西

ja-noun

西(シャー) • (shā)

Possibly a corruption of Mandarin 西 (xī, “west”).

(mahjong) a 役 (yaku, “winning hand”) with a triplet or quad of west wind tiles; depending on wind round and player's seat wind, it is worth either 1 or 2 翻 (han, “doubles”)


馬

馬 (canonical)
馬 (canonical)
uma (romanization)
頭 (counter)

Horse
Nihon Kokugo Daijiten
Nihon Shoki
Tokyo dialect
Tōkai–Tōsan dialects
ja:馬

From Old Japanese. First attested in the Nihon Shoki of 720 CE.
The initial m sound was apparently emphasized, possibly similar to *mma, becoming then uma or muma, via processes also seen in the word 梅 (ume, mume, “plum”). However, Pellard simply reconstructs Proto-Japonic *uma and treats the mentioned processes as secondary.
The ma sound denoting "horse" is common to a number of languages of central Asia, where horses were first domesticated, which has led some to speculate about a possible cognate root (but no consensus on any kind of relation exists). Compare Manchu ᠮᠣᡵᡳᠨ (morin, “horse”), Mongolian морь (morʹ, “horse”), Korean 말 (mal, “horse”), Mandarin 馬／马 (mǎ, “horse”), and Proto-Indo-European *márkos (“horse”) and descendants such as Irish marc (“horse”, archaic) or English mare (“female horse”). More at *márkos.


青

青 (canonical)
ao (romanization)
awo (romanization)
あを (hiragana historical)

/sawo/ (uncertain, may be compound as opposed to root) → /awo/ → /ao/
From Old Japanese, ultimately from Proto-Japonic *awo.
Appears as the latter part in older compounds with an -s- infix or prefix. It is unclear if this leading /s/ is indicative of an earlier form (sawo), or if this was an addition for euphony to avoid vowel clusters, or for other reasons. This /s/ is also seen in 雨(あめ) (ame, “rain”, becoming same in old compounds) and 稲(いね) (ine, “rice”, becoming shine in old compounds).
Given that this /s/ only ever appears interstitially, and given the semantics, this /s/ may be cognate with Korean interfix ㅅ (-s-) used to mark possession; compare German -s-.

ja-r

(card games) Short for 青短, 青丹 (aotan): one of the three hanafuda cards bearing a blue 短冊 (tanzaku, “narrow card used for poetry”); a 役 (yaku) of the three aotan cards, worth 3 points

青短

天正カルタ 天正カルタ#Japanese

(card games) a blue card in 天正カルタ (Tenshō karuta)


一

/itɨ/ → /it͡sɨ/ → /it͡ɕɨ/
From Middle Chinese 一 (ʔiɪt̚).
Compare modern Hokkien reading it.

term relating to the number one:
(card games) an ace


四

ja-pos

四(スー) • (sū)

小四喜

四喜和 (sūshīhō)

大四喜

四喜和 (sūshīhō)


北

ja-noun

北(ペー) • (pē)

(mahjong) a 役 (yaku, “winning hand”) with a triplet or quad of north wind tiles; depending on wind round and player's seat wind, it is worth either 1 or 2 翻 (han, “doubles”)


南

(mahjong) a 役 (yaku, “winning hand”) with a triplet or quad of south wind tiles; depending on wind round and player's seat wind, it is worth either 1 or 2 翻 (han, “doubles”)


白

⟨siro₁⟩ → */sirʷo/ → /ɕiro/
From Old Japanese, from Proto-Japonic *siro.
The standalone apophonic form of shira below.


白

白 (canonical)
白 (canonical)
haku (romanization)

(mahjong) a 役 (yaku, “winning hand”) with a triplet or quad of white dragon tiles, worth 1 翻 (han, “double”)


東

From Mandarin 東／东 (dōng).
Compare Wu 東／东 (ton), Hakka 東／东 (tûng), Min Nan 東／东 (tong).

(mahjong) a 役 (yaku, “winning hand”) with a triplet or quad of east wind tiles; depending on wind round and player's seat wind, it is worth either 1 or 2 翻 (han, “doubles”)


中

(mahjong) Short for 紅中 (honchun): a red dragon tile

(mahjong) a 役 (yaku, “winning hand combination”) with a meld of red dragon tiles, worth 1 翻 (han, “double”)


升

升 (canonical)
升 (canonical)
masu (romanization)
chīto (romanization)

From the similarity of the character to the katakana チート (chīto, “cheat”).


劫

劫 (canonical)
kō (romanization)
kofu (romanization)
こふ (hiragana historical)

/kopu/ → /kofu/ → */kowu/ → /koː/
From Middle Chinese 劫 (MC kjaep), short form of 劫波 (MC kjaep pa), itself a transliteration of Sanskrit कल्प (kalpa, “aeon”).

(Buddhism) kalpa: a unit of time in Buddhist cosmology


劫

(go) a position in which two alternating stones can be captured and recaptured indefinitely


劫

劫 (canonical)
gō (romanization)
gofu (romanization)
ごふ (hiragana historical)

/ɡopu/ → /ɡofu/ → */ɡowu/ → /ɡoː/
Possibly a shift from kō above.


吃

From Mandarin 吃 (chī, literally “to eat”).

(mahjong) a call for an open 順子 (shuntsu, “sequence of three suited tiles”), compare English chow


味

味 (canonical)
aji (romanization)
adi (romanization)
あぢ (hiragana historical)

/adi/ → /ad͡ʑi/ → /aʑi/
From Old Japanese, from Proto-Japonic *anti.

味が悪い

(go) aji, the ‘flavour’ or lingering possibilities of a position

(go) bad aji, a lingering weakness in a position


婆

Possibly a reduplication of 姥 (uba, “old woman”).


地

地 (canonical)
ji (romanization)
ぢ (hiragana historical)

From Middle Chinese 地 (dijᴴ). The goon reading, so likely the initial borrowing. Compare modern Mandarin dì.


役

From Middle Chinese 役 (MC ywek). The goon reading, so likely the initial borrowing.

(card games, mahjong) hand, scoring combination


栄

Invented for Japanese mahjong by Rin Mokō 林茂光 from such a call from some regions of China, after he found that the usual call in Mandarin 和 (hú) was problematic for Japanese speakers. He adopted the character 栄 as ateji, but later discovered that the original character for this sound was 攏 (lǒng). Nevertheless, the character 栄 remained and was accepted as standard.

(mahjong) Short for 栄和 (ronhō): a win by picking up an opponent's discarded tile


桐

桐 (canonical)
桐 (canonical)
kiri (romanization)

From Old Japanese. The tree may have been imported from China prior to the Nara period.
The term might be from 切り (kiri, “cutting”), from the way that the tree is quick to send out shoots after being cut.
Some sources also speculate that this might be from some term 木理 (*kiri, “wood grain”) in reference to the desirable grain of this wood. However, 木理 is only attested with the reading mokuri, not kiri; also, the term is not attested until the 1830s, before which the Japanese terms for wood grain were 木目 (mokume, from the mid-1500s) or 木目 (kime, from the 1200s).

(card games) the paulownia suit in a hanafuda deck, representing the month of December


槓

(mahjong) Short for 槓子 (kantsu): a set of four identical tiles

(mahjong) a call for such a set (compare English kong):

for a 明槓 (minkan, “open kan”), the player calling should have a 暗刻 (ankō, “closed triplet”) in hand and the current discarded tile is the fourth tile

for a 加槓 (kakan, “added kan”), the player should have an 明刻 (minkō, “open triplet”) beforehand and the fourth tile must be self-drawn

for an 暗槓 (ankan, “closed kan”), the player calling must simply have all four tiles in hand


松

松 (canonical)
matsu (romanization)
matu (romanization)
まつ (hiragana historical)

Kojiki
Kyūjitai
Man'yōshū
Nihon Kokugo Daijiten
Shinjitai
Tōkyō
Ōsaka

From Old Japanese. Attested in the Kojiki of 712 and the Man'yōshū of 759. In turn, from Proto-Japonic *matu.
Various theories exist regarding its ultimate origin:
* Might be a shift from 保つ (tamotsu, “to hold”). However, the accent of 保つ (tamotsu) in the Heian period is HHL, while 松 (matsu) is LH. It can be better derived from 持つ (motsu, “to hold, to carry”), which has LF accent in the Heian period.
* Might be from 待つ (matsu, “to wait”), either from the way that a pine tree must wait for leaves to fall to grow new ones, or from the way that it lasts ten thousand years and preserves its color. The accent of 待つ (matsu) is LF.
* Possibly derived from 全く (mataku, “entirely”), from 全い (matai, “complete”), because it spends its time in the snow for winter. However, the classical term 全し (matasi) is HHF in the Heian period.
* From 睫毛 (matsuge, “eyelashes”), since their leaves represent such. However, it requires deletion of the -ge, and matsuge is certainly from 目 (ma-, “eye”).
* From 真常木 (matonoki, “true eternal tree”), as the pine tree is an evergreen tree.
* From a place name 松のむらたち (MATSU no muratachi), as opposed to muratatsu.
* From 芽厚 (meatsu, literally “bud (that feels) hot”).
* From 纏わる (matsuwaru, “get wrapped around”), as the leaves are around the trunk.
* From 真 (ma-, “true”) + つ (tsu, abbreviation of 約まる (tsuzumaru, “to shrink”)).
* From 間千 (machi, literally “space (of) thousands”).
* A shift from 股 (mata, “crouch”), as the pine tree leaves split into two.

(card games) a suit in 花札 (hanafuda), representing the month of January


歩

(shogi, colloquial) a foot soldier (piece that can move one space forward), erroneously called as the equivalent of the pawn in Western chess


槍

The 連用形 (ren'yōkei, stem or continuative form) of 遣る (yaru, “to do, execute → to kill”).

(shogi) common name for the 香車 (kyōsha, “lance”)


桜

桜 (canonical)
桜 (canonical)
sakura (romanization)

桜切る馬鹿梅切らぬ馬鹿

foolish to prune cherry trees but not to prune plum trees

From Old Japanese, first attested in the Kojiki, the oldest extant historical record of ancient Japan, compiled in 712 CE.
Originally derived from 咲く (saku, “to bloom, burst open”) + 等 (-ra, nominalizing and pluralizing suffix).

com

(card games) the suit of cherry blossoms in a hanafuda deck, representing the month of March


梅

梅 (canonical)
梅 (canonical)
ume (romanization)

English: ume

Daijisen
Heian period
Kyūjitai
Shinjitai
Tōkyō
ja:松村明
Ōsaka

⟨me₂⟩ → */mːəɨ/ → *⟨mume₂⟩ → ⟨ume₂⟩ → */uməɨ/ → /ume/
From Old Japanese.
Probably ultimately from Middle Chinese 梅 (MC mwoj), with the borrowed me reading gaining a pronounced kind of initial m- sound, perhaps realized as *mme. The phonetic spelling was often rendered as むめ (*mme, mume) from the Heian period, with *mme/mume and ume apparently existing in free variation. The reading eventually settled on うめ (ume). Compare the similar pattern of phonetic shift for 馬 (ma → *mma → muma → uma, “horse”), likely from Middle Chinese 馬 (MC maeX).

(card games) the suit of plum blossoms in 花札 (hanafuda), representing the month of February


山

山 (canonical)
山 (canonical)
yama (romanization)

山に躓かずして垤に躓く

yama ni tsumazukazu shite tetsu ni tsumazuku

From Old Japanese 山 (yama). First attested in the Kojiki of 712 CE.
Reconstructed as deriving in turn from Proto-Japonic *yama (“mountain; forest”).


手

From Old Japanese, from Proto-Japonic *tay. Compare 目 (me, ma-, “eye”).

2002 March 9, Yumi Hotta with Obata, Takeshi, “第(だい)131(ひゃくさんじゅういち)局(きょく) 試(ため)される伊(い)角(すみ) [Game 131: Isumi’s Endeavor]”, in ヒカルの碁 [Hikaru’s Go], volume 16 (fiction), Tokyo: Shueisha, →ISBN, page 54:

There’s still that move — I gave up too soon

まだそんな手が残ってた——投了は早すぎた

Mada sonna te ga nokotteta—— Tōryō wa hayasugita


手

(board games) counter for moves in shogi, go, etc.


河

河 (canonical)
河 (canonical)
hō (romanization)

From Chinese 河 (hé). The pronunciation is most similar to Cantonese /hɔː²¹/, although most Japanese mahjong terminology is taken from early 20th Century Mandarin.

(mahjong) river: a player's discard pile


機

From Middle Chinese 機／机 (kjɨj, “mechanism; opportunity, chance”). Compare modern Min Nan reading ki.


子

子 (canonical)
ko (romanization)
人 (counter)

⟨ko₁⟩ → */kʷo/ → /ko/
From Old Japanese, attested in the Kojiki (712 CE) and the Man'yōshū (c. 759 CE), two of the oldest examples of written Japanese.
Cognate with 蚕 (ko, “silkworm”) and possibly 小 (ko, “little”, diminutive prefix).
Possibly cognate with Goguryeo 仇 (*gu), which appears in an ancient place name with an apparent meaning of child.

お子さん: child

when addressing or referring to someone else's

合いの子

child of racial different parent; hybrid organism; something with the qualities of two other things, combination

芋の子

a smaller tuber branching from another potato

(hanafuda, card games, by extension, board games, gambling) person who is dealt cards


碰

Borrowed from Mandarin 碰 (pèng).
Compare Cantonese 碰 (pung³), Hokkien 碰 (phòng).

(mahjong) a call for a 明刻 (minkō, “open triplet”) from a discarded tile, compare English pung

双碰

two-side wait pattern, winning tile may form a triplet with one or the other pair


竜

ja-noun

竜(りゅう) • (ryū)

(shogi, colloquial) Short for 竜王 (ryūō): dragon king; a promoted 角行 (kakugyō, “bishop”) that has the moves of both kakugyō and 王将 (ōshō)/玉将 (gyokushō)


粒

Not attested until a text from the Muromachi period with the spelling ツブ (tsubu).
An earlier form 粒 (tsubi) exists, which might have been the predecessor to this word; both must have been ultimately derived from a source cognate to つぶら (tsubura, “the state of being round and small”, obsolete).


職

回復職 ― kaifuku-shoku ― medic


萩

萩 (canonical)
萩 (canonical)
hagi (romanization)

(card games) a suit in 花札 (hanafuda), representing the month of July


菊

菊 (canonical)
菊 (canonical)
kiku (romanization)

(card games) a suit in 花札 (hanafuda), representing the month of September


藤

藤(ふじ) or 藤(フジ) • (fuji) ^(←ふぢ (fudi) or フヂ (fudi)?)

藤 (canonical)
藤 (canonical)
fuji (romanization)
fudi (romanization)
ふぢ (hiragana historical)
フヂ (hiragana historical)

⟨pudi⟩ → */puⁿdi/ → /ɸud͡ʑi/ → /ɸuʑi/
From Old Japanese 藤 (pudi), from Proto-Japonic *punti.

(card games) the suit of Japanese wisteria in a hanafuda deck, representing the month of April


褌

→ English: fundoshi

[ɸɯ̟̃ndo̞ɕi]

越中褌

越中褌 えっちゅうふんどし

西洋褌

西洋褌 せいようふんどし

六尺褌

六尺褌 ろくしゃくふんどし

湯文字: a kind of loincloth wrap used while bathing

a similar wrap worn historically by women under a kimono


親

From Old Japanese, from Proto-Japonic *əya. Cognate with or derived from Old Japanese verb 老ゆ (oyu, “to become old”, modern 老いる oiru), from the idea of one's elders.
First cited in the Kojiki of 712.

the child doesn't know the parent's heart

親の心子知らず: → the child doesn't know the pain they cause their parents

a parent's bright light is seven bright lights

親の光は七光: → a parent's social standing can be a huge influence on a person as they come into adulthood

(hanafuda, card games, by extension, board games) the dealer, (gambling) the banker


豚

豚 (canonical)
豚 (canonical)
buta (romanization)

Domestic pig
Muromachi period
Nihon Kokugo Daijiten
ja:ブタ

First attested in the mid-Muromachi period, some time in the late 1480s.
Derivation ultimately unknown.
Some sources list possible theories:
* A shift from 太 (futo, “fatty (fat individual), fatness”)
*: The vowel shift and voicing required to go from futo to buta seem problematic, considering Japanese sound shift patterns.
* Cognate with Okinawan ぶたさん (butasan, “fat”).
* An onomatopoeia from the sound the animal makes, realized in Japanese as ブー (bū)
*: The final -ta remains unexplained.
* Some combination of the two above
* A shift from 猪太 (ibuto, literally “swine + fatty”)
*: Attestable online, but not found in Japanese etymological resources. Difficult to judge provenance or timing.
* A borrowing from Korean or Mongolian
*: Neither Korean 돼지 (dwaeji, “pig”) nor Mongolian гахай (gaxaj, “pig”) show any phonological resemblance to buta, ruling out these possibilities.
The word butakal appears in several languages of the Philippines with a sense of boar (male pig), suggesting a possible source. However, any connection with an Austronesian language is only speculation.
The kanji is from Chinese 豚 (tún, “suckling pig”). Compare Japanese 猪 (inoshishi, “boar”) from Chinese 猪 (zhū, “pig”) and Japanese 猿 (saru, “monkey”) from Chinese 猿 (yuán, “ape”).

赤(あか)菱(びし)さんのカードは８(はち)とＪ(ジャック)のツーペア‥‥三(みつ)矢(や)さんはＡ(エース)のスリーカード 雲(くも)間(ま)さんはＱ(クイーン)のワンペア 緑(みとり)川(かわ)さんは役なし(ブタ)‥‥

2000 July 7 [2000 May 17], Seimaru Amagi with Sato, Fumiya, “FILE(ファイル) 1(いち) 殺(さつ)人(じん)ポーカー Unlucky Men in the Rain 〈問(もん)題(だい)編(へん)〉 [FILE 1: Murderous Poker: Unlucky Men in the Rain ‹Problem›]”, in 明智警視の優雅なる事件簿 [Superintendent Akechi Elegant Case Files], 3rd edition (fiction), Tokyo: Kodansha, →ISBN:

Akabishi-san’s hand would have a two pair, eights and jacks‥‥ Mitsuya-san’s a three of a kind, aces. Kumoma-san’s a one pair, queens. Midorikawa-san’s a high card...

Akabishi-san no kādo wa hachi to jakku no tsū-pea... Mitsuya-san wa ēsu no surī-kādo, Kumoma-san wa kuīn no wan-pea, Midorikawa-san wa buta...

ハイカード ハイカード#Japanese

(colloquial, poker) synonym of ハイカード (hai kādo, “high card”): a no pair, a hand without even a pair (probably a modification of the term for a zero-valued card hand)


都

→ English: Meaco (“Kyōto”)

→ Latin: Meacum (“Kyōto”)

⟨mi₁yako₁⟩ → */mʲijakʷo/ → /mijako/
From Old Japanese, a compound of 宮(みや) (miya, “imperial palace”) + 処(こ) (ko, “place”).

ja-com

(shogi, colloquial) Short for 都詰め (miyakozume): moving the 王将 (ōshō)/玉将 (gyokushō, “king”) to the center of the board with other pieces close together


飜

ロン。20符4飜なので、5200です。


雛

*/pina/ → /fina/ → /hina/
Appears to be from Old Japanese. The derivative form hiwina (later hīna) appears in The Tale of Genji, dated to before 1021.


雛

diminutive prefix, carrying favorable connotations such as a sense of cuteness

雛霰: a type of 霰 given as an offering to the hina doll on Hina matsuri

雛市: a market selling hina doll and accoutrement for Hina matsuri

雛菓子: sweets given as offering on the 雛壇 at Hina matsuri

雛形尺

a bamboo ruler made to be as long as the width of a bolt of cotton fabric

a type of 蚊帳吊草 native to wet areas in Honshū

雛鑑定器: a chicken tester

雛鑑定器 ひなかんていき

雛鑑別者: a chicken sexer

雛鑑別者 ひなかんべつしゃ

雛桔梗

a type of bluebell or bellflower of the genus Wahlenbergia

雛罌粟, 雛芥子

Papaver rhoeas, the common field or red poppy

the part of an 烏帽子 just below the front peak that protrudes slightly

a short kimono for children up to the age of one

made from one piece of fabric and without a seam up the back

雛段: a special tiered display for hina doll

a similarly tiered platform for kabuki musicians

the tiered seats for minister in the Diet

雛流し, 雛流

letting loose small boats made of paper, ceramic, or other materials and holding hina dolls on rivers or the sea on the night of Hina matsuri

雛の簪

an annual plant of the family Polygalaceae, a type of milkwort

雛の錫杖

an annual flowering plant of family Burmanniaceae

雛の使い

in modern Japan, the act of sending relatives a display of outfitted hina dolls for Hina matsuri

雛欄

an orchid of the genus Amitostigma, native to East Asia

初生雛

a newly hatched chick that has just started eating

後の雛

the counterpart to Hina Matsuri, held on the ninth day of the ninth month in the old lunar calendar

初雛: a girl's first springtime seasonal celebration

the hina dolls set out as decoration at such a time


銀

Hokkien language
Middle Chinese language

From Middle Chinese 銀 (MC ngin). Compare modern Hokkien reading gîn.

(shogi) Short for 銀将 (ginshō): a silver general


駒

Compound of 子(こ) (ko, “child”) + 馬(ま) (ma, “horse”).
See also 子馬(こうま) (kouma).

2013, Habu Yoshiharu: Shōgi-shi o nuri-kaeta otoko [Yoshiharu Habu: The man who changed the face of shogi history], page 88:

A pawn can take a piece that is one step away diagonally.

ポーンは一歩斜めにある駒を取ることができます。

Pōn wa ippo naname ni aru koma o toru koto ga dekimasu.


金

/kimʉ/ → /kiɴ/
From Middle Chinese 金 (kim). Compare modern Mandarin 金 (jīn).

(shogi) Short for 金将 (kinshō): a gold general


飛

(shogi) Abbreviation of 飛車 (hisha): a flying chariot piece, with movement corresponding to the rook in Western chess


RPG

[a̠ːɾɯ̟pʲiːʑiː]

ロールプレイングゲーム ロールプレイングゲーム#Japanese

Abbreviation of ロールプレイングゲーム (rōru-pureingu gēmu, “role-playing game”).


麒麟

麒麟 (canonical)
麒麟 (canonical)
kirin (romanization)

From Old Japanese, in turn from Middle Chinese 麒麟 (MC gi lin). First cited in Japanese to the Nihon Shoki of 720.
The giraffe sense was probably based on a superficial resemblance between certain depictions of the mythical beast and the patterning and body shape of the real animal: a tailed, hoofed, and horned quadruped with a vaguely leopard-like spot pattern. First cited in Japanese to a text from 1798.

麒麟, 騏驎: (shogi) the kirin, a piece in chūshōgi and larger shogi variants


下駄

English: geta

Korean: 게다 (geda)

Korean: 겨다 (gyeoda)

A surface analysis suggests a Japanese coinage of Middle Chinese-derived components, as a compound of 下 (ge, “lower; under”) + 駄 (ta, “loading; carrying; footwear”).
Historical usage suggests a shift from older term 足駄 (ashida, “clogs”, later, referring more specifically to “tall clogs” in contrast to the “short clogs” referenced by the term geta), itself deriving from 足 (ashi, “foot”) + 板 (ita, “board”) from the even older practice of wearing flat pieces of wood on one's feet when working in the paddies to keep from sinking into the mud, similar in principle to snowshoes. This latter footwear persisted in use into the 20th century as 田下駄 (ta-geta, literally “paddy geta”).
The historical derivation indicates that the 駄 character's “footwear” sense, which is specific to Japanese and is not found in Chinese sources, could have arisen from phonetic ateji (当て字) usage in the terms ashida and geta.

鼻緒

the thong that passes between the first and second toe of the wearer

足袋: traditional sock with a split between the first and second toe to allow for the 鼻緒

草履

traditional straw sandal without a heel strap, similar to flip-flops

草鞋

traditional straw sandal with a heel strap

(go) a stone placed not adjacent to the opponent's stone, but in such a way as to block the opponent's formation from escaping


@ 5 個

@ 1時間で寝る

(slang, gaming) Alternative form of あと (ato, “remaining”)


将軍

ja-noun

将(しょう)軍(ぐん) • (shōgun) ^(←しやうぐん (syaugun)?)

将軍 (canonical)
shōgun (romanization)
syaugun (romanization)
しやうぐん (hiragana historical)

→ Danish: shogun c

→ English: shogun

→ French: shogun m

→ Indonesian: syogun

→ Italian: shogun m

→ Polish: siogun m

→ Portuguese: xogum

/sʲaːᵑ kun/ → /ɕauɡun/ → /ɕɔːɡun/ → /ɕoːɡun/
From Middle Chinese compound 將軍 (MC tsjang kjun). Compare modern Min Nan 將軍／将军 (chiong-kun), Eastern Min 將軍／将军 (ciŏng-gŭng).
The “shogun” sense is originally short for 征夷大将軍 (seii taishōgun, literally “commander in chief of the expeditionary force to expel barbarians”).

*The abbreviations are only used as a typographical convention. They are pronounced the same as their full names.

(military) a commander of troops, especially of an expeditionary or frontline force

(Kawanakajima shogi) A piece in Kawanakajima shōgi


とる

ja-verb

とる • (toru) transitive godan (stem とり (tori), past とった (totta))

toru (romanization)
とり (stem)
とった (past)
とら
tora
とり
tori
とる
toru
とれ
tore
とられる (passive)
torareru (passive)
とらせる (causative)
とらす (causative)
toraseru (causative)
torasu (causative)
とれる (potential)
toreru (potential)
とろう (volitional)
torō (volitional)
とらない (negative)
toranai (negative)
とらず (continuative negative)
torazu (continuative negative)
とります (formal)
torimasu (formal)
とった (perfective)
totta (perfective)
とって (conjunctive)
totte (conjunctive)
とれば (conditional hypothetical)
toreba (conditional hypothetical)
とら (irrealis stem)
tora (irrealis stem)
とり (continuative stem)
tori (continuative stem)
とる (stem terminative)
toru (stem terminative)
とる (attributive stem)
toru (attributive stem)
とれ (realis stem)
tore (realis stem)
とれ (imperative stem)
tore (imperative stem)
とらず (negative)
torazu (negative)
とれど (contrastive)
toredo (contrastive)
とれば (causative)
toreba (causative)
とらば (conditional)
toraba (conditional)
とりき (past)
toriki (past)
とりけり (past)
torikeri (past)
とりつ (perfect)
toritu (perfect)
とりぬ (perfect)
torinu (perfect)
とれり (continuative perfect)
とりたり (continuative perfect)
toreri (continuative perfect)
toritari (continuative perfect)
とらむ (volitional)
toramu (volitional)


麻雀

First attested around the late Meiji period.
Borrowed from Mandarin 麻將／麻将 (májiàng).
The kanji form is an orthographic borrowing from Chinese 麻雀 (máquè, literally “sparrow”), the original name for the game that is retained in some southern Chinese dialects.


P

2Pカラー

プレイヤー プレイヤー#Japanese

(video games, only in compounds) Initialism of プレイヤー (pureiyā, “player”).


S

English: S

(chiefly video games) S, the highest rank or grade (above A) commonly used in ranking systems in video games


TD

ja-noun

TD(ティーディー) • (tī-dī)

タワーディフェンス タワーディフェンス#Japanese

Initialism of タワーディフェンス (tawā difensu, “tower defense”).


SSR

SSR (canonical)
esu-esu-āru (romanization)

[e̞sɨe̞sɨa̠ːɾɯ̟]

(collectible card games, video games) super special rare, or any synonymous variations


清一色

[t͡ɕĩɰ̃iːso̞ː]

(mahjong) a winning hand where all the tiles are of the same suit


遊び

→ Chinese: 阿搜比 (āsōubǐ)

連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 遊(あそ)ぶ (asobu).


当たり

当たり (canonical)
当たり (canonical)
atari (romanization)

Conjunctive or noun form (連用形) of the verb 当たる.

(go) atari, a situation where a stone or group of stones is threatened with capture on the next move


ハート

ja-noun

ハート • (hāto)

Daijisen
Kōjien
Shinmura Izuru
ja:ハート
ja:ハート (シンボル)
ja:松村明

2001 March 10 [1998 December 16], Motohiro Katou, “ミネルヴァの梟(ふくろう) [Owl of Minerva]”, in Ｑ.(キュー)Ｅ.(イー)Ｄ.(ディー) 証(しょう)明(めい)終(しゅう)了(りょう) [Q.E.D. Quod Erat Demonstrandum], 9th edition, volume 1 (fiction), Tokyo: Kodansha, →ISBN, page 102:

The king of hearts is Charles I of England

ハートのＫはイギリスのチャールズ一世

Hāto no kingu wa Igirisu no Chāruzu Issei


妊娠

The "Nintendo fanboy" sense is from a shortening of 任天堂(にんてんどう)信者(しんじゃ) (nintendō shinja, “Nintendo believer”), written with the kanji for "pregnancy" to carry an infantile nuance.

ja-r

にんてんどう% しんじゃ

(slang, derogatory, video games) a Nintendo fanboy, Nintendrone


打つ

ja-verb

打(う)つ • (utsu) transitive godan (stem 打(う)ち (uchi), past 打(う)った (utta))

打つ (canonical)
utsu (romanization)
打ち (stem)
打った (past)
打た
うた
uta
打ち
うち
uchi
打つ
うつ
utsu
打て
うて
ute
打たれる (passive)
うたれる (passive)
utareru (passive)
打たせる (causative)
打たす (causative)
うたせる (causative)
うたす (causative)
utaseru (causative)
utasu (causative)
打てる (potential)
うてる (potential)
uteru (potential)
打とう (volitional)
うとう (volitional)
utō (volitional)
打たない (negative)
うたない (negative)
utanai (negative)
打たず (continuative negative)
うたず (continuative negative)
utazu (continuative negative)
打ちます (formal)
うちます (formal)
uchimasu (formal)
打った (perfective)
うった (perfective)
utta (perfective)
打って (conjunctive)
うって (conjunctive)
utte (conjunctive)
打てば (conditional hypothetical)
うてば (conditional hypothetical)
uteba (conditional hypothetical)
打た (irrealis stem)
うた (irrealis stem)
uta (irrealis)
打ち (continuative stem)
うち (continuative stem)
uti (continuative)
打つ (stem terminative)
うつ (stem terminative)
utu (terminative)
打つ (attributive stem)
うつ (attributive stem)
utu (attributive)
打て (realis stem)
うて (realis stem)
ute (realis)
打て (imperative stem)
うて (imperative stem)
ute (imperative)
打たず (negative)
うたず (negative)
utazu (negative)
打てど (contrastive)
うてど (contrastive)
utedo (contrastive)
打てば (causative)
うてば (causative)
uteba (causative)
打たば (conditional)
うたば (conditional)
utaba (conditional)
打ちき (past)
うちき (past)
utiki (past)
打ちけり (past)
うちけり (past)
utikeri (past)
打ちつ (perfect)
うちつ (perfect)
utitu (perfect)
打ちぬ (perfect)
うちぬ (perfect)
utinu (perfect)
打てり (continuative perfect)
打ちたり (continuative perfect)
うてり (continuative perfect)
うちたり (continuative perfect)
uteri (continuative perfect)
utitari (continuative perfect)
打たむ (volitional)
うたむ (volitional)
utamu (volitional)

From Old Japanese, from Proto-Japonic *utu. Cognate with Miyako 打つぃ (utsï).


遊ぶ

遊(あそ)ぶ • (asobu) intransitive godan (stem 遊(あそ)び (asobi), past 遊(あそ)んだ (asonda))

遊ぶ (canonical)
asobu (romanization)
遊び (stem)
遊んだ (past)
遊ば
あそば
asoba
遊び
あそび
asobi
遊ぶ
あそぶ
asobu
遊べ
あそべ
asobe
遊ばれる (passive)
あそばれる (passive)
asobareru (passive)
遊ばせる (causative)
遊ばす (causative)
あそばせる (causative)
あそばす (causative)
asobaseru (causative)
asobasu (causative)
遊べる (potential)
あそべる (potential)
asoberu (potential)
遊ぼう (volitional)
あそぼう (volitional)
asobō (volitional)
遊ばない (negative)
あそばない (negative)
asobanai (negative)
遊ばず (continuative negative)
あそばず (continuative negative)
asobazu (continuative negative)
遊びます (formal)
あそびます (formal)
asobimasu (formal)
遊んだ (perfective)
あそんだ (perfective)
asonda (perfective)
遊んで (conjunctive)
あそんで (conjunctive)
asonde (conjunctive)
遊べば (conditional hypothetical)
あそべば (conditional hypothetical)
asobeba (conditional hypothetical)
遊ば (irrealis stem)
あそば (irrealis stem)
asoba (irrealis)
遊び (continuative stem)
あそび (continuative stem)
asobi (continuative)
遊ぶ (stem terminative)
あそぶ (stem terminative)
asobu (terminative)
遊ぶ (attributive stem)
あそぶ (attributive stem)
asobu (attributive)
遊べ (realis stem)
あそべ (realis stem)
asobe (realis)
遊べ (imperative stem)
あそべ (imperative stem)
asobe (imperative)
遊ばず (negative)
あそばず (negative)
asobazu (negative)
遊べど (contrastive)
あそべど (contrastive)
asobedo (contrastive)
遊べば (causative)
あそべば (causative)
asobeba (causative)
遊ばば (conditional)
あそばば (conditional)
asobaba (conditional)
遊びき (past)
あそびき (past)
asobiki (past)
遊びけり (past)
あそびけり (past)
asobikeri (past)
遊びつ (perfect)
あそびつ (perfect)
asobitu (perfect)
遊びぬ (perfect)
あそびぬ (perfect)
asobinu (perfect)
遊べり (continuative perfect)
遊びたり (continuative perfect)
あそべり (continuative perfect)
あそびたり (continuative perfect)
asoberi (continuative perfect)
asobitari (continuative perfect)
遊ばむ (volitional)
あそばむ (volitional)
asobamu (volitional)

From Old Japanese. First attested in the Kojiki of 712 CE. From Proto-Japonic *asonpu.


あがる

あがる • (agaru) godan (stem あがり (agari), past あがった (agatta))

agaru (romanization)
あがり (stem)
あがった (past)


一番

ja-noun

一(ひと)番(つがい) • (hitotsugai) ^(←ひとつがひ (fitotugafi)?)

一番 (canonical)
hitotsugai (romanization)
fitotugafi (romanization)
ひとつがひ (hiragana historical)

Compound of 一 (hito, “one”) + 番 (tsugai, “pair, couple, brace”, 連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 番う.).

compound

(gagaku, bugaku, dance) a style of performance consisting of pairs of left and right dances


くろ

⟨kuro₁⟩ → /kuro/
From Old Japanese (see 黒い (kuroi) for more); in turn, from Proto-Japonic *kuro.
Via root morpheme *kur, cognates include:
* 涅 (kuri, “black mud from the bed of a body of water”)
* 暗 (kura, “darkness; deception”), 蔵, 倉, 庫 (kura, “[dark] storehouse”), and 暗い (kurai, “dark”)
* classical verb 暮る (kuru), modern 暮れる (kureru, “to become dark; to near the end [of a day, of a year, of a life”), and 暗れる, 眩れる (kureru, “to become depressed, to become dreary of mood”)
Possibly also cognate with Ainu kur (“shadow”) and Korean 구름 (gureum, “cloud”); compare also Japanese 雲 (kumo, “cloud”), Korean 검— (geom-, “black”), and Ainu kunne (“black; dark”).

align

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particularly grain that has rotted on the stalk

白黒

this and that, so-and-so, such-and-such: unspecified items brought up for criticism

白黒

black and white; monochrome; panic or startled state; confusion; sex show

暮れる

to become dark; to near the end (of a day, of a year, of a life)

晦ます

to conceal oneself, to abscond; to deceive, to fool

暮れ六つ

Edo-period term for a time of day, roughly 6 pm

(go) a black stone; the person who plays black stones


なる

ja-verb

なる • (naru) intransitive godan (stem なり (nari), past なった (natta))

naru (romanization)
なり (stem)
なった (past)
なら
nara
なり
nari
なる
naru
なれ
nare
なられる (passive)
narareru (passive)
ならせる (causative)
ならす (causative)
naraseru (causative)
narasu (causative)
なれる (potential)
nareru (potential)
なろう (volitional)
narō (volitional)
ならない (negative)
naranai (negative)
ならず (continuative negative)
narazu (continuative negative)
なります (formal)
narimasu (formal)
なった (perfective)
natta (perfective)
なって (conjunctive)
natte (conjunctive)
なれば (conditional hypothetical)
nareba (conditional hypothetical)
なら (irrealis stem)
nara (irrealis stem)
なり (continuative stem)
nari (continuative stem)
なる (stem terminative)
naru (stem terminative)
なる (attributive stem)
naru (attributive stem)
なれ (realis stem)
nare (realis stem)
なれ (imperative stem)
nare (imperative stem)
ならず (negative)
narazu (negative)
なれど (contrastive)
naredo (contrastive)
なれば (causative)
nareba (causative)
ならば (conditional)
naraba (conditional)
なりき (past)
nariki (past)
なりけり (past)
narikeri (past)
なりつ (perfect)
naritu (perfect)
なりぬ (perfect)
narinu (perfect)
なれり (continuative perfect)
なりたり (continuative perfect)
nareri (continuative perfect)
naritari (continuative perfect)
ならむ (volitional)
naramu (volitional)

From Old Japanese, ultimately from Proto-Japonic *naru. Related to 生(な)る (naru).


軍曹

軍曹 (canonical)
gunsō (romanization)
gunsau (romanization)
ぐんさう (hiragana historical)

[ɡɯ̟̃ɰ̃so̞ː]


平和

平和 (canonical)
平和 (canonical)
pinfu (romanization)
pinhō (romanization)

(mahjong) no points hand: a 役 (yaku, “winning hand”) that does not have any of the following: triplets, quads, the player's seat wind, the prevailing wind, or dragons; and the winning tile completes a two-sided wait sequence; worth 1 翻 (han, “double”)


獅子

獅子 (canonical)
獅子 (canonical)
shishi (romanization)

From Middle Chinese 獅子 (MC srij tsiX, literally “lion + (diminutive suffix)”)

ltc-l

除夜の獅子 除夜の獅子#Japanese

short for 除夜の獅子 (joya no shishi, “New Year's lion”), a person dressed in costume as for a lion dance who goes door to door begging on New Year's Eve


大鹿

Probably coined in Japan from Middle Chinese-derived components, as a compound of 大 (dai, “great”) + 鹿 (roku, “stag, male deer”).

compound

(shogi) the great stag, a piece in 大局将棋 (taikyoku shogi, a huge chess variant, played on a 36×36 grid)


公園

公園 (canonical)
kōen (romanization)
kouwen (romanization)
こうゑん (hiragana historical)


ゴキブリ

ゴキブリ (canonical)
ごきぶり (canonical)
gokiburi (romanization)
匹 (counter)

[ɡo̞kʲibɯ̟ɾʲi]

From 御器噛り (gokikaburi), a compound of 御器 (goki, “dish”) + 齧り (kaburi, the 連用形 (ren'yōkei, “stem or continuative form”) of classical verb 齧る (kaburu), “to bite, nibble”). This original form persisted up until the Meiji period.
Due to typographical errors, the か (ka) was omitted, while its original form still exists today in certain dialects. Variations of the word across dialects exist as well.
The "Sony fanboy" sense originates from "GK", an initialism of "Gate Keeper", a proxy server used by Sony and its various companies. Overzealous Sony fans were thus referred to as "GK-buri", or "GK-esque", which was ultimately corrupted into "gokiburi".

com

(slang, derogatory, video games) a Sony fanboy, Sony pony


タイムアタック

→ English: time attack (calque)

Wasei eigo (和製英語; pseudo-anglicism), derived from time + attack, equivalent to タイム (taimu) + アタック (atakku).

pseudo-loan

(cycling, motor racing, video games) a time trial; a race against the clock

(video games, by extension) a speedrun, including tool-assisted speedruns


タイムアタック

タイムアタックする (canonical)
taimu atakku suru (romanization)
タイムアタックし (stem)
タイムアタックした (past)


獅子舞

ja-noun

獅(し)子(し)舞(まい) • (shishimai) ^(←ししまひ (sisimafi)?)

獅子舞 (canonical)
shishimai (romanization)
sisimafi (romanization)
ししまひ (hiragana historical)

lion dance (traditional Chinese dance where performers mimic a lion's movements in a lion costume)


玩具

Alteration of 御 (o-, honorific prefix) + 持ち遊び (mochiasobi, “toy”).

prefix

1959, “おもちゃのチャチャチャ [Toy dancing Cha Cha Cha]”, 野坂昭如 (lyrics), 越部信義 (music):

きょうはおもちゃの おまつりだ みんなたのしく うたいましょ

kyōha omochano omatsurida minna tanoshiku uta imasho


玩具

玩具 (canonical)
gangu (romanization)
gwangu (romanization)
ぐわんぐ (hiragana historical)

/ɡwan ɡu/ → /ɡaŋɡu/
From Middle Chinese 玩具 (MC ngwanH gjuH).


将棋

将棋 (canonical)
shōgi (romanization)
syaugi (romanization)
しやうぎ (hiragana historical)

→ English: shogi

→ Indonesian: sogi

→ Korean: 쇼기 (syogi)

First attested in Shinsarugakuki (11th century) as 將基, but also later as 象戯 or 象棋 in other literatures. Probably cognate with Chinese 象棋 (xiàngqí).

lang

新猿楽記 十一の君の夫 日本古典籍ビューア

新猿楽記 十一の君の夫 日本古典籍ビューア

資料．古典将棋に関する文献一覧 日本中将棋連盟

資料．古典将棋に関する文献一覧 日本中将棋連盟

二歩

placing two pawn on a same file (illegal move)

日本将棋連盟

2000 July 7 [2000 May 17], Seimaru Amagi with Sato, Fumiya, “FILE(ファイル) 3(さん) 死(し)者(しゃ)のチェックメイト The(ザ) Great(グレート) Chess(チェス) Player(プレーヤー) Akechi(アケチ) 〈問(もん)題(だい)編(へん)１(いち)〉 [File 3: Dead Man’s Checkmate: The Great Chess Player Akechi ‹Problem 1›]”, in 明智警視の優雅なる事件簿 [Superintendent Akechi Elegant Case Files], 3rd edition (fiction), Tokyo: Kodansha, →ISBN:

Both shogi and chess originate from Indian chess! The core rules aren’t really so different!

将棋もチェスも元は同じインド将棋からきてるんですよ！基本的なルールは変わりません‼

Shōgi mo chesu mo moto wa onaji Indo shōgi kara kiterun desu yo! Kihonteki na rūru wa kawarimasen‼


桂馬

桂馬の高上がり

reckless move of a keima → going up to an unsuitable status can lead to a negative outcome

From Middle Chinese-derived elements 桂 (kei, “Chinese cinnamon, laurel”) + 馬 (ma, “horse”).

com

*These 3 abbreviations are only used as a typographical convention. They are pronounced the same as their full names.

(shogi) a cassia or laurelled horse (piece that can move two spaces forward then one space left or right), erroneously called in most literature as the equivalent of the “knight” in Western chess

(go) a stone placed orthogonally similar to how a keima in shogi or knight in Western chess moves from another stone of the same color

such a move with one stone is called a 小桂馬 (shō-geima)

such a move done with two stones (may be in succession) is called a 大桂馬 (dai-geima)


天下

From Middle Chinese 天下 (MC then haeX, “heaven + under”). The kan'on, so likely a later borrowing.

(card games) in traditional Japanese card games, one of the strong cards known as 蠣 (aza)


囲碁

囲碁 (canonical)
igo (romanization)
wigo (romanization)
ゐご (hiragana historical)


定石

(go) A studied and standardized sequence of moves in board games such go, reversi and renju; joseki.


飛龍

ja-noun

飛(ひ)龍(りゅう) or 飛龍(ひりょう) • (hiryū or hiryō)

飛龍 (canonical)
飛龍 (canonical)
hiryū (romanization)
hiryō (romanization)


歩兵

From an earlier borrowing of Middle Chinese 步兵 (MC buH pjaeng).

(shogi, archaic or colloquial) Synonym of 歩 (fu) or 歩 (ho): a foot soldier (piece that can move one space forward), erroneously called in most literature as the equivalent of the “pawn” in Western chess


歩兵

歩兵 (canonical)
fuhyō (romanization)
fufyau (romanization)
ふひやう (hiragana historical)

/ɸu ɸʲau/ → /ɸuçau/ → /ɸuçɔː/ → /ɸuçoː/
From a much-later or orthographic borrowing from Chinese 步兵 (bùbīng).

obor

歩

(shogi) Synonym of 歩 (fu): a foot soldier (piece that can move one space forward), erroneously called in most literature as the equivalent of the “pawn” in Western chess


チェス

2000 July 7 [2000 May 17], Seimaru Amagi with Sato, Fumiya, “FILE(ファイル) 3(さん) 死(し)者(しゃ)のチェックメイト The Great Chess Player Akechi 〈問(もん)題(だい)編(へん)１(いち)〉 [File 3: Dead Man’s Checkmate: The Great Chess Player Akechi ‹Problem 1›]”, in 明智警視の優雅なる事件簿 [Superintendent Akechi Elegant Case Files], 3rd edition (fiction), Tokyo: Kodansha, →ISBN:

Both shōgi and chess originate from Indian chess! The core rules aren’t really so different!!

Shōgi mo chesu mo moto wa onaji Indo-shōgi kara kiterun desu yo! Kihonteki na rūru wa kawarimasen‼

chess (specifically Western chess as opposed to shōgi)

Daijisen
Kōjien
Shinmura Izuru
ja:チェス
ja:松村明


棋士

professional shogi player; professional go player


太子

(shogi) crown prince (promoted drunk elephant, 醉象/酔象)


飛車

From Middle Chinese-derived elements 飛 (hi, “flight, flying”) + 車 (sha, “vehicle”).

com

(shogi) a flying chariot (piece with movement corresponding to the rook in Western chess)


西洋将棋

ja-noun

西(せい)洋(よう)将(しょう)棋(ぎ) • (seiyōshōgi) ^(←せいやうしやうぎ (seiyausyaugi)?)

西洋将棋 (canonical)
seiyōshōgi (romanization)
seiyausyaugi (romanization)
せいやうしやうぎ (hiragana historical)

[se̞ːjo̞ːɕo̞ːɡʲi]

From 西洋 (seiyō, “The West”) + 将棋 (shōgi, “shogi”).

compound

(obsolete) chess (literally, western-style shogi)


名人

(historical) a title held by the strongest go player in Japan

a Japanese go tournament, and the title conferred to its winner

a Japanese shogi tournament, and the title conferred to its winner


対局

ja-noun

対(たい)局(きょく) • (taikyoku) ^(←たいきよく (taikyoku)?)

対局 (canonical)
taikyoku (romanization)
たいきよく (hiragana historical)

2002 March 9, Yumi Hotta with Obata, Takeshi, “第(だい)134(ひゃくさんじゅうよん)局(きょく) 楊(ヤン)海(ハイ)の助(じょ)言(げん) [Game 134: Yang Hai’s Advice]”, in ヒカルの碁 [Hikaru’s Go], volume 16 (fiction), Tokyo: Shueisha, →ISBN, page 80:

楽平！勝ッタヨ

楽平！勝ッタヨ


対局

対局する (canonical)
taikyoku suru (romanization)
taikyoku (romanization)
対局し (stem)
対局した (past)
対局し
たいきょくし
taikyoku shi
対局する
たいきょくする
taikyoku suru
対局すれ
たいきょくすれ
taikyoku sure
対局せよ (imperative literary)
対局しろ (colloquial imperative)
たいきょくせよ (imperative literary)
たいきょくしろ (colloquial imperative)
taikyoku seyo (imperative literary)
taikyoku shiro (colloquial imperative)
対局される (passive)
たいきょくされる (passive)
taikyoku sareru (passive)
対局させる (causative)
対局さす (causative)
たいきょくさせる (causative)
たいきょくさす (causative)
taikyoku saseru (causative)
taikyoku sasu (causative)
対局できる (potential)
たいきょくできる (potential)
taikyoku dekiru (potential)
対局しよう (volitional)
たいきょくしよう (volitional)
taikyoku shiyō (volitional)
対局しない (negative)
たいきょくしない (negative)
taikyoku shinai (negative)
対局せず (continuative negative)
たいきょくせず (continuative negative)
taikyoku sezu (continuative negative)
対局します (formal)
たいきょくします (formal)
taikyoku shimasu (formal)
対局した (perfective)
たいきょくした (perfective)
taikyoku shita (perfective)
対局して (conjunctive)
たいきょくして (conjunctive)
taikyoku shite (conjunctive)
対局すれば (conditional hypothetical)
たいきょくすれば (conditional hypothetical)
taikyoku sureba (conditional hypothetical)

(go, shogi, xiangqi, chess) to play a game


数独

English: sudoku

Danish: sudoku c

Russian: судо́ку n (sudóku)

Shortening of 数字は独身に限る (sūji wa dokushin ni kagiru, “numbers are restricted to being alone”).


金魚掬い

金(きん)魚(ぎょ)掬(すく)い • (kingyosukui) ^(←きんぎよすくひ (kingyosukufi)?)

金魚掬い (canonical)
kingyosukui (romanization)
kingyosukufi (romanization)
きんぎよすくひ (hiragana historical)

[kʲĩŋʲɡʲo̞sɨkɯ̟i]

From 金魚 (kingyo, “goldfish”) + 掬い (sukui, “scooping”).

compound

a game of scooping goldfish with a paper scooper


ダイヤ

ja:ダイヤ
ja:ダイヤ (シンボル)

2001 March 10 [1998 December 16], Motohiro Katou, “ミネルヴァの梟(ふくろう) [Owl of Minerva]”, in Ｑ.(キュー)Ｅ.(イー)Ｄ.(ディー) 証(しょう)明(めい)終(しゅう)了(りょう) [Q.E.D. Quod Erat Demonstrandum], 9th edition, volume 1 (fiction), Tokyo: Kodansha, →ISBN, page 103:

Therefore the king of diamonds at the crime scene represents Julius Caesar

そして現場にあったダイヤのＫ これはジュリアスシーザーを表しているのです

Soshite genba ni atta daiya no kingu kore wa Juriasu Shīzā o arawashiteiru no desu


ポケモン

desc

→ Arabic: بوكيمون

→ Arabic: بوكيمون

→ Belarusian: Покемон (Pokjemon)

→ English: Pokémon

→ Greek: Πόκεμον (Pókemon)

→ Hebrew: פוקימון

→ Hebrew: פוקימון

→ Hindi: पोकेमोन (pokemon)

→ Korean: 포켓몬 (pokenmon)

→ Mandarin: 寶可夢／宝可梦 (Bǎokèmèng)

→ Cantonese: 寶可夢／宝可梦 (bou² ho² mung⁶)

→ Russian: Покемон (Pokemon)

→ Tamil: போகெமொன் (pōkemoṉ)

→ Thai: โปเกมอน

→ Thai: โปเกมอน

→ Telugu: పోకెమొన్ (pōkemon)

→ Urdu: پوکیمون (pokemon)

→ Ukrainian: Покемон (Pokemon)

ポケットモンスター ポケットモンスター#Japanese

Clipping of ポケットモンスター (Poketto Monsutā, “Pocket Monster”); a Pokémon


銀将

ja-noun

銀(ぎん)将(しょう) • (ginshō) ^(←ぎんしやう (ginsyau)?)

銀将 (canonical)
ginshō (romanization)
ginsyau (romanization)
ぎんしやう (hiragana historical)

From Middle Chinese-derived elements 銀 (gin, “silver”) + 将 (shō, “commander, general”).

com

(shogi) a silver general (piece that can move one step diagonally or forward)


玉将

ja-noun

玉(ぎょく)将(しょう) • (gyokushō) ^(←ぎよくしやう (gyokusyau)?)

玉将 (canonical)
gyokushō (romanization)
gyokusyau (romanization)
ぎよくしやう (hiragana historical)

[ɡʲo̞kɯ̟ɕo̞ː]

Compound of 玉 (gyoku, “jewel”) + 将 (shō, “general”).

(shogi) a jeweled general (one of two pieces with movement corresponding to the king in Western chess; for the challenger or lower-ranked player who makes the first move)


王手

(shogi, chess) check (move threatening the king, or announcement of this threat)


金将

金(きん)将(しょう) • (kinshō) ^(←きんしやう (kinsyau)?)

金将 (canonical)
kinshō (romanization)
kinsyau (romanization)
きんしやう (hiragana historical)

From Middle Chinese-derived elements 金 (kin, “gold”) + 将 (shō, “commander, general”).

com

(shogi) a gold general (piece that can move one space orthogonally or forward diagonally)


王将

ja-noun

王(おう)将(しょう) • (ōshō) ^(←わうしやう (wausyau)?)

王将 (canonical)
ōshō (romanization)
wausyau (romanization)
わうしやう (hiragana historical)

Compound of 王 (ō, “king”) + 将 (shō, “general”).

(shogi) a king-general (one of two pieces with movement corresponding to the king in Western chess; for the stronger or higher-ranked player who makes the second move)

(shogi) one of the eight major titles of professional shogi, conferred to the winner of an 王将戦 (ōshō-sen, “king match”)


後手

(go) Not having the initiative; moving last in an area; responding to the opponent's threats.

(go) A position where one or both players have such a move.


先手

Moving first; the initiative; having the initiative.

(board games, go, shogi, etc.) the player who moves first

(board games, go, shogi, etc.) a move forcing the opponent to respond; a move with tempo


香車

香(きょう)車(しゃ) • (kyōsha) ^(←きやうしや (kyausya)?)

香車 (canonical)
kyōsha (romanization)
kyausya (romanization)
きやうしや (hiragana historical)

/kʲau ɕʲa/ → /kʲɔːɕa/ → /kʲoːɕa/
From Middle Chinese-derived elements 香 (kyō, “incense”) + 車 (sha, “vehicle”).

(shogi) an incense chariot (piece that can move any number of free spaces forward)


角行

角(かく)行(ぎょう) • (kakugyō) ^(←かくぎやう (kakugyau)?)

角行 (canonical)
kakugyō (romanization)
kakugyau (romanization)
かくぎやう (hiragana historical)

[ka̠kɯ̟ɡʲo̞ː]

/kakʉ ɡʲau/ → /kakuɡʲɔː/ → /kakuɡʲoː/
From Middle Chinese-derived elements 角 (kaku, “angle”) + 行 (gyō, “going, moving”).

com

(shogi) an angle-mover (piece with movement corresponding to the bishop in Western chess)


角行

ja-noun

角(かく)行(こう) • (kakukō) ^(←かくかう (kakukau)?)

角行 (canonical)
kakukō (romanization)
kakukau (romanization)
かくかう (hiragana historical)

/kakʉ kau/ → /kakukɔː/ → /kakukoː/
From Middle Chinese-derived elements 角 (kaku, “angle”) + 行 (kō, “going, moving”).

com

(shogi, colloquial) an angle-mover (piece with movement corresponding to the bishop in Western chess)


角行

ja-noun

角(かっ)行(こう) • (kakkō) ^(←かくかう (kakukau)?)

角行 (canonical)
kakkō (romanization)
kakukau (romanization)
かくかう (hiragana historical)

/kakʉ kau/ → /kak̚kau/ → /kak̚kɔː/ → /kak̚koː/
Shift from kakukō above.


布石

(go) The arraying of stones in the opening, preparing to build groups of stones.

An action or a procedure in tactics, to smoothly take a defense position, or an offensive position. a borrowed word from the terminology of the board game, go


ヨセ

Specialization of 寄(よ)せ (yose, “coming together”, 連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 寄(よ)せる (yoseru)).

ja-r

(go) 寄せ: The drawing together of borders that occurs towards the end of the game.


碁盤

碁盤 (canonical)
goban (romanization)
ごばん (hiragana historical)

碁盤の目


国立公園

ja-noun

国(こく)立(りつ)公(こう)園(えん) • (kokuritsu kōen) ^(←こくりつこうゑん (kokuritu kouwen)?)

国立公園 (canonical)
kokuritsu kōen (romanization)
kokuritu kouwen (romanization)
こくりつこうゑん (hiragana historical)

[ko̞kɯ̟ɾʲit͡sɨ̥ ko̞ːẽ̞ɴ]

Compound of 国立(こくりつ) (kokuritsu, “national”) + 公園(こうえん) (kōen, “park”).


花札

Compound of 花 (hana, “flower”) + 札 (fuda, “card”).

(card games) hanafuda, literally “flower cards”, 48 card deck used to play card games of Japanese origin

脱衣花札

脱衣花札 だついはなふだ


穴熊

穴熊 (canonical)
穴熊 (canonical)
anaguma (romanization)

Compound of 穴 (ana, “hole”) + 熊 (kuma, “bear”). The kuma changes to guma as an instance of rendaku (連濁).

(shogi) a shogi castle that locates the king at the corner of the board and fills all surrounding squares with defending pieces


万華鏡

ja-noun

万(まん)華(げ)鏡(きょう) • (mangekyō) ^(←まんげきやう (mangekyau)?)

万華鏡 (canonical)
mangekyō (romanization)
mangekyau (romanization)
まんげきやう (hiragana historical)

[mã̠ŋɡe̞kʲo̞ː]

From 万 (man, “ten thousand, myriad”) + 華 (ge, “flower”) + 鏡 (kyō, “mirror”).

com

a kaleidoscope (tube of mirrors rotated to produce symmetrical designs)


万華鏡

ja-noun

万(ばん)華(か)鏡(きょう) • (bankakyō) ^(←ばんくわきやう (bankwakyau)?)

万華鏡 (canonical)
bankakyō (romanization)
bankwakyau (romanization)
ばんくわきやう (hiragana historical)

[bã̠ŋka̠kʲo̞ː]

From 万 (ban, “ten thousand, myriad”) + 華 (ka, “flower”) + 鏡 (kyō, “mirror”).


バレエ

ja-noun

バレエ • (barē)


切手収集

切(きっ)手(て)収(しゅう)集(しゅう) • (kitte shūshū) ^(←きつてしうしふ (kitute siusifu)?)

切手収集 (canonical)
kitte shūshū (romanization)
kitute siusifu (romanization)
きつてしうしふ (hiragana historical)

[kʲit̚te̞ ɕɨːɕɨː]

From 切手(きって) (kitte, “stamp”) + 収集(しゅうしゅう) (shūshū, “collecting”).


ダンス

→ Hokkien: làng-suh


踊り

踊り (canonical)
odori (romanization)
wodori (romanization)
をどり (hiragana historical)


ルーク

ja-pos

ルーク • (Rūku)


ルーク

ja-noun

ルーク • (rūku)


クローバー

クローバー • (kurōbā)

[kɯ̟ɾo̞ːba̠ː]

Clover
Daijisen#Online_search_engines
Nihon Kokugo Daijiten
ja:シャジクソウ属

Borrowed from English clover.
First attested in Japanese in a text from 1907.


トランプ

[to̞ɾã̠mpɯ̟]

トランプをする

トランプを配る

トランプを切る

トランプを勝つ

トランプを負ける

トランプを伏せる

(card games) (a pack or deck of) playing cards


ビショップ

Daijirin
Daijisen
Kyōsuke Kindaichi
ja:松村明


スペード

ja:スペード
ja:スペード (シンボル)

For example, the king of spades is King David of Israel

例えばスペードのＫはイスラエルのダビデ王

Tatoeba supēdo no kingu wa Isuraeru no Dabide-ō


いも

From 芋虫(いもむし) (imomushi), from a player character's resemblance to a caterpillar once moving while prone.

first-person shooting
first-person shooter

(video games) camper, a person who stays in one spot in a first-person shooting game


エース

ja:エース (トランプ)

赤(あか)菱(びし)さんのカードは８(はち)とＪ(ジャック)のツーペア‥‥三(みつ)矢(や)さんはＡ(エース)のスリーカード 雲(くも)間(ま)さんはＱ(クイーン)のワンペア 緑川さんは役なし(ブタ)‥‥

Akabishi-san’s hand would have a two pair, eights and jacks‥‥ Mitsuya-san’s a three of a kind, aces. Kumoma-san’s a one pair, queens. Midorikawa-san’s a high card‥‥

Akabishi-san no kādo wa hachi to jakku no tsū pea‥‥ Mitsuya-san wa ēsu no surī kādo Kumoma-san wa kuīn no wan pea Midorikawa-san wa buta‥‥

(card games) an ace (card with a single spot)

(gambling) an ace (die face with a single spot)

(sports) an ace (best player on the team)

(tennis) an ace (point scored without the opponent hitting the ball)

(baseball) an ace (best pitcher on the team)


キング

Daijisen
Kōjien
Shinmura Izuru
ja:キング
ja:キング (チェス)
ja:キング (トランプ)
ja:松村明

例えばスペードのＫはイスラエルのダビデ王

Tatoeba supēdo no kingu wa Isuraeru no Dabide Ō


碁笥

(go) a bowl or other container for go stones


クイーン

Daijisen
Kōjien
Shinmura Izuru
ja:クイーン
ja:クイーン (チェス)
ja:クイーン (トランプ)
ja:松村明

クイーン • (kuīn)


チェッカー

チェッカー • (chekkā)


手抜き

手 (te, “hand”) + 抜き (nuki, 連(れん)用(よう)形(けい) (ren'yōkei, “stem or continuative form”) of the verb 抜(ぬ)く (nuku, “omit, skip”))

com

(go, shogi) playing elsewhere; ignoring the opponent's last move


模様

(go) a large framework of potential territory


本因坊

A Japanese go tournament, and the title conferred to its winner.


棋院

棋院 (canonical)
kiin (romanization)
kiwin (romanization)
きゐん (hiragana historical)

From 棋 (ki, “game of go”) + 院 (-in, “institution”).


力士

sumo wrestler
(Ko shogi) A piece in Ko shogi


落ちる

ja-verb

落(お)ちる • (ochiru) intransitive ichidan (stem 落(お)ち (ochi), past 落(お)ちた (ochita))

落ちる (canonical)
ochiru (romanization)
落ち (stem)
落ちた (past)
落ち
おち
ochi
落ちる
おちる
ochiru
落ちれ
おちれ
ochire
落ちよ (imperative literary)
落ちろ (colloquial imperative)
おちよ (imperative literary)
おちろ (colloquial imperative)
ochiyo (imperative literary)
ochiro (colloquial imperative)
落ちられる (passive)
おちられる (passive)
ochirareru (passive)
落ちさせる (causative)
落ちさす (causative)
おちさせる (causative)
おちさす (causative)
ochisaseru (causative)
ochisasu (causative)
落ちられる (potential)
落ちれる (colloquial potential)
おちられる (potential)
おちれる (colloquial potential)
ochirareru (potential)
ochireru (colloquial potential)
落ちよう (volitional)
おちよう (volitional)
ochiyō (volitional)
落ちない (negative)
落ちぬ (negative)
落ちん (negative)
おちない (negative)
おちぬ (negative)
おちん (negative)
ochinai (negative)
ochinu (negative)
ochin (negative)
落ちず (continuative negative)
おちず (continuative negative)
ochizu (continuative negative)
落ちます (formal)
おちます (formal)
ochimasu (formal)
落ちた (perfective)
おちた (perfective)
ochita (perfective)
落ちて (conjunctive)
おちて (conjunctive)
ochite (conjunctive)
落ちれば (conditional hypothetical)
おちれば (conditional hypothetical)
ochireba (conditional hypothetical)

Daijisen#Online_search_engines
Kojiki
Kyōsuke Kindaichi
Kōjien
Nihon Kokugo Daijiten
Shinmura Izuru

/otu/ → /ot͡su/ → /ot͡ɕiru/
Regular development from classical verb form 落つ (otsu, “to fall; to decline; to come to an end”). In turn, from Old Japanese 落つ (otu) of the same meaning, from Proto-Japonic *ətu.
Development
Natural progression from Old and Classical Japanese 上二段活用 (kami nidan katsuyō, “upper bigrade conjugation”) verbs ending in -u to modern Japanese 上一段活用 (kami ichidan katsuyō, “upper monograde conjugation”) verbs ending in -iru. For the Old / Classical form, see the 落つ entry.
First attested in the Kojiki of 712 CE.
Via root ot-, cognate with 劣る (otoru, “to fail, to lose; to be of lower rank”, intransitive) and 落とす (otosu, “to drop something”, transitive). Additionally, cognate with Proto-Ryukyuan *ote (“to fall”).

猿も木から落ちる: → even the experts make mistakes

(Internet slang, chat, video games, etc., of a person) to leave; to sign off; to drop off; to drop


互先

(go, historical) In a multi-game match, the players alternating who plays Black and who plays White.

(go) An even game; no handicap; playing an even game. The colors are chosen by nigiri or alternation, and the white player receives an appropriate komi.


こみ

こみ (canonical)
コミ (canonical)
komi (romanization)
こみ (hiragana historical)

→ English: komi

(go) komi: points given to White as compensation for moving second


インターネットカフェ

ja:インターネットカフェ


指す

指(さ)す • (sasu) transitive godan (stem 指(さ)し (sashi), past 指(さ)した (sashita))

指す (canonical)
sasu (romanization)
指し (stem)
指した (past)
指さ
ささ
sasa
指し
さし
sashi
指す
さす
sasu
指せ
させ
sase
指される (passive)
さされる (passive)
sasareru (passive)
指させる (causative)
指さす (causative)
ささせる (causative)
ささす (causative)
sasaseru (causative)
sasasu (causative)
指せる (potential)
させる (potential)
saseru (potential)
指そう (volitional)
さそう (volitional)
sasō (volitional)
指さない (negative)
ささない (negative)
sasanai (negative)
指さず (continuative negative)
ささず (continuative negative)
sasazu (continuative negative)
指します (formal)
さします (formal)
sashimasu (formal)
指した (perfective)
さした (perfective)
sashita (perfective)
指して (conjunctive)
さして (conjunctive)
sashite (conjunctive)
指せば (conditional hypothetical)
させば (conditional hypothetical)
saseba (conditional hypothetical)
指さ (irrealis stem)
ささ (irrealis stem)
sasa (irrealis)
指し (continuative stem)
さし (continuative stem)
sasi (continuative)
指す (stem terminative)
さす (stem terminative)
sasu (terminative)
指す (attributive stem)
さす (attributive stem)
sasu (attributive)
指せ (realis stem)
させ (realis stem)
sase (realis)
指せ (imperative stem)
させ (imperative stem)
sase (imperative)
指さず (negative)
ささず (negative)
sasazu (negative)
指せど (contrastive)
させど (contrastive)
sasedo (contrastive)
指せば (causative)
させば (causative)
saseba (causative)
指さば (conditional)
ささば (conditional)
sasaba (conditional)
指しき (past)
さしき (past)
sasiki (past)
指しけり (past)
さしけり (past)
sasikeri (past)
指しつ (perfect)
さしつ (perfect)
sasitu (perfect)
指しぬ (perfect)
さしぬ (perfect)
sasinu (perfect)
指せり (continuative perfect)
指したり (continuative perfect)
させり (continuative perfect)
さしたり (continuative perfect)
saseri (continuative perfect)
sasitari (continuative perfect)
指さむ (volitional)
ささむ (volitional)
sasamu (volitional)

(shogi, chess) play (the game or a move); move (a piece); make (a move)


戦争

戦争 (canonical)
sensō (romanization)
sensau (romanization)
せんさう (hiragana historical)

ja:戦争
ja:戦争 (トランプゲーム)


舞う

舞(ま)う • (mau) ^(←まふ (mafu)?)intransitive godan (stem 舞(ま)い (mai), past 舞(ま)った (matta))

舞う (canonical)
mau (romanization)
mafu (romanization)
舞い (stem)
舞った (past)
舞わ
まわ
mawa
舞い
まい
mai
舞う
まう
mau
舞え
まえ
mae
舞われる (passive)
まわれる (passive)
mawareru (passive)
舞わせる (causative)
舞わす (causative)
まわせる (causative)
まわす (causative)
mawaseru (causative)
mawasu (causative)
舞える (potential)
まえる (potential)
maeru (potential)
舞おう (volitional)
まおう (volitional)
maō (volitional)
舞わない (negative)
まわない (negative)
mawanai (negative)
舞わず (continuative negative)
まわず (continuative negative)
mawazu (continuative negative)
舞います (formal)
まいます (formal)
maimasu (formal)
舞った (perfective)
まった (perfective)
matta (perfective)
舞って (conjunctive)
まって (conjunctive)
matte (conjunctive)
舞えば (conditional hypothetical)
まえば (conditional hypothetical)
maeba (conditional hypothetical)


井目

(go) The nine points on a go board which have been marked with dots, on which handicap stones are placed; the star points; hoshi.


駄目

駄目 (canonical)
駄目 (canonical)
dame (romanization)

Originated as a Go term, 駄(だ) (da, “meaningless”) + 目(め) (me, “territory in a Go game”).

ja-compound

a territory that belongs to neither player when the game ends


白板

Borrowed from Mandarin 白板 (báibǎn, “whiteboard, white tile”).

bor

(mahjong) The white dragon playing-tile, especially as depicted without any markings.


竜馬

From Middle Chinese 龍馬 (MC ljowng maeX, literally “dragon horse”).

ltc-l

(shogi) a promoted 角行 (kakugyō, “angle-mover”), having a move corresponding to both bishop and king in Western chess


竜馬

(shogi, colloquial) a promoted 角行 (kakugyō, “angle-mover”), having a move corresponding to both bishop and king in Western chess


団子

Chubu region
Heian period
Kanto region
Mitarashi dango
Muromachi period
Tang Dynasty

This kind of dumpling confection appears in the historical record as 団喜 (danki) at least as early as the mid-1000s in the Heian period, possibly imported from China by envoys returning from visits to China during the Tang Dynasty. In the late-1200s, the term appears in the 厨事類記 (Chūjiruiki, Japan's oldest cookbook, completed around 1295) with the modern spelling 団子, but with a consistent Chinese-derived on'yomi reading of dansu. That reading then shifted to dango during the Muromachi period, adopting the native Japanese reading of ko for the second character, undergoing regular rendaku (連濁) to become go.

団子降ろし: a custom in the Kantō and Chūbu regions where dango set out as decoration for 小正月 on January 15 are taken down and eaten

団子花: dango decoration set out for 小正月 on January 15

団子に目鼻

a dango with eye and nose → a round face

花より団子

dango instead of flower → indicating a preference for the practical over the purely aesthetic

(board games, go, derogatory) an inefficient clump of stones


羯鼓

Five Barbarians
Jie people
Kakko (instrument)
Nara period
ja:羯鼓

Appears to be a coinage in Japanese from Middle Chinese-derived components, as a compound of 羯 (katsu, “the Jie people, part of the Five Barbarians confederation in antiquity”) + 鼓 (ko, “drum”). So called for the putative origins of the drum design, introduced to Japan during the Nara period.

compound

(dance) a 羯鼓踊り (kakko odori), a kind of folk dance performed with a kakko drum hung in front from one's neck


横行

ja-noun

横(おう)行(ぎょう) • (ōgyō) ^(←わうぎやう (waugyau)?)

横行 (canonical)
ōgyō (romanization)
waugyau (romanization)
わうぎやう (hiragana historical)

(shogi) side mover (piece used in chu shogi and larger shogi variants)


賽子

賽子 (canonical)
賽子 (canonical)
saikoro (romanization)

Unknown. Probably from 采 (sai) + 転 (koro). The kanji are jukujikun (熟字訓).

1999 November 18, “ダイス・アルマジロ [Dice Armadillo]”, in Vol.6, Konami:

An armadillo that looks like a die when it curls up.

体を丸めると、サイコロのような形になるアルマジロ。

Karada o marumeru to, saikoro no yō na katachi ni naru arumajiro.

2015 January 10, “悪(あく)魔(ま)のサイコロ [Demon’s Die]”, in 決闘者の栄光 －記憶の断片－ side：武藤遊戯 [Duelist Road －Piece of Memory－ side: Mutō Yūgi], Konami:

①: Roll a die once. Until the end of this turn, the attack and defense strength of the monsters on your opponent’s field decreases by the result × 100.

①：サイコロを１回振る。相手フィールドのモンスターの攻撃力・守備力は、ターン終了時まで出た目の数×１００ダウンする。

数×１００ かず×１００

Ichi: Saikoro o ikkai furu. Aite fīrudo no monsutā no kōgekiryoku shubiryoku wa, tān shūryōji made deta me no kazu × hyaku daun suru.

2015 January 10, “天(てん)使(し)のサイコロ [Angel’s Die]”, in 決闘者の栄光 －記憶の断片－ side：武藤遊戯 [Duelist Road －Piece of Memory－ side: Mutō Yūgi], Konami:

①: Roll a die once. Until the end of this turn, the attack and defense strength of the monsters on your field increases by the result × 100.

①：サイコロを１回振る。自分フィールドのモンスターの攻撃力・守備力は、ターン終了時まで出た目の数×１００アップする。

数×１００ かず×１００

Ichi: Saikoro o ikkai furu. Jibun fīrudo no monsutā no kōgekiryoku shubiryoku wa, tān shūryōji made deta me no kazu × hyaku appu suru.


凝り形

凝り形 (canonical)
korigatachi (romanization)

(go) overconcentrated shape: having too many stones in an area, the overall position being inefficient


道場

道(どう)場(じょう) • (dōjō) ^(←だうぢやう (daudyau)?)

道場 (canonical)
dōjō (romanization)
daudyau (romanization)
だうぢやう (hiragana historical)

English: dojo

French: dojo

Polish: dojo

/daudiau/ → /dɔːd͡ʑɔː/ → /doːʑoː/
From Middle Chinese 道場 (MC dawX drjang, literally “way + place”), itself originally a translation of Sanskrit बोधिमण्ड (bodhimaṇḍa, “seat of wisdom”).

der

(martial arts) dojo, training hall (place where martial arts are practiced)

place where a buddha has achieved enlightenment

a building or facility for ascetic training

(Buddhism) Short for 菩提道場 (bodai-dōjō):
(by extension) a Buddhist temple

Short for 菩提道場 (bodai-dōjō):
a Buddhist temple


局面

(board games) position: the configuration of pieces on the board and what this implies


中軍

[t͡ɕɨːɡɯ̟̃ɴ]


牡丹

牡丹 (canonical)
牡丹 (canonical)
botan (romanization)

立てば芍薬座れば牡丹歩く姿は百合の花

tateba shakuyaku suwareba botan aruku sugata wa yuri no hana

(card games) a suit in 花札 (hanafuda), representing the month of June


COM

(video games) A name given to AI players.


鳳凰

鳳凰 (canonical)
hōō (romanization)
fouwau (romanization)
ほうわう (hiragana historical)

Daijisen
Fenghuang
Peng (mythology)
Vermilion Bird
ja:松村明
ja:鳳凰
ja:鳳凰 (曖昧さ回避)

/pouwau/ → /ɸoːwɔː/ → /hoːɔː/ → /hoːoː/
Borrowing from Chinese 鳳凰／凤凰 (fènghuáng, literally “male fire-bird + female fire-bird”), date of borrowing unknown.

bor

(shogi) phoenix: a piece in 中将棋 (chū-shōgi) and larger shogi variants


枕投げ

枕投げ (canonical)
makura nage (romanization)


詰碁

(go) go problems: hypothetical situations constructed and solved in order to practice


定跡

(shogi, chess) A studied and standardized sequence of moves; joseki.


ハメ手

ハメ hame from 嵌める (hameru, “draw into; entrap”), and 手 (te, “move”).

(go, shogi) a joseki trap; a bad move intended to trick the opponent into entering a known bad sequence


駒台

(shogi) piece stand, for holding captured pieces


天王山

(shogi) The square at the center of the board.


天元

(go) The point at the center of the board.


成桂

From 成り (nari, the 連用形 (ren’yōkei, “stem or continuative form”) of verb 成る (naru), “to promote (at an opponent’s square)”) + 桂 (kei, abbreviated from 桂馬 (keima), “cassia horse → laurelled horse”).

com

abbreviated from <i class="Jpan mention" lang="ja">桂馬</i> (keima), “cassia horse → laurelled horse”

(shogi) a promoted cassia horse, with movement the same as a 金将 (kinshō, “gold general”)


東方

ja-pos

東(とう)方(ほう) • (Tōhō)

Short for 東方Project (Tōhō Purojekuto, “Touhou Project, a popular bullet hell video game series”).


ジョーカー

ja-noun

ジョーカー • (jōkā)

[d͡ʑo̞ːka̠ː]

ja:ジョーカー
ja:ジョーカー (トランプ)


ジャック

ja:ジャック
ja:ジャック (トランプ)

[d͡ʑa̠k̚kɯ̟]

2000 July 7 [2000 May 17], Seimaru Amagi with Sato, Fumiya, “FILE 1 殺(さつ)人(じん)ポーカー Unlucky Men in the Rain 〈問(もん)題(だい)編(へん)〉 [FILE 1: Murderous Poker: Unlucky Men in the Rain ‹Problem›]”, in 明智警視の優雅なる事件簿 [Superintendent Akechi Elegant Case Files], 3rd edition (fiction), Tokyo: Kodansha, →ISBN:


詰める

ja-verb

詰(つ)める • (tsumeru) ichidan (stem 詰(つ)め (tsume), past 詰(つ)めた (tsumeta))

詰める (canonical)
tsumeru (romanization)
詰め (stem)
詰めた (past)
詰め
つめ
tsume
詰める
つめる
tsumeru
詰めれ
つめれ
tsumere
詰めよ (imperative literary)
詰めろ (colloquial imperative)
つめよ (imperative literary)
つめろ (colloquial imperative)
tsumeyo (imperative literary)
tsumero (colloquial imperative)
詰められる (passive)
つめられる (passive)
tsumerareru (passive)
詰めさせる (causative)
詰めさす (causative)
つめさせる (causative)
つめさす (causative)
tsumesaseru (causative)
tsumesasu (causative)
詰められる (potential)
詰めれる (colloquial potential)
つめられる (potential)
つめれる (colloquial potential)
tsumerareru (potential)
tsumereru (colloquial potential)
詰めよう (volitional)
つめよう (volitional)
tsumeyō (volitional)
詰めない (negative)
詰めぬ (negative)
詰めん (negative)
つめない (negative)
つめぬ (negative)
つめん (negative)
tsumenai (negative)
tsumenu (negative)
tsumen (negative)
詰めず (continuative negative)
つめず (continuative negative)
tsumezu (continuative negative)
詰めます (formal)
つめます (formal)
tsumemasu (formal)
詰めた (perfective)
つめた (perfective)
tsumeta (perfective)
詰めて (conjunctive)
つめて (conjunctive)
tsumete (conjunctive)
詰めれば (conditional hypothetical)
つめれば (conditional hypothetical)
tsumereba (conditional hypothetical)

[t͡sɨme̞ɾɯ̟]


十段

A Japanese go tournament, and the honorary rank conferred to its winner.


碁聖

A Japanese go tournament, and the title conferred to its winner.


棋聖

A Japanese shogi tournament, and the title conferred to its winner.


一万

ja-noun

一(イイ)万(ワン) or 一万(イーワン) • (īwan)

一万 (canonical)
一万 (canonical)
īwan (romanization)

Borrowed from Mandarin 一萬／一万 (yīwàn) during the Qing dynasty.

(mahjong) Alternative spelling of 一萬 (“the tile of 1 wan”)


一万

一(イイ)万(マン) or 一万(イーマン) • (īman)

一万 (canonical)
一万 (canonical)
īman (romanization)


でんでん太鼓

でんでん太鼓 (canonical)
denden-daiko (romanization)

Compound of でんでん (denden, sound of a drum beating) + 太鼓 (taiko, “a kind of drum”).
The taiko changes to daiko as an instance of rendaku (連濁).


経験値

経験値 (canonical)
keikenchi (romanization)

経験 (keiken, “experience”) + 値 (chi, “value”).

compound

経験値を積む


竜王

ja-noun

竜(りゅう)王(おう) • (ryūō) ^(←りゆうわう (ryuuwau)?)

竜王 (canonical)
ryūō (romanization)
ryuuwau (romanization)
りゆうわう (hiragana historical)

/rʲuː wau/ → /rʲuːwɔː/ → /rʲuːɔː/ → /ɾʲɯᵝːoː/
From Middle Chinese 龍王 (MC ljowng hjwang).

(shogi) a promoted 飛車 (hisha, “flying chariot”), having a move corresponding to both rook and king in Western chess

(shogi) one of the eight major titles of professional shogi, conferred to the winner of a 竜王戦 (ryūō-sen, “dragon king match”)


竹馬

竹(たけ)馬(うま) or 竹(ちく)馬(ば) • (takeuma or chikuba)

竹馬 (canonical)
竹馬 (canonical)
takeuma (romanization)
chikuba (romanization)
ちくば (alternative hiragana)
chikuba (Rōmaji alternative hiragana)

From 竹 (take, chiku, “bamboo”) + 馬 (uma, ba, “horse”).

com

(literal) a bamboo horse (bamboo toy that resembles a horse that children can ride on)


ハンカチ落し

ハンカチ落し (canonical)
hankachi-otoshi (romanization)

a Japanese children's game, which is similar to Duck Duck Grey Duck, same as to Rag Tag.


必死

From 必 (hitsu, “necessary”) + 死 (shi, “death”).


踊る

ja-verb

踊(おど)る • (odoru) ^(←をどる (wodoru)?)intransitive godan (stem 踊(おど)り (odori), past 踊(おど)った (odotta))

踊る (canonical)
odoru (romanization)
wodoru (romanization)
踊り (stem)
踊った (past)
踊ら
おどら
odora
踊り
おどり
odori
踊る
おどる
odoru
踊れ
おどれ
odore
踊られる (passive)
おどられる (passive)
odorareru (passive)
踊らせる (causative)
踊らす (causative)
おどらせる (causative)
おどらす (causative)
odoraseru (causative)
odorasu (causative)
踊れる (potential)
おどれる (potential)
odoreru (potential)
踊ろう (volitional)
おどろう (volitional)
odorō (volitional)
踊らない (negative)
おどらない (negative)
odoranai (negative)
踊らず (continuative negative)
おどらず (continuative negative)
odorazu (continuative negative)
踊ります (formal)
おどります (formal)
odorimasu (formal)
踊った (perfective)
おどった (perfective)
odotta (perfective)
踊って (conjunctive)
おどって (conjunctive)
odotte (conjunctive)
踊れば (conditional hypothetical)
おどれば (conditional hypothetical)
odoreba (conditional hypothetical)
踊ら (irrealis stem)
をどら (irrealis stem)
wodora (irrealis)
踊り (continuative stem)
をどり (continuative stem)
wodori (continuative)
踊る (stem terminative)
をどる (stem terminative)
wodoru (terminative)
踊る (attributive stem)
をどる (attributive stem)
wodoru (attributive)
踊れ (realis stem)
をどれ (realis stem)
wodore (realis)
踊れ (imperative stem)
をどれ (imperative stem)
wodore (imperative)
踊らず (negative)
をどらず (negative)
wodorazu (negative)
踊れど (contrastive)
をどれど (contrastive)
wodoredo (contrastive)
踊れば (causative)
をどれば (causative)
wodoreba (causative)
踊らば (conditional)
をどらば (conditional)
wodoraba (conditional)
踊りき (past)
をどりき (past)
wodoriki (past)
踊りけり (past)
をどりけり (past)
wodorikeri (past)
踊りつ (perfect)
をどりつ (perfect)
wodoritu (perfect)
踊りぬ (perfect)
をどりぬ (perfect)
wodorinu (perfect)
踊れり (continuative perfect)
踊りたり (continuative perfect)
をどれり (continuative perfect)
をどりたり (continuative perfect)
wodoreri (continuative perfect)
wodoritari (continuative perfect)
踊らむ (volitional)
をどらむ (volitional)
wodoramu (volitional)

* ⟨wodo₂ru⟩ → */wodəru/ → /wodoru/ → /odoru/
From Old Japanese, with the original meaning of "to jump". First attested in the Nihon Shoki of 720 CE. From Proto-Japonic *wontəru.


対面

zh-m

對面／对面 (duìmiàn)


紅葉

ja-noun

紅葉(もみじ) or 紅葉(モミジ) • (momiji) ^(←もみぢ (momidi) or モミヂ (momidi)?)

紅葉 (canonical)
紅葉 (canonical)
momiji (romanization)
momidi (romanization)
もみぢ (hiragana historical)
モミヂ (hiragana historical)

⟨momi₁ti⟩ → */momʲiti/ → /momʲidi/ → /momid͡ʑi/ → /momiʑi/
Shift from Old Japanese 紅葉 (momi₁ti → momichi).
The 連用形 (ren'yōkei, “stem or continuative form”) of classical verb 紅葉づ (momizu, “to turn, change color; said of leaves”).
Orthographic borrowing from Chinese 紅葉／红叶 (hóngyè), see kōyō below.

紅葉賀

Momiji no Ga, chapter in The Tale of Genji

紅葉の錦

brocade of autumn leaves → brocaded clothes

紅葉のような手

hand like an autumn leaf → pretty hand of a young child

(card games) the suit of autumn leaves (or the Japanese maple) in a hanafuda deck, representing the month of October


連珠

連珠 (canonical)
renju (romanization)
renzyu (romanization)
れんじゆ (hiragana historical)

→ English: renju


ババ

Specialization of 婆(ばば) (baba, “old woman”).


鬼ごっこ

鬼ごっこ (canonical)
onigokko (romanization)


カード

ja-noun

カード • (kādo)

Borrowed from English card.
Doublet of カルタ (karuta, “traditional Japanese playing cards”) and カルテ (karute, “patient card”).

doublet

Microsoft Solitaire
カードの模様 ― kādo no moyō ― card's design


カード

ja-noun

カード • (kādo)


カックロ

→ English: kakuro

From 加(か)算(さん) (kasan, “addition”) + クロス (kurosu, “cross”), based on English Cross Sums or Cross Addition. Cross Sums appears in English from the 1960s, with Japanese カックロ from the 1980s.


霊気

霊(れい)気(き) or 霊(れい)気(ぎ) or 霊(りょう)気(げ) • (reiki or reigi or ryōge) ^(←りやうげ (ryauge)?)

霊気 (canonical)
霊気 (canonical)
霊気 (canonical)
reiki (romanization)
reigi (romanization)
ryōge (romanization)
ryauge (romanization)
りやうげ (hiragana historical)

a spiritual/spirit world aura/energy, the presence of a spirit or of the spirit world

(anime, manga) qi or life-force, spiritual power or energy


霊気

霊気 (canonical)
霊気 (canonical)
Reiki (romanization)

alternative medicine
alternative medicine#English

reiki (a Japanese technique of alternative medicine)


パートナー

パートナー • (pātonā)

Daijisen#Online_search_engines
Nihon Kokugo Daijiten
ja:パートナー

Borrowed from English partner.
First cited to 1888.

partner, someone who is associated with another in a common activity or interest


ストライク

Borrowed from English strike. Doublet of ストライキ.


野球拳

野(や)球(きゅう)拳(けん) • (yakyūken) ^(←やきうけん (yakiuken)?)

野球拳 (canonical)
yakyūken (romanization)
yakiuken (romanization)
やきうけん (hiragana historical)

[ja̠kʲɨːkẽ̞ɴ]

Compound of 野球(やきゅう) (yakyū, “baseball”) + 拳(けん) (ken, literally “fist”).

ja-compound

yakyuken or strip rock paper scissors (a version of Rock-Paper-Scissors where the loser has to remove an article of clothing, accompanied with a song and dance)

脱衣花札

脱衣花札 だついはなふだ

脱衣麻雀

脱衣麻雀 だついマージャン


クラブ

Daijisen
Kōjien
Shinmura Izuru
ja:クラブ
ja:クラブ (シンボル)
ja:松村明

The king of clubs is Alexander the Great of Macedonia

クラブのＫはマケドニアのアレクサンダー大王

Kurabu no kingu wa Makedonia no Arekusandā Daiō


任天堂

ja-pos

任(にん)天(てん)堂(どう) • (Nintendō) ^(←にんてんだう (Nintendau)?)

任天堂 (canonical)
Nintendō (romanization)
Nintendau (romanization)
にんてんだう (hiragana historical)

→ Chinese: 任天堂 (Rèntiāntáng)

→ English: Nintendo

[ɲ̟ĩntẽ̞ndo̞ː]

According to Hiroshi Yamauchi, the company name is derived from the phrase 運を天に任せる (un o ten ni makaseru, literally “leave luck to heaven”).
Other sources suggest the word 天 (ten, literally “heaven”) is the first character of 天狗 (tengu), a kind of monster in Japanese folklore which is sometimes connected to gambling and may therefore be a reference to the company’s initial product of hanafuda cards, thus yielding an interpretation of the company name as a “temple of trusted cards”.


風車

From Middle Chinese 風車 (MC pjuwng tsyhae, “wind + wheel”).


風車

風車 (canonical)
kazaguruma (romanization)

[ka̠za̠ɡɯ̟ɾɯ̟ma̠]

Clematis patens
Pinwheel (toy)
ja:カザグルマ
ja:風車 (将棋)

Compound of 風 (kaza, “wind”, the older combining form) + 車 (kuruma, “wheel”). The kuruma changes to guruma as an instance of rendaku (連濁).

com

ね、風が吹いているよ、風車を回そう。

Ne, kaze ga fuite iru yo, kazaguruma o mawasō.

Hey, the wind's blowing, let's spin pinwheels.

a pinwheel, a toy that spins in the wind

a crest in the shape of a windmill or pinwheel


脱衣麻雀

ja-noun

脱衣麻雀(だついマージャン) • (datsui mājan)

脱衣麻雀 (canonical)
datsui mājan (romanization)

Compound of 脱衣 (datsui, “removing clothing, undressing, stripping”) + 麻雀 (mājan, “mahjong”).

compound

(games) strip mahjong, a Japanese tile game based on mahjong, whereby the loser has to remove an item of clothing.

脱衣花札

脱衣花札 だついはなふだ


脱衣花札

脱衣花札 (canonical)
datsui hanafuda (romanization)

Compound of 脱衣 (datsui, “removing clothing, undressing, stripping”) + 花札 (hanafuda, “flower cards”, traditional Japanese playing cards).

(card games) strip hanafuda, a Japanese card game similar to strip poker played with hanafuda playing cards, whereby the loser has to remove an item of clothing

脱衣麻雀

脱衣麻雀 だついマージャン


ファミコン

→ English: Famicom

[ɸa̠mʲikõ̞ɴ]

Syllabic abbreviation of ファミリーコンピューター (famirī konpyūtā), a wasei eigo (和製英語; pseudo-anglicism), derived from family + computer.

pseudo-loan

Nintendo Entertainment System
w:Nintendo Entertainment System

A Nintendo (Nintendo Entertainment System, or other video game system made by Nintendo)


プール

ja-noun

プール • (pūru)


フラグ

(by extension via video games) omen; foreshadowing


マトリョーシカ

[ma̠to̞ɾʲo̞ːɕikå̠]

Borrowed from Russian матрёшка (matrjóška).

Daijirin
Daijisen
Matryoshka doll
Sergey Malyutin
Vasily Zvyozdochkin
ja:マトリョーシカ人形
ja:松村明


酔象

酔象 (canonical)
suizō (romanization)
suizau (romanization)
すいざう (hiragana historical)

(shogi) drunken elephant (a piece found in sho shogi, a variation of shogi)


醉象

醉象 (canonical)
suizō (romanization)
suizau (romanization)
すいざう (hiragana historical)


痴漢

Chikan (body contact)
Nihon Kokugo Daijiten
ja:痴漢

Appears to be a borrowing from written Chinese 痴漢／痴汉 (chīhàn, literally “stupid + man, guy”). First cited in Japanese in 1790 with the stupid guy sense.
The "Xbox fanboy" sense originates from a media interview of Akihabara retailer Messe Sanoh, where one customer stated his intention to purchase an Xbox in addition to the adult computer game Ryōjoku Chikan Jigoku.

bor

(slang, vulgar, derogatory, video games) an Xbox fanboy, Xbot


盲パイ

盲牌: (games, gambling) the ability to sense a mahjong tile's identity by a touch


ボウリング

[bo̞ːɾʲĩŋɡɯ̟]


便所

[bẽ̞ɲ̟d͡ʑo̞]

Appears to be a coinage in Japanese from Middle Chinese-derived roots, as a compound of 便 (ben, “convenience, ease”, also meaning “bodily waste; bowel movement”) + 所 (sho, “place”). The sho changes to jo as an instance of rendaku (連濁). Compare English expressions seat of ease, house of ease, also pooper, shitter.
First cited in works from the late 1400s.

compound

(gambling slang) a pachinko machine one can use leftover balls on.


奈落

Daijirin
Daijisen
Naraka (Buddhism)
ja:奈落
ja:松村明

From Sanskrit नरक (naraka).
First cited to a text from 985 CE.

(video games, platform games) bottomless pit; an invisible place below the playable area that usually kills the game characters falling into it


菖蒲

菖蒲 (canonical)
菖蒲 (canonical)
ayame (romanization)

Shift in meaning from 漢女 (ayame), a compound of 漢 (aya, “Chinese”, appears in ancient clan names referring to very early Chinese immigrants to Japan) + 女 (me, “woman”), in reference to the earliest producers of textiles as a metaphor for the colorful patterns of the flowers.

(card games) in hanafuda, the card representing the month of May


菖蒲

ja-noun

菖(しょう)蒲(ぶ) or 菖蒲(ショウブ) • (shōbu) ^(←しやうぶ (syaubu)?)

菖蒲 (canonical)
菖蒲 (canonical)
shōbu (romanization)
syaubu (romanization)
しやうぶ (hiragana historical)

/ɕaubu/ → /ɕɔːbu/ → /ɕoːbu/
From Middle Chinese 菖蒲 (MC tsyhang bu, literally “iris + bulrush, cattail; vine”).


賭ける

ja-verb

賭(か)ける • (kakeru) transitive ichidan (stem 賭(か)け (kake), past 賭(か)けた (kaketa))

賭ける (canonical)
kakeru (romanization)
賭け (stem)
賭けた (past)
賭け
かけ
kake
賭ける
かける
kakeru
賭けれ
かけれ
kakere
賭けよ (imperative literary)
賭けろ (colloquial imperative)
かけよ (imperative literary)
かけろ (colloquial imperative)
kakeyo (imperative literary)
kakero (colloquial imperative)
賭けられる (passive)
かけられる (passive)
kakerareru (passive)
賭けさせる (causative)
賭けさす (causative)
かけさせる (causative)
かけさす (causative)
kakesaseru (causative)
kakesasu (causative)
賭けられる (potential)
賭けれる (colloquial potential)
かけられる (potential)
かけれる (colloquial potential)
kakerareru (potential)
kakereru (colloquial potential)
賭けよう (volitional)
かけよう (volitional)
kakeyō (volitional)
賭けない (negative)
賭けぬ (negative)
賭けん (negative)
かけない (negative)
かけぬ (negative)
かけん (negative)
kakenai (negative)
kakenu (negative)
kaken (negative)
賭けず (continuative negative)
かけず (continuative negative)
kakezu (continuative negative)
賭けます (formal)
かけます (formal)
kakemasu (formal)
賭けた (perfective)
かけた (perfective)
kaketa (perfective)
賭けて (conjunctive)
かけて (conjunctive)
kakete (conjunctive)
賭ければ (conditional hypothetical)
かければ (conditional hypothetical)
kakereba (conditional hypothetical)
賭け (irrealis stem)
かけ (irrealis stem)
kake (irrealis)
賭け (continuative stem)
かけ (continuative stem)
kake (continuative)
賭く (stem terminative)
かく (stem terminative)
kaku (terminative)
賭くる (attributive stem)
かくる (attributive stem)
kakuru (attributive)
賭くれ (realis stem)
かくれ (realis stem)
kakure (realis)
賭けよ (imperative stem)
かけよ (imperative stem)
kakeyo (imperative)
賭けず (negative)
かけず (negative)
kakezu (negative)
賭くれど (contrastive)
かくれど (contrastive)
kakuredo (contrastive)
賭くれば (causative)
かくれば (causative)
kakureba (causative)
賭けば (conditional)
かけば (conditional)
kakeba (conditional)
賭けき (past)
かけき (past)
kakeki (past)
賭けけり (past)
かけけり (past)
kakekeri (past)
賭けつ (perfect)
かけつ (perfect)
kaketu (perfect)
賭けぬ (perfect)
かけぬ (perfect)
kakenu (perfect)
賭けたり (continuative perfect)
かけたり (continuative perfect)
kaketari (continuative perfect)
賭けむ (volitional)
かけむ (volitional)
kakemu (volitional)

Derived from 掛(か)ける (kakeru, “to hang; to manipulate; to spend, invest”).


軍師

(Ko shogi) The promoted version of the piece 記(き)室(しつ) (kishitsu) in Ko shogi


探鳥

[tã̠ɲ̟t͡ɕo̞ː]


ニコニコ

(mahjong, slang) a 役 (yaku, “hand”) of seven pairs, worth 2 翻 (han, “doubles”)


単騎

(mahjong) a 待(ま)ち (machi, “wait”) for a single tile


すごろく

[sɨɡo̞ɾo̞kɯ̟]

From Middle Chinese 雙六 (MC sraewng ljuwk).

(board games) Sugoroku, a Japanese board game with dice, like backgammon.


独楽

Appears to be a shortening of older reading komatsukuri or komatsuburi (see below).
The shorter form koma is now the most common reading. The kanji spelling is an example of jukujikun (熟字訓).

a hexagonal or octagonal top, decorated with images and/or writing, used for gambling


順子

(mahjong) a run of three connected tiles in a suit (compare English chow)


オセロ

Daijirin
ja:オセロ (シェイクスピア)
ja:オセロ (ボードゲーム)


ゲーセン

ja-noun

ゲーセン • (gēsen)

ゲームセンター ゲームセンター#Japanese

Short for ゲームセンター (gēmu sentā, “arcade”).


ゲームセンター

ゲームセンター • (gēmu sentā)

Wasei eigo (和製英語; pseudo-anglicism), derived from game + center

pseudo-loan

arcade, an establishment with coin-operated games


イベント

イベントを最初からやり直す

(video games) a scripted event, a cut scene


やなぎ

やなぎ (canonical)
ヤナギ (canonical)
yanagi (romanization)

Man'yōgana
Man'yōshū
Nihon Kokugo Daijiten

From Old Japanese. Cognate with Kunigami 柳 (yanāji), Miyako 柳 (yanagzï), Okinawan 柳 (yanaji) (likely all early borrowings from Middle Japanese).
The ultimate derivation is uncertain, with several theories presented in reference works. Some of the main theories:
* Appears to be derived from a compound, possibly 矢 (ya, “arrow”) + な (na, Old Japanese apophonic form of possessive particle の (no)) + 木 (ki, “tree”). The ki changes to gi as an instance of rendaku (連濁).
* Alternatively, the ya might be from the 字音 (jion, “character reading”) of Middle Chinese 楊 (MC yang, “willow”) + Japanese 木 (ki, “tree”).
Considering the existence of synonymous form やぎ (yagi) that appears in certain compounds, the medial na element is likely the particle.
First cited to roughly 759 CE, in the Man'yōshū collection of poetry with the phonetic Man'yōgana spelling 也奈宜.

com

柳: (card games) a suit in 花札 (hanafuda), representing the month of November


キャッチボール

[kʲa̠t̚t͡ɕibo̞ːɾɯ̟]

Wasei eigo (和製英語; pseudo-anglicism), derived from catch + ball.


綱引き

綱引き (canonical)
tsunahiki (romanization)

綱 (tsuna, “rope”) + 引き (hiki, “tugging; pulling”, from 引く (hiku, “to tug; to pull”))

com

from <i class="Jpan mention" lang="ja">引く</i> (hiku, “to tug; to pull”)


籠目籠目

籠目籠目 (canonical)
kagome kagome (romanization)

A Japanese children's game, similar to blind man's buff: The one in the middle is the demon, or 'It'. The demon has to keep their eyes covered while the others sing or chant and circle around him. When they stop, the demon has to guess who is sitting behind them.


照る照る坊主

ja-noun

照(て)る照(て)る坊(ぼう)主(ず) • (teru teru bōzu) ^(←てるてるばうず (teru teru bauzu)?)

照る照る坊主 (canonical)
teru teru bōzu (romanization)
teru teru bauzu (romanization)
てるてるばうず (hiragana historical)

[te̞ɾɯ̟ te̞ɾɯ̟ bo̞ːzɨ]

A phrase, composed of 照る (teru, “to shine, to be sunny”) + 坊主 (bōzu, “Buddhist monk”). Literally, “shine, shine monk”, whereby “shine” is partially in reference to fair weather.

a small, traditional handmade doll made of white paper or cloth


パーティー

パーティー • (pātī)

パーティーの編成


死活

死活問題

死活問題 しかつもんだい


ピンぞろ

Compound of ピン (pin, “a "one" in cards or dice”) + ぞろ (zoro, “from stem form soroi of verb 揃う (sorou), 'to match or line up'”).

compound

(gambling, idiomatic) Snake eyes: two ones, after rolling two dice.


ぞろ目

Compound of ぞろ (zoro, cognate with suffix 揃(ぞろ)い (-zoroi, “all of the same kind”)) + 目 (me, “value of a die throw”).

(gambling, idiomatic) doubles: two of the same number other than 1, after rolling two dice

(gambling, idiomatic) in a forecast bet, betting that the same horse wins twice in a row


げんごう

gengō (romanization)
gengau (romanization)
げんがう (hiragana historical)

(criminal slang, gambling) traditional Japanese gambling targeting price movements such as specific stocks and commodity futures


カジノ

From French casino, from Italian casino.


カルタ

カルタ (canonical)
かるた (canonical)
karuta (romanization)

Borrowed from Portuguese carta.
Doublet of カード (kādo, “card”) and カルテ (karute, “patient card”).

doublet

(card games) playing cards, especially Japanese traditional playing cards


ジェスチャーゲーム

ja-noun

ジェスチャーゲーム • (jesuchā gēmu)

Wasei eigo (和製英語; pseudo-anglicism), derived from gesture + game


国士無双

ja-noun

国(こく)士(し)無(む)双(そう) • (kokushi musō) ^(←こくしむさう (kokusimusau)?)

国士無双 (canonical)
kokushi musō (romanization)
kokusimusau (romanization)
こくしむさう (hiragana historical)

From the Records of the Grand Historian.
Compound of 国士 (kokushi, “patriot, respectable person”) + 無双 (musō, “matchless, unparalleled”).

国士無双十三面待ち

十三面待 じゅうさんめんま

(mahjong) a 役満 (yakuman, “limit”) hand of all thirteen unique 么九牌 (yaochūpai, “terminals and honours”), plus one more of any of those tiles; the same as "thirteen orphans" in Chinese mahjong


ふりつけ

furitsuke (romanization)
furituke (romanization)
ふりつけ (hiragana historical)

[ɸɯ̟ɾʲit͡sɨke̞]


チアガール

[t͡ɕia̠ɡa̠ːɾɯ̟]

Wasei eigo (和製英語; pseudo-anglicism), derived from cheer + girl.

pseudo-loan

a female cheerleader (person who encourages applause)


ルート

ja-noun

ルート • (rūto)

a route
(video games, storytelling) storyline


ビーチボール

ビーチボール • (bīchibōru)


ビリヤード

From English billiard (attributive of billiards).

bor

attributive of <i class="Latn mention" lang="en">billiards</i>


積み木

Compound of 積み (tsumi, “building up, piling up”, the 連用形 (ren'yōkei, “continuative or stem form”) of verb 積む (tsumu, “to build up, to pile up”)) + 木 (ki, “wood”).

compound

子供は積み木で遊ぶ


野鳥観察

野鳥観察 (canonical)
yachō kansatsu (romanization)

野鳥 (yachō, “wild bird”) + 観察 (kansatsu, “observation”)


バードウォッチング

1993 November 25 [1989 May 20], Mitsuru Adachi, “第(だい)25(にじゅうご)話(わ) 双(ふた)子(ご)のばあさん——ＰＡＲＴ(パート)２(ツー)—— [Chapter 25: The Twin Grannies, Part 2]”, in スロー(SLOW)ステップ(STEP) [Slow Step], 11th edition, volume 4 (fiction), Tokyo: Shogakukan, →ISBN, page 50:

え あ バードウォッチングですよ

え あ バードウォッチングですよ

1993 November 25 [1989 May 20], Mitsuru Adachi, “第(だい)26(にじゅうろく)話(わ) 女(おんな)湯(ゆ)から見(み)えるということは…⁉ [Chapter 26: It’s about Peeping at Girls Taking a Bath This Whole Time…!?]”, in スロー(SLOW)ステップ(STEP) [Slow Step], 11th edition, volume 4 (fiction), Tokyo: Shogakukan, →ISBN, page 63:

…はい

…はい

Synonym of 野鳥観察 (yachō kansatsu, “birdwatching”)


デッキ

From English deck, with the deck of a ship sense possibly from Dutch dek.

(card games) a deck (pack or set of playing cards)

※デッキ構築には使用できません。

2001 November 7, Kazuki Takahashi, “遊闘(バトル)227(にひゃくにじゅうしち) 昏(くら)き墓(はか)穴(あな) [Battle 227: The Shadow Grave]”, in 遊(ゆう)☆戯(ぎ)☆王(おう) [King of Games], volume 26 (fiction), Tokyo: Shueisha, →ISBN, page 72:

Isiz… Behold my deck destruction terror… Reveal face-down card, activate Virus Card!! Magic-Removing Bacterial Weapon!!

イシズ…オレのデッキ破壊の恐怖を思い知らせてやる……リバース・カードオープン ウイルスカード発動‼魔法除去細菌兵器‼

Ishizu… Ore no dekki hakai no kyōfu o omoishirasete yaru…… Ribāsu kādo ōpun Uirusu Kādo hatsudō‼ Mahō Jokyo Saikin Heiki‼

2015 January 10, “魔(ま)法(ほう)除(じょ)去(きょ)細(さい)菌(きん)兵(へい)器(き) [Magic-Removing Bacterial Weapon]”, in 決闘者の栄光 －記憶の断片－ side：闇遊戯 [Duelist Road (Piece of Memory) side: Dark Yūgi], Konami:

1: Can be activated by Releasing any number of non-Token monsters on your field. For each Released monster, your opponent chooses a Magic Card from their Deck and sends it to the Graveyard.

①：トークン以外の自分フィールドのモンスターを任意の数だけリリースして発動できる。リリースしたモンスターの数だけ、相手はデッキから魔法カードを選んで墓地へ送る。

Ichi: Tōkun igai no jibun fīrudo no monsutā o nin'i no kazu dake Rirīsu shite hatsudō dekiru. Rirīsu shita monsutā no kazu dake, aite wa Dekki kara Mahō Kādo o erande Bochi e okuru.

2014 July 7, “ゲームを始(はじ)めよう [Getting the Game Started]”, in Magic(マジック): The(ザ) Gathering(ギャザリング) クイック・スタート・ガイド [Magic: The Gathering Quick Start Guide] (non-fiction), Wizards of the Coast, archived from the original on 2019-04-24, page 3:

To start the game, first shuffle your deck, also known as your library.

ゲームを開始するには、まずライブラリーと呼ばれる自分のデッキを切ります。

Gēmu o kaishi suru ni wa, mazu raiburarī to yobareru jibun no dekki o kirimasu.

2016 December 9, “場(ば)所(しょ)の名(な)前(まえ) [Names of the Zones]”, in ポケモンカードゲーム サン＆(アンド)ムーン 遊(あそ)びかた説(せつ)明(めい)書(しょ) [Pokémon Card Game Sun & Moon How-to-Play Guide] (non-fiction), The Pokémon Company, page 12:

Place your deck face down on the “deck zone”.

デッキをウラにして置いて「山札」にします。

Dekki o ura ni shite oite “yamafuda” ni shimasu.

(card games) a deck (set of cards owned by each individual player and from which they draw when playing)


カードゲーム

ja-noun

カードゲーム • (kādo gēmu)

From English card game, equivalent to カード (kādo) + ゲーム (gēmu).


ラシャ

From Portuguese raxa.
First attested in at least 1617.


たまつき

tamatsuki (romanization)
tamatuki (romanization)
たまつき (hiragana historical)

From 玉 (tama, “ball”) + 突き (tsuki, stem of 突く (tsuku, “to poke”)).

af

stem of <i class="Jpan mention" lang="ja">突く</i> (tsuku, “to poke”)

ビリヤード ビリヤード#Japanese

Synonym of ビリヤード (biriyādo, “billiards”) (cue sport)


近衛

近衛 • ^ (canonical)
近衛 • ^ (canonical)
近衛 (canonical)
konoe (romanization)
konowe (romanization)
kon'e (romanization)
kon'we (romanization)
chikakimamori (romanization)
このゑ (hiragana historical)
こんゑ (hiragana historical)

このえ: /koɴ.we/ → /konowe/ → /konoe/
こんえ: /koɴ.we/ → /kon.e/
ちかきまもり: 近き (tikaki, attributive of 近し (tikasi)) + 守り (mamori, “guard”)

attributive of <i class="Jpan mention" lang="ja">近し</i> (tikasi)

(military) a royal or imperial guardsman

(Kawanakajima shogi) A piece in Kawanakajima shōgi

a royal or imperial guardsman
A piece in Kawanakajima shōgi


ゲーム

ja-noun

ゲーム • (gēmu)

スマホでゲームしたい。

ゲーム依存


騎兵

cavalryman
A piece in Kawanakajima shōgi


参謀

a military staff officer
(Ko shogi) A piece in Ko shogi

a military staff officer
A piece in Ko shogi


中将棋

中(ちゅう)将(しょう)棋(ぎ) • (chūshōgi) ^(←ちゆうしやうぎ (tyuusyaugi)?)

中将棋 (canonical)
chūshōgi (romanization)
tyuusyaugi (romanization)
ちゆうしやうぎ (hiragana historical)

chu shogi (Japanese chess variant played on a 12×12 board)


飛牛

飛牛 (canonical)
higyū (romanization)
figiu (romanization)
ひぎう (hiragana historical)

(shogi) flying ox (piece in chu shogi and larger shogi variants)


反車

反(へん)車(しゃ) • (hensha) ^(←へんしや (fensya)?)

反車 (canonical)
hensha (romanization)
fensya (romanization)
へんしや (hiragana historical)

(shogi) reverse chariot (piece in chu shogi and larger shogi variants)


と金

→ English: tokin

From the resemblance of the shorthand cursive version of the character 金 (kin), displayed on the back of the piece, to the hiragana letter と (to).

(shogi) a promoted 歩兵 (fuhyō, “foot soldier”), with movement the same as a 金将 (kinshō, “gold general”)

Daijisen#Online_search_engines
Kōjien
Shinmura Izuru


トレイ

Borrowed from English trey. See also エース (ēsu, “ace”), デュース (dyūsu, “deuce”), ケイト (keito, “cater”), シンク (shinku, “cinque”) and サイス (saisu, “sice”).

(dated, gambling, card games) a three/trey


士官

士官 (canonical)
shikan (romanization)
sikwan (romanization)
しくわん (hiragana historical)

士 (“scholar”) + 官 (“official; mandarin; courtier”)

af

commissioned officer
commissioned officer#English

a commissioned officer
A piece in Kawanakajima shōgi


竹蜻蛉

Compound of 竹 (take, “bamboo”) + 蜻蛉 (tonbo, “dragonfly”).

compound

a bamboo-copter, a helicopter toy, consisting of a short bamboo or wooden dowel with a propeller affixed to one end, that flies when the dowel is spun and released


クロスワードパズル

[kɯ̟ɾo̞sɨβ̞a̠ːdo̞ pa̠zɨɾɯ̟]

クロスワード クロスワード#Japanese

(games) Synonym of クロスワード (kurosuwādo, “crossword”); a crossword puzzle

クロスワード

ja:クロスワードパズル


クイズ

クイズ$ミリオネア


攻略

[ko̞ːɾʲa̠kɯ̟]

攻略本

(gaming) strategy; tactics; walkthrough; guide


パス

Daijirin
Daijisen
Kyōsuke Kindaichi
ja:NHK出版
ja:NHK放送文化研究所
ja:松村明

(card games, games) a pass (ceding one's turn)


パス

パスする (canonical)
pasu suru (romanization)
パスし (stem)
パスした (past)
パスし
pasu shi
パスする
pasu suru
パスすれ
pasu sure
パスせよ (imperative literary)
パスしろ (colloquial imperative)
pasu seyo (imperative literary)
pasu shiro (colloquial imperative)
パスされる (passive)
pasu sareru (passive)
パスさせる (causative)
パスさす (causative)
pasu saseru (causative)
pasu sasu (causative)
パスできる (potential)
pasu dekiru (potential)
パスしよう (volitional)
pasu shiyō (volitional)
パスしない (negative)
pasu shinai (negative)
パスせず (continuative negative)
pasu sezu (continuative negative)
パスします (formal)
pasu shimasu (formal)
パスした (perfective)
pasu shita (perfective)
パスして (conjunctive)
pasu shite (conjunctive)
パスすれば (conditional hypothetical)
pasu sureba (conditional hypothetical)

(card games, games) to pass (to cede one's turn)


ライフ

ライフが０

ja:ライフ (コンピュータゲーム)


ペア

(sports, competition, of players, contestants, etc.) a pair

competition; contestants; competition; contestants


砲兵

砲兵 (canonical)
hōhei (romanization)
faufei (romanization)
はうへい (hiragana historical)

artilleryman
A piece in Kawanakajima shōgi


バレー

ja-noun

バレー • (barē)


ボス

→ English: boss (video game sense)

(video games) boss (a particularly challenging enemy that must be beaten in order to progress)


フォー

ja:フォー (曖昧さ回避)


スリー

スリー • (surī)

スリークォーター

three-quarter back, three-quarter delivery


ダート

ダート • (dāto)


ライブラリー

[ɾa̠ibɯ̟ɾa̠ɾʲiː]


ムービー

ムービー • (mūbī)


ドール

ドール • (dōru)

Borrowed from English doll. The vowel in this transcription is lengthened perhaps to avoid confusion with ドル (doru, “dollar”).

ja:ドール (曖昧さ回避)

Synonym of 人形 (ningyō, hitogata, “doll”) (toy in the form of a human)


ダンジョン

[dã̠ɲ̟d͡ʑõ̞ɴ]


カウンター

カウンター • (kauntā)


フラッシュ

フラッシュを焚く


フラッシュ

ja:ポーカー・ハンドの一覧


リバー

リバー • (ribā)

(poker) the river (the last card dealt in a hand)


ターキー

ターキー • (tākī)

Daijisen
Kōjien
Shinmura Izuru
ja:ターキー
ja:松村明


足掻き

Compound of 足 (ashi, “foot”) + 掻き (kaki, “scratching”, the 連用形 (ren'yōkei, “stem or continuative form”) of verb 掻く (kaku, “to scratch”)). The kaki changes to gaki as an instance of rendaku (連濁).

compound

a children's game played by hopping around on one foot


トランポリン

[to̞ɾã̠mpo̞ɾʲĩɴ]

a trampoline (gymnastic and recreational device)


升級

ja-noun

升級(ションジー) or 升(しょう)級(きゅう) • (shonjī or shōkyū)

升級 (canonical)
升級 (canonical)
shonjī (romanization)
shōkyū (romanization)


ゲームオーバー

ja-phrase

ゲームオーバー • (gēmu ōbā)

[ɡe̞ːmɯ̟ o̞ːba̠ː]


秒殺

秒殺する (canonical)
byōsatsu suru (romanization)
秒殺し (stem)
秒殺した (past)
秒殺し
びょうさつし
byōsatsu shi
秒殺する
びょうさつする
byōsatsu suru
秒殺すれ
びょうさつすれ
byōsatsu sure
秒殺せよ (imperative literary)
秒殺しろ (colloquial imperative)
びょうさつせよ (imperative literary)
びょうさつしろ (colloquial imperative)
byōsatsu seyo (imperative literary)
byōsatsu shiro (colloquial imperative)
秒殺される (passive)
びょうさつされる (passive)
byōsatsu sareru (passive)
秒殺させる (causative)
秒殺さす (causative)
びょうさつさせる (causative)
びょうさつさす (causative)
byōsatsu saseru (causative)
byōsatsu sasu (causative)
秒殺できる (potential)
びょうさつできる (potential)
byōsatsu dekiru (potential)
秒殺しよう (volitional)
びょうさつしよう (volitional)
byōsatsu shiyō (volitional)
秒殺しない (negative)
びょうさつしない (negative)
byōsatsu shinai (negative)
秒殺せず (continuative negative)
びょうさつせず (continuative negative)
byōsatsu sezu (continuative negative)
秒殺します (formal)
びょうさつします (formal)
byōsatsu shimasu (formal)
秒殺した (perfective)
びょうさつした (perfective)
byōsatsu shita (perfective)
秒殺して (conjunctive)
びょうさつして (conjunctive)
byōsatsu shite (conjunctive)
秒殺すれば (conditional hypothetical)
びょうさつすれば (conditional hypothetical)
byōsatsu sureba (conditional hypothetical)


達磨

Bodhidharma
Daijirin
Daijisen
Daruma doll
ja:だるま
ja:松村明
ja:達磨

Ultimately from Sanskrit धर्म (dharma, “law; morality; code”), either via Middle Chinese 達磨 (MC dat ma) as a transliteration of the Sanskrit, or as a clipping of 菩提達磨 (Bodaidaruma), in turn from Middle Chinese 菩提達磨 (MC bu dej dat ma) as a transliteration from Sanskrit.

der

Dharma, clipping of 菩提達磨 (Bodaidaruma, “Bodhidharma”)


すすき

すすき (canonical)
ススキ (canonical)
susuki (romanization)
すすき (hiragana historical)

(card games) a suit in 花札 (hanafuda), representing the month of August


ネトゲ

Short for ネットゲーム (netto gēmu), which is from ネット (netto) + ゲーム (gēmu).


セブン

セブンイレブン セブンイレブン#Japanese


ファイブ

Borrowed from English five. Doublet of シンク (shinku), ポンず (ponzu), and ポンペイ (Ponpei).


シックス

[ɕik̚kɯ̟̊sɨ]


貝独楽

ja-noun

貝独楽(べいごま) or 貝独楽(べえごま) or 貝独楽(ベーゴマ) • (beigoma or bēgoma)

貝独楽 (canonical)
貝独楽 (canonical)
貝独楽 (canonical)
beigoma (romanization)
bēgoma (romanization)

a spinning top traditionally made from 巻き貝 (makigai, “snail or spiral shell”)


貝独楽

Compound of 貝 (bai, “shell”) + 独楽 (koma, spinning top).
The koma changes to goma as an instance of rendaku (連濁).


撞球

ja-noun

撞(どう)球(きゅう) • (dōkyū) ^(←どうきう (doukiu)?)

撞球 (canonical)
dōkyū (romanization)
doukiu (romanization)
どうきう (hiragana historical)


盲牌

(games, gambling) the ability to sense a mahjong tile's identity by a touch


絡繰り人形

絡(から)繰(く)り人(にん)形(ぎょう) • (karakuriningyō)

絡繰り人形 (canonical)
karakuriningyō (romanization)

絡繰り (karakuri, “mechanism”) + 人形 (ningyō, “doll”)


手球

手(て)球(だま)が⑨(ナイン)ボールを直(ちょく)撃(げき)———‼⑨(ナイン)ボールはコーナーポケットへ一(いっ)直(ちょく)線(せん)———‼

1990 March 17, Maekawa, Takeshi, “第(だい)120話(わ) 氷(ひょう)解(かい)⑤ [Chapter 120: Tiebreaker ⑤]”, in ブレイクショット [Break Shot], volume 13 (fiction), Tokyo: Kodansha, →ISBN, page 44:

The cue ball hits the ⑨ ball directly———‼ The ⑨ ball’s going straight to the corner pocket———‼

Tedama ga nain bōru o chokugeki———‼ Nain bōru wa kōnā poketto e itchokusen———‼


インスト

インストラクション インストラクション#Japanese

(board games) Clipping of インストラクション (insutorakushon).


木偶の坊

木偶の坊 (canonical)
dekunobō (romanization)

Phrase consisting of 木偶 (deku, “wooden puppet”) + の (no, possessive particle) + 坊 (bō, term of endearment). The deku portion is of unknown origin and may have arisen as a standalone term later than as a part of a compound. Theories include:
* Alteration from 出狂坊／出来坊 (dekurubō), used synonymously, in turn from 出狂坊 (dekuruibō), literally "little one who has gone mad".
* From 手 (te, “hand”) + 傀儡 (kugutsu, “puppet”) + の + 坊, through dekurubō.
* From Sino-Japanese 泥偶 (deigū, “clay doll”) + の + 坊.
The third theory is problematic semantically and does not account for the intermediary dekurubō pronunciation.


チーター

ja-noun

チーター • (chītā)


筒子

Borrowed from Mandarin 餅子／饼子 (bǐngzi). The kanji form is an orthographic borrowing from Chinese 筒子 (tǒngzi). The two Chinese words are synonyms.


好手

好手 (canonical)
kōshu (romanization)
kausyu (romanization)
かうしゆ (hiragana historical)


クリーチャー

ja-noun

クリーチャー • (kurīchā)


ソーサリー

ソーサリー • (sōsarī)


統率領域

統率領域 (canonical)
tōsotsuryōiki (romanization)


トークン

(board games) a token (piece representing a player)

“その他(た)のルール（上(じょう)級(きゅう)者(しゃ)向(む)け) [Other Rules (for Advanced Players)]”, in [遊☆戯☆王](YU-GI-OH!) オフィシャルカードゲーム デュエルモンスターズ 公式ルールブック 新マスタールール対応　バージョン１.０ [Yu-Gi-Oh! Official Card Game: Duel Monsters: Official Rulebook Version 1.0, Conforming to the New Master Rules], Konami:

Monster Tokens are instances of monsters generated by card effects. Since they are not regular cards, they cannot be put in a Deck, and once they are destroyed, they vanish without going to the Graveyard. Vanishing Monster Tokens are removed from the Duel, even though this removal is not explicitly stated by the card effect in question.

モンスタートークンとは、カードの効果で生み出されたモンスターの事です。カードではないのでデッキに入る事はなく、破壊されたら墓地へは行かずに消滅します。消滅したモンスタートークンはデュエルから取り除かれますが、カードの効果によって除外されているカードには含まれません。

Monsutā Tōkun to wa, kādo no kōka de umidasareta monsutā no koto desu. Kādo de wa nai no de Dekki ni hairu koto wa naku, hakai saretara Bochi e wa ikazu ni shōmetsu shimasu. Shōmetsu shita Monsutā Tōkun wa Dyueru kara torinozokaremasu ga, kādo no kōka ni yotte jogai sarete iru kādo ni wa fukumaremasen.

(card games) a token (generic card produced by the effect of another card, removed from the game after being removed from the playmat)


手札

Daijirin
Daijisen
Kyōsuke Kindaichi
ja:松村明

Compound of 手 (te, “hand”) + 札 (fuda, “card”).

2001 June 9, Kazuki Takahashi, “遊闘(バトル)206 折(お)れない闘(とう)志(し)‼ [Battle 206: Unbreakable Spirit‼]”, in 遊(ゆう)☆戯(ぎ)☆王(おう) [King of Games], volume 24 (fiction), Tokyo: Shueisha, →ISBN:

I return all the monsters on my field to my hand

オレの場のすべてのモンスターを手札に戻すぜ

Ore no fīrudo no subete no monsutā o tefuda ni modosu ze

2014 March 8, “モンスター回(かい)収(しゅう) [Monster Recovery]”, in 決闘王の記憶 －決闘者の王国編－ [Memories of the Duel King －Duelist Kingdom Arc－], Konami:

Shuffle the selected monster and your entire hand into your Deck.

選択したモンスターと自分の手札を全てデッキに加えてシャッフルする。

Sentaku shita monsutā to jibun no tefuda o subete dekki ni kuwaete shaffuru suru.

(card games) a hand of cards, the cards in one's hand


シャッフル

[ɕa̠ɸːɯ̟ɾɯ̟]


シャッフル

シャッフルする (canonical)
shaffuru suru (romanization)
シャッフルし (stem)
シャッフルした (past)
シャッフルし
shaffuru shi
シャッフルする
shaffuru suru
シャッフルすれ
shaffuru sure
シャッフルせよ (imperative literary)
シャッフルしろ (colloquial imperative)
shaffuru seyo (imperative literary)
shaffuru shiro (colloquial imperative)
シャッフルされる (passive)
shaffuru sareru (passive)
シャッフルさせる (causative)
シャッフルさす (causative)
shaffuru saseru (causative)
shaffuru sasu (causative)
シャッフルできる (potential)
shaffuru dekiru (potential)
シャッフルしよう (volitional)
shaffuru shiyō (volitional)
シャッフルしない (negative)
shaffuru shinai (negative)
シャッフルせず (continuative negative)
shaffuru sezu (continuative negative)
シャッフルします (formal)
shaffuru shimasu (formal)
シャッフルした (perfective)
shaffuru shita (perfective)
シャッフルして (conjunctive)
shaffuru shite (conjunctive)
シャッフルすれば (conditional hypothetical)
shaffuru sureba (conditional hypothetical)

[ɕa̠ɸːɯ̟ɾɯ̟]


青龍

(shogi) blue dragon, a piece in dai dai shogi, tai shogi and taikyoku shogi