfolded


隠れ子

[ka̠kɯ̟ɾe̞ɡo̞]


隠れ鬼

隠れ鬼 (canonical)
kakureoni (romanization)

[ka̠kɯ̟ɾe̞o̞ɲ̟i]


隠れ遊び

隠れ遊び (canonical)
kakureasobi (romanization)


隠れん坊

隠れん坊 (canonical)
kakurenbo (romanization)


隠れん坊

ja-noun

隠(かく)れん坊(ぼう) • (kakurenbō) ^(←かくれんばう (kakurenbau)?)

隠れん坊 (canonical)
kakurenbō (romanization)
kakurenbau (romanization)
かくれんばう (hiragana historical)

[ka̠kɯ̟ɾẽ̞mbo̞ː]


剣舞

various folk dance types in Tōhoku region and Nīgata prefecture


ロシアンルーレット

[ɾo̞ɕia̠n̺ ɾɯ̟ːɾe̞t̚to̞]

Borrowed from English Russian roulette, influenced by ロシア (Roshia, “Russia”).


クソゲー

[kɯ̟so̞ɡe̞ː]

Blend of くそ (kuso, “shit”) + ゲーム (gēmu, “game”).


頓死

(shogi) A blunder that leads to checkmate.


頓死

頓死する (canonical)
tonshi suru (romanization)
頓死し (stem)
頓死した (past)
頓死し
とんしし
tonshi shi
頓死する
とんしする
tonshi suru
頓死すれ
とんしすれ
tonshi sure
頓死せよ (imperative literary)
頓死しろ (colloquial imperative)
とんしせよ (imperative literary)
とんししろ (colloquial imperative)
tonshi seyo (imperative literary)
tonshi shiro (colloquial imperative)
頓死される (passive)
とんしされる (passive)
tonshi sareru (passive)
頓死させる (causative)
頓死さす (causative)
とんしさせる (causative)
とんしさす (causative)
tonshi saseru (causative)
tonshi sasu (causative)
頓死できる (potential)
とんしできる (potential)
tonshi dekiru (potential)
頓死しよう (volitional)
とんししよう (volitional)
tonshi shiyō (volitional)
頓死しない (negative)
とんししない (negative)
tonshi shinai (negative)
頓死せず (continuative negative)
とんしせず (continuative negative)
tonshi sezu (continuative negative)
頓死します (formal)
とんしします (formal)
tonshi shimasu (formal)
頓死した (perfective)
とんしした (perfective)
tonshi shita (perfective)
頓死して (conjunctive)
とんしして (conjunctive)
tonshi shite (conjunctive)
頓死すれば (conditional hypothetical)
とんしすれば (conditional hypothetical)
tonshi sureba (conditional hypothetical)


芋虫

芋虫 (canonical)
芋虫 (canonical)
imomushi (romanization)

Compound of 芋 (imo, “potato, tuber”) + 虫 (mushi, “bug, worm”). Refers specifically to hairless caterpillars, most specifically to varieties that eat the leaves of the 里芋 (sato imo, “taro”) or 薩摩芋 (satsuma imo, “sweet potato”).
First attested in the Nippo Jisho of 1603.

compound

(figurative) an angry person (from the way that a person may puff up when angry and go red and swollen in the face, similar to the defense behaviors of some caterpillars)


ポーカー

ja-noun

ポーカー • (pōkā)


尻取り

尻取り (canonical)
shiritori (romanization)

Compound of 尻 (shiri, “the end”) + 取り (tori, “taking”, the 連用形 (ren'yōkei, “continuative or stem form”) of verb 取る toru, "to take").

compound

A Japanese word game wherein each player must produce a word that begins with the kana that the previous player's word ended with. Only nouns may be used. Words may not be repeated, and a player who chooses a word ending in ん (n) loses, since no normal Japanese noun begins with ん (n). Word chain.


パズル

パズルを解く

パズルを組み立てる

puzzle (type of game; includes jigsaw puzzles, etc.)

Daijirin
Daijisen
Kyōsuke Kindaichi
Puzzle
ja:NHK出版
ja:NHK放送文化研究所
ja:パズル
ja:松村明


フルハウス

[ɸɯ̟ɾɯ̟ ha̠ɯ̟sɨ]

ja:ポーカー・ハンドの一覧


ハイカード

ja:ポーカー・ハンドの一覧


ロイヤルフラッシュ

ja:ポーカー・ハンドの一覧


ツーペア

赤(あか)菱(びし)さんのカードは８(はち)とＪ(ジャック)のツーペア‥‥三(みつ)矢(や)さんはＡ(エース)のスリーカード 雲(くも)間(ま)さんはＱ(クイーン)のワンペア 緑(みどり)川(かわ)さんは役なし(ブタ)‥‥

2000 July 7 [2000 May 17], Seimaru Amagi with Sato, Fumiya, “FILE(ファイル) 1(いち) 殺(さつ)人(じん)ポーカー Unlucky Men in the Rain 〈問(もん)題(だい)編(へん)〉 [File 1: Murderous Poker: Unlucky Men in the Rain ‹Problem›]”, in 明智警視の優雅なる事件簿 [Superintendent Akechi Elegant Case Files], 3rd edition (fiction), Tokyo: Kodansha, →ISBN:

Akabishi-san’s hand would have a two pair, eights and jacks.. Mitsuya-san’s a three of a kind, aces. Kumoma-san’s a pair of queens. Midorikawa-san’s a high card...

Akabishi-san no kādo wa hachi to jakku no tsū pea‥‥ Mitsuya-san wa ēsu no surī kādo Kumoma-san wa kuīn no wan pea Midorikawa-san wa buta‥‥

ja:ポーカー・ハンドの一覧


ストレートフラッシュ

[sɨto̞ɾe̞ːto̞ ɸɯ̟ɾa̠ɕːɨ]

ja:ポーカー・ハンドの一覧


スリー・オブ・ア・カインド

ja-noun

スリー・オブ・ア・カインド • (surī obu a kaindo)


フォー・オブ・ア・カインド

フォー・オブ・ア・カインド • (fō obu a kaindo)


ババ抜き

ババ抜き (canonical)
babanuki (romanization)

婆 (baba, “old lady”) + 抜き (-nuki, “-less”)

suf

1991 June 15, Fumiko Takahashi, “博(ばく)奕(ち)王(おう)Ｋ(キング) [Gambling King King]”, in らんま½ [Ranma ½], volume 15 (fiction), Tokyo: Shogakukan, →ISBN, pages 60–61:

ババぬきや‼

ババぬきや‼


ビジュアルノベル

→ English: visual novel

→ Korean: 비주얼 노벨 (bijueol nobel)

Wasei eigo (和製英語; pseudo-anglicism), derived from visual + novel


デュース

ja-noun

デュース • (dyūsu)

Borrowed from English deuce. See also エース (ēsu, “ace”), トレイ (torei, “trey”), ケイト (keito, “cater”), シンク (shinku, “cinque”) and サイス (saisu, “sice”).

(tennis, table tennis, volleyball, etc.) a deuce


サイス

(dated, gambling, card games) a six/sice


シンク

Borrowed from English cinque. See also エース (ēsu, “ace”), デュース (dyūsu, “deuce”), トレイ (torei, “trey”), ケイト (keito, “cater”) and サイス (saisu, “sice”). Doublet of ファイブ (faibu), ポンず (ponzu), and ポンペイ (Ponpei).

doublet

(dated, gambling, card games) a five/cinque


ケイト

Borrowed from English cater. See also エース (ēsu, “ace”), デュース (dyūsu, “deuce”), トレイ (torei, “trey”), シンク (shinku, “cinque”) and サイス (saisu, “sice”).

(dated, gambling, card games) a four/cater


モバゲー

モバイルゲーム モバイルゲーム#Japanese

Clipping of モバイルゲーム (mobairu gēmu, “mobile game”).


人狼ゲーム

人狼ゲーム (canonical)
jinrō gēmu (romanization)

[d͡ʑĩn̺ɾo̞ː ɡe̞ːmɯ̟]

From 人狼(じんろう) (jinrō, “werewolf”) + ゲーム (gēmu, “game”).

ja-compound

"Werewolf", a party game featuring werewolves and villagers equivalent to the Western "Mafia"


サバイバルホラー

→ English: survival horror

→ Korean: 서바이벌 호러 (seobaibeol horeo)

Wasei eigo (和製英語; pseudo-anglicism), derived from survival + horror


ブックメーカー

ja-noun

ブックメーカー • (bukkumēkā)

[bɯ̟k̚kɯ̟me̞ːka̠ː]

(gambling) a bookmaker (a person who calculates odds and accepts bets)


𤼵

(mahjong) Short for 緑發 (ryūfā): green dragon (tile)

(mahjong) a 役 (yaku, “winning hand”) with a meld of green dragon tiles, worth 1 翻 (han, “double”)


緑一色

緑一色(リューイーソー) • (ryūīsō)

[ɾʲɨːiːso̞ː]

Borrowed from Mandarin 綠一色／绿一色 (lǜyīsè).

(mahjong) all green: a 役満 (yakuman, “limit”) hand consisting of 2, 3, 4, 6, 8 of 索子 (sōzu, “bamboo”), and 發/𤼵 (hatsu, “green dragon”) tiles.


字一色

字(ツー)一(イー)色(ソー) • (tsūīsō)

(mahjong) all honours: a 役満 (yakuman, “limit”) hand that consists of only 風牌 (kazehai, “wind tiles”) and 三元牌 (sangenpai, “dragon tiles”)


チョキ

チョキ (canonical)
ちょき (canonical)
choki (romanization)


パー

パー or ぱあ • (pā)

パー (canonical)
ぱあ (canonical)
pā (romanization)


グー

(rock paper scissors) rock, a closed fist in the game of rock paper scissors


チアリーダー

チアリーダー • (chiarīdā)

[t͡ɕia̠ɾʲiːda̠ː]

cheerleader (person (usually female) who encourages applause)


サドンデス

(sports, games) sudden death (mode of play)


チュチュ

Daijisen
Kōjien
Shinmura Izuru
ja:チュチュ
ja:松村明


ビデオゲーム

コンピュータゲーム コンピュータゲーム#Japanese

Synonym of コンピュータゲーム (konpyūta gēmu, “video game”)


コンピュータゲーム

コンピュータゲーム • (konpyūta gēmu)

ja:コンピュータゲーム


ベビードール

ベビードール • (bebī dōru)

[be̞bʲiːdo̞ːɾɯ̟]


バイブレーター

バイブレーター • (baiburētā)

From English vibrator, from New Latin vibrātor.


トレーディングカードゲーム

トレーディング カード ゲーム

トレーディングカードゲーム • (torēdingu kādo gēmu)

1997 May 6, Kazuki Takahashi, “遊闘(バトル)９(きゅう) 牙(きば)を持(も)つカード〈前(ぜん)編(ぺん)〉 [Battle 9: Fanged Cards ‹First Chapter›]”, in 遊(ゆう)☆戯(ぎ)☆王(おう) [King of Games], volume 2 (fiction), Tokyo: Shueisha, →ISBN, page 32:

This is a trading card game… meaning you can exchange cards to play this game!

これはトレーディングカードゲームっていう…つまりカードの交換ゲームなんだ！

Kore wa torēdingu kādo gēmu tte iu… Tsumari kādo no kōkan gēmu na n da!

1999 July, Tateno, Makoto, “カードの王(おう)様(さま) [King of Cards]”, in カードの王様 [King of Cards], volume 1 (fiction), Tokyo: Hakusensha, page 7:

“Chaos”, a new trading card game that has recently made landfall in Japan

「CHAOS」 最近日本に上陸した新しいトレーディングカードゲーム

“Kaosu” saikin Nihon ni jōriku shita atarashii torēdingu kādo gēmu

ja:トレーディングカードゲーム


エンカウント

[ẽ̞ŋka̠ɯ̟̃nto̞]

Back-formation from English encounter, mistaken for an agent noun.


エンカウント

エンカウントする (canonical)
enkaunto suru (romanization)
エンカウントし (stem)
エンカウントした (past)

[ẽ̞ŋka̠ɯ̟̃nto̞]


フォークダンス

[ɸo̞ːkɯ̟ dã̠ɰ̃sɨ]


上家

上家 (canonical)
上家 (canonical)
kamicha (romanization)

From 上 (kami, “high, top”) + Chinese 家 (jiā, “-er”).

(mahjong) the opponent on the player's left; player on the left


立ち絵

zh-l

立繪／立绘 (lìhuì)

Chinese: 立繪／立绘 (lìhuì)

(anime, manga, video games) full-body standing drawing of a character


レベルアップ

[ɾe̞be̞ɾɯ̟a̠p̚pɯ̟]

Wasei eigo (和製英語; pseudo-anglicism), derived from level + up, equivalent to レベル (reberu, noun) + アップ (appu, verb), literally “to up the level or standard". Distinct from the original sense of English level up (“to raise to the same level or status”, verb), which is from level (verb) + up (adverb).

cog

(roleplaying games, video games) levelling up


レベルアップ

レベルアップする (canonical)
reberu appu suru (romanization)
レベルアップし (stem)
レベルアップした (past)
レベルアップし
reberu appu shi
レベルアップする
reberu appu suru
レベルアップすれ
reberu appu sure
レベルアップせよ (imperative literary)
レベルアップしろ (colloquial imperative)
reberu appu seyo (imperative literary)
reberu appu shiro (colloquial imperative)
レベルアップされる (passive)
reberu appu sareru (passive)
レベルアップさせる (causative)
レベルアップさす (causative)
reberu appu saseru (causative)
reberu appu sasu (causative)
レベルアップできる (potential)
reberu appu dekiru (potential)
レベルアップしよう (volitional)
reberu appu shiyō (volitional)
レベルアップしない (negative)
reberu appu shinai (negative)
レベルアップせず (continuative negative)
reberu appu sezu (continuative negative)
レベルアップします (formal)
reberu appu shimasu (formal)
レベルアップした (perfective)
reberu appu shita (perfective)
レベルアップして (conjunctive)
reberu appu shite (conjunctive)
レベルアップすれば (conditional hypothetical)
reberu appu sureba (conditional hypothetical)

→ English: level up (calque) (video game sense)

[ɾe̞be̞ɾɯ̟a̠p̚pɯ̟]

(roleplaying games, video games, intransitive) to level up


骨牌

Borrowing from Mandarin 骨牌 (gǔpái, “Chinese-style dominoes”).

bor

(mahjong) mahjong tiles made from animal bone


ボウラー

ja-noun

ボウラー • (bōrā)


じゃん拳

[d͡ʑã̠ŋkẽ̞ɴ]

There were various similar games originating in China that were played with the fist (拳, Japanese reading of ken). Possible derivations of janken include a shift from the Chinese pronunciation of 兩拳／两拳 (literally “both fists, two fists”), perhaps the Min Nan reading liáng kûn, or a shift from 石拳 (shakken, literally “stone fist”), suggested also by the game's alternative name of 石拳 (ishiken, using the kun'yomi of ishi for the 石 character).

rock paper scissors (popular children's game)

チョキ

scissors; choki, in a game of rock, paper, scissors


たねポケモン

種 (tane, “seed”) + ポケモン (Pokemon, “Pokémon”)


ピカチュウ

Coined as a compound of ピカ (pika, “sparkle”, ultimately from the same root as 光る (hikaru, “to shine; to sparkle”)) + チュー (chū, “squeak”, onomatopoeia). Unrelated to the animal pika (ultimately from Evenki [Term?])

ultimately from the same root as <i class="Jpan mention" lang="ja">光る</i> (hikaru, “to shine; to sparkle”)


ポケットモンスター

ja-noun

^ポケット ^モンスター

desc

→ Chinese: 口袋妖怪 (Kǒudài Yāoguài) (calque)

→ English: pocket monster

→ Korean: 포켓몬스터 (Pokenmonseuteo)

พ็อกเก็ตมอนสเตอร์

→ Thai: พ็อกเก็ตมอนสเตอร์

→ Thai: พ็อกเก็ตมอนสเตอร์

Wasei eigo (和製英語; pseudo-anglicism), derived from pocket + monster, equivalent to ポケット (poketto) + モンスター (monsutā).

pseudo-loan

2019 July 11, numan, “『ポケットモンスター ソード・シールド』アニメイト限(げん)定(てい)特(とく)典(てん)が決(けっ)定(てい)！限(げん)定(てい)ポストカードがもらえるキャンペーンも [Animate limited edition perks for Pokémon Sword and Shield have been announced! There is also a campaign to get a limited number of postcards.]”, in Niconico News:

The Animate Limited Edition Pokémon Sword and Shield for Nintendo Switch will be available for preorder starting Friday, July 12, 2019! You can't miss the special offers for each download, as well as the special offers for linked purchases and preorder commemoration campaigns.

Nintendo Switch ソフト『ポケットモンスターソード・シールド』のアニメイト限定版が 2019年 7月 12日（金）より予約開始！それぞれのソフトの特典は勿論、連動購入特典、予約開始記念のキャンペーンも見逃せません。

Nintendō Suitchi sofuto “Poketto Monsutā Sōdo Shīrudo” no Animeito genteiban ga nisenjūkyū-nen shichigatsu jūni-nichi (kin) yori yoyaku kaishi! Sorezore no sofuto no tokuten wa mochiron, rendō kōnyū tokuten, yoyaku kaishi kinen no kyanpēn mo minogasemasen.


四川省

四川省 (canonical)
shisen-shō (romanization)

→ English: Shisen-Sho


人和

(mahjong) hand of man: win by discard on the first go-around of play; depending on the rules, it can be worth 役満 (yakuman, “limit”), 倍満 (baiman), 満貫 (mangan), or any other number of points


紙飛行機

ja-noun

紙(かみ)飛(ひ)行(こう)機(き) • (kamihikōki) ^(←かみひかうき (kamifikauki)?) (counter 機)

紙飛行機 (canonical)
kamihikōki (romanization)
kamifikauki (romanization)
機 (counter)
かみひかうき (hiragana historical)

紙 (kami, “paper”) + 飛行機 (hikōki, “airplane”)

af

2008 April 8, Gosho Aoyama, “ＦＩＬＥ(ファイル).８(はち) 紙(かみ)飛(ひ)行(こう)機(き) [File 8: Paper Planes]”, in 名(めい)探(たん)偵(てい)コナン [Legendary Detective Conan], volume 61 (fiction), Tokyo: Shogakukan, →ISBN:

Huh, haven’t you heard? There’s this paper plane guy everyone’s talking about…

あら、知らないの？今、巷で騒ぎになってる紙飛行機野郎…

Ara, shiranai no? Ima, chimata de sawagi ni natteru kamihikōki yarō…


クロスワード

[kɯ̟ɾo̞sɨβ̞a̠ːdo̞]


ボードゲーム

ja-noun

ボードゲーム • (bōdo gēmu)

[bo̞ːdo̞ ɡe̞ːmɯ̟]


ジグソーパズル

[d͡ʑiɡɯ̟so̞ː pa̠zɨɾɯ̟]

Borrowed from English jigsaw puzzle.
First attested in 1975.

Daijisen#Online_search_engines
Nihon Kokugo Daijiten
ja:ジグソーパズル


場札

Compound of 場 (ba, “place”) + 札 (fuda, “card”).

(card games) the discard pile in various kinds of card games

(card games) cards on the board (during a card game)


山札

Compound of 山 (yama, “mountain; pile”) + 札 (fuda, “card”).

場札

the discard pile in various kinds of card game

2000 September 9, Kazuki Takahashi, “遊闘(バトル)176(ひゃくななじゅうろく) 神(かみ)堕(お)つ⁉ [Battle 176: A God Falls!?]”, in 遊(ゆう)☆戯(ぎ)☆王(おう) [King of Games], volume 20 (fiction), Tokyo: Shueisha, →ISBN, page 147:

Not really… Your God can’t possibly have infinite power… because the number of cards in your stock is very much finite!

違うな…神の力は無限じゃない……山札の枚数という限界があったのさ！

Chigau na… Kami no chikara wa mugen ja nai…… Yamafuda no maisū to iu genkai ga atta no sa!

2016 December 9, “場(ば)所(しょ)の名(な)前(まえ) [Names of the Zones]”, in ポケモンカードゲーム サン＆ムーン 遊(あそ)びかた説(せつ)明(めい)書(しょ) [Pokémon Card Game Sun & Moon How-to-Play Guide] (non-fiction), The Pokémon Company, page 12:

Place your deck face-down as the “draw pile”.

デッキをウラにして置いて「山札」にします。

Dekki o ura ni shite oite “yamafuda” ni shimasu.

(card games) in certain kinds of card games, the set of cards from which each player draws during game play: the draw pile, the stock


下家

下家 (canonical)
下家 (canonical)
shimocha (romanization)

From 下 (shimo, “end, low”) + Chinese 家 (jiā, “-er”).

(mahjong) the opponent on the player's right; player on the right


石将

ja-noun

石(せき)将(しょう) • (sekishō) ^(←せきしやう (sekisyau)?)

石将 (canonical)
sekishō (romanization)
sekisyau (romanization)
せきしやう (hiragana historical)

(shogi) stone general (a piece used in dai shogi and larger shogi variants)


奔王

奔(ほん)王(のう) or 奔(ほん)王(おう) • (honnō or hon'ō) ^(←ほんわう (fon'wau)?)

奔王 (canonical)
奔王 (canonical)
honnō (romanization)
hon'ō (romanization)
fon'wau (romanization)
ほんわう (hiragana historical)

The ō reading for 王 changes to nō as an instance of renjō (連声).

ja-renjō

(shogi) free king, queen (a piece in chu shogi, dai shogi and larger shogi variants)


猛豹

ja-noun

猛(もう)豹(ひょう) • (mōhyō) ^(←まうへう (maufeu)?)

猛豹 (canonical)
mōhyō (romanization)
maufeu (romanization)
まうへう (hiragana historical)

(shogi) ferocious leopard (a piece used in chu shogi, dai shogi and larger shogi variants)


鉄将

鉄(てっ)将(しょう) • (tesshō) ^(←てつしやう (tetusyau)?)

鉄将 (canonical)
tesshō (romanization)
tetusyau (romanization)
てつしやう (hiragana historical)

(shogi) iron general (a piece used in dai shogi and larger shogi variants)


銅将

銅(どう)将(しょう) • (dōshō) ^(←どうしやう (dousyau)?)

銅将 (canonical)
dōshō (romanization)
dousyau (romanization)
どうしやう (hiragana historical)

(shogi) copper general (a piece used in chu shogi, dai shogi and larger shogi variants)


フラフープ

[ɸɯ̟ɾa̠ ɸɯ̟ːpɯ̟]

a hula hoop (toy in the form of a large hoop)


白駒

白駒 (canonical)
hakku (romanization)
fakuku (romanization)
はくく (hiragana historical)

(shogi) white horse (a piece in chu shogi and larger shogi variants)


ギャルゲー

→ English: galge

[ɡʲa̠ɾɯ̟ɡe̞ː]

galge (game centered around interactions with attractive anime-style girls)


ギャルゲーム

→ Chinese: galgame, gal

[ɡʲa̠ɾɯ̟ɡe̞ːmɯ̟]

Wasei eigo (和製英語; pseudo-anglicism), derived from gal + game. Equivalent to ギャル (gyaru) + ゲーム (gēmu).
Now uncommon, largely superseded by the shortened version ギャルゲー (gyarugē).


プレイ

プレイする (canonical)
purei suru (romanization)
プレイし (stem)
プレイした (past)
プレイし
purei shi
プレイする
purei suru
プレイすれ
purei sure
プレイせよ (imperative literary)
プレイしろ (colloquial imperative)
purei seyo (imperative literary)
purei shiro (colloquial imperative)
プレイされる (passive)
purei sareru (passive)
プレイさせる (causative)
プレイさす (causative)
purei saseru (causative)
purei sasu (causative)
プレイできる (potential)
purei dekiru (potential)
プレイしよう (volitional)
purei shiyō (volitional)
プレイしない (negative)
purei shinai (negative)
プレイせず (continuative negative)
purei sezu (continuative negative)
プレイします (formal)
purei shimasu (formal)
プレイした (perfective)
purei shita (perfective)
プレイして (conjunctive)
purei shite (conjunctive)
プレイすれば (conditional hypothetical)
purei sureba (conditional hypothetical)

ミランでプレイする


フラグが立つ

ja-verb

フラグが立(た)つ • (furagu ga tatsu) godan (stem フラグが立(た)ち (furagu ga tachi), past フラグが立(た)った (furagu ga tatta))

フラグが立つ (canonical)
furagu ga tatsu (romanization)
フラグが立ち (stem)
フラグが立った (past)
フラグが立た
フラグがたた
furagu ga tata
フラグが立ち
フラグがたち
furagu ga tachi
フラグが立つ
フラグがたつ
furagu ga tatsu
フラグが立て
フラグがたて
furagu ga tate
フラグが立たれる (passive)
フラグがたたれる (passive)
furagu ga tatareru (passive)
フラグが立たせる (causative)
フラグが立たす (causative)
フラグがたたせる (causative)
フラグがたたす (causative)
furagu ga tataseru (causative)
furagu ga tatasu (causative)
フラグが立てる (potential)
フラグがたてる (potential)
furagu ga tateru (potential)
フラグが立とう (volitional)
フラグがたとう (volitional)
furagu ga tatō (volitional)
フラグが立たない (negative)
フラグがたたない (negative)
furagu ga tatanai (negative)
フラグが立たず (continuative negative)
フラグがたたず (continuative negative)
furagu ga tatazu (continuative negative)
フラグが立ちます (formal)
フラグがたちます (formal)
furagu ga tachimasu (formal)
フラグが立った (perfective)
フラグがたった (perfective)
furagu ga tatta (perfective)
フラグが立って (conjunctive)
フラグがたって (conjunctive)
furagu ga tatte (conjunctive)
フラグが立てば (conditional hypothetical)
フラグがたてば (conditional hypothetical)
furagu ga tateba (conditional hypothetical)

⇒ Chinese: 立flag

[ɸɯ̟ɾa̠ɡɯ̟ ɡa̠ ta̠t͡sɨ]

Literally "a flag rises", or in more idiomatic English, "a flag has been set". See English flag (“computer science: true-or-false value, either recording the fact that a certain event has occurred or requesting that a certain optional action take place”).

cog

"It's a summer festival and we're wearing yukata, aren't we? If this was a galge, we'd have set some flag by now."
"Flag?"
"And gotten some event scene, too. I mean, we're literally outside in yukata."
"Alright, that's enough."

「夏で祭りで浴衣でしょ？これがギャルゲーだったら、フラグの一つくらい立つと思うんだけど」
「フラグ？」
「あとイベントシーンとかね。浴衣だし、野外だし」
「はいはい、そこまで」

“Natsu de matsuri de yukata desho? Kore ga gyarugē dattara, furagu no hitotsu kurai tatsu to omou n da kedo”
“Furagu?”
“Ato ibento shīn toka ne. Yukata da shi, yagai da shi”
“Hai hai, soko made”

はにかんだ顔をして こっちを見ているよ！？
これはフラグが立ちそうな予感がしてきたよ

Hanikanda kao o shite kotchi o mite iru yo!?
Kore wa furagu ga tachisō na yokan ga shite kita yo

Wait, she's looking my way with a bashful face—!
It feels like something is going to happen (some flag is going to be set)

(gaming) the prerequisite conditions for an event are fulfilled; something will happen


生駒

生(なま) (nama, “unprocessed”) + 駒(こま) (koma, “shogi piece”)

ja-compound

*These 3 abbreviations are only used as a typographical convention. They are pronounced the same as their full names.


⑨

ja-noun

⑨(まるきゅう) or ⑨(ばか) or ⑨(きゅう) • (maru-kyū or baka or kyū)

⑨ (canonical)
⑨ (canonical)
⑨ (canonical)
maru-kyū (romanization)
baka (romanization)
kyū (romanization)

A diagram of gameplay in the manual of Phantasmagoria of Flower View labelled Cirno with the legend "⑨ (⑨)" and the key "9. Idiot".

2008, “⑨destiny ～ ずっとチルノのターン”, in bit (lyrics), Rebirth, performed by Silver Forest:

⑨って言うな～

(fandom slang, endearing) The Touhou character Cirno, known affectionately as an idiot.


ビー玉

ビー (bī, from ビードロ (bīdoro, “glass”)) + 玉 (tama, “ball”)

com

from <i class="Jpan mention" lang="ja">ビードロ</i> (bīdoro, “glass”)


ファッションヘルス

Wasei eigo (和製英語; pseudo-anglicism), derived from fashion + health, equivalent to ファッション (fasshon) + ヘルス (herusu)

pseudo-loan

a ヘルス (herusu, “sexual service”, literally “health”) masqueraded as a massage parlor

ja:ファッションヘルス


ハンドスピナー

Wasei eigo (和製英語; pseudo-anglicism), derived from hand + spinner


貝合わせ

ja-noun

貝(かい)合(あ)わせ • (kaiawase) ^(←かひあはせ (kafiafase)?)

貝合わせ (canonical)
kaiawase (romanization)
kafiafase (romanization)
かひあはせ (hiragana historical)

貝 (kai, “shellfish”) + 合わせ (awase, “joining together”)

affix

kai-awase (a Heian period game involving matching two pieces of a clamshell)


神経衰弱

ja-noun

神(しん)経(けい)衰(すい)弱(じゃく) • (shinkei suijaku)

神経衰弱 (canonical)
shinkei suijaku (romanization)

[ɕĩŋke̞ː sɨiʑa̠kɯ̟]

Yojijukugo (四字熟語), from 神経 (shinkei, “nerve”) + 衰弱 (suijaku, “breakdown”)


格闘ゲーム

格闘ゲーム (canonical)
kakutō gēmu (romanization)

[ka̠kɯ̟to̞ː ɡe̞ːmɯ̟]

格闘 (kakutō, “fight(ing)”) + ゲーム (gēmu, “game”)


STG

STG (canonical)
shūtingu gēmu (romanization)

シューティングゲーム シューティングゲーム#Japanese

Abbreviation of シューティングゲーム (shūtingu gēmu, “shooting game (genre of video game)”).


ノーペア

ja-noun

ノーペア • (nō pea)

ハイカード ハイカード#Japanese

(poker) Synonym of ハイカード (hai kādo, “high card”); a no pair


フォーカード

フォーカード • (fō kādo)

Wasei eigo (和製英語; pseudo-anglicism), derived from four + card, equivalent to フォー (fō) + カード (kādo)

pseudo-loan

フォー・オブ・ア・カインド フォー・オブ・ア・カインド#Japanese

(poker) Synonym of フォー・オブ・ア・カインド (fō obu a kaindo, “four of a kind”)


ワンペア

Akabishi-san’s hand would have a two pair, eights and jacks... Mitsuya-san’s a three of a kind, aces. Kumoma-san’s a one pair, queens. Midorikawa-san’s a high card...

(poker) Synonym of ペア (pea, “pair”); a one pair


スリーカード

ja-noun

スリーカード • (surī kādo)

Wasei eigo (和製英語; pseudo-anglicism), derived from three + card, equivalent to スリー (surī) + カード (kādo).

pseudo-loan

赤(あか)菱(びし)さんのカードは８とＪ(ジャック)のツーペア‥‥三(みつ)矢(や)さんはＡ(エース)のスリーカード 雲(くも)間(ま)さんはＱ(クイーン)のワンペア 緑川さんは役なし(ブタ)‥‥

2000 July 7 [2000 May 17], Seimaru Amagi with Sato, Fumiya, “FILE 1 殺(さつ)人(じん)ポーカー Unlucky Men in the Rain 〈問(もん)題(だい)編(へん)〉 [FILE 1: Murderous Poker: Unlucky Men in the Rain ‹Problem›]”, in 明智警視の優雅なる事件簿 [Superintendent Akechi Elegant Case Files], 3rd edition (fiction), Tokyo: Kodansha, →ISBN:

Akabishi-san’s hand would have a two pair, eights and jacks‥‥ Mitsuya-san’s a three of a kind, aces. Kumoma-san’s a one pair, queens. Midorikawa-san’s a high card‥‥

スリー・オブ・ア・カインド スリー・オブ・ア・カインド#Japanese

(poker) Synonym of スリー・オブ・ア・カインド (surī obu a kaindo, “three of a kind”)


八佾

Appears in the Nihon Shoki (720 CE).
From Middle Chinese compound 八佾 (MC peat yit, literally “eight + file, rank”).

ltc-l

(historical, dance) bayi: an ancient Chinese dance, originally presented to emperors during sacrificial rites, performed by 64 people accompanied to 雅楽 (gagaku, “yayue”) music


錯和

(mahjong) declaring a win without a legal hand


錯和

錯和する (canonical)
chonbo suru (romanization)
錯和し (stem)
錯和した (past)
錯和し
チョンボし
chonbo shi
錯和する
チョンボする
chonbo suru
錯和すれ
チョンボすれ
chonbo sure
錯和せよ (imperative literary)
錯和しろ (colloquial imperative)
チョンボせよ (imperative literary)
チョンボしろ (colloquial imperative)
chonbo seyo (imperative literary)
chonbo shiro (colloquial imperative)
錯和される (passive)
チョンボされる (passive)
chonbo sareru (passive)
錯和させる (causative)
錯和さす (causative)
チョンボさせる (causative)
チョンボさす (causative)
chonbo saseru (causative)
chonbo sasu (causative)
錯和できる (potential)
チョンボできる (potential)
chonbo dekiru (potential)
錯和しよう (volitional)
チョンボしよう (volitional)
chonbo shiyō (volitional)
錯和しない (negative)
チョンボしない (negative)
chonbo shinai (negative)
錯和せず (continuative negative)
チョンボせず (continuative negative)
chonbo sezu (continuative negative)
錯和します (formal)
チョンボします (formal)
chonbo shimasu (formal)
錯和した (perfective)
チョンボした (perfective)
chonbo shita (perfective)
錯和して (conjunctive)
チョンボして (conjunctive)
chonbo shite (conjunctive)
錯和すれば (conditional hypothetical)
チョンボすれば (conditional hypothetical)
chonbo sureba (conditional hypothetical)

(mahjong) to declare a win without a legal hand


コンティニュー

ja-noun

コンティニュー • (kontinyū)

[kõ̞ntʲiɲ̟ɨː]

(video games) continue; continuation of what would otherwise be a game over


にらめっこ

a kind of game in which children make funny faces to try to make others laugh and lose, similar to a staring contest


栄和

栄(ロン)和(ホー) or 栄和(ロンホウ) • (ronhō)

栄和 (canonical)
栄和 (canonical)
ronhō (romanization)

(mahjong) a win by picking up an opponent's recently discarded tile


舞い踊る

ja-verb

舞(ま)い踊(おど)る • (maiodoru) godan (stem 舞(ま)い踊(おど)り (maiodori), past 舞(ま)い踊(おど)った (maiodotta))

舞い踊る (canonical)
maiodoru (romanization)
舞い踊り (stem)
舞い踊った (past)
舞い踊ら
まいおどら
maiodora
舞い踊り
まいおどり
maiodori
舞い踊る
まいおどる
maiodoru
舞い踊れ
まいおどれ
maiodore
舞い踊られる (passive)
まいおどられる (passive)
maiodorareru (passive)
舞い踊らせる (causative)
舞い踊らす (causative)
まいおどらせる (causative)
まいおどらす (causative)
maiodoraseru (causative)
maiodorasu (causative)
舞い踊れる (potential)
まいおどれる (potential)
maiodoreru (potential)
舞い踊ろう (volitional)
まいおどろう (volitional)
maiodorō (volitional)
舞い踊らない (negative)
まいおどらない (negative)
maiodoranai (negative)
舞い踊らず (continuative negative)
まいおどらず (continuative negative)
maiodorazu (continuative negative)
舞い踊ります (formal)
まいおどります (formal)
maiodorimasu (formal)
舞い踊った (perfective)
まいおどった (perfective)
maiodotta (perfective)
舞い踊って (conjunctive)
まいおどって (conjunctive)
maiodotte (conjunctive)
舞い踊れば (conditional hypothetical)
まいおどれば (conditional hypothetical)
maiodoreba (conditional hypothetical)

舞う (mau, “to dance”) + 踊る (odoru, “to dance”)


エロゲー

ja-noun

エロゲー • (erogē)

(less common) Alternative form of エロゲ (eroge)


エロゲ

adult video game; video game with R-18 themes


スリーブ

カードスリーブ

ja:カードスリーブ ja:スリーブ


四暗刻

四(スー)暗(アン)刻(コー) or 四暗刻(スウアンコウ) or 四暗刻(スーアンコウ) • (sūankō)

四暗刻 (canonical)
四暗刻 (canonical)
四暗刻 (canonical)
sūankō (romanization)
スーアンコ (alternative katakana)
sūanko (Rōmaji alternative katakana)

[sɨːã̠ŋko̞ː]

From Mandarin 四暗刻 (sì'ànkè).
Equivalent to 四 (sū, “four”) + 暗刻 (ankō, “concealed triplet”).

com

(mahjong) a 役満 (yakuman, “limit”) hand consisting of four concealed triplets


ダメカン

ダメージカウンター ダメージカウンター#Japanese

Clipping of ダメージカウンター (damēji kauntā, “damage counter”).


ポンポン

Borrowed from English pompon, from French pompon.

a pompon (puff or ball used for decoration or cheerleading)


チアリーディング

[t͡ɕia̠ɾʲiːdʲĩŋɡɯ̟]


断么

[tã̠ɰ̃ja̠o̞]

zh-l

斷幺／断幺 (duànyāo)

(mahjong) Short for 断么九 (tan'yaochū): a 役 (yaku, “winning hand”) without any terminal or honor tiles, worth 1 翻 (han, “double”)


大三元

大三元 (canonical)
daisangen (romanization)

[da̠isã̠ŋɡẽ̞ɴ]

Orthographic borrowing from Chinese 大三元 (dàsānyuán)
From 大 (dai-, “big, great”) + 三元 (sangen, clipping of 三元牌 (sangenpai), “dragon tiles”).

prefix

clipping of <i class="Jpan mention" lang="ja">三元牌</i> (sangenpai), “dragon tiles”

(mahjong) a 役満 (yakuman, “limit”) hand with melds of all three dragon tiles


断么九

ja-noun

断么九(タンヤオチュー) or 断么九(タンヤオチュウ) • (tan'yaochū)

断么九 (canonical)
断么九 (canonical)
tan'yaochū (romanization)

[tã̠ɰ̃ja̠o̞t͡ɕɨː]

Probably from 断(タン) (tan, “sever, cut off”) + 么(ヤオ)九(チュー)牌(パイ) (yaochūpai, “terminal and honour tiles”).
The pronunciation is borrowed from Mandarin 斷幺九／断幺九 (duànyāojiǔ).

ja-compound

(mahjong) all simples: a 役 (yaku, “hand”) that has 2-8 of any of the three main suits, lacking any 么九牌 (yaochūpai, “terminal and honour tiles”), worth 1 翻 (han, “double”)


立直

From Mandarin 立直 (lìzhí).
Compare English reach.

(mahjong) a 役(やく) (yaku, “hand”) won by declaring the hand to be 聴(てん)牌(ぱい) (tenpai, “ready”), waiting for one more tile to win; can potentially also score 一(いっ)発(ぱつ) (ippatsu) and 裏(うら)ドラ (uradora)


ポッピンアイ

Originally the brand name of a capsule toy made by manufacturer Cosmos circa 1980, later genericized and sold by multiple companies.

rubber popper jumping toy (rubber hemisphere as a toy)


小三元

小三元 (canonical)
shōsangen (romanization)

[ɕo̞ːsã̠ŋɡẽ̞ɴ]

Orthographic borrowing from Chinese 小三元 (xiǎosānyuán).
Can be analyzed as derived from 小 (shō-, “little, small”) + 三元 (sangen, clipping of 三元牌 (sangenpai), “dragon tiles”).

prefix

(mahjong) a 役 (yaku, “hand”) with melds of two dragon tiles and a pair of the third, worth 2 翻 (han, “doubles”); along with an additional 2 翻 (han) from the 役牌 (yakuhai, “honour meld”) of said two dragon tiles, a combined total of 4 翻 (han)


三元牌

ja-noun

三(さん)元(げん)牌(パイ) or 三元牌(サンユアンパイ) • (sangenpai or san'yuanpai)

三元牌 (canonical)
三元牌 (canonical)
sangenpai (romanization)
san'yuanpai (romanization)

[sã̠ŋɡẽ̞mpa̠i]

[sã̠ɰ̃jɯ̟ã̠mpa̠i]

From 三元 (sangen, “three fundamentals”) + 牌 (pai, “mahjong tile”).
Alternatively, a direct borrowing from Mandarin 三元牌 (sānyuánpái).

com

(mahjong) generic name of the three dragon tiles:

白(パイ)板(パン) (paipan) or 白(はく) (haku, “white dragon”)

緑(リュー)發(ファー) (ryūfā) or 𤼵(はつ) (hatsu, “green dragon”)

紅(ホン)中(チュン) (honchun) or 中(チュン) (chun, “red dragon”)


対局時計

対局時計 (canonical)
taikyokudokei (romanization)

対局 (taikyoku, “game (of chess, shogi, go, etc.)”) + 時計 (tokei, “clock”, jukujikun (熟字訓))

jukujikun (<i class="Jpan mention" lang="ja">熟字訓</i>)

(chess, shogi, go) a timer; a chess clock, a shogi clock, a go clock, etc.


スート

ja-noun

スート • (sūto)


起き上がり小法師

起(お)き上(あ)がり小法師(こぼし) or 起(お)き上(あ)がり小(こ)法(ぼう)師(し) • (okiagarikoboshi or okiagarikobōshi)

起き上がり小法師 (canonical)
起き上がり小法師 (canonical)
okiagarikoboshi (romanization)
okiagarikobōshi (romanization)


ヨーヨー

ヨーヨー • (yō-yō)


テンパる

ja-verb

テンパる • (tenparu) intransitive godan (stem テンパり (tenpari), past テンパった (tenpatta))

tenparu (romanization)
テンパり (stem)
テンパった (past)
テンパら
tenpara
テンパり
tenpari
テンパる
tenparu
テンパれ
tenpare
テンパられる (passive)
tenparareru (passive)
テンパらせる (causative)
テンパらす (causative)
tenparaseru (causative)
tenparasu (causative)
テンパれる (potential)
tenpareru (potential)
テンパろう (volitional)
tenparō (volitional)
テンパらない (negative)
tenparanai (negative)
テンパらず (continuative negative)
tenparazu (continuative negative)
テンパります (formal)
tenparimasu (formal)
テンパった (perfective)
tenpatta (perfective)
テンパって (conjunctive)
tenpatte (conjunctive)
テンパれば (conditional hypothetical)
tenpareba (conditional hypothetical)

[tẽ̞mpa̠ɾɯ̟]

From 聴(テン)牌(パイ) (tenpai, “ready hand”) + る (-ru, verb modifier).

ja-compound

三巡目でテンパる

(mahjong) to become tenpai; to become one tile away from completion


猪鹿蝶

ja-noun

猪(いの)鹿(しか)蝶(ちょう) • (ino-shika-chō) ^(←ゐのしかてふ (wino-sika-tefu)?)

猪鹿蝶 (canonical)
ino-shika-chō (romanization)
wino-sika-tefu (romanization)
ゐのしかてふ (hiragana historical)

From the first two syllables of 猪 (inoshishi, “wild boar”, the 種 (tane, “animal or ten-point card”) of the bush clover suit) + 鹿 (shika, “deer”, animal card of the maple leaves suit) + 蝶 (chō, “butterfly”, animal card of the peony suit).

com

the <i class="Jpan mention" lang="ja">種</i> (tane, “animal or ten-point card”) of the bush clover suit

(card games) in 花合わせ (hana-awase, “games played with hanafuda cards”), a 出来役 (dekiyaku, “meld”) of the boar, deer, and butterfly cards; worth five points in こいこい (koi-koi)


ボウリングボール

ja-noun

ボウリングボール • (bōringubōru)

[bo̞ːɾʲĩŋɡɯ̟bo̞ːɾɯ̟]


パワーアップ

[pa̠β̞a̠ː a̠p̚pɯ̟]

Wasei eigo (和製英語; pseudo-anglicism), derived from power + up, equivalent to パワー (pawā, noun) + アップ (appu, verb), literally “to up power or abilities”. Not to be confused with English power up (“to charge with electrical power”, verb) which is from power (verb) + up (adverb).

cog

(chiefly fiction, especially video games) upgrade; enhancement


パワーアップ

パワーアップする (canonical)
pawā-appu suru (romanization)
パワーアップし (stem)
パワーアップした (past)
パワーアップし
pawā-appu shi
パワーアップする
pawā-appu suru
パワーアップすれ
pawā-appu sure
パワーアップせよ (imperative literary)
パワーアップしろ (colloquial imperative)
pawā-appu seyo (imperative literary)
pawā-appu shiro (colloquial imperative)
パワーアップされる (passive)
pawā-appu sareru (passive)
パワーアップさせる (causative)
パワーアップさす (causative)
pawā-appu saseru (causative)
pawā-appu sasu (causative)
パワーアップできる (potential)
pawā-appu dekiru (potential)
パワーアップしよう (volitional)
pawā-appu shiyō (volitional)
パワーアップしない (negative)
pawā-appu shinai (negative)
パワーアップせず (continuative negative)
pawā-appu sezu (continuative negative)
パワーアップします (formal)
pawā-appu shimasu (formal)
パワーアップした (perfective)
pawā-appu shita (perfective)
パワーアップして (conjunctive)
pawā-appu shite (conjunctive)
パワーアップすれば (conditional hypothetical)
pawā-appu sureba (conditional hypothetical)

→ English: power-up (calque)

[pa̠β̞a̠ː a̠p̚pɯ̟]

2001 November 29, “レアメタル・ソルジャー [Rare-Metal Soldier]”, in Mythological Age －蘇りし魂－ [Mythological Age －Resurrected Souls－], Konami:

A warrior who is covered with full metal body armor. He upgrades by fusing with “Rare-Metal Lady.”

全身がメタルの装甲で覆われている戦士。「レアメタル・レディ」と融合し、パワーアップする。

Zenshin ga metaru no sōkō de ōwareteiru senshi.“Rea-Metaru Redi” to yūgō shi, pawā-appu suru.

2001 November 29, “レアメタル・レディ [Rare-Metal Lady]”, in Mythological Age －蘇りし魂－ [Mythological Age －Resurrected Souls－], Konami:

A female warrior who is covered with full metal body armor. She upgrades by fusing with “Rare-Metal Soldier.”

全身がメタルの装甲で覆われている女戦士。「レアメタル・ソルジャー」と融合し、パワーアップする。

Zenshin ga metaru no sōkō de ōwareteiru onnasenshi.“Rea-Metaru Sorujā” to yūgō shi, pawā-appu suru.

(chiefly fiction, especially video games) to get upgraded; to get enhanced


土人形

ja-noun

土(つち)人(にん)形(ぎょう) • (tsuchiningyō) ^(←つちにんぎやう (tutiningyau)?)

土人形 (canonical)
tsuchiningyō (romanization)
tutiningyau (romanization)
つちにんぎやう (hiragana historical)

[t͡sɨ̥t͡ɕiɲ̟ĩŋʲɡʲo̞ː]

土 (tsuchi, “soil”) + 人形 (ningyō, “doll; figurine”)

com

1999 February 4, “はにわ [Haniwa]”, in Vol.1, Konami:

A clay figure that guards the treasure in an ancient king’s tomb.

古代王の墓の中にある宝物を守る土人形。

Kodaiō no haka no naka ni aru hōmotsu o mamoru tsuchiningyō.


賽の目

賽の目 (canonical)
sai no me (romanization)

賽 (sai, from 賽子 (saikoro, “dice”)) + の (no) + 目 (me)

from <i class="Jpan mention" lang="ja">賽子</i> (saikoro, “dice”)


テレビゲーム

[te̞ɾe̞bʲi ɡe̞ːmɯ̟]

From テレビ (terebi, “TV”) + ゲーム (gēmu, “game”).

(video games) a video game played on a home console


ポッキーゲーム

ja-noun

ポッキーゲーム • (Pokkī gēmu)

[po̞k̚ʲkʲiː ɡe̞ːmɯ̟]

Pocky game: a game where two people bite down on an end of a Pocky snack; the person who lets go first is the loser, and if there are no losers, both players kiss.


リアルマネートレード

リアル マネー トレード

[ɾʲia̠ɾɯ̟ ma̠ne̞ː to̞ɾe̞ːdo̞]

(gaming) exchange of real-world money for virtual goods


サバゲー

サバイバルゲーム サバイバルゲーム#Japanese

Short for サバイバルゲーム (sabaibaru gēmu): game featuring mock armed combat (such as paintball and airsoft)


格ゲー

[ka̠kɯ̟ɡe̞ː]

格闘ゲーム 格闘ゲーム#Japanese

Short for 格闘ゲーム (kakutō gēmu): fighting game (genre of video game)


泣きゲー

video game (chiefly story-based games like galge, eroge, etc.) that causes players to cry


抜きゲー

Chinese: 拔作

[nɯ̟kʲiɡe̞ː]

From 抜(ぬ)く (nuku, “to jerk off”) + ゲーム (gēmu, “game”).

explicitly pornographic video game created for the sole purpose of masturbation


サバイバルゲーム

[sa̠ba̠iba̠ɾɯ̟ ɡe̞ːmɯ̟]

Wasei eigo (和製英語; pseudo-anglicism), derived from survival + game. See also English survival game (“action-oriented video game”).

cog

game featuring mock armed combat (such as paintball and airsoft)


SLG

SLG (canonical)
esu-eru-jī (romanization)

[e̞sɨe̞ɾɯ̟ʑiː]

シミュレーションゲーム シミュレーションゲーム#Japanese

Initialism of シミュレーションゲーム (shimyurēshon gēmu).


仲人

(shogi) go-between (piece in chu shogi and larger shogi variants)


シャゲダン

[ɕa̠ɡe̞dã̠ɴ]

Shortening of シャア専用(せんよう)ゲルググのダンス (Shā-sen'yō Gerugugu no dansu), originally from the video game Mobile Suit Gundam: Extreme Vs.

ja-r

シャア専用ゲルググのダンス

^シャア-せんよう ^ゲルググ の ダンス

(gaming, slang) The act of trolling an opponent by moving one's character back and forth rapidly.


リセマラ

リセットマラソン リセットマラソン#Japanese


リセットマラソン

From リセット (risetto, “reset”) + マラソン (marason, “marathon”), comparing the tedious process of restarting to a marathon.

af

リセマラ不要なゲーム


シミュレーションゲーム

ja-noun

シミュレーション ゲーム

[ɕimʲɨɾe̞ːɕo̞ŋ ɡe̞ːmɯ̟]

Daijisen#Online_search_engines
Nihon Kokugo Daijiten
ja:シミュレーションゲーム


ゲーム機

From ゲーム (gēmu, “video game”) + 機(き) (ki, “machine”). Compare Korean 게임기 (geimgi).

ja-compound

家庭用ゲーム機


根っ木

a children's game in which a wooden stick driven into the ground is dislodged by sticks thrown at it


手駒

(shogi) pieces captured from an opponent


ヌルゲー

From 温い (nurui, “lukewarm”) + ゲーム (gēmu, “video game”).

(slang, derogatory) video game that is excessively easy; casual game


スロットマシン

[sɨɾo̞t̚to̞ ma̠ɕĩɴ]


ロールプレイングゲーム

ja-noun

ロール-プレイング ゲーム

ja:コンピュータRPG ja:ロールプレイングゲーム


ヌルゲーマー

ヌルゲーマー • (nurugēmā)

[nɯ̟ɾɯ̟ɡe̞ːma̠ː]

Blend of ヌルゲー (nurugē) + ゲーマー (gēmā, “gamer”).

blend

(slang, derogatory) person who always plays video games that are excessively easy; casual


好感度

From 好感 (kōkan, “favorable feeling”) + 度 (-do, “level”).


乙女ゲー

乙女ゲーム 乙女ゲーム#Japanese

Short for 乙女ゲーム (otome gēmu, “otome game”).


乙女ゲーム

乙女ゲーム (canonical)
otome gēmu (romanization)

Compound of 乙女(おとめ) (otome, “young girl; maiden”) + ゲーム (gēmu, “video game”).


ゲームソフト

[ɡe̞ːmɯ̟ so̞ɸɯ̟to̞]

Wasei eigo (和製英語; pseudo-anglicism), derived from game + soft, equivalent to ゲーム (gēmu, “video game”) + ソフト (sofuto, “software”).

ja-compound

video game software (the program of a video game)


八佾の舞

ja-noun

八佾(やつら)の舞(まい) • (yatsura no mai) ^(←やつらのまひ (yaturanomafi)?)

八佾の舞 (canonical)
yatsura no mai (romanization)
yaturanomafi (romanization)
やつらのまひ (hiragana historical)

Attested in the Nihon Shoki (720 CE).
Derived from 八つ (yatsu, “eight”) + 等 (-ra, pluralizing suffix) + 舞 (mai, “dancing”).
The 八佾 spelling is jukujikun (熟字訓), borrowed from Chinese.

(historical, dance) bayi: an ancient Chinese dance, originally presented to emperors during sacrificial rites, performed by 64 people (in 8 groups of 8) accompanied to 雅楽 (gagaku, “yayue”) music


お絵かきボード

お絵かきボード (canonical)
o-ekaki bōdo (romanization)

From お絵(え)かき (o-ekaki, “drawing”) + ボード (bōdo, “board”).

ja-compound

magnetic drawing board
magnetic drawing board


舐めたプレイ

舐めたプレイ (canonical)
nameta purei (romanization)

(gaming, slang) going insultingly easy on an opponent


だるま落とし

だるま落とし (canonical)
darumaotoshi (romanization)

"dropping the daruma", a game where a daruma is placed upon disks of wood, and these disks must be struck and removed with a hammer without the doll falling.


門前清

門前清 (canonical)
menzenchin (romanization)

(mahjong) having one's hand completely concealed; not having called any tiles


トゥルーエンド

ja-noun

トゥルーエンド • (turū endo)

Wasei eigo (和製英語; pseudo-anglicism), derived from true + end.

pseudo-loan

(gaming) "true" ending of a storyline with multiple endings (as decided by the game's creator), which is usually the most idyllic and ideal


決まり字

決まり字 (canonical)
kimariji (romanization)

From 決まり (kimari, the 連用形 (ren’yōkei, “stem or continuative form”) of verb 決まる (kimaru), “to be concluded or decided”) + 字 (ji, “character”).

com

(card games) in 歌ガルタ (uta-garuta), the beginning character(s) that uniquely identify a poem


スラッシュ

(quiz competition, speficially) the slash character ("/"), inserted into a quiz question to indicate the point at which a player stopped the question to answer


歌ガルタ

歌ガルタ (canonical)
uta-garuta (romanization)

[ɯ̟ta̠ɡa̠ɾɯ̟ta̠]

Compound of 歌 (uta, “poem, song”) + カルタ (karuta, “traditional Japanese playing cards”).
The karuta changes to garuta as an instance of rendaku (連濁).

compound

(card games) poem cards; playing cards with poems written on each card


天網

(Ko shogi) The promoted version of the piece 前(ぜん)衝(しょう) (zenshō) in Ko shogi


必至

From 必 (hitsu, “necessary”) + 至 (shi, “reach”).


自摸

Shift from tsūmō (see Etymology 2 below).
Now the more-common reading, likely due to the rise of mahjong video games during the later half of the 20th century.

(mahjong) self-drawing the winning tile; also, a call for such a win

(mahjong, colloquial) Short for 門前清自摸和 (menzenchin tsumohō): a 役 (yaku, “winning hand”) of self-draw and all closed melds, worth 1 翻 (han, “double”)


自摸

ja-noun

自(ツー)摸(モー) • (tsūmō)


間違い探し

間違い探し (canonical)
machigaisagashi (romanization)


音楽ゲーム

音楽ゲーム (canonical)
ongaku gēmu (romanization)

[õ̞ŋɡa̠kɯ̟ ɡe̞ːmɯ̟]

From 音楽(おんがく) (ongaku, “music”) + ゲーム (gēmu, “game”).

ja-compound

rhythm game, music game (genre of video game)


刻子

(mahjong) a set of three identical tiles, three of a kind, triplet (compare English pung)


ジルバ

zh-l

吉魯巴／吉鲁巴 (jílǔbā)

Chinese: 吉魯巴／吉鲁巴 (jílǔbā)

[d͡ʑiɾɯ̟ba̠]

Borrowed from American English jitterbug (formal transcription ジッターバグ (jittābagu)).


詰む

ja-verb

詰(つ)む • (tsumu) intransitive godan (stem 詰(つ)み (tsumi), past 詰(つ)んだ (tsunda))

詰む (canonical)
tsumu (romanization)
詰み (stem)
詰んだ (past)
詰ま
つま
tsuma
詰み
つみ
tsumi
詰む
つむ
tsumu
詰め
つめ
tsume
詰まれる (passive)
つまれる (passive)
tsumareru (passive)
詰ませる (causative)
詰ます (causative)
つませる (causative)
つます (causative)
tsumaseru (causative)
tsumasu (causative)
詰める (potential)
つめる (potential)
tsumeru (potential)
詰もう (volitional)
つもう (volitional)
tsumō (volitional)
詰まない (negative)
つまない (negative)
tsumanai (negative)
詰まず (continuative negative)
つまず (continuative negative)
tsumazu (continuative negative)
詰みます (formal)
つみます (formal)
tsumimasu (formal)
詰んだ (perfective)
つんだ (perfective)
tsunda (perfective)
詰んで (conjunctive)
つんで (conjunctive)
tsunde (conjunctive)
詰めば (conditional hypothetical)
つめば (conditional hypothetical)
tsumeba (conditional hypothetical)
詰ま (irrealis stem)
つま (irrealis stem)
tuma (irrealis)
詰み (continuative stem)
つみ (continuative stem)
tumi (continuative)
詰む (stem terminative)
つむ (stem terminative)
tumu (terminative)
詰む (attributive stem)
つむ (attributive stem)
tumu (attributive)
詰め (realis stem)
つめ (realis stem)
tume (realis)
詰め (imperative stem)
つめ (imperative stem)
tume (imperative)
詰まず (negative)
つまず (negative)
tumazu (negative)
詰めど (contrastive)
つめど (contrastive)
tumedo (contrastive)
詰めば (causative)
つめば (causative)
tumeba (causative)
詰まば (conditional)
つまば (conditional)
tumaba (conditional)
詰みき (past)
つみき (past)
tumiki (past)
詰みけり (past)
つみけり (past)
tumikeri (past)
詰みつ (perfect)
つみつ (perfect)
tumitu (perfect)
詰みぬ (perfect)
つみぬ (perfect)
tuminu (perfect)
詰めり (continuative perfect)
詰みたり (continuative perfect)
つめり (continuative perfect)
つみたり (continuative perfect)
tumeri (continuative perfect)
tumitari (continuative perfect)
詰まむ (volitional)
つまむ (volitional)
tumamu (volitional)

あと一手で詰んでしまう

The king will be checkmated in the next move.


役満

[ja̠kɯ̟mã̠ɴ]

(mahjong) a win by counting over twelve 飜 (han), or worth four times of a 満貫 (mangan): 48,000 points if the winning player is on the East (dealer) side or 32,000 points otherwise


投了

投了する (canonical)
tōryō suru (romanization)
投了し (stem)
投了した (past)
投了し
とうりょうし
tōryō shi
投了する
とうりょうする
tōryō suru
投了すれ
とうりょうすれ
tōryō sure
投了せよ (imperative literary)
投了しろ (colloquial imperative)
とうりょうせよ (imperative literary)
とうりょうしろ (colloquial imperative)
tōryō seyo (imperative literary)
tōryō shiro (colloquial imperative)
投了される (passive)
とうりょうされる (passive)
tōryō sareru (passive)
投了させる (causative)
投了さす (causative)
とうりょうさせる (causative)
とうりょうさす (causative)
tōryō saseru (causative)
tōryō sasu (causative)
投了できる (potential)
とうりょうできる (potential)
tōryō dekiru (potential)
投了しよう (volitional)
とうりょうしよう (volitional)
tōryō shiyō (volitional)
投了しない (negative)
とうりょうしない (negative)
tōryō shinai (negative)
投了せず (continuative negative)
とうりょうせず (continuative negative)
tōryō sezu (continuative negative)
投了します (formal)
とうりょうします (formal)
tōryō shimasu (formal)
投了した (perfective)
とうりょうした (perfective)
tōryō shita (perfective)
投了して (conjunctive)
とうりょうして (conjunctive)
tōryō shite (conjunctive)
投了すれば (conditional hypothetical)
とうりょうすれば (conditional hypothetical)
tōryō sureba (conditional hypothetical)

From the practice of a go player dropping several stones on the board to resign.


ちんちろりん

ちんちろりん (canonical)
チンチロリン (canonical)
chinchirorin (romanization)

[t͡ɕĩɲ̟t͡ɕiɾo̞ɾʲĩɴ]


待った

た (-ta) imperative of 待(ま)つ (matsu, “to wait”).

(go, shogi, chess) takeback; withdrawal of the previous move


役満貫

役満貫 (canonical)
yaku-mangan (romanization)

[ja̠kɯ̟mã̠ŋɡã̠ɴ]

From 役 (yaku, “scoring combination”) + 満貫 (mangan, “win of 8,000/12,000 points”).

com

(mahjong) a winning hand using special rules; worth 48,000 points if the winning player is on the East (dealer) side or 32,000 points otherwise


満貫

(mahjong) a win by counting five 飜 (han), or three/four han with the required number of 符 (fu); worth 12,000 points if the winning player is on the East (dealer) side or 8,000 points otherwise


四丁

丁(ちょう) (chō) is an archaic unit of length, roughly 100 meters. Thus this word literally means "400 meters", because Go stones can run across a long distance on the board in this situation.


赤べこ

Compound of 赤 (aka, “red”) + べこ (beko, “cow”, dialectal word from the northeast of Japan).

a red papier-mâché bobblehead cow toy, a kind of regional omiyage regarded as symbolic of the Aizu region of Japan


犬張子

犬張子 (canonical)
inu hariko (romanization)

Compound of 犬 (inu, “dog”) + 張り子 (hariko, “papier-mâché”).

compound

a kind of traditional Japanese papier-mâché dog doll, formerly considered to be a 魔除け (mayoke, “ward against evil”) and now either a toy or decoration sold as a souvenir


槓子

(mahjong) a set of four identical tiles, compare English kong, four of a kind


二歩

(shogi) two pawns on a same file (an illegal move)


詰めろ

Imperative of 詰める (“to checkmate”). The literal meaning is generally understood as, "Checkmate me, or you will be checkmated instead."


呼吸点

[ko̞kʲɨːtẽ̞ɴ]

呼(こ)吸(きゅう) (kokyū, “breath”) + 点(てん) (ten, “point”).


成香

From 成り (nari, the 連用形 (ren’yōkei, “stem or continuative form”) of verb 成る (naru), “to promote (at an opponent’s square)”) + 香 (kyō, abbreviated from 香車 (kyōsha), “incense chariot”).

com

abbreviated from <i class="Jpan mention" lang="ja">香車</i> (kyōsha), “incense chariot”

(shogi) a promoted incense chariot or lance, with movement the same as a 金将 (kinshō, “gold general”)


小鬢

(shogi) the squares diagonally in front of a rook or king


両取り

ja-noun

両(りょう)取(と)り or 両(りょう)取(ど)り • (ryōtori or ryōdori)

両取り (canonical)
両取り (canonical)
ryōtori (romanization)
ryōdori (romanization)

[ɾʲo̞ːto̞ɾʲi]

[ɾʲo̞ːdo̞ɾʲi]


神ゲー

Blend of 神 (kami, “god, divine”) + ゲーム (gēmu, “game”).


ゴールデンゲートブリッジ

ja-pos

ゴールデン ゲート ブリッジ

(by extension, mahjong) 金門橋: a local-rule hand containing four 順子 (shuntsu) of 1-2-3, 3-4-5, 5-6-7, and 7-8-9 of a suit, worth 役満 (yakuman, “limit”)


都落ち

都落ち (canonical)
miyakoochi (romanization)

From 都 (miyako, “capital city”) + 落ち (ochi, the 連用形 (ren'yōkei, “stem or continuative form”) of verb 落ちる (ochiru), “to end in”).

com

(card games) in 大富豪 (daifugō), a rule that when the top player (also known as daifugō) cannot win, that player will be in last place or 大貧民 (daihinmin)


都落ち

都落ちする (canonical)
miyakoochi suru (romanization)
都落ちし (stem)
都落ちした (past)
都落ちし
みやこおちし
miyakoochi shi
都落ちする
みやこおちする
miyakoochi suru
都落ちすれ
みやこおちすれ
miyakoochi sure
都落ちせよ (imperative literary)
都落ちしろ (colloquial imperative)
みやこおちせよ (imperative literary)
みやこおちしろ (colloquial imperative)
miyakoochi seyo (imperative literary)
miyakoochi shiro (colloquial imperative)
都落ちされる (passive)
みやこおちされる (passive)
miyakoochi sareru (passive)
都落ちさせる (causative)
都落ちさす (causative)
みやこおちさせる (causative)
みやこおちさす (causative)
miyakoochi saseru (causative)
miyakoochi sasu (causative)
都落ちできる (potential)
みやこおちできる (potential)
miyakoochi dekiru (potential)
都落ちしよう (volitional)
みやこおちしよう (volitional)
miyakoochi shiyō (volitional)
都落ちしない (negative)
みやこおちしない (negative)
miyakoochi shinai (negative)
都落ちせず (continuative negative)
みやこおちせず (continuative negative)
miyakoochi sezu (continuative negative)
都落ちします (formal)
みやこおちします (formal)
miyakoochi shimasu (formal)
都落ちした (perfective)
みやこおちした (perfective)
miyakoochi shita (perfective)
都落ちして (conjunctive)
みやこおちして (conjunctive)
miyakoochi shite (conjunctive)
都落ちすれば (conditional hypothetical)
みやこおちすれば (conditional hypothetical)
miyakoochi sureba (conditional hypothetical)

(card games) in 大富豪 (daifugō), to be placed in 大貧民 (daihinmin) with the miyakoochi rule


現物

[ɡẽ̞mbɯ̟t͡sɨ]

(mahjong) tile that is discarded by other players


バグる

ja-verb

バグる • (baguru) godan (stem バグり (baguri), past バグった (bagutta))

baguru (romanization)
バグり (stem)
バグった (past)
バグら
bagura
バグり
baguri
バグる
baguru
バグれ
bagure
バグられる (passive)
bagurareru (passive)
バグらせる (causative)
バグらす (causative)
baguraseru (causative)
bagurasu (causative)
バグれる (potential)
bagureru (potential)
バグろう (volitional)
bagurō (volitional)
バグらない (negative)
baguranai (negative)
バグらず (continuative negative)
bagurazu (continuative negative)
バグります (formal)
bagurimasu (formal)
バグった (perfective)
bagutta (perfective)
バグって (conjunctive)
bagutte (conjunctive)
バグれば (conditional hypothetical)
bagureba (conditional hypothetical)

From バグ (bagu, derived from English bug) + る (-ru).

(programming, video games, informal) to glitch out; to act up due to bugs


ナーフ

ja-noun

ナーフ • (nāfu)


ナーフ

ナーフする (canonical)
nāfu suru (romanization)
ナーフし (stem)
ナーフした (past)
ナーフし
nāfu shi
ナーフする
nāfu suru
ナーフすれ
nāfu sure
ナーフせよ (imperative literary)
ナーフしろ (colloquial imperative)
nāfu seyo (imperative literary)
nāfu shiro (colloquial imperative)
ナーフされる (passive)
nāfu sareru (passive)
ナーフさせる (causative)
ナーフさす (causative)
nāfu saseru (causative)
nāfu sasu (causative)
ナーフできる (potential)
nāfu dekiru (potential)
ナーフしよう (volitional)
nāfu shiyō (volitional)
ナーフしない (negative)
nāfu shinai (negative)
ナーフせず (continuative negative)
nāfu sezu (continuative negative)
ナーフします (formal)
nāfu shimasu (formal)
ナーフした (perfective)
nāfu shita (perfective)
ナーフして (conjunctive)
nāfu shite (conjunctive)
ナーフすれば (conditional hypothetical)
nāfu sureba (conditional hypothetical)


紅中

紅(ホン)中(チュン) or 紅中(フォンチュン) • (honchun or fonchun)

紅中 (canonical)
紅中 (canonical)
honchun (romanization)
fonchun (romanization)

[hõ̞ɲ̟t͡ɕɨ̃ɴ]


風牌

風(フォン)牌(パイ) or 風(かぜ)牌(はい) • (fonpai or kazehai)

風牌 (canonical)
風牌 (canonical)
fonpai (romanization)
kazehai (romanization)


字牌

字(じ)牌(はい) or 字(ツー)牌(パイ) • (jihai or tsūpai)

字牌 (canonical)
字牌 (canonical)
jihai (romanization)
tsūpai (romanization)


索子

索子 (canonical)
索子 (canonical)
sōzu (romanization)


国定公園

国(こく)定(てい)公(こう)園(えん) • (kokutei kōen) ^(←こくていこうゑん (kokutei kouwen)?)

国定公園 (canonical)
kokutei kōen (romanization)
kokutei kouwen (romanization)
こくていこうゑん (hiragana historical)

[ko̞kɯ̟te̞ː ko̞ːẽ̞ɴ]

Compound of 国(こく)定(てい) (kokutei, “national-designated”) + 公(こう)園(えん) (kōen, “park”).

com-ja

park that is designated by nation and maintained by prefecture (in Japan, 都(と)道(どう)府(ふ)県(けん) (todōfuken)) or other local government; quasi-national park


混一色

[hõ̞ɰ̃iːso̞ː]

(mahjong) half flush; a winning hand composed of only honor tiles and tiles of a single suit


地和

ja-noun

地(チー)和(ホー) • (chīhō)

(mahjong) earthly hand: a winning hand drawn by a non-dealer during the first go around of a game, worth 役満 (yakuman, “limit”)


天和

(mahjong) heavenly hand: a winning hand drawn by the dealer at the beginning of the game, worth 役満 (yakuman, “limit”)


残機

[d͡zã̠ŋʲkʲi]

Compound of 残(ざん) (zan, “remaining”) + 機(き) (ki, “airplane”). This term originated from 2D shooters in the 1970s, wherein the player character was typically an airplane.

ja-compound

(video games) life; one of the player's chances to play, lost when the player's character dies or when certain mistakes are made


死に

The 連用形 (ren'yōkei, “stem or continuative form”) of verb 死ぬ (shinu, “to die”).

死に後

time after one's death, particularly referring to the time after the death of one's spouse

死に一倍: a kind of loan whereby the borrower must repay double the loan amount upon the death of the borrower's parent and subsequent inheritance of parental asset

poster of a famous actor created on the occasion of that actor's death

死に顔

the face or facial expression of a dead person

死に学問

a field of study that has no practical use

死に金

money save in reserve to cover the cost of one's own death; money that is hoard but not use; money spent to no effect, waste money

死に狂い

crazy enough to die; crazy because one is unready to die and fear death

死に業

karma of one's previous life that causes one's death in this life; death attributed to karma

死に花

posthumous fame or honor; exceptional and memorable way of dying

(go) an area with two or more stones that is surrounded by the opponent's stones but not yet captured


ソニック

ソニック・ザ・ヘッジホッグ w:ja:ソニックシリーズ

(video games) Short for ソニック・ザ・ヘッジホッグ (Sonikku za Hejjihoggu): Sonic the Hedgehog (video game series or the titular character)


七対子

七対子 (canonical)
chītoitsu (romanization)

From Mandarin 七對子／七对子 (qīduìzi).
Equivalent to 七 (chī, “seven”) + 対子 (toitsu, “pair”).

(mahjong) a 役 (yaku, “hand”) of seven pairs, worth 2 翻 (han, “doubles”)


アマ無線

アマ無線 (canonical)
ama musen (romanization)

[a̠ma̠ mɯ̟sẽ̞ɴ]

アマチュア無線 アマチュア無線#Japanese

Short for アマチュア無線 (amachua musen, “amateur radio”).


アマチュア無線

アマチュア無線 (canonical)
amachua musen (romanization)

[a̠ma̠t͡ɕɨa̠ mɯ̟sẽ̞ɴ]


コールサイン

[ko̞ːɾɯ̟sa̠ĩɴ]


俺TUEEE

俺TUEEE (canonical)
ore tsuē (romanization)

[o̞ɾe̞ t͡sɨe̞ː]

Literally, “I am so powerful!”
TUEEE is romaji for つえぇ (tsuē), colloquial emphatic form of 強(つよ)い (tsuyoi).

(video games) the behaviour of beating weak enemies or opponents for self-satisfaction


リバーシ

ja:オセロ (ボードゲーム)


ヒーラー

ja-noun

ヒーラー • (hīrā)

(video games) character that responsible for healing party; healer


ヒール

ヒール • (hīru)

(video games) skill, magic or spell purpose to heal anyone


ヒール

ヒールする (canonical)
hīru suru (romanization)
ヒールし (stem)
ヒールした (past)


雀士

Compound from 雀(ジャン) (jan, “mahjong”) + 士(し) (shi, “person”).


箱入り娘

箱入り娘 (canonical)
hakoirimusume (romanization)

Consisting of 箱入り + 娘. Literally "the daughter that is kept in the box".

girl who has led a sheltered life; naive girl; ingenue


棋力

[kʲiɾʲo̞kɯ̟]

Compound of 棋(き) (ki, “shogi; go”) + 力(りょく) (ryoku, “power”).

(shogi, go) (one's) playing skill of shogi or go


キルレ

Clipping of キルレート (kiru rēto, “kill rate”).


キル

(chiefly computer games) putting to death; killing

(chiefly computer games) result of killing


キル

キルする (canonical)
kiru suru (romanization)
キルし (stem)
キルした (past)
キルし
kiru shi
キルする
kiru suru
キルすれ
kiru sure
キルせよ (imperative literary)
キルしろ (colloquial imperative)
kiru seyo (imperative literary)
kiru shiro (colloquial imperative)
キルされる (passive)
kiru sareru (passive)
キルさせる (causative)
キルさす (causative)
kiru saseru (causative)
kiru sasu (causative)
キルできる (potential)
kiru dekiru (potential)
キルしよう (volitional)
kiru shiyō (volitional)
キルしない (negative)
kiru shinai (negative)
キルせず (continuative negative)
kiru sezu (continuative negative)
キルします (formal)
kiru shimasu (formal)
キルした (perfective)
kiru shita (perfective)
キルして (conjunctive)
kiru shite (conjunctive)
キルすれば (conditional hypothetical)
kiru sureba (conditional hypothetical)

(chiefly computer games) to put to death; to kill


エアプ

From エアプレー (ea purē), wasei eigo (和製英語; pseudo-anglicism), derived from air + play. This term doesn't have a relation with airplay.

pseudo-loan

エアプ乙

(slang) status that person has information about gameplay of the game but hasn't played it.


逆王手

[ɡʲa̠kɯ̟o̞ːte̞]


封じ手

Compound of 封(ふう)じ (fūji, 連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 封(ふう)じる (fūjiru, “to seal”)) + 手(て) (te, “move”).


任豚

From a modified clipping of 任天堂, where the kanji 天(てん) (ten, “heaven”) is replaced by 豚(とん) (ton, “pig”), often accompanied by visual depictions of overweight Nintendo fans. Sometimes alternatively read as "ninbuta", which is said to be a corrupted compound of 任(にん) (nin), the first kanji in "Nintendo", and 仏陀(ぶつだ) (butsuda, “Buddha”), from the perception of Nintendo fans as religiously devoted to the company.

(slang, derogatory, video games) a Nintendo fanboy, Nintendrone


はやおしクイズ

quiz where the competitor who presses the buzzer first answers


はやおし

From 早(はや) (haya-) + 押(お)し (oshi, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 押(お)す (osu).”).

ja-compound

早押しクイズ


作問

[sa̠kɯ̟mõ̞ɴ]

writing of questions for a test or quiz (competition)


作問

作問する (canonical)
sakumon suru (romanization)
作問し (stem)
作問した (past)
作問し
さくもんし
sakumon shi
作問する
さくもんする
sakumon suru
作問すれ
さくもんすれ
sakumon sure
作問せよ (imperative literary)
作問しろ (colloquial imperative)
さくもんせよ (imperative literary)
さくもんしろ (colloquial imperative)
sakumon seyo (imperative literary)
sakumon shiro (colloquial imperative)
作問される (passive)
さくもんされる (passive)
sakumon sareru (passive)
作問させる (causative)
作問さす (causative)
さくもんさせる (causative)
さくもんさす (causative)
sakumon saseru (causative)
sakumon sasu (causative)
作問できる (potential)
さくもんできる (potential)
sakumon dekiru (potential)
作問しよう (volitional)
さくもんしよう (volitional)
sakumon shiyō (volitional)
作問しない (negative)
さくもんしない (negative)
sakumon shinai (negative)
作問せず (continuative negative)
さくもんせず (continuative negative)
sakumon sezu (continuative negative)
作問します (formal)
さくもんします (formal)
sakumon shimasu (formal)
作問した (perfective)
さくもんした (perfective)
sakumon shita (perfective)
作問して (conjunctive)
さくもんして (conjunctive)
sakumon shite (conjunctive)
作問すれば (conditional hypothetical)
さくもんすれば (conditional hypothetical)
sakumon sureba (conditional hypothetical)

[sa̠kɯ̟mõ̞ɴ]

to write questions for a test or quiz (competition)


姫プレイ

姫プレイ (canonical)
hime-purei (romanization)

[çime̞pɯ̟ɾe̞ː]

(online gaming, slang, of a female player) allowing male players to simp for her


辻ヒール

辻ヒール (canonical)
tsuji-hīru (romanization)

[t͡sɨʑiçiːɾɯ̟]

(online gaming, slang) healing random players


辻ヒーラー

辻ヒーラー (canonical)
tsuji-hīrā (romanization)

[t͡sɨʑiçiːɾa̠ː]

(online gaming, slang) healer who heals random players


もちじかん

From 持(も)ち (mochi, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 持(も)つ (motsu).”) + 時間(じかん) (jikan).

制限時間

制限時間 せいげんじかん

alloted time; given time (applying to the entire match, with time consumed upon each player's move, and loss awarded to the player who runs out of time first)

(games) time alloted for a player to make a move


円舞曲

ja-noun

円(えん)舞(ぶ)曲(きょく) • (enbukyoku) ^(←ゑんぶきよく (wenbukyoku)?)

円舞曲 (canonical)
enbukyoku (romanization)
wenbukyoku (romanization)
ゑんぶきよく (hiragana historical)

[ẽ̞mbɯ̟kʲo̞kɯ̟]

Calque of Chinese 圓舞曲／圆舞曲 (yuánwǔqǔ, “waltz”).


カウンターストップ

Wasei eigo (和製英語; pseudo-anglicism), derived from counter + stop

pseudo-loan

ja:カウンターストップ

(gaming, Internet, etc.) when a counter reaches the maximum value and cannot go any higher


カウンターストップ

カウンターストップする (canonical)
kauntā sutoppu suru (romanization)
カウンターストップし (stem)
カウンターストップした (past)
カウンターストップし
kauntā sutoppu shi
カウンターストップする
kauntā sutoppu suru
カウンターストップすれ
kauntā sutoppu sure
カウンターストップせよ (imperative literary)
カウンターストップしろ (colloquial imperative)
kauntā sutoppu seyo (imperative literary)
kauntā sutoppu shiro (colloquial imperative)
カウンターストップされる (passive)
kauntā sutoppu sareru (passive)
カウンターストップさせる (causative)
カウンターストップさす (causative)
kauntā sutoppu saseru (causative)
kauntā sutoppu sasu (causative)
カウンターストップできる (potential)
kauntā sutoppu dekiru (potential)
カウンターストップしよう (volitional)
kauntā sutoppu shiyō (volitional)
カウンターストップしない (negative)
kauntā sutoppu shinai (negative)
カウンターストップせず (continuative negative)
kauntā sutoppu sezu (continuative negative)
カウンターストップします (formal)
kauntā sutoppu shimasu (formal)
カウンターストップした (perfective)
kauntā sutoppu shita (perfective)
カウンターストップして (conjunctive)
kauntā sutoppu shite (conjunctive)
カウンターストップすれば (conditional hypothetical)
kauntā sutoppu sureba (conditional hypothetical)

ja:カウンターストップ

(gaming, Internet, etc.) of a counter: to reach the maximum value and be unable to go any higher


リズムゲーム

[ɾʲizɨmɯ̟ ɡe̞ːmɯ̟]


小四喜

ja-noun

小(しょう)四(スー)喜(シー) or 小四喜(シャオスーシー) • (shōsūshī or shaosūshī)

小四喜 (canonical)
小四喜 (canonical)
shōsūshī (romanization)
shaosūshī (romanization)

[ɕo̞ːsɨːɕiː]

Orthographic borrowing from Chinese 小四喜, derived from 小 (shō-, “little”) + 四喜和 (sūshīhō, “win with melds of all four wind tiles”).

prefix

(mahjong) a winning hand with triplets (or quads) of three wind tiles and a pair of the fourth, worth 役満 (yakuman, “limit”)


大四喜

ja-noun

大(だい)四(スー)喜(シー) or 大(ダー)四(スー)喜(シー) • (daisūshī or dāsūshī)

大四喜 (canonical)
大四喜 (canonical)
daisūshī (romanization)
dāsūshī (romanization)

Orthographic borrowing from Chinese 大四喜, derived from 大 (dai-, “big, great”) + 四喜和 (sūshīhō, “win with melds of all four wind tiles”).
Also attested in some dictionaries as a direct borrowing from Mandarin 大四喜 (dàsìxǐ).

prefix

(mahjong) a winning hand with triplets or quads of all four wind tiles, worth double 役満 (yakuman, “limit”)


流局

[ɾʲɨːkʲo̞kɯ̟]

Orthographic borrowing from Chinese 流局 (liújú)

obor

(mahjong, of a hand) ending without anyone completing their own hand and winning; drawing


流局

流局する (canonical)
ryūkyoku suru (romanization)
流局し (stem)
流局した (past)
流局し
りゅうきょくし
ryūkyoku shi
流局する
りゅうきょくする
ryūkyoku suru
流局すれ
りゅうきょくすれ
ryūkyoku sure
流局せよ (imperative literary)
流局しろ (colloquial imperative)
りゅうきょくせよ (imperative literary)
りゅうきょくしろ (colloquial imperative)
ryūkyoku seyo (imperative literary)
ryūkyoku shiro (colloquial imperative)
流局される (passive)
りゅうきょくされる (passive)
ryūkyoku sareru (passive)
流局させる (causative)
流局さす (causative)
りゅうきょくさせる (causative)
りゅうきょくさす (causative)
ryūkyoku saseru (causative)
ryūkyoku sasu (causative)
流局できる (potential)
りゅうきょくできる (potential)
ryūkyoku dekiru (potential)
流局しよう (volitional)
りゅうきょくしよう (volitional)
ryūkyoku shiyō (volitional)
流局しない (negative)
りゅうきょくしない (negative)
ryūkyoku shinai (negative)
流局せず (continuative negative)
りゅうきょくせず (continuative negative)
ryūkyoku sezu (continuative negative)
流局します (formal)
りゅうきょくします (formal)
ryūkyoku shimasu (formal)
流局した (perfective)
りゅうきょくした (perfective)
ryūkyoku shita (perfective)
流局して (conjunctive)
りゅうきょくして (conjunctive)
ryūkyoku shite (conjunctive)
流局すれば (conditional hypothetical)
りゅうきょくすれば (conditional hypothetical)
ryūkyoku sureba (conditional hypothetical)

[ɾʲɨːkʲo̞kɯ̟]

(mahjong, of a hand) to end without anyone completing their own hand and winning; to draw


四槓子

(mahjong) winning hand containing four kongs


多牌

(mahjong) long hand (illegal hand containing too many tiles)


少牌

(mahjong) short hand (illegal hand containing too few tiles)


聴牌

(mahjong) being one tile away from completing a hand


聴牌

聴牌する (canonical)
tenpai suru (romanization)
聴牌し (stem)
聴牌した (past)
聴牌し
テンパイし
tenpai shi
聴牌する
テンパイする
tenpai suru
聴牌すれ
テンパイすれ
tenpai sure
聴牌せよ (imperative literary)
聴牌しろ (colloquial imperative)
テンパイせよ (imperative literary)
テンパイしろ (colloquial imperative)
tenpai seyo (imperative literary)
tenpai shiro (colloquial imperative)
聴牌される (passive)
テンパイされる (passive)
tenpai sareru (passive)
聴牌させる (causative)
聴牌さす (causative)
テンパイさせる (causative)
テンパイさす (causative)
tenpai saseru (causative)
tenpai sasu (causative)
聴牌できる (potential)
テンパイできる (potential)
tenpai dekiru (potential)
聴牌しよう (volitional)
テンパイしよう (volitional)
tenpai shiyō (volitional)
聴牌しない (negative)
テンパイしない (negative)
tenpai shinai (negative)
聴牌せず (continuative negative)
テンパイせず (continuative negative)
tenpai sezu (continuative negative)
聴牌します (formal)
テンパイします (formal)
tenpai shimasu (formal)
聴牌した (perfective)
テンパイした (perfective)
tenpai shita (perfective)
聴牌して (conjunctive)
テンパイして (conjunctive)
tenpai shite (conjunctive)
聴牌すれば (conditional hypothetical)
テンパイすれば (conditional hypothetical)
tenpai sureba (conditional hypothetical)

(mahjong) to be one tile away from completing a hand


暗槓

zh-l

暗槓／暗杠 (àngàng)


暗槓

暗槓する (canonical)
ankan suru (romanization)
暗槓し (stem)
暗槓した (past)
暗槓し
アンカンし
ankan shi
暗槓する
アンカンする
ankan suru
暗槓すれ
アンカンすれ
ankan sure
暗槓せよ (imperative literary)
暗槓しろ (colloquial imperative)
アンカンせよ (imperative literary)
アンカンしろ (colloquial imperative)
ankan seyo (imperative literary)
ankan shiro (colloquial imperative)
暗槓される (passive)
アンカンされる (passive)
ankan sareru (passive)
暗槓させる (causative)
暗槓さす (causative)
アンカンさせる (causative)
アンカンさす (causative)
ankan saseru (causative)
ankan sasu (causative)
暗槓できる (potential)
アンカンできる (potential)
ankan dekiru (potential)
暗槓しよう (volitional)
アンカンしよう (volitional)
ankan shiyō (volitional)
暗槓しない (negative)
アンカンしない (negative)
ankan shinai (negative)
暗槓せず (continuative negative)
アンカンせず (continuative negative)
ankan sezu (continuative negative)
暗槓します (formal)
アンカンします (formal)
ankan shimasu (formal)
暗槓した (perfective)
アンカンした (perfective)
ankan shita (perfective)
暗槓して (conjunctive)
アンカンして (conjunctive)
ankan shite (conjunctive)
暗槓すれば (conditional hypothetical)
アンカンすれば (conditional hypothetical)
ankan sureba (conditional hypothetical)

暗槓／暗杠 (àngàng)


緑發

ja-noun

緑(リュー)發(ファー) or 緑發(リューファ) • (ryūfā or ryūfa)

緑發 (canonical)
緑發 (canonical)
ryūfā (romanization)
ryūfa (romanization)

From Mandarin 綠發 (lǜfā, literally “green-striking”).


連荘

[ɾẽ̞ɲ̟t͡ɕã̠ɴ]

(mahjong) the retainment of the east or 親 (oya, “dealer”) position after a win


和了

和了(ホーラ) • (hōra)


和了る

ja-verb

和了(あが)る • (agaru) godan (stem 和了(あが)り (agari), past 和了(あが)った (agatta))

和了る (canonical)
agaru (romanization)
和了り (stem)
和了った (past)
和了ら
あがら
agara
和了り
あがり
agari
和了る
あがる
agaru
和了れ
あがれ
agare
和了られる (passive)
あがられる (passive)
agarareru (passive)
和了らせる (causative)
和了らす (causative)
あがらせる (causative)
あがらす (causative)
agaraseru (causative)
agarasu (causative)
和了れる (potential)
あがれる (potential)
agareru (potential)
和了ろう (volitional)
あがろう (volitional)
agarō (volitional)
和了らない (negative)
あがらない (negative)
agaranai (negative)
和了らず (continuative negative)
あがらず (continuative negative)
agarazu (continuative negative)
和了ります (formal)
あがります (formal)
agarimasu (formal)
和了った (perfective)
あがった (perfective)
agatta (perfective)
和了って (conjunctive)
あがって (conjunctive)
agatte (conjunctive)
和了れば (conditional hypothetical)
あがれば (conditional hypothetical)
agareba (conditional hypothetical)


明槓

明槓する (canonical)
minkan suru (romanization)
明槓し (stem)
明槓した (past)
明槓し
ミンカンし
minkan shi
明槓する
ミンカンする
minkan suru
明槓すれ
ミンカンすれ
minkan sure
明槓せよ (imperative literary)
明槓しろ (colloquial imperative)
ミンカンせよ (imperative literary)
ミンカンしろ (colloquial imperative)
minkan seyo (imperative literary)
minkan shiro (colloquial imperative)
明槓される (passive)
ミンカンされる (passive)
minkan sareru (passive)
明槓させる (causative)
明槓さす (causative)
ミンカンさせる (causative)
ミンカンさす (causative)
minkan saseru (causative)
minkan sasu (causative)
明槓できる (potential)
ミンカンできる (potential)
minkan dekiru (potential)
明槓しよう (volitional)
ミンカンしよう (volitional)
minkan shiyō (volitional)
明槓しない (negative)
ミンカンしない (negative)
minkan shinai (negative)
明槓せず (continuative negative)
ミンカンせず (continuative negative)
minkan sezu (continuative negative)
明槓します (formal)
ミンカンします (formal)
minkan shimasu (formal)
明槓した (perfective)
ミンカンした (perfective)
minkan shita (perfective)
明槓して (conjunctive)
ミンカンして (conjunctive)
minkan shite (conjunctive)
明槓すれば (conditional hypothetical)
ミンカンすれば (conditional hypothetical)
minkan sureba (conditional hypothetical)


嶺上開花

ja-noun

嶺(リン)上(シャン)開(カイ)花(ホー) or 嶺上開花(リンシャンカイホウ) • (rinshan kaihō)

嶺上開花 (canonical)
嶺上開花 (canonical)
rinshan kaihō (romanization)

[ɾʲĩɰ̃ɕa̠ŋ ka̠iho̞ː]

Literally “flower blooming on the ridge”. Compare Chinese 槓上開花／杠上开花 (gàngshàng kāihuā).

(mahjong) drawing the winning tile off the dead wall after declaring a 槓 (kan, “kong”), worth 1 翻 (han, “double”)


赤牌

(mahjong) red tile; unique to Japanese mahjong and used to score bonus points


槍槓

[t͡ɕã̠ŋkã̠ɴ]

(mahjong) to rob the kong; to rob the fourth tile that a player with a melded pong draws and declares a kong with, in order to complete one's hand and win


海底摸月

海底摸月 (canonical)
haiteimōyue (romanization)

(mahjong) completing a winning hand by drawing the final tile before reaching the dead wall


対々和

(mahjong) a 役 (yaku, “winning hand”) in which every meld consists of at least an open 刻子 (kōtsu, “pung”), worth 2 翻 (han, “doubles”)


九蓮宝燈

九(チュー)蓮(レン)宝(ポー)燈(トン) or 九(チュウ)蓮(レン)宝(ポウ)燈(トウ) • (chūrenpōton or chūrenpōtō)

九蓮宝燈 (canonical)
九蓮宝燈 (canonical)
chūrenpōton (romanization)
chūrenpōtō (romanization)

[t͡ɕɨːɾẽ̞mpo̞ːtõ̞ɴ]

[t͡ɕɨːɾẽ̞mpo̞ːto̞ː]

From Mandarin 九蓮寶燈／九莲宝灯 (jiǔliánbǎodēng).

and get

(mahjong) Nine Gates; a 役満 (yakuman, “limit”) hand with tiles in the form of 1112345678999 and any one tile of the same suit without melding

and get any one of the circle tiles.

(mahjong) Pure Nine Gates; a 役満 (yakuman, “limit”) hand collecting tiles in the exact form of 1112345678999 of the same suit without melding, and completing with any one tile of that suit


花牌

花(ファ)牌(パイ) or 花(はな)牌(はい) • (fapai or hanahai)

花牌 (canonical)
花牌 (canonical)
fapai (romanization)
hanahai (romanization)

(mahjong) flower tile (included in mahjong sets, but not used in Japanese mahjong gameplay)


河底撈魚

河底撈魚(ホーテイラオユイ) or 河(ホウ)底(テイ)撈(ラオ)魚(ユイ) • (hōtei raoyui)

河底撈魚 (canonical)
河底撈魚 (canonical)
hōtei raoyui (romanization)

zh-l

河底撈魚 (hédǐ lāo yú)

(mahjong) winning off the final discard before reaching the dead wall, worth 1 翻 (han, “double”)


海底撈月

海底撈月 (canonical)
haitei raoyue (romanization)

(mahjong) completing a winning hand by drawing the final tile before reaching the dead wall, worth 1 翻 (han, “double”)


ワンターンキル

[β̞ã̠nta̠ːŋʲ kʲiɾɯ̟]

Wasei eigo (和製英語; pseudo-anglicism), derived from one + turn + kill.

pseudo-loan

(games, slang) ending a match with a victory on the first turn


はやおしき

ja:早押しクイズ#機器の名称


ダブル立直

ダブル立直 (canonical)
daburu rīchi (romanization)

From ダブル (daburu, “double”) + 立直 (rīchi, “ready hand (or a call for such)”).

com

(mahjong) a 役 (yaku, “winning condition”) for declaring a ready hand on the first go-around of play, worth 2 翻 (han, “doubles”)


音ゲーマー

ja-noun

音(おと)ゲーマー • (otogēmā)

音ゲーマー (canonical)
otogēmā (romanization)

Blend of 音ゲー (otogē, “rhythm game”) + ゲーマー (gēmā, “gamer”).


ふりつけし

ja-noun

ふりつけし • (furitsukeshi) ^(←ふりつけし (furitukesi)?)

furitsukeshi (romanization)
furitukesi (romanization)
ふりつけし (hiragana historical)

[ɸɯ̟ɾʲit͡sɨke̞ɕi]

From 振(ふ)り付(つ)け (furitsuke) + 師(し) (shi).


成銀

From 成り (nari, the 連用形 (ren’yōkei, “stem or continuative form”) of verb 成る (naru), “to promote (at an opponent’s square)”) + 銀 (gin, abbreviated from 銀将 (ginshō), “silver general”).

com

abbreviated from <i class="Jpan mention" lang="ja">銀将</i> (ginshō), “silver general”

(shogi) a promoted silver general piece, with movement the same as a 金将 (kinshō, “gold general”)


成り金

[na̠ɾʲikʲĩɴ]


禁じ手

[kʲĩɲ̟d͡ʑite̞]

From 禁じる (kinjiru, “to forbid”) + 手 (te, “hand”).

(shogi, sumo, go) A foul or forbidden move


無理ゲー

[mɯ̟ɾʲiɡe̞ː]

(video games) impossible (exceedingly difficult) game


○×ゲーム

[ma̠ɾɯ̟ba̠t͡sɨ ɡe̞ːmɯ̟]

tic-tac-toe; noughts and crosses; X's and O's


ハムる

ja-verb

ハムる • (hamuru) transitive godan (stem ハムり (hamuri), past ハムった (hamutta))

hamuru (romanization)
ハムり (stem)
ハムった (past)
ハムら
hamura
ハムり
hamuri
ハムる
hamuru
ハムれ
hamure
ハムられる (passive)
hamurareru (passive)
ハムらせる (causative)
ハムらす (causative)
hamuraseru (causative)
hamurasu (causative)
ハムれる (potential)
hamureru (potential)
ハムろう (volitional)
hamurō (volitional)
ハムらない (negative)
hamuranai (negative)
ハムらず (continuative negative)
hamurazu (continuative negative)
ハムります (formal)
hamurimasu (formal)
ハムった (perfective)
hamutta (perfective)
ハムって (conjunctive)
hamutte (conjunctive)
ハムれば (conditional hypothetical)
hamureba (conditional hypothetical)

From ハムスター (hamusutā, “hamster”) + る (-ru, verb suffix). The metaphor comes from hamster wheels.


といよみ

ja:早押しクイズ#問い読み

(quiz competition) person responsible for reading of a question


ウルレア

[ɯ̟ɾɯ̟ɾe̞a̠]

ウルトラレア ウルトラレア#Japanese

(informal, originally and chiefly collectible card games) Short for ウルトラレア (urutora-rea, “ultra-rare”).


舎人

ja-noun

舎人(とねり) or 舎(しゃ)人(じん) • (toneri or shajin)

舎人 (canonical)
舎人 (canonical)
toneri (romanization)
shajin (romanization)

Old Japanese [Term?], from 殿 (tono, “palace”) + 入り (iri, “enterer”)

af

a type of imperial valet or footman
(Ko shogi) A piece in Ko shogi

a type of imperial valet or footman
A piece in Ko shogi


一撃死

一撃死 (canonical)
ichigeki shi (romanization)

(video games) killing one’s opponent with a single blow


一撃必殺

ja-noun

一(いち)撃(げき)必(ひっ)殺(さつ) • (ichigeki hissatsu)

一撃必殺 (canonical)
ichigeki hissatsu (romanization)

一(いち)撃(げき) (ichigeki, “single hit”) + 必(ひっ)殺(さつ) (hissatsu, “lethality”).

ja-compound

(video games) OHKO, a one-hit knockout; defeating an opponent with a single attack


多答

多答 (canonical)
tatō (romanization)
tatafu (romanization)
たたふ (hiragana historical)


キャラクタークリエイト

ja-noun

キャラクター クリエイト

[kʲa̠ɾa̠kɯ̟ta̠ː kɯ̟ɾʲie̞ːto̞]


詰将棋

詰(つめ)将(しょう)棋(ぎ) • (tsumeshōgi) ^(←つめしやうぎ (tumesyaugi)?)

詰将棋 (canonical)
tsumeshōgi (romanization)
tumesyaugi (romanization)
つめしやうぎ (hiragana historical)

[t͡sɨme̞ɕo̞ːɡʲi]

(shogi) shogi mating problems: hypothetical positions in which one player must find a checkmate using only checking moves


ソフラン

[so̞ɸɯ̟ɾã̠ɴ]

From the beatmania IIDX 2nd style song "SOFT LANDING ON THE BODY".

(rhythm games, slang) sudden extreme change in speed; soft landing


ぴかいち

ぴかいち (canonical)
ピカイチ (canonical)
pikaichi (romanization)

(card games)
(informal) being outstanding

技術がピカイチ


マインクラフト

[ma̠ĩŋkɯ̟ɾa̠ɸɯ̟̊to̞]


なぞとき

From 謎(なぞ) (nazo) + 解(と)き (toki, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 解(と)く (toku).”).


フォトナキッズ

Compound of フォトナ (fotona, clipping of フォートナイト (fōtonaito, “Fortnite”)) + キッズ (kizzu, “kids”).

com-ja

clipping of <i class="Jpan mention" lang="ja">フォートナイト</i> (fōtonaito, “Fortnite”)

2020 December 2, 元マクドナルド従業員たまちゃん, 秒刊SUNDAY:

泣き叫ぶ、フォトナキッズ。それも無視し、無表情でXBoxを破壊し続ける叔母はまさに狂気の沙汰。

XBox エックスボックス

Nakisakebu, Fotonakizzu. Soremo mushi shi, muhyōjō de Ekkusubokkusu o hakai shi tsuzukeru oba wa masa ni kyōki no sata.

The Fortnite kid is wailing; their aunt ignores this and continues to destroy the Xbox in what can only be called a display of insanity.

(derogatory) Fortnite kids; child Fortnite players/Fortniters


ロケーションテスト

(video games industry) a form of playtesting where an arcade cabinet is installed in a limited amount of locations

ja:ロケーションテスト


判じ絵

ja-noun

判(はん)じ絵(え) • (hanjie) ^(←はんじゑ (fanziwe)?)

判じ絵 (canonical)
hanjie (romanization)
fanziwe (romanization)
はんじゑ (hiragana historical)

→ English: hanjie


よませおし

From 読(よ)ませ (yomase, “making [someone] read, 連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 読(よ)ませる (yomaseru, “to make [someone] read”), causative of 読(よ)む (yomu, “to read”)”) + 押(お)し (oshi, “pressing, 連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 押(お)す (osu, “to press”).”).

ja-compound

making 􂀿someone􂁀 read, 連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 読(よ)ませる (yomaseru, “to make [someone] read”), causative of 読(よ)む (yomu, “to read”)

(quiz competition) pressing a buzzer early in the hope that the person reading the question is incapable of stopping immediately

ja:早押しクイズ#戦術


コナミコマンド

From コナミ (konami, “Konami”) + コマンド (komando, “command”).

com

(video games) Konami Code (famous cheat code)


箱信者

箱信者 (canonical)
hako shinja (romanization)

[ha̠ko̞ ɕĩɲ̟d͡ʑa̠]

Compound of 箱 (hako, “box”) + 信者 (shinja, “believer, follower, or adherent of a religion”).

compound

(slang, derogatory, video games) an Xbox fanboy or fangirl, Xbot


ウイニングアンサー

[ɯ̟iɲ̟ĩŋɡɯ̟ ã̠ɰ̃sa̠ː]

ja:早押しクイズ#ウイニングアンサー


福笑い

福笑い (canonical)
fukuwarai (romanization)

[ɸɯ̟kɯ̟β̞a̠ɾa̠i]

fukuwarai: a game played at a table, often around Lunar New Year, where blindfolded players attempt to place facial features onto a paper cutout of a human face.


ギブアップ

[ɡʲibɯ̟a̠p̚pɯ̟]

Wasei eigo (和製英語; pseudo-anglicism), derived from give up

pseudo-loan

2010 February 22, “Vancouver Q&A: kāringu no gibbu appu fea purē seshin no araware [Vancouver Q&A: Curling resigation the epitome of fair play]”, in Chunichi Shimbun, page 16:

It would have been exceedingly difficult for the British to come from behind. When they came to appreciate the loss, out of respect and a sense of fair play to their opponents the British team declared, “concede (defeat)”.

英国の逆転は極めて難しい状況だった。ギブアップが認められており、相手を尊重するフェアプレー精神にのっとって英国が「コンシード（降参）」を宣言した。

Eikoku no gyakuten wa kiwamete muzukashī jōkyō datta. Gibu appu ga mitomerarete-ori, aite o sonchō suru fea purē seishin ni nottotte Eikoku ga “konshīdo (kōsan)” o sengen shita.

(sports, games) loss by resignation or withdrawal


ぜんふり

[d͡zẽ̞ɰ̃ɸɯ̟ɾʲi]

From 全(ぜん) (zen) + 振(ふ)り (furi, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 振(ふ)る (furu).”).

ja-compound

(video games, slang) maxxing out only one stat to the complete disregard of others


ごくふり

[ɡo̞kɯ̟ɸɯ̟ɾʲi]

From 極(ごく) (goku) + 振(ふ)り (furi, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 振(ふ)る (furu).”).

(video games, slang) unbalance where one stat is stronger than others


クイズプレイヤー

[kɯ̟izɨ pɯ̟ɾe̞ːja̠ː]


しばりプレイ

[ɕiba̠ɾʲi pɯ̟ɾe̞ː]

(video games, slang) playthrough with self-imposed restrictions to increase difficulty


ファミカセ

ファミコン ファミコン#Japanese

(video games, informal) Short for ファミコンカセット (Famikon kasetto, “NES cartridge”).


たまば

tamaba (romanization)
たまば (hiragana historical)

(especially US, obsolete) pool (billiards) parlor


土場

(gambling) synonym of 賭場 (toba, “gambling den”) (especially) a mat spread directly on the ground for playing dice


ナンバープレース

ja-noun

ナンバープレース • (nanbā purēsu)

[nã̠mba̠ː pɯ̟ɾe̞ːsɨ]

Wasei eigo (和製英語; pseudo-anglicism), derived from number + place.


影踏み

[ka̠ɡe̞ɸɯ̟mʲi]

影(かげ) (kage, “shadow”) + 踏(ふ)み (fumi, “stepping”, 連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 踏(ふ)む (fumu, “to step on”).).

ja-compound

"stepping on shadows", a children's game


オンラインゲーム

[õ̞n̺ɾa̠iŋ ɡe̞ːmɯ̟]


安全牌

ja-noun

安全牌(あんぜんパイ) • (anzenpai) ^(←あんぜんパイ (anzenpai)?)

安全牌 (canonical)
anzenpai (romanization)
あんぜんパイ (hiragana historical)

(mahjong) a tile that one can safely discard, as it cannot become an opponent's advantage


一点読み

一点読み (canonical)
itten-yomi (romanization)

(mahjong) determining what tile would complete an opponent's hand


リアルタイムアタック

リアル-タイム アタック

[ɾʲia̠ɾɯ̟ta̠imɯ̟ a̠ta̠k̚kɯ̟]


バフ

バフする (canonical)
bafu suru (romanization)
バフし (stem)
バフした (past)
バフし
bafu shi
バフする
bafu suru
バフすれ
bafu sure
バフせよ (imperative literary)
バフしろ (colloquial imperative)
bafu seyo (imperative literary)
bafu shiro (colloquial imperative)
バフされる (passive)
bafu sareru (passive)
バフさせる (causative)
バフさす (causative)
bafu saseru (causative)
bafu sasu (causative)
バフできる (potential)
bafu dekiru (potential)
バフしよう (volitional)
bafu shiyō (volitional)
バフしない (negative)
bafu shinai (negative)
バフせず (continuative negative)
bafu sezu (continuative negative)
バフします (formal)
bafu shimasu (formal)
バフした (perfective)
bafu shita (perfective)
バフして (conjunctive)
bafu shite (conjunctive)
バフすれば (conditional hypothetical)
bafu sureba (conditional hypothetical)


トレカ

トレーディングカード トレーディングカード#Japanese

Short for トレーディングカード.


トレーディングカード

トレーディングカード • (torēdingu kādo)

[to̞ɾe̞ːdʲĩŋɡɯ̟ ka̠ːdo̞]

ja:トレーディングカード


初手

初手 (canonical)
shote (romanization)
syote (romanization)
しよて (hiragana historical)


秒読み

秒(びょう)読(よ)み • (byōyomi) ^(←べうよみ (beuyomi)?)

秒読み (canonical)
byōyomi (romanization)
beuyomi (romanization)
べうよみ (hiragana historical)

→ English: byoyomi

→ Chinese: 讀秒／读秒 (dúmiǎo)

From 秒 (byō, “second”) + 読み (yomi, the 連用形 (ren'yōkei, “stem or continuative form”) of the verb 読む (yomu, “to count”)). Literally, “counting seconds”.

com

(board games) byoyomi, a system of time control in some board games, especially go and shogi, in which the player is assigned a number of additional periods (of a fixed time per move) when their initial allotted time runs out


丁半

ja-noun

丁(ちょう)半(はん) • (chōhan) ^(←ちやうはん (tyaufan)?)

丁半 (canonical)
chōhan (romanization)
tyaufan (romanization)
ちやうはん (hiragana historical)

[t͡ɕo̞ːhã̠ɴ]

(gambling) a dice gambling game in which the players bet on whether the result of a roll will be odd or even


ハンコン

コントローラ コントローラ#Japanese

コントローラー コントローラー#Japanese

(video games) Short for ハンドルコントローラ or ハンドルコントローラー (“gaming steering wheel”)


かくつく

ja-verb

かくつく or カクつく • (kakutsuku) godan (stem かくつき (kakutsuki), past かくついた (kakutsuita))

かくつく (canonical)
カクつく (canonical)
kakutsuku (romanization)
かくつき (stem)
かくついた (past)
かくつか
kakutsuka
かくつき
kakutsuki
かくつく
kakutsuku
かくつけ
kakutsuke
かくつかれる (passive)
kakutsukareru (passive)
かくつかせる (causative)
かくつかす (causative)
kakutsukaseru (causative)
kakutsukasu (causative)
かくつける (potential)
kakutsukeru (potential)
かくつこう (volitional)
kakutsukō (volitional)
かくつかない (negative)
kakutsukanai (negative)
かくつかず (continuative negative)
kakutsukazu (continuative negative)
かくつきます (formal)
kakutsukimasu (formal)
かくついた (perfective)
kakutsuita (perfective)
かくついて (conjunctive)
kakutsuite (conjunctive)
かくつけば (conditional hypothetical)
kakutsukeba (conditional hypothetical)


達磨さんが転んだ

ja-noun

だるま-さん が ころんだ

達(だる)磨(ま)さんが転(ころ)んだ • (daruma-san ga koronda)

達磨さんが転んだ (canonical)
daruma-san ga koronda (romanization)

ja:だるまさんがころんだ

[da̠ɾɯ̟ma̠sa̠ŋ ɡa̠ ko̞ɾõ̞nda̠]

daruma-san ga koronda
daruma-san ga koronda

daruma-san ga koronda ("Daruma fell over"), a Japanese children's game equivalent to the Western "statues"


追加コンテンツ

追加コンテンツ (canonical)
tsuika kontentsu (romanization)

(video games) additional content; extra content


追い掛けっこ

追い掛けっこ (canonical)
oikakekko (romanization)

From 追(お)い掛(か)け (oikake, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 追(お)い掛(か)ける (oikakeru).”) + っこ (-kko).


ダウンロードコンテンツ

ja-noun

ダウンロード コンテンツ

[da̠ɯ̟̃n̺ɾo̞ːdo̞ kõ̞ntẽ̞nt͡sɨ]

Wasei eigo (和製英語; pseudo-anglicism), derived from download + content.

pseudo-loan

ja:ダウンロードコンテンツ


ドミノ

domino (a block use in the game of dominoes)


伸び

伸び (canonical)
伸び (canonical)
nobi (romanization)

2008 April 14, Joryū Hon'inbō [Lady Grandmaster], “Kado ni sematte karamizeme [Seminar on dealing with corners]”, in Yomiuri Shimbun onrain:

In figure 1, White cannot avoid nobi (extending) with stone 10.

１図、白１０の伸びはやむを得ません。

Ichi zu, shiro jū no nobi wa yamu o emasen.

(go) a move that extends one’s own line of stones (counters)


チカニシ

Blend of 痴漢 (chikan, “Xbot”) + 妊娠 (ninshin, “Nintendrone”)

blend

(derogatory, Internet slang, video games, vulgar) a Xbox fanboy, Xbot and a Nintendo fanboy, Nintendrone


したいげり

ja-noun

したいげり • (shitaigeri) ^(←したいげり (sitaigeri)?)

shitaigeri (romanization)
sitaigeri (romanization)
したいげり (hiragana historical)

From 死体(したい) (shitai) + 蹴(け)り (keri, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 蹴(け)る (keru).”). The keri changes to geri as an instance of rendaku (連濁).

ja-compound

(video games, slang) kicking a dead body


ラスボス

Clipping of ラストボス (rasuto bosu), in line with the common Japanese word-formation pattern for compounds, of keeping two morae from each constituent part. Compare パソコン (pasokon), ワープロ (wāpuro).
First appearance is uncertain, but probably some time in the mid-2000s.

ラスボス関さん登場ってトコか…しっかし ウワサどおりエロイ体しとる…一分後 そのパイオツの上でワイの舌がダンスするでぇ

2013 March 25, Yūji Shiozaki, “第百四拾四話 [Chapter 144]”, in 一騎当千 [One vs. Thousands], volume 21 (fiction), Tokyo: Wani Books:

Kan-san, de last boss, has finally arrived... Dayum, what dey say is true, you really are hot... In just a minute, mah tongue will be dancin' on dem tits o' yours

Rasubosu Kan-san tōjō tte toko ka... Shikkashi uwasa-dōri eroi karada shitoru... Ippungo sono paiotsu no ue de wai no shita ga dansu suru dē

ラストボス ラストボス#Japanese

(video games) clipping of ラストボス (rasuto bosu, “last or final boss”)


やじろべえ

ja-noun

やじろべえ • (yajirobē) ^(←やじろべゑ (yazirobewe)?)

yajirobē (romanization)
yazirobewe (romanization)
やじろべゑ (hiragana historical)


試遊

試遊 (canonical)
shiyū (romanization)
siiu (romanization)
しいう (hiragana historical)


試遊

試遊する (canonical)
shiyū suru (romanization)
siiu (romanization)
試遊し (stem)
試遊した (past)
試遊し
しゆうし
shiyū shi
試遊する
しゆうする
shiyū suru
試遊すれ
しゆうすれ
shiyū sure
試遊せよ (imperative literary)
試遊しろ (colloquial imperative)
しゆうせよ (imperative literary)
しゆうしろ (colloquial imperative)
shiyū seyo (imperative literary)
shiyū shiro (colloquial imperative)
試遊される (passive)
しゆうされる (passive)
shiyū sareru (passive)
試遊させる (causative)
試遊さす (causative)
しゆうさせる (causative)
しゆうさす (causative)
shiyū saseru (causative)
shiyū sasu (causative)
試遊できる (potential)
しゆうできる (potential)
shiyū dekiru (potential)
試遊しよう (volitional)
しゆうしよう (volitional)
shiyū shiyō (volitional)
試遊しない (negative)
しゆうしない (negative)
shiyū shinai (negative)
試遊せず (continuative negative)
しゆうせず (continuative negative)
shiyū sezu (continuative negative)
試遊します (formal)
しゆうします (formal)
shiyū shimasu (formal)
試遊した (perfective)
しゆうした (perfective)
shiyū shita (perfective)
試遊して (conjunctive)
しゆうして (conjunctive)
shiyū shite (conjunctive)
試遊すれば (conditional hypothetical)
しゆうすれば (conditional hypothetical)
shiyū sureba (conditional hypothetical)


ゲームコーナー

ゲームコーナー • (gēmu kōnā)

[ɡe̞ːmɯ̟ ko̞ːna̠ː]

Wasei eigo (和製英語; pseudo-anglicism), derived from game + corner.

pseudo-loan

ショッピングモールのゲームコーナー


フリーセル

[ɸɯ̟ɾʲiːse̞ɾɯ̟]


たまつきば

ja-noun

たまつきば • (tamatsuki-ba) ^(←たまつきば (tamatukiba)?)

tamatsuki-ba (romanization)
tamatukiba (romanization)
たまつきば (hiragana historical)

撞球場

撞球場 どうきゅうじょう


黒石

ja:黒石 (曖昧さ回避)


アドバンテージ

アドを取る

(competition, especially collectible card games) advantage

competition; especially collectible card games; competition; especially collectible card games


二周目

二 (“two”) + 周 (“lap”) + 目 (“ordinal number suffix”).


リーサル

[ɾʲiːsa̠ɾɯ̟]

(collectible card games) situation that is able to win


ステイルメイト

[sɨte̞ːɾɯ̟me̞ːto̞]


こいこい

Reduplication of 来(こ)い (koi, imperative form of 来(く)る (kuru, “to come”)).

ja-r

(card games) koi-koi, cassino-like Japanese card game


サレンダー

(chiefly collectible card games) surrendering


サレンダー

サレンダーする (canonical)
sarendā suru (romanization)
サレンダーし (stem)
サレンダーした (past)
サレンダーし
sarendā shi
サレンダーする
sarendā suru
サレンダーすれ
sarendā sure
サレンダーせよ (imperative literary)
サレンダーしろ (colloquial imperative)
sarendā seyo (imperative literary)
sarendā shiro (colloquial imperative)
サレンダーされる (passive)
sarendā sareru (passive)
サレンダーさせる (causative)
サレンダーさす (causative)
sarendā saseru (causative)
sarendā sasu (causative)
サレンダーできる (potential)
sarendā dekiru (potential)
サレンダーしよう (volitional)
sarendā shiyō (volitional)
サレンダーしない (negative)
sarendā shinai (negative)
サレンダーせず (continuative negative)
sarendā sezu (continuative negative)
サレンダーします (formal)
sarendā shimasu (formal)
サレンダーした (perfective)
sarendā shita (perfective)
サレンダーして (conjunctive)
sarendā shite (conjunctive)
サレンダーすれば (conditional hypothetical)
sarendā sureba (conditional hypothetical)

(chiefly collectible card games) to surrender


猫じゃらし

猫じゃらし (canonical)
nekojarashi (romanization)

From 猫(ねこ) (neko) + 戯(じゃ)らし (jarashi, 連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 戯(じゃ)らす (jarasu).).

ja-compound

Synonym of 狗尾草 (enokorogusa, “wild foxtail millet”)


軸足

ja-noun

軸(じく)足(あし) • (jikuashi) ^(←ぢくあし (dikuasi)?)

軸足 (canonical)
jikuashi (romanization)
dikuasi (romanization)
ぢくあし (hiragana historical)

2011, Kikuhara Shirō, Gohyaku-en de kanpeki masutā sakkā C. Ronaudo no tekunikku [For 500 yen, completely master Cristiano Ronaldo’s soccer technique], page 11:

For smooth movement when straddling the ball with your feet, your pivot foot should be placed diagonally behind the ball. If the pivot foot is too far back, it will take time to lift the foot over the ball when stepping across.

またぐ足をスムーズに動かすには、軸足がボールの斜め後ろに置かれているときに、またぐこと。軸足が後ろ過ぎると、足を持ち上げてボールの上をまたぐ形になり時間がかかる。

Matagu ashi o sumūzu ni ugokasu ni wa, jikuashi ga bōru no naname ushiro ni okarete-iru toki ni, matagu koto. Jikuashi ga ushiro sugiru to, ashi o mochi agete bōru no ue o matagu katachi ni nari jikan ga kakaru.

pivot foot (the foot around which one’s body turns in sport, dance, etc.)


ヘイトをかう

ja-verb

ヘイトをかう • (heito o kau) godan (stem ヘイトをかい (heito o kai), past ヘイトをかった (heito o katta))

heito o kau (romanization)
ヘイトをかい (stem)
ヘイトをかった (past)
ヘイトをかわ
heito o kawa
ヘイトをかい
heito o kai
ヘイトをかう
heito o kau
ヘイトをかえ
heito o kae
ヘイトをかわれる (passive)
heito o kawareru (passive)
ヘイトをかわせる (causative)
ヘイトをかわす (causative)
heito o kawaseru (causative)
heito o kawasu (causative)
ヘイトをかえる (potential)
heito o kaeru (potential)
ヘイトをかおう (volitional)
heito o kaō (volitional)
ヘイトをかわない (negative)
heito o kawanai (negative)
ヘイトをかわず (continuative negative)
heito o kawazu (continuative negative)
ヘイトをかいます (formal)
heito o kaimasu (formal)
ヘイトをかった (perfective)
heito o katta (perfective)
ヘイトをかって (conjunctive)
heito o katte (conjunctive)
ヘイトをかえば (conditional hypothetical)
heito o kaeba (conditional hypothetical)

(video games) to provoke hatred from other players


強キャラ

強キャラ (canonical)
kyōkyara (romanization)

[kʲo̞ːkʲa̠ɾa̠]

(video games, informal) strong character


棋戦

棋戦 (canonical)
kisen (romanization)
きせん (hiragana historical)


おちものパズルゲーム

ja-noun

おちもの パズル ゲーム

[o̞t͡ɕimo̞no̞ pa̠zɨɾɯ̟ ɡe̞ːmɯ̟]

video game whose gameplay revolves around falling items, such as Tetris and Puyo Puyo

ja:落ち物パズルゲーム


パズルゲーム

[pa̠zɨɾɯ̟ ɡe̞ːmɯ̟]


鼬ごっこ

鼬(いたち)ごっこ • (itachi-gokko) ^(←いたちごつこ (itatigotuko)?)

鼬ごっこ (canonical)
itachi-gokko (romanization)
itatigotuko (romanization)
いたちごつこ (hiragana historical)

Of 鼬(いたち) (itachi, “weasel”) + ごっこ (-gokko, “make-believe, playing”). The game is attested from the early 19th century, with the figurative use from the 1870s. The figurative sense likely derives from the fact that the game involves repeating the same action, with no set end.

ja-compound

(figuratively) doing the same thing again and again with no progress


盤面

ja-noun

盤(ばん)面(めん) • (banmen) ^(←ばんめん (banmen)?)

盤面 (canonical)
banmen (romanization)
ばんめん (hiragana historical)

face of a 盤 – board game's board, vinyl record


運ゲー

運(うん)ゲー • (ungē)


千日手

千(せん)日(にち)手(て) • (sennichite) ^(←せんにちて (sennitite)?)

千日手 (canonical)
sennichite (romanization)
sennitite (romanization)
せんにちて (hiragana historical)

[sẽ̞ɲ̟ːit͡ɕite̞]

From 千日(せんにち) (sennichi, “1000 days”) + 手(て) (te, “move”).


ギャンブラー

[ɡʲã̠mbɯ̟ɾa̠ː]


チェックメイト

チェックメイトする (canonical)
chekkumeito suru (romanization)
チェックメイトし (stem)
チェックメイトした (past)
チェックメイトし
chekkumeito shi
チェックメイトする
chekkumeito suru
チェックメイトすれ
chekkumeito sure
チェックメイトせよ (imperative literary)
チェックメイトしろ (colloquial imperative)
chekkumeito seyo (imperative literary)
chekkumeito shiro (colloquial imperative)
チェックメイトされる (passive)
chekkumeito sareru (passive)
チェックメイトさせる (causative)
チェックメイトさす (causative)
chekkumeito saseru (causative)
chekkumeito sasu (causative)
チェックメイトできる (potential)
chekkumeito dekiru (potential)
チェックメイトしよう (volitional)
chekkumeito shiyō (volitional)
チェックメイトしない (negative)
chekkumeito shinai (negative)
チェックメイトせず (continuative negative)
chekkumeito sezu (continuative negative)
チェックメイトします (formal)
chekkumeito shimasu (formal)
チェックメイトした (perfective)
chekkumeito shita (perfective)
チェックメイトして (conjunctive)
chekkumeito shite (conjunctive)
チェックメイトすれば (conditional hypothetical)
chekkumeito sureba (conditional hypothetical)


すてふだ

sutefuda (romanization)
すてふだ (hiragana historical)

From 捨(す)て (sute, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 捨(す)てる (suteru).”) + 札(ふだ) (fuda).

ja-compound

(historical)
(card games) discarded card


やりこむ

ja-verb

やりこむ • (yarikomu) ^(←やりこむ (yarikomu)?)godan (stem やりこみ (yarikomi), past やりこんだ (yarikonda))

yarikomu (romanization)
やりこみ (stem)
やりこんだ (past)
やりこま
yarikoma
やりこみ
yarikomi
やりこむ
yarikomu
やりこめ
yarikome
やりこまれる (passive)
yarikomareru (passive)
やりこませる (causative)
やりこます (causative)
yarikomaseru (causative)
yarikomasu (causative)
やりこめる (potential)
yarikomeru (potential)
やりこもう (volitional)
yarikomō (volitional)
やりこまない (negative)
yarikomanai (negative)
やりこまず (continuative negative)
yarikomazu (continuative negative)
やりこみます (formal)
yarikomimasu (formal)
やりこんだ (perfective)
yarikonda (perfective)
やりこんで (conjunctive)
yarikonde (conjunctive)
やりこめば (conditional hypothetical)
yarikomeba (conditional hypothetical)

From 遣(や)り (yari, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 遣(や)る (yaru).”) + 込(こ)む (komu).

ja-compound

(video games) to play through the entirety of a game


確率変動

ja-noun

確(かく)率(りつ)変(へん)動(どう) • (kakuritsu hendō)

確率変動 (canonical)
kakuritsu hendō (romanization)

(gambling slang) change in odds, often found in digital machines


時短

時短する (canonical)
jitan suru (romanization)
時短し (stem)
時短した (past)
時短し
じたんし
jitan shi
時短する
じたんする
jitan suru
時短すれ
じたんすれ
jitan sure
時短せよ (imperative literary)
時短しろ (colloquial imperative)
じたんせよ (imperative literary)
じたんしろ (colloquial imperative)
jitan seyo (imperative literary)
jitan shiro (colloquial imperative)
時短される (passive)
じたんされる (passive)
jitan sareru (passive)
時短させる (causative)
時短さす (causative)
じたんさせる (causative)
じたんさす (causative)
jitan saseru (causative)
jitan sasu (causative)
時短できる (potential)
じたんできる (potential)
jitan dekiru (potential)
時短しよう (volitional)
じたんしよう (volitional)
jitan shiyō (volitional)
時短しない (negative)
じたんしない (negative)
jitan shinai (negative)
時短せず (continuative negative)
じたんせず (continuative negative)
jitan sezu (continuative negative)
時短します (formal)
じたんします (formal)
jitan shimasu (formal)
時短した (perfective)
じたんした (perfective)
jitan shita (perfective)
時短して (conjunctive)
じたんして (conjunctive)
jitan shite (conjunctive)
時短すれば (conditional hypothetical)
じたんすれば (conditional hypothetical)
jitan sureba (conditional hypothetical)


馬弔

馬弔(マーチャオ) • (māchao)

(card games) madiao (Chinese trick-taking game)


SRPG

エス%アール%ピー%ジー

SRPG (canonical)
esuārupījī (romanization)

[e̞sɨa̠ːɾɯ̟pʲiːʑiː]

Wasei eigo (和製英語; pseudo-anglicism), derived from simulation + RPG.

pseudo-loan

シミュレーション シミュレーション#Japanese

Initialism of シミュレーション RPG (shimyurēshon RPG). Understood in a similar sense as the English initialism.


ゾロ

チンチロリン チンチロリン

(games) a set of several identical values. Examples of use include:

the dice game チンチロリン, where ピンゾロ means a roll consisting of three aces;

the hanafuda (花札) games 八八 and 六百間 (among others), where the term refers to a pair;

おいちょかぶ おいちょかぶ

the kabufuda (株札) or hanafuda game おいちょかぶ, where it refers to a triplet (equivalent to the term アラシ) or pair.


けんけんぱ

synonym of けんぱ (“(a type of) hopscotch”)


石蹴

Compound of 石 (ishi, “stone, rock”) + 蹴り (keri, “kicking”, the 連用形 (ren'yōkei, “continuative or stem form”) of verb 蹴る (keru, “to kick”)).
First cited to the late 1800s.

compound

Daijisen#Online_search_engines
Kōjien
Nihon Kokugo Daijiten
Shinmura Izuru


ガター

ja-noun

ガター • (gatā)


ラグい

ja-adj

ラグい • (ragui) -i (adverbial ラグく (raguku))

ragui (romanization)
ラグく (adverbial)
ラグかろ (imperfective stem)
ragukaro (imperfective stem)
ラグく (continuative stem)
raguku (continuative stem)
ラグい (stem terminative)
ragui (stem terminative)
ラグい (attributive stem)
ragui (attributive stem)
ラグけれ (hypothetical stem)
ragukere (hypothetical stem)
ラグかれ (imperative stem)
ragukare (imperative stem)
ラグくない (informal negative)
raguku nai (informal negative)
ラグかった (informal past)
ragukatta (informal past)
ラグくなかった (informal negative past)
raguku nakatta (informal negative past)
ラグいです (formal)
ragui desu (formal)
ラグくないです (formal negative)
raguku nai desu (formal negative)
ラグかったです (formal past)
ragukatta desu (formal past)
ラグくなかったです (formal negative past)
raguku nakatta desu (formal negative past)
ラグくて (conjunctive)
ragukute (conjunctive)
ラグければ (conditional)
ragukereba (conditional)
ラグかったら (conditional past)
ragukattara (conditional past)
ラグかろう (volitional)
ragukarō (volitional)
ラグく (adverbial)
raguku (adverbial)
ラグさ (noun-from-adj)
ragusa (noun-from-adj)


飯落ち

飯落ち (canonical)
meshiochi (romanization)

Compound of 飯(めし) (meshi, “meal”) + 落(お)ち (ochi, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 落(お)ちる (ochiru, “to leave; to sign off”).”).

ja-compound

(Internet slang, chat, video games) leaving for meal


飯落ち

飯落ちする (canonical)
meshiochi suru (romanization)
飯落ちし (stem)
飯落ちした (past)
飯落ちし
めしおちし
meshiochi shi
飯落ちする
めしおちする
meshiochi suru
飯落ちすれ
めしおちすれ
meshiochi sure
飯落ちせよ (imperative literary)
飯落ちしろ (colloquial imperative)
めしおちせよ (imperative literary)
めしおちしろ (colloquial imperative)
meshiochi seyo (imperative literary)
meshiochi shiro (colloquial imperative)
飯落ちされる (passive)
めしおちされる (passive)
meshiochi sareru (passive)
飯落ちさせる (causative)
飯落ちさす (causative)
めしおちさせる (causative)
めしおちさす (causative)
meshiochi saseru (causative)
meshiochi sasu (causative)
飯落ちできる (potential)
めしおちできる (potential)
meshiochi dekiru (potential)
飯落ちしよう (volitional)
めしおちしよう (volitional)
meshiochi shiyō (volitional)
飯落ちしない (negative)
めしおちしない (negative)
meshiochi shinai (negative)
飯落ちせず (continuative negative)
めしおちせず (continuative negative)
meshiochi sezu (continuative negative)
飯落ちします (formal)
めしおちします (formal)
meshiochi shimasu (formal)
飯落ちした (perfective)
めしおちした (perfective)
meshiochi shita (perfective)
飯落ちして (conjunctive)
めしおちして (conjunctive)
meshiochi shite (conjunctive)
飯落ちすれば (conditional hypothetical)
めしおちすれば (conditional hypothetical)
meshiochi sureba (conditional hypothetical)

晩ご飯できたらしいからそろそろ飯落ちするわ

Bangohan dekita rashii kara sorosoro meshiochi suru wa

I heard dinner is ready, so I'm about to leave for it.

(Internet slang, chat, video games) to leave for meal


軍匠

[ɡɯ̟̃ɰ̃ɕo̞ː]


後衝

(Ko shogi) A piece in Ko shogi, which can be promoted to 地(ち)網(もう) (chimō)


前衝

[d͡zẽ̞ɰ̃ɕo̞ː]

(Ko shogi) A piece in Ko shogi, which can be promoted to 天網(てんもう) (tenmō)


百総

[ça̠kɯ̟so̞ː]


高道

ja-noun

高(こう)道(どう) • (kōdō)


地網

(Ko shogi) The promoted version of the piece 後(ご)衝(しょう) (goshō) in Ko shogi


神僧

神僧(しんそう) or 神(しん)僧(ぞう) • (shinsō or shinzō)

神僧 (canonical)
神僧 (canonical)
shinsō (romanization)
shinzō (romanization)


記室

(Ko shogi) A piece in Ko shogi, which can be promoted to 軍(ぐん)師(し) (gunshi)


ミニマップ

(video games) A small on-screen map to aid players in orienting themselves within the game.


全クリ

[d͡zẽ̞ŋkɯ̟ɾʲi]

(video games) Short for 全面クリア. (all clear)


抜頭

(music, dance) A piece of gagaku based on 唐楽 (tōgaku, “Tang dynasty music”) on the 太食調 (taishikichō) scale, which involves a solo running dance.


よみふだ

yomifuda (romanization)
よみふだ (hiragana historical)

From 読(よ)み (yomi, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 読(よ)む (yomu).”) + 札(ふだ) (fuda).

ja-compound

Coordinate term: とりふだ


よみて

yomite (romanization)
よみて (hiragana historical)

From 読(よ)み (yomi, “連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 読(よ)む (yomu).”) + 手(て) (te).

(karuta) person who reads the card aloud