craft

en-verb

craft (third-person singular simple present crafts, present participle crafting, simple past and past participle crafted)

crafts (present singular third-person)
crafting (participle present)
crafted (participle past)
crafted (past)

From Middle English craft (“strength, skill”), from Old English cræft (“strength, skill”), from Proto-West Germanic *kraftu, from Proto-Germanic *kraftuz (“strength, power”); further origin obscure.
Cognate with German Kraft (“strength, power, force, energy, employee”).

cog

(video games) To combine multiple items to form a new item, such as armour or medicine.

crafter

to combine different items to form a new one.


achievement

en-noun

achievement (countable and uncountable, plural achievements)

From Middle French achevement (compare Modern French achèvement), from Old French achevement, from the verb achever, achiever (“to finish”); equivalent to achieve + -ment. The heraldic sense may be influenced by hatchment.

Finishing the game does not give you a 100% score until you have unlocked all of the achievements.

(video games) An award for completing a particular task or meeting an objective in a video game.


BM

BM (countable and uncountable, plural BMs)

Fans know IdrA for his BM — Bad Manners.

2014, Doug Hendrie, AmalgaNations: How Globalisation Is Good:

(video games) Initialism of bad manners.


BM

en-verb

BM (third-person singular simple present BMs, present participle BMing, simple past and past participle BMed)

BMs (present singular third-person)
BMing (participle present)
BMed (participle past)
BMed (past)


avatar

→ Japanese: アバター

Avatar (Hinduism)
Chip Morningstar
LucasArts
Neal Stephenson
Randy Farmer
Shadowrun
Snow Crash
Ultima IV: Quest of the Avatar
pen and paper

First use appears c. 1784, in The Hindu Wife; or, The Enchanted Fruit, by William Jones. Borrowed from Hindustani अवतार / اوتار (avtār), from Sanskrit अवतार (avatāra, “descent of a deity from a heaven”), a compound of अव (ava, “off, away, down”) and the vṛddhi-stem of the root √तॄ (√tṝ, “to cross”). In the computing sense, some use appeared in video games in the 1980s, such as the online roleplaying game Habitat (1985) by Lucasfilm Games (today LucasArts), by Chip Morningstar and Randy Farmer, later versions of the Ultima series (following religious use in Ultima IV: Quest of the Avatar (1985)), and the pen and paper role-playing game Shadowrun (1989). Also popularized by the novel Snow Crash (1992) by Neal Stephenson.

أَفَاتَار

The people are pieces of software called avatars. They are the audiovisual bodies that people use to communicate with each other in the Metaverse.

1992, Neal Stephenson, Snow Crash, New York: Bantam Books, →ISBN, pages 35–36:

A virtual intelligence is an advanced form of user interface software. VIs use a variety of methods to simulate natural conversation, including an audio interface and an avatar personality to interact with.

2008, BioWare, Mass Effect (Science Fiction), Redwood City: Electronic Arts, →ISBN, →OCLC, PC, scene: Computers: Virtual Intelligence (VI) Codex entry:

Devices now track and record our every move and, whether we like it or not, each one of us will bequeath to posterity a virtual avatar, a digital being whose calls, messages, transactions, loves and losses will live on in a vast, unregulated cyberspace. The afterlife has arrived, at least for our cyberbeings.

2013 November 27, Roger Cohen, “The past in our future”, in The New York Times:

en:an instantiation digitally with a simulation

(Internet, video games) A complex and dynamic digital representation of a person or being in the form of a digital model, used online as a simulation or emulation of a person, or as a person's online alter ego, in a virtual world, virtual chat room, or metaverse.

Coordinate term: icon

en:an instantiation digitally with a simulacrum

(Internet, video games) A simple and static or nearly static digital representation of a person or being in the form of a small digital object, used online as a simulacrum or token of a person or that person's online alter ego, in any digital environment but especially in nonvirtual, nonmetaversal ones.


SMS

/ˌɛs ɛm ˈɛs/

(video games) Initialism of Sega Master System.


season

→ Japanese: シーズン (shīzun)

From Middle English sesoun, seson (“time of the year”), from Old French seson, saison (“time of sowing, seeding”), from Latin satiō (“act of sowing, planting”) from satum, past participle of serō (“to sow, plant”) from Proto-Indo-European *seh₁- (“to sow, plant”). Akin to Old English sāwan (“to sow”), sǣd (“seed”). Doublet of saison. Displaced native Middle English sele (“season”) (from Old English sǣl (“season, time, occasion”)), Middle English tide (“season, time of year”) (from Old English tīd (“time, period, yeartide, season”)).

temps

(obsolete) an extended, undefined period of time

(video games) The full set of downloadable content for a game, which can be purchased with a season pass.

massively multiplayer online game
massively multiplayer online game

(video games) A fixed period of time in a massively multiplayer online game in which new content (themes, rules, modes, etc.) becomes available, sometimes replacing earlier content.


mobile

→ Japanese: モバイル (mobairu)

→ Kurtöp: མོ་བའིལ (mobail)

→ Persian: موبایل (mobâil)

From Middle English, from Old French, from Latin mōbilis (“easy to be moved, moveable”), from moveō (“move”).

der

(video games) Synonym of mob (“non-player character”)


add

en-verb

add (third-person singular simple present adds, present participle adding, simple past and past participle added)

adds (present singular third-person)
adding (participle present)
added (participle past)
added (past)
add (infinitive)

From Middle English adden, from Latin addō (“add, give unto”), from ad (“to”) + dō (“give”).

Typically, a hostile mob will add whenever it's within the aggro radius of a player.

(intransitive, video games) To summon minions or reinforcements.

(transitive, Internet, text messaging, video games) To add someone as a friend.


add

When the player has fought the boss for one minute, two adds will arrive from the back and must be dealt with.

(video games) An additional enemy that joins a fight after the primary target.


skill

skill (third-person singular simple present skills, present participle skilling, simple past and past participle skilled)

skills (present singular third-person)
skilling (participle present)
skilled (participle past)
skilled (past)

From Middle English skilen (also schillen), partly from Old English scilian (“to separate, part, divide off”); and partly from Old Norse skilja (“to divide, separate”); both from Proto-Germanic *skilōną, *skiljaną (“to divide, limit”), from Proto-Indo-European *(s)kelH- (“to split, cut”). Cognate with Danish skille (“to separate, discard”), Swedish skilja (“to distinguish, differentiate, part”), Icelandic skilja (“to understand”), Low German schelen (“to make a difference; to be squint-eyed”), Dutch schelen (“to make a difference”).

cog

l-vocalizing: UK, General Australian, New Zealand

(video games) To spend acquired points in exchange for skills.


FIFA

(video games, trademark) A series of association football video games developed and released annually by Electronic Arts under the EA Sports label.


point

en-noun

point (countable and uncountable, plural points)

→ Cantonese: point

→ Indonesian: poin

→ Japanese: ポイント (pointo)

→ Korean: 포인트 (pointeu)

From Middle English poynt, from Old French point m (“dot; minute amount”), from Latin pūnctum (“a hole punched in; a point, puncture”), substantive use of pūnctus m, perfect passive participle of pungō (“I prick, punch”) (ultimately from Proto-Indo-European *pewǵ- (“prick, punch”)); alternatively, from Old French pointe f (“sharp tip”), from Latin pūncta f (past participle). Displaced native Middle English ord (“point”), from Old English ord (“point”). Doublet of pointe, punctum, punt, and punto.

kärki

position at the front or vanguard of an advancing force

decimal point

not used when reading decimal fractions aloud

The one with the most points will win the game.

A small discrete division or individual feature of something.

(sports, video games, board games) A unit of scoring in a game or competition.

punt

This attack deals 320 points of damage.

Defeating the boss grants 60 experience points.

(video games, board games) A unit of various numerical parameters used in a game, e.g. health, experience, stamina, mana.


port

en-verb

port (third-person singular simple present ports, present participle porting, simple past and past participle ported)

ports (present singular third-person)
porting (participle present)
ported (participle past)
ported (past)

From Old French porter, from Latin portāre (“carry”). Akin to transport, portable.

non-rhotic, without the horse–hoarse merger

By its tenth week of release, CPH was the best-selling PC game in America. PlayStation and Xbox ports were already in the works, and there was talk of porting it to Nintendo.

2022, Gabrielle Zevin, Tomorrow, and Tomorrow, and Tomorrow, Vintage (2023), page 259:

(computing, video games) To adapt, modify, or create a new version of, a program so that it works on a different platform.

كَيَّفَ

computing: to adapt a program so that it works on a different platform


die

die (third-person singular simple present dies, present participle dying, simple past and past participle died)

dies (present singular third-person)
dying (participle present)
died (participle past)
died (past)
die (infinitive)

→ Vietnamese: đai

From Middle English deyen, from Old English dīeġan and Old Norse deyja, both from Proto-Germanic *dawjaną (“to die”). Displaced Old English sweltan, whence Modern English swelt.

Of course, Nazis are not present in this game. Instead, we have animals that will try to cover you with dirt. As soon as you get too dirty, you will die.

1995, “Slobzone”, in Coming Soon! magazine (video game review):

Oh look, I just died.[…]I missed that jump again! That was dumb! Hey, I just died on the same freakin' Zinger.

2009, Brian Sulpher, 9:15–9:30 from the start, in Onto Doom And Gloom (video game playthrough), via youtube:

Whenever my brother dies, he ragequits.

(video games, slang) To lose or be eliminated from a game, particularly with a deathlike animation.


board

en-noun

board (countable and uncountable, plural boards)

→ Japanese: ボード (bōdo)

From Middle English bord, from Old English bord, from Proto-West Germanic *bord, from Proto-Germanic *burdą (“board; plank; table”), from Proto-Indo-European *bʰerdʰ- (“to cut”). The senses "food" and "council" are by metonymy from the sense "table."

inh

The object of the game is to move the smiley face over the preset board, in doing so removing the green squares and ending up at the exit […]

2004, Dan Whitehead, Martyn Carroll, Shaun Bebbington, “Future Shocks”, in Your Sinclair, number 94:

You are able to then change a color candy with any candy around the board, similar to the way you are able to with color bomb candies.

2015, Hiddenstuff Entertainment, Candy Crush Soda Saga Game Guide, page 23:

(video games) A level or stage having a particular two-dimensional layout.


wall

en-verb

wall (third-person singular simple present walls, present participle walling, simple past and past participle walled)

walls (present singular third-person)
walling (participle present)
walled (participle past)
walled (past)

From Middle English wal, from Old English weall (“wall, dike, earthwork, rampart, dam, rocky shore, cliff”), from Proto-West Germanic *wall (“wall, rampart, entrenchment”), from Latin vallum (“wall, rampart, entrenchment, palisade”), from Proto-Indo-European *welH- (“to turn, wind, roll”).
Perhaps conflated with waw (“a wall within a house or dwelling, a room partition”), from Middle English wawe, from Old English wāg, wāh (“an interior wall, divider”), see waw.
Cognate with North Frisian wal (“wall”), Saterland Frisian Waal (“wall, rampart, mound”), Dutch wal (“wall, rampart, embankment”), German Wall (“rampart, mound, embankment”), Swedish vall (“mound, wall, bank”). More at wallow, walk.

cog

I walled her. She's low [health].

(video games, slang, transitive) To wallbang.


map

Shortening or back-formation of Middle English mappemounde, mapemounde (“world map”), from Old French mapamonde, from Medieval Latin mappa mundī, compound of Latin mappa (“napkin, cloth”) and mundus (“world”). See mop for more on the first component. Doublet of mop, nape, and nappe.

I don't want to play this map again!

On top of that, each of Evolve's maps are dim, open arenas with little to interact with besides the occasional hostile organism.

2015 February 14, Steven Strom, “Evolve Review: Middle of the food chain”, in Ars Technica:

(board games, video games) An imaginary or fictional area, often predefined and confined, where a game or a session thereof takes place.


bot

Most games offer both single player mode, in which a player competes against computer rivals—bots—and a multiplayer mode, which is a contest among people only.

2012, Philip Hingston, Believable Bots: Can Computers Play Like People?, Springer Science & Business Media, →ISBN, page 232:

(video games) A computer-controlled character in a video game, especially a multiplayer one.

"That lobby was bronze negative 10!" Aydan joked on-stream, noting how easy it felt for his squad. "We got blessed with the lobby. It was such a bot lobby."

2021 March 6, Aydan Conrad (quoted), Wesley Yin-Poole, “Call of Duty: Warzone squad sets new world record with an astonishing 162 kills in a single game”, in Eurogamer:

(video games, slang, derogatory) A supremely unskilled player.


bot

en-verb

bot (third-person singular simple present bots, present participle botting, simple past and past participle botted)

bots (present singular third-person)
botting (participle present)
botted (participle past)
botted (past)

Players caught botting will be banned from the server.

(video games) To use a bot, or automated program.


world

whirled (with both the wine–whine merger and fern–fir–fur merger)

whorled (with both mergers, Received Pronunciation only)

From Middle English world, weoreld, from Old English weorold (“world”), from Proto-West Germanic *weraldi, from Proto-Germanic *weraldiz (“lifetime, human existence, world”, literally “age/era of man”), equivalent to wer (“man”) + eld (“age”). Superseded Middle English mounde (“world”), from Old French monde, munde (“world”).
Cognate with Scots warld (“world”), Saterland Frisian Waareld (“world”), West Frisian wrâld (“world”), Afrikaans wêreld (“world”), Dutch wereld (“world”), Low German Werld (“world”), German Welt (“world”), Norwegian Bokmål verden (“(the) world”), Norwegian Nynorsk verd (“world”), Swedish värld (“world”), Icelandic veröld (“world”).

inh

an eye for an eye makes the whole world blind

have the world by the tail on a downhill pull

the hand that rocks the cradle is the hand that rules the world

the hand that rocks the cradle rules the world

Have you reached the boss at the end of the ice world?

There's a hidden warp to the next world down this pipe.

(video games) A subdivision of a game, consisting of a series of stages or levels that usually share a similar environment or theme.


Quaker

Quake + -er, but likely inspired by the original noun.

(video games) One who plays any Quake games.


tick

From Middle English tek (“light touch, tap”).

(video games) A periodic increment of damage or healing caused by an ongoing status effect.


hack

en-verb

hack (third-person singular simple present hacks, present participle hacking, simple past and past participle hacked)

hacks (present singular third-person)
hacking (participle present)
hacked (participle past)
hacked (past)

Spanish: jaquear

From Middle English hacken, hakken, from Old English *haccian (“to hack”), from Proto-West Germanic *hakkōn, from Proto-Germanic *hakkōną (“to chop; hoe; hew”), from Proto-Indo-European *keg-, *keng- (“to be sharp; peg; hook; handle”).
Cognate with Saterland Frisian häkje (“to hack”), West Frisian hakje (“to hack”), Dutch hakken (“to chop up; hack”), German hacken (“to chop; hack; hoe”), Danish hakke (“to chop”), Swedish hacka (“to hack; chop”), French hacher (“to chop”).
The computer senses date back to at least 1955 when it initially referred to creative problem solving. By 1963, the negative connotations of “black hat” or malicious hacking had become associated with telephone hacking (cf. phreaking).

اِخْتَرَقَ

to gain illegal access to a computer network

That player must be hacking, they got so many kills last game.

(intransitive, video games) To cheat by using unauthorized modifications.


AP

en-noun

AP (countable and uncountable, plural APs)

(countable, video games) Initialism of action point.


buff

buff (countable and uncountable, plural buffs)

From buffe (“leather”), from Middle French buffle (“buffalo”).

I just picked up an epic damage buff! Let's go gank the other team!

(video games, roleplaying games) An effect that makes a character or item stronger.


buff

en-verb

buff (third-person singular simple present buffs, present participle buffing, simple past and past participle buffed)

buffs (present singular third-person)
buffing (participle present)
buffed (participle past)
buffed (past)

The enchanter buffed the paladin to prepare him to fight the dragon.

I noticed that the pistols were buffed in the update.

(video games, roleplaying games) To make a character or an item stronger.


SP

en-noun

SP (countable and uncountable, plural SPs)

(video games, mostly role-playing games) synonym of or alternative to MP/magic points, especially for games that lack magic or fantasy elements. Common examples of meanings of the abbreviation include but are not limited to: skill point, special point, spirit point, and spell point.


IL

(video games, speedrunning, initialism) Individual-level.


NS

(video games, first-person shooters) nice shot


MC

(video games, informal) Initialism of Minecraft.


luck

luck (usually uncountable, plural lucks)

→ Welsh: lwc

From Middle English luk, lukke, related to Old Frisian luk (“luck”), West Frisian gelok (“luck”), Saterland Frisian Gluk (“luck”), Dutch geluk (“luck, happiness”), Low German luk (“luck”), German Glück (“luck, good fortune, happiness”), Danish lykke (“luck”), Swedish lycka (“luck”), Icelandic lukka (“luck”). According to the OED, it may be related to lock.
A loanword into English in the 15th century (probably as a gambling term) from Middle Dutch luc, a shortened form of gheluc (“good fortune”), whence Modern Dutch geluk.
Middle Dutch luc, gheluc has parallels with Middle High German lücke, gelücke (Modern German Glück). The word occurs only from the 12th century, apparently first in Rhine Frankish. Perhaps from a Frankish *galukki. The word enters standard Middle High German during the 13th century, and spreads to English and Scandinavian in the Late Middle Ages. Its origin seems to have been regional or dialectal, and there were competing German words such as gevelle or schick, or the Latinate fortūne from Latin fortūna. Its etymology is unknown, although there are numerous proposals as to its derivations from a number of roots.
Use as a verb in American English is late (1940s), but there was a Middle English verb lukken (“to chance, to happen by good fortune”) in the 15th century.

cog

The creators of tool-assisted speedruns often manipulate luck to get the most favorable results in order to save the most time.

random number generator
random number generator#English

(video games, computing) The results of a random number generator.


turtle

en-verb

turtle (third-person singular simple present turtles, present participle turtling, simple past and past participle turtled)

turtles (present singular third-person)
turtling (participle present)
turtled (participle past)
turtled (past)

Modification of Middle English tortou, tortu, from Old French tortüe (under the influence of Middle English turtel, turtur (“turtledove”), see Etymology 2 below), from Medieval Latin tortuca (compare Spanish tortuga), the same source of tortoise (see there for more). Displaced native Old English byrdling.

(video games, board games) To build up a large defense force and strike only occasionally, rather than going for an offensive strategy.


SD

(video games) Initialism of self-destruct.


boss

→ Cantonese: 波士 (bo¹ si⁶⁻²)

→ Danish: boss

→ French: boss

→ Indonesian: bos

→ Italian: boss

→ Japanese: ボス (bosu)

→ Korean: 보스 (boseu)

From Dutch baas, from Middle Dutch baes (“master of a household, friend”), from Old Dutch *baso (“uncle, kinsman”), from Proto-West Germanic *baswō, from Proto-Germanic *baswô (“uncle”), perhaps from Proto-Germanic *ba-, *bō- (“father, older male relative”), source also of the English terms babe, boy, bub, bully. Cognate with Middle Low German bās (“supervisor, foreman”), Old Frisian bas (“master”), hence Saterland Frisian Boas (“boss”), Old High German basa (“father's sister, cousin”), hence German Base (“aunt, cousin”).
Originally a term of respect used to address an older relative. Later, in New Amsterdam, it began to mean a person in charge who is not a master. The representation of Dutch -aa- by English -o- is due to the older unrounded pronunciation of this letter, which is still used in North America and parts of Ireland, but was formerly found in some British accents as well.
The video game sense is borrowed from Japanese ボス (bosu), in turn from English boss.

cog

(video games) An enemy, often at the end of a level, that is particularly challenging and must be beaten in order to progress.

vastus

in a game without other kinds of enemies


dub

I haven't had a dub in a few games.

Clipping of double-u.
(video games, Internet slang) A win.


perfect

From Middle English perfit, from Old French parfit (modern: parfait), from Latin perfectus, perfect passive participle of perficere (“to finish”), from per- (“through, thorough”) + facere (“to do, to make”). Spelling modified 15c. to conform to Latin etymology. Doublet of parfait.
Displaced native Old English fulfremed.

Awarded for scoring all Perfects in the Dominator rank!

2007, Barbara Smith, Chad Yancey, Video Game Achievements and Unlockables, page 17:

[…] a table of all the ratings that each player has achieved, giving you several scoring options based on player feedback (I simply record the number of perfects).

2007, Eli Neiburger, Gamers-- in the Library?!:

(video games) A perfect score; the achievement of finishing a stage or task with no mistakes.


lane

From Middle English lane, lone, from Old English lanu (“a lane, alley, avenue”), from Proto-West Germanic *lanu, from Proto-Germanic *lanō (“lane, passageway”).
Cognate with Scots lone (“cattle-track, by-road”), West Frisian leane, loane (“a walkway, avenue”), Dutch laan (“alley, avenue”), German Low German Lane, Laan (“lane”), Swedish lån (“covered walkway encircling a house”), Icelandic lön (“a row of houses”).

cog

(video games) In MOBA (multiplayer online battle arena) games, a particular path on the map that may be traversed by enemy characters.


re

gg [good game], no re

(video games, slang) Clipping of rematch.


busted

en-adj

busted (comparative more busted, superlative most busted)

more busted (comparative)
most busted (superlative)

From bust + -ed. See bust (Etymology 2).

While not all of his matches went well, the streamer insisted aim assist was busted.

2022 March 25, Jason Parker, “"I'm not even aiming!": xQc says controller aim assist is broken in Fortnite”, in Sportskeeda:

(video games, slang) Extremely overpowered.


broken

broken (comparative more broken, superlative most broken)

more broken (comparative)
most broken (superlative)

From Middle English broken, from Old English brocen, ġebrocen, from Proto-Germanic *brukanaz, past participle of Proto-Germanic *brekaną (“to break”). Cognate with Dutch gebroken (“broken”), German Low German broken (“broken”), German gebrochen (“broken”).
Morphologically broke + -n.

the pitcher goes so often to the well that it is broken at last

This item is incredibly broken. I win almost every run I get to use it.

(sports, video games, of a tactic or option) Overpowered; overly powerful; giving a player too much power.


save

en-verb

save (third-person singular simple present saves, present participle saving, simple past and past participle saved)

saves (present singular third-person)
saving (participle present)
saved (participle past)
saved (past)

Etymology tree
Proto-Indo-European *sl̥h₂-wós
Proto-Italic *salawos
Latin salvus
Proto-Indo-European *-éh₂
Proto-Indo-European *-yéti
Proto-Indo-European *-eh₂yéti
Proto-Italic *-āō
Latin -ō
Latin salvō
Latin salvāre
Old French sauverbor.
Middle English saven
English save
From Middle English saven, sauven, a borrowing from Old French sauver, from Late Latin salvāre (“to save”).

etymon

save one's breath to cool one's porridge

Where did I save that document? I can't find it on the desktop.

(transitive, intransitive, computing, video games) To write a file to disk or other storage medium.

حَفِظَ

computing: to write a file to a storage medium


face

→ Danish: fjæs

→ Norwegian:

Norwegian Bokmål: fjes

Norwegian Nynorsk: fjes

→ Swedish: fejs, fjäs

→ Wu: 番斯 (¹fe-sy)

Etymology tree
Proto-Indo-European *dʰeh₁-?
Latin faciēs
Late Latin facia
Old French facebor.
Middle English face
English face
From Middle English face, from Old French face, from Late Latin facia, from Latin faciēs (“form, appearance”). Doublet of facies. Displaced native onlete (“face, countenance, appearance”), anleth (“face”), from Old English anwlite, andwlita, compare German Antlitz; Old English ansīen (“face”), Middle English neb (“face, nose”) (from Old English nebb), Middle English ler, leor, leer (“face, cheek, countenance”) (from Old English hlēor), and non-native Middle English vis (“face, appearance, look”) (from Old French vis) and Middle English chere (“face”) from Old French chere.
In the sense of face as in reputation, influenced by Chinese 面子 (miànzi) or 臉／脸 (liǎn), both of which mean literally the front of the head and metaphorically one's public image. See lose face.

noncog

talk to the hand 'cause the face ain't listening

When playing aggro decks, hit face whenever you can; it's not worth spending your resources to try to control the board.

(video games, TCGs, uncountable) The player character, especially as opposed to minions or other entities which might absorb damage instead of the player character.


apparatus

en-noun

apparatus (plural apparatuses or apparatusses or apparatus or (both rare) apparatûs or apparatūs or (hypercorrect) apparati)

apparatuses (plural)
apparatusses (plural)
apparatus (plural)
apparatûs (plural rare)
apparatūs (plural rare)
apparati (hypercorrect plural rare)

/æp.əˈɹɑː.təs/

Borrowed from Latin apparātus. Doublet of apparat.

Rube Goldberg machine
Rube Goldberg machine

(video games) A complex, highly modified weapon (typically not a firearm); a weaponized “Rube Goldberg machine.”


grind

en-verb

grind (third-person singular simple present grinds, present participle grinding, simple past and past participle ground or grinded)

grinds (present singular third-person)
grinding (participle present)
ground (participle past)
ground (past)
grinded (participle past)
grinded (past)
grind (infinitive)
grind (infinitive)

From Middle English grynden, from Old English grindan, from Proto-West Germanic *grindan, from Proto-Germanic *grindaną.
Cognate with Saterland Frisian gríende, griene (“to grind, mill”), Dutch grinden (“to grind”, rare) and grind (“gravel, shingle”), Albanian grind (“to brawl, fight”).

the mill cannot grind with water that is past

These enemies give lots of loot when killed, so many players fight them to grind for resources.

The first level of the game is the best place to grind extra lives.

Similarly, nearly all massively multiplayer online role-playing games (MMORPGs), such as Dungeons & Dragons Online, feature grind: Players repeat tasks, or often “quests”, to gain in-game currency to spend on weapons or other ancillary items.

2013, Will Luton, Free-to-Play: Making Money From Games You Give Away, New Riders, →ISBN, page 38:

To extend the variety past that, you'll need to unlock new units in each class, meaning you have to grind through the rather lengthy process of using every one of your class’ weapons and skills significantly across several matches.

(video games) To repeat a task a large number of times in a row to achieve a specific goal.


train

train (third-person singular simple present trains, present participle training, simple past and past participle trained)

trains (present singular third-person)
training (participle present)
trained (participle past)
trained (past)

[t̠ɹ̠̊˔e̞ɪn]

From Middle English trayne (“train”), from Old French train (“a delay, a drawing out”), from traïner (“to pull out, to draw”), from Vulgar Latin *traginō, from *tragō, from Latin trahō (“to pull, to draw”), ultimately from Proto-Indo-European *tregʰ- (“to pull, draw, drag”). The verb was derived from the noun in Middle English.

der

I got a twix on the 128 version being fixed and trained by Mad Max at M2K BBS 208-587-7636 in Mountain Home Idaho. He fixes many games and puts them on his board. One of my sources for games and utils.

2000, Sensei David O.E. Mohr - Lord Ronin from Q-Link, “WTB:"The Last V-8" C128 game -name correction”, in comp.sys.cbm (Usenet):

In the mid-1980s, demoparties were also copyparties, where the first so called hot releases of cracked and trained games changed hands. However, illegal software copying later disappeared […]

2021, Mark J. P. Wolf, Encyclopedia of Video Games:

(transitive, video games) To create a trainer (cheat patch) for; to apply cheats to (a game).


camera

en-noun

camera (plural cameras or (rare) cameræ or (rare) camerae)

cameras (plural)
cameræ (plural rare)
camerae (plural rare)

Tok Pisin: kamera

→ Arabic: كاميرا (kāmērā)

→ Assamese: কেমেৰা (kemera)

→ Bengali: ক্যামেরা (kêmera)

→ Burmese: ကင်မရာ (kangma.ra)

→ Catalan: càmera

→ French: caméra
→ Turkish: kamera

→ Gujarati: કેમેરા (kemerā)

→ Hindi: कैमरा (kaimrā)

→ Hungarian: kamera

→ Irish: ceamara

→ Hausa: kyamara

desctree

→ Japanese: カメラ (kamera)
→ Hokkien: kha-mé-lah

→ Kannada: ಕ್ಯಾಮೆರಾ (kyāmerā)

→ Korean: 카메라 (kamera)

→ Luhya: ekamera

→ Manx: camerey

→ Malay: kamera

→ Maori: kāmera

→ Marathi: कॅमेरा (kĕmerā)

→ Nepali: क्यामेरा (kyāmerā)

→ Norman: caméra, quéméreu

→ Occitan: camerà

→ Punjabi: ਕਮਰਾ (kamrā)

→ Pashto: کامره (kāmrá), کېمره (kemrá)

→ Persian: کامرا (kâmerâ)

→ Romanian: cameră

→ Scottish Gaelic: camara

→ Swahili: kamera

→ Tamil: கேமரா (kēmarā)

→ Telugu: కెమెరా (kemerā)

→ Urdu: کیمرہ (kaimra)

→ Welsh: camera

→ Yoruba: kámẹ́rà

Learned borrowing from Latin camera (“chamber or bedchamber”), from Ancient Greek καμάρα (kamára, “anything with an arched cover, a covered carriage or boat, a vaulted chamber, a vault”), of Old Iranian origin, from Proto-Iranian *kamarā- (“something curved”), from *kamárati, from Proto-Indo-Iranian *kmárati, ultimately from Proto-Indo-European *kh₂em- (“to bend, curve”). Doublet of chamber.(device): A clipping of camera obscura, from New Latin camera obscura (“dark chamber”), because the first cameras used a pinhole and a dark room.

der

If you're building a third-person game with enclosed or tight spaces, try to figure out up front what camera problems you will likely encounter. Use this identification process to influence the early building process.

2003, Tom Meigs, Ultimate game design: building game worlds:

I'm talking about the way the camera flies up above the skater when you leap into the air. No one had done it before.

2006, Patrick O'Luanaigh, Game Design Complete:

(computer graphics, video games) The viewpoint in a three-dimensional game or simulation.


brush

en-noun

brush (countable and uncountable, plural brushes)

From Middle English brusshe, from Old French broisse (Modern French brosse), from Vulgar Latin *brustia, from Frankish *bursti, from Proto-Germanic *burstiz (“bristle”), or also Vulgar Latin *bruscia, from Proto-Germanic *bruskaz (“tuft, thicket, underbrush”), which could be from Proto-Indo-European *bʰrusgo-.

der

(video games) In 3D video games, a convex polyhedron, especially one that defines structure of the play area.


hold

Derived from Middle English holden, derived from Old English healdan, derived from Proto-West Germanic *haldan, derived from Proto-Germanic *haldaną (“to tend, herd”), maybe derived from Proto-Indo-European *kel- (“to drive”).
cognates
*West Frisian hâlde
*Low German holden, holen
*Dutch houden
*German halten
*Danish
*Norwegian Bokmål holde
*Norwegian Nynorsk halda.
Compare Latin celer (“quick”), Tocharian B käl- (“to goad, drive”), Ancient Greek κέλλω (kéllō, “to drive”), Sanskrit कलयति (kalayati, “to impel”).

der+

A hold facility is available; H holds, and S restarts.

1983, New Generation Software, Knot in 3D (video game instruction leaflet)

SCREEN 5 — Perhaps the toughest — going like the clappers sometimes works but generally you'll have to be smarter than that. If things get a little too hectic and you don't even have time to reach the HOLD key, try taking a short rest below the top of the stairs.

1987?, Imagine Software, Legend of Kage (video game instruction leaflet)


kek

ㅋㅋㅋ (keukeukeu) is the childish Korean equivalent of the English "haha". Since this is often used in StarCraft matches, Blizzard, StarCraft’s developers, decided to reference it in World of Warcraft: when a player of the Horde faction types "lol" using the /say messaging command, members of the opposing faction see it as "kek".

Now Freakie boy, for a tasty doggie biscuit, can you try saying that again without any grammatical error?
kek kek kek kek kek

2007 October 13, The Cynic [username], “Re: Nobel Peace belong to me.”, in alt.politics.bush (Usenet):

Top kek.
I can't believe Apple would derp like THAT, at least the Apple of the mid-1980s.

2013 December 11, Steve Nickolas, “Re: 1984 Apple IIe Owner's Manual”, in comp.sys.apple2 (Usenet):

> "an hour or two a day" "chasing old Checkmate posts."
>
>kek

2014 February 19, Checkmate [username] (quoting [Tor] Friendly Neighborhood Vote> Wrangler Emeritus [username]), “Checkmate's Discount House of Spatulas”, in alt.usenet.kooks (Usenet):

(Internet slang, video games) Used to indicate laughter or humour.


ROM

en-noun

ROM (countable and uncountable, plural ROMs)

(video games) A software image of read-only memory (as of a game cartridge) used in emulation.


throw

en-verb

throw (third-person singular simple present throws, present participle throwing, simple past threw or (nonstandard) throwed, past participle thrown or (nonstandard) throwed or (nonstandard) threw)

throws (present singular third-person)
throwing (participle present)
threw (past)
throwed (nonstandard past)
thrown (participle past)
throwed (nonstandard participle past)
threw (nonstandard participle past)
throw (infinitive)

From Middle English throwen, thrawen, from Old English þrāwan (“to turn, twist”), from Proto-West Germanic *þrāan, from Proto-Germanic *þrēaną (“to twist, turn”), from Proto-Indo-European *terh₁- (“to rub, rub by twisting, twist, turn”).
Cognate with Scots thraw (“to twist, turn, throw”), West Frisian triuwe (“to push”), Dutch draaien (“to turn”), Low German draien, dreien (“to turn (in a lathe)”), German drehen (“to turn”).
Displaced warp as the word for hurling and was displaced by warp as the word for twisting.

hedh

to cause an object to move rapidly through the air

heitellä

repeatedly, continuously and/or indifferently

people who live in glass houses shouldn't throw stones

throw enough mud at the wall and some of it will stick

throw enough mud at the wall, some of it will stick

throw nickels around like manhole covers

throw oneself on someone's mercy not have a pot to piss in or a window to throw it out of

throw one's hotdog down someone's hallway

throw things at the wall and see what sticks

trust someone as far as one could throw them

The tennis player was accused of taking bribes to throw the match.

Four pairs of women's doubles badminton players, including the Chinese top seeds, have been ejected from the Olympic tournament for trying to throw matches in an effort to secure a more favourable quarter-final draw.

2012 August 1, Peter Walker, Haroon Siddique, Eight Olympic badminton players disqualified for 'throwing games', Guardian Unlimited:

(sports, video games) To intentionally lose a game.


cheese

en-verb

cheese (third-person singular simple present cheeses, present participle cheesing, simple past and past participle cheesed)

cheeses (present singular third-person)
cheesing (participle present)
cheesed (participle past)
cheesed (past)

(video games, slang) To use an unconventional, all-in strategy to take one's opponent by surprise early in the game (especially for real-time strategy games).

rush

use a surprise all-in strategy early in a game


pawn

pawn (third-person singular simple present pawns, present participle pawning, simple past and past participle pawned)

pawns (present singular third-person)
pawning (participle present)
pawned (participle past)
pawned (past)


energy

en-noun

energy (countable and uncountable, plural energies)

→ Cebuano: enerdyi

→ Japanese: エナジー (enajī)

→ Korean: 에너지 (eneoji)

From Middle French énergie, from Late Latin energia, from Ancient Greek ἐνέργεια (enérgeia, “activity”), from ἐνεργός (energós, “active”), from ἐν (en, “in”) + ἔργον (érgon, “work”). The sense in physics was coined by English polymath Thomas Young in 1802 in his lectures on Natural Philosophy.

coin

(roleplaying games, video games, board games) A measure of how many actions a player or unit can take; in the fantasy genre often called magic points or mana.

roleplaying games; board games; roleplaying games; board games


round

From Middle English round, rounde, from Old Northern French roünt, rund, Old French ront, runt, reont ( > French rond), from both Late Latin retundus and the original Latin rotundus. The noun developed partly from the adjective and partly from the corresponding French noun rond. Doublet of rotund.

раздаване

card games: moment from the deal until the players are finished with the cards

When the player uses one shell to complete a round within 50 seconds, it vanishes forever. At the end of two successful rounds, for instance, the player has only two shells to pick from during docking.

1981, Tom Hirschfeld, How to Master the Video Games, page 88:

(video games) A stage or level of a game.

A stage, level, set of events in a game
A stage or level of a game.


stick

en-noun

stick (countable and uncountable, plural sticks)

→ Catalan: estic

→ Italian: stick

→ Korean: 스틱 (seutik)

→ Portuguese: stique, estique

→ Sranan Tongo: tiki

From Middle English stikke (“stick, rod, twig”), from Old English sticca (“rod, twig”), from Proto-West Germanic *stikkō, from Proto-Germanic *stikkô, from Proto-Indo-European *(s)teyg- (“to pierce, prick, be sharp”). Cognate with Saterland Frisian Stikke (“stick”), West Flemish stik (“stick”). Related to stigma.

der

better than a poke in the eye with a burnt stick

better than a poke in the eye with a sharp stick

better than a poke in the eye with a shitty stick

it is easy to find a stick to beat a dog

A tool, control, or instrument shaped somewhat like a stick.


clear

en-verb

clear (third-person singular simple present clears, present participle clearing, simple past and past participle cleared)

clears (present singular third-person)
clearing (participle present)
cleared (participle past)
cleared (past)

From Middle English clere, from Anglo-Norman cler, from Old French cler (Modern French clair), from Latin clarus. Displaced native Middle English schir (“clear, pure”) (from Old English scīr (“clear, bright”)), Middle English skere (“clear, sheer”) (from Old English scǣre and Old Norse skǣr (“sheer, clear, pure”)), Middle English smolt (“clear (of mind), serene”) (from Old English smolt (“peaceful, serene”)). Cognate with Danish klar, Dutch klaar, French clair, German klar, Italian chiaro, Norwegian klar, Portuguese claro, Romanian clar, Spanish claro, and Swedish klar.

raivata

to remove in order to make something else unobstructed

I cleared the first level in 36 seconds.

(transitive, video games) To finish or complete (a stage, challenge, or game).


clear

It took me weeks to achieve a one-credit clear (1CC).

(video games) The completion of a stage or challenge, or of the whole game.


low

en-adj

low (comparative lower, superlative lowest)

lower (comparative)
lowest (superlative)

From Middle English lowe, lohe, lāh, from Old Norse lágr (“low”), from Proto-Germanic *lēgaz (“lying, flat, situated near the ground, low”), from Proto-Indo-European *legʰ- (“to lie”).
Cognate with Scots laich (“low”), Low German leeg (“low, feeble, bad”), Danish lav (“low”), Icelandic lágur (“low”), West Frisian leech (“low”), North Frisian leeg, liig (“low”), Dutch laag (“low”), obsolete German läg (“low”). More at lie.

laag

in a position comparatively close to the ground

слаб

lacking health or vitality; feeble; weak

could eat the arse out of a low flying duck

could eat the crotch out of a low flying duck

could eat the crutch from a low flying duck

mackerel sky and mare's-tails make lofty ships carry low sails

mackerel sky and mare's-tails make tall ships carry low sails

Lacking health or vitality, strength or vivacity; feeble; weak.

(video games, roleplaying games) Having few hit points remaining; damaged.


pull

en-verb

pull (third-person singular simple present pulls, present participle pulling, simple past and past participle pulled)

pulls (present singular third-person)
pulling (participle present)
pulled (participle past)
pulled (past)

push

antonym(s) of “apply force to (something) so it comes towards one”

-ʊl (accents with foot–goose merger or full–fool merger)

Verb from Middle English pullen, from Old English pullian (“to pull, draw, tug, pluck off”), of uncertain ultimate origin. Related to West Frisian pûlje (“to shell, husk”), Middle Dutch pullen (“to drink”), Middle Dutch polen (“to peel, strip”), Low German pulen (“to pick, pluck, pull, tear, strip off husks”), Icelandic púla (“to work hard, beat”).
Noun from Middle English pul, pull, pulle, from the verb pullen (“to pull”).

cog

it's not the whistle that pulls the train

pull someone's chestnuts out of the fire

…we had to clear a long hallway, run up half way, pull the boss mob to us, and engage.

2003 April 9, Richard Lawson, “Monual's Willful Ignorance”, in alt.games.everquest (Usenet):

Basically buff pet, have it pull lots of mobs, shield pet, chain heal pet, have your aoe casters finish off hurt mobs once pet gets good aggro.

2004 October 18, Stush, “Re: focus pull”, in alt.games.dark-age-of-camelot (Usenet):

This is the only thing that should get you to break off from your position, is to pull something off the healer.

2005 August 2, Brian, “Re: How to tank Stratholme undead pulls?”, in alt.games.warcraft (Usenet):

You could also set a fire trap, pull the mob toward it, then send in your pet….

2007 April 10, John Salerno, “Re: Managing the Command Buttons”, in alt.games.warcraft (Usenet):

Shield yourself, pull with Mind Blast if you want, or merely pull with SW:P to save mana, then wand, fear if you need to, but use the lowest rank fear.

2008 August 18, Mark (newsgroups), “Re: I'm a priest now!”, in alt.games.warcraft (Usenet):

non-player character
non-player character

(video games, transitive, intransitive) To draw (a hostile non-player character) into combat, or toward or away from some location or target.


life

en-noun

life (usually uncountable, plural lives)

death

antonym(s) of “the state that precedes death”

From Middle English lyf, from Old English līf, from Proto-West Germanic *līb, from Proto-Germanic *lībą (“life, body”), from *lībaną (“to remain, stay, be left”), from Proto-Indo-European *leyp- (“to stick, glue”). Cognate with Scots life, leif (“life”), North Frisian liff (“life, limb, person, livelihood”), West Frisian liif (“belly, abdomen”), Dutch lijf (“body”), Low German lif (“body; life, life-force; waist”), German Leib (“body; womb”) and Leben (“life”), Danish, Norwegian and Swedish liv (“life; waist”), Icelandic líf (“life”). Related to belive.

cog

живо́т m (živót) (archaic, poetic, now means "belly")

ህይወት

the essence of the manifestation and the foundation of the being

existence

essence of manifestation and foundation of being

Scoring 1000 points is rewarded with an extra life.

Spend the time killing things and there's a bonus for each hit - but only for fatalities notched up since the start of your current life.

1988, David Powell, Rygar (video game review) in Your Sinclair issue 25

(video games) One of the player's chances to play, lost when the player's character dies or when certain mistakes are made.


clutch

en-verb

clutch (third-person singular simple present clutches, present participle clutching, simple past and past participle clutched)

clutches (present singular third-person)
clutching (participle present)
clutched (participle past)
clutched (past)

From Middle English clucchen, clicchen, cluchen, clechen, cleken, from Old English clyċċan (“to clutch, clench”), from Proto-West Germanic *klukkjan, from Proto-Germanic *klukjaną, from Proto-Germanic *klu- (“to ball up, conglomerate, amass”), from Proto-Indo-European *glew- (“to ball up; lump, mass”).
Cognate with Swedish klyka (“clamp, fork, branch”). The noun is from Middle English cleche, cloche, cloke ("claw, talon, hand"; compare Scots cleuk, cluke, cluik (“claw, talon”)), of uncertain origin, with the form probably assimilated to the verb.
Alternative etymology derives Old English clyċċan from Proto-Germanic *klēk- (“claw, hand”), from Proto-Indo-European *glēk-, *ǵlēḱ- (“claw, hand; to clutch, snatch”). If so, then cognate with Irish glac (“hand”).

gloss

For quotations using this term, see Citations:clutch.

(video games) To win despite being the only remaining player on one's team, against several opponents.

(video games, by extension) To unexpectedly or luckily succeed in a difficult activity.


clean

en-verb

clean (third-person singular simple present cleans, present participle cleaning, simple past and past participle cleaned)

cleans (present singular third-person)
cleaning (participle present)
cleaned (participle past)
cleaned (past)

From Middle English clene, clane, from Old English clǣne (“clean, pure”), from Proto-West Germanic *klainī (“shining, fine, splendid, tender”), perhaps from Proto-Indo-European *glēy- (“gleaming”), from Proto-Indo-European *gel- (“to gleam”). Cognate with Scots clean (“absolute, pure, clear, empty”) and clene, clane (“clean”), North Frisian klien (“small”), Dutch klein (“small”), Low German kleen (“small”), German klein (“small”), Swedish klen (“weak, feeble, delicate”), Icelandic klénn (“poor, feeble, petty, snug, puny, cheesy, lame”).


pub

Well there's private servers and then there's pubs that do their best to make sure everyone plays fair. The second option will be a lot easier to find.

2002, Sean C. Cunningham, “if you play on random public servers, you're an ^([sic]) tool and have no right to complain about cheaters.”, in alt.games.half-life.counterstrike (Usenet):


party

→ Bulgarian: парти (parti)

desc

Cantonese: → 派對／派对 (paai³ deoi³), → party, ⇒ P

→ Dhivehi: ޕާޓީ (pāṭī)

→ Japanese: パーティー (pātī)

→ Korean: 파티 (pati)

→ Maori: pāti

→ Malay: parti

→ Mandarin: 趴體／趴体 (pātǐ), 派對／派对 (pàiduì)

→ Russian: парти (parti)

From Middle English party, partye, partie, from Anglo-Norman partie, from Medieval Latin partīta (“a part, party”), from Latin partīta, feminine of partītus, past participle of partiō (“to divide”); see part. Doublet of partita.

حِزْب

business in the front, party in the back

(now rare in general sense) A group of people forming one side in a given dispute, contest etc.

(video games) A group of characters controlled by the player.

joukko

video games: group of characters controlled by the player


crown

en-verb

crown (third-person singular simple present crowns, present participle crowning, simple past and past participle crowned)

crowns (present singular third-person)
crowning (participle present)
crowned (participle past)
crowned (past)

From Middle English coroune, from Anglo-Norman corone, from Latin corōna (“crown, wreath”), from Ancient Greek κορώνη (korṓnē). Doublet of corona, korona, koruna, krona, króna, and krone. Displaced native Old English corenbēag (“crown”); and Middle English kinehelm, kynehelm, from Old English cynehelm (“crown”).
* (paper size): So called because originally watermarked with a crown.

doublet

(video games) To shoot an opponent in the back of the head with a shotgun in a first-person shooter video game.

ampua päähän

video games: to shoot in the back of the head


run

en-verb

run (third-person singular simple present runs, present participle running, simple past ran, past participle run or (nonstandard, colloquial) ran)

runs (present singular third-person)
running (participle present)
ran (past)
run (participle past)
ran (colloquial nonstandard participle past)
run (infinitive)

From Middle English runnen, rennen (“to run”), alteration (due to the past participle runne, runnen,
yronne) of Middle English rinnen (“to run”), from Old English rinnan, iernan (“to run”) and Old Norse rinna (“to run”), both from Proto-Germanic *rinnaną (“to run”) (compare also *rannijaną (“to make run”)), from Proto-Indo-European *h₃reyH- (“to boil, churn”).
Cognate with Scots rin (“to run”), West Frisian rinne (“to walk, march”), Dutch rennen (“to run, race”), Alemannic German ränne (“to run”), German rennen (“to run, race”), rinnen (“to flow”), Rhein, Danish rende (“to run”), Swedish ränna (“to run”), Swedish rinna (“to flow”), Icelandic renna (“to flow”). Non-Germanic cognates include Albanian rend (“to run, run after”). See random.

purjehtia myötätuuleen

to sail a boat with the wind coming from behind

hold with the hare and run with the hounds

run around like a chicken with its head cut off

the course of true love never did run smooth

you can't run with the hare and hunt with the hounds

you don't miss the water till the well runs dry

you never miss the water till the well runs dry

you never miss the water until the well runs dry


run

rise

antonym(s) of “horizontal part of a step”

rise

antonym(s) of “horizontal distance of a set of stairs”

This was my first successful run without losing any health.

That NPC bugged out and killed my run.

A literal or figurative path or course for movement relating to:

(video games, speedrunning) A playthrough, or attempted playthrough; a session of play.

partida

video games: playthrough, session of play


rupee

Coined by Sher Shah Suri, the Sultan of the Suri Empire 1540–1545 as Hindustani रुपीया / رُوپِییَہ (rūpīya), variant of रुपया / رُوپَیَہ (rūpaya, “rupee”), from Sanskrit रूप्यक (rūpyaka, “silver coin”), from रूप्य (rūpya, “wrought gold or silver; stamped coin; beautiful, well-shaped; impressed, stamped”). Doublet of rufiyaa and rupiah.

(video games) The primary currency of Hyrule.


fighter

From Middle English fightere, fyghtor, feghtere, feghtare, fiȝtare, fiȝtere, from Old English feohtere. Equivalent to fight + -er.

Still, it's excellent software, especially for one-on-one fighting titles such as the King Of Fighters series, classic Street Fighter II variants, and newer one-on-one fighters such as Garou.

2004, Simon Carless, Gaming Hacks, page 59:

(video games) A game with a focus on physical combat.


MP

en-noun

MP (countable and uncountable, plural MPs)

(fantasy, roleplaying games, board games, video games) mana points or magic points


MP

(video games) Initialism of multiplayer.


PS

(video games) Initialism of PlayStation.


PS

PS (countable and uncountable, plural PSes or PSs)


NES

NES (countable and uncountable, plural NESes)

Nintendo Entertainment System
w:Nintendo Entertainment System

(video games) Initialism of Nintendo Entertainment System.


quest

→ Macedonian: квест (kvest)

→ Russian: квест (kvest)

→ Ukrainian: квест (kvest)

From Middle English quest, queste; partly from Anglo-Norman queste, Old French queste (“acquisition, search, hunt”), and partly from their source, Latin quaesta (“tribute, tax, inquiry, search”), noun use of quaesita, the feminine past participle of quaerere (“to ask, seek”).

der

A journey or effort in pursuit of a goal (often lengthy, ambitious, or fervent); a mission.

(video games) A task that a player may complete in order to gain a reward or advance the story.


ping

Partly onomatopoeic, and partly continuing Middle English pingen (“to push, shove, pierce, stab, prod, goad, urge, feel remorse, incite”), from Old English pyngan (“to prick”), in turn likely from pungere. Compare English pang.

inh

(video games) A means of highlighting a feature on the game map so that allied players can see it.


CD

en-noun

CD (countable and uncountable, plural CDs)

Abbreviation of various terms and phrases.


FF

(video games) Initialism of Final Fantasy.


dino

(video games, slang) A long-time participant in a multi-user dungeon.


beta

beta (countable and uncountable, plural betas)

From Ancient Greek βῆτα (bêta). Doublet of beth.

The company is offering a public beta program to test the software.

(uncountable) The phase of development after alpha testing and before launch, in which software, while not complete, has been released to potential users for testing.

He quickly deduced our goal—ship a quality beta—but he also quickly discerned that we had no idea about the quality of the product because of our pile of untriaged bugs.

2007, Michael Lopp, Managing Humans, page 107:

We will assume you got the .tgz version—later 2.x series versions such as 2.5.2 or 2.6.0 should be okay, provided they are production releases (not alphas, betas, or release candidates).

2007, Mark Summerfield, Rapid GUI Programming with Python and Qt: The Definitive Guide to PyQt Programming, Pearson Education, →ISBN:

Before Evolve had even seen its first beta, the game's publisher dipped its toe into presenting it as an eSport.

2015 February 14, Steven Strom, “Evolve Review: Middle of the food chain”, in Ars Technica:

(countable) Software in such a phase; a preliminary version.

beta levels; beta characters; beta items in a video game

(proscribed, uncountable) Any kind of content from early development that was not used in the final product.


AAA

(video games) A high-quality video game expected to sell well, typically with a large development budget.


tank

→ Afrikaans: tenk

→ Albanian: tank

→ Assamese: টেংকি (teṅki)

→ Asturian: tanque

→ Azerbaijani: tank

→ Bashkir: танк (tank)

→ Belarusian: танк (tank)

→ Bengali: ট্যাংক (ṭêṅko)

→ Burmese: တင့်ကား (tang.ka:)

→ Buryat: танк (tank)

→ Catalan: tanc

→ Chechen: танк (tank)

→ Chinese:

Mandarin: 坦克 (tǎnkè)

→ Chuvash: танк (tank)

→ Czech: tank

→ Danish: tank

→ Dutch: tank

→ Dzongkha: ཏེངཀ (tengk)

→ Eastern Mari: танк (tank)

→ Estonian: tank

→ Fiji Hindi: tanki

→ Finnish: tankki

→ French: tank

→ Galician: tanque

→ Georgian: ტანკი (ṭanḳi)

→ German: Tank

→ Greek: τανκ (tank)

→ Greenlandic: tanki

→ Hebrew: טנק (tank)

desctree

→ Hindi: टंकी (ṭaṅkī)
→ Burmese: တိုင်ကီ (tuingki)

→ Indonesian: tank

→ Italian: tank, tanca

→ Japanese: タンク (tanku)

→ Kazakh: танк (tank)

→ Korean: 탱크 (taengkeu)

→ Kumyk: танк (tank)

→ Kyrgyz: танк (tank)

→ Latvian: tanks

→ Lezgi: танк (tank)

→ Lithuanian: tankas

→ Macedonian: тенк (tenk)

→ Malay: tank

→ Maori: taika

→ Norwegian: tank, tanks

→ Ossetian: танк (tank)

→ Persian: تانک (tânk)

desc

→ Portuguese: tanque (“armored vehicle”)

→ Quechua: tanki

→ Romanian: tanc

→ Romansch: tanc

desctree

→ Russian: танк (tank), танкъ (tank) — Pre-reform orthography (1918)
→ Armenian: տանկ (tank)
→ Kazakh: танк (tank)
→ Mongolian: танк (tank)

→ Carpathian Rusyn: танк (tank)

→ Serbo-Croatian:

Cyrillic script: тенк

Latin script: tenk

→ Sidamo: tanke

→ Slovak: tank

→ Slovene: tank

→ Swahili: tangi

→ Tajik: танк (tank), тонк (tonk)

→ Tamil: தாங்கி (tāṅki)

→ Tatar: танк (tank)

→ Tokelauan: tane

→ Turkish: tank

→ Turkmen: tank

→ Ukrainian: танк (tank)

→ Upper Sorbian: tank

→ Urdu: ٹینک (ṭaink)

→ Uzbek: tank

→ Vietnamese: xe tăng

→ Walloon: tank

→ Welsh: tanc

→ Yakut: тааҥка (taañka)

→ Yiddish: טאַנק (tank)

From Portuguese tanque (“tank, liquid container”), from an Indo-Aryan language such as Gujarati ટાંકી (ṭā̃kī, “cistern”) or Marathi टांकी (ṭāṅkī). Compare the Arabic verb اِسْتَنْقَعَ (istanqaʕa, “to become stagnant, to stagnate”).
In the sense of armoured vehicle, first attested in 1915, prototypes were described as tanks for carrying water to disguise their nature as well as due to physical resemblance.

der

The paladin can make for a decent tank, but I recommend that you get a class with better taunting skills.

(roleplaying games, board games, video games) A unit or character designed primarily around damage absorption and holding the attention of the enemy (as opposed to dealing damage, healing, or other tasks).


tank

en-verb

tank (third-person singular simple present tanks, present participle tanking, simple past and past participle tanked)

tanks (present singular third-person)
tanking (participle present)
tanked (participle past)
tanked (past)

(video games) To attract the attacks of an enemy target in cooperative team-based combat, so that one's teammates can defeat the enemy in question more efficiently.

pansre

video games: to attract the attacks of an enemy target in cooperative team-based combat


CC

en-noun

CC (countable and uncountable, plural CCs)

(video games) Initialism of crowd control.


daily

From Middle English dayly, from Old English dæġlīċ, from Proto-West Germanic *dagalīk, from Proto-Germanic *dagalīkaz (“daily”), equivalent to day + -ly. Cognate with Scots dayly, daly (“daily”), German Low German dagelk, dagelik (“daily”), Dutch dagelijks (“daily”), German täglich (“daily”), Danish daglig (“daily”), Swedish daglig (“daily”), Icelandic daglegur (“daily”).

Something that is produced, consumed, used, or done every day.

(video games) A quest in a massively multiplayer online game that can be repeated every day for cumulative rewards.


(video games) Initialism of PlayStation 2.


AI

AI (countable and uncountable, plural AIs)

Audio (US)

(video games) A character or entity controlled by the game instead of a player.


artificial intelligence

artificial intelligence (countable and uncountable, plural artificial intelligences)

Coined by American computer scientist and cognitive scientist John McCarthy in 1955, and popularized at the Dartmouth Summer Research Project on Artificial Intelligence, 1956.

kunsmatige intelligensie

intelligence exhibited by an artificial entity

ሠው ሰራሽ ዕውቀት

śäw säraš ʿəwḳät

artificially intelligent → artificially intelligently

The original Sniper: Ghost Warrior was a surprise hit when it was released in 2010. A surprise because it seemed an unequivocally awful game, with half broken graphics and artificial intelligence, a tediously linear story campaign, and an undernourished multiplayer mode.

2013 March 19, “Sniper: Ghost Warrior 2 review – scope for improvement”, in The Metro (UK):

Intelligence exhibited by an artificial (non-natural, man-made) entity.

(video games) A character or entity controlled by the game instead of a player; AI.


emu

Saw this article for playing downloadable games on GBA. It's an official Nintendo product in Japan, and thought it might be useful for Nintendo to release actual emus and some of their older game properties (beyond the $20 classic series).

2005 February 24, Dane L. Galden, “Could this be used for classic emus on GBA?”, in rec.games.video.classic (Usenet), message-ID <9XkTd.5830$Ba3.2608@newsread2.news.atl.earthlink.net>:

(computing, video games, informal) Clipping of emulator.


FX

(slang, video games, film, television) Alternative form of F/X (“special effects”)


MM

Majora's Mask
w:The Legend of Zelda: Majora's Mask

(video games) Initialism of Majora's Mask.


strafe

en-verb

strafe (third-person singular simple present strafes, present participle strafing, simple past and past participle strafed)

strafes (present singular third-person)
strafing (participle present)
strafed (participle past)
strafed (past)

From German strafe (“punish”) (a conjugated form of strafen), from phrases like Gott strafe England (“God punish England”) which the British saw during the First World War.

Strafe — Press the Alt key and the left or right Arrow key to slide side to side instead of turning left or right.

1992, id Software, Wolfenstein 3D (game manual), page 4

If the NPC is close to the player, he may also try using the tried-and-true Quake circle-strafing technique.

2001, Jana Hallford, Swords and circuitry: a designer's guide to computer role playing games:

A strafe is a side-to-side camera movement. If you're a fan of first-person shooter games, you know how fundamental strafing can be to a game.

2007, Stephen Cawood, Pat McGee, Microsoft XNA Game Studio Creator's Guide:

first-person shooter
first-person shooter

(intransitive, video games) To sidestep; to move sideways without turning (a core mechanic of most first-person shooters).


strafe

We also have added a new game control called the "defensive strafe," in which the user can press a button and stay facing forward.

2004, Marc Saltzman, Game Creation and Careers: Insider Secrets from Industry Experts:

(video games) A sideways movement without turning.


power-up

LL-Q1860 (eng)-Flame, not lame-power-up.wav

Calque of Japanese パワーアップ (pawā-appu), equivalent to English power + up

(video games) An item that alters the game in a positive way once that item is used.


sweat

en-noun

sweat (usually uncountable, plural sweats)

Sranan Tongo: sweti

Torres Strait Creole: swet

From Middle English swete, swet, swate, swote, from Old English swāt, from Proto-Germanic *swait-, *swaitą, from Proto-Indo-European *swoyd- (“to sweat”), o-grade of *sweyd- (“to sweat”). Cognate with West Frisian swit, Dutch zweet, German Schweiß, Danish sved, Swedish svett, Yiddish שוויצן (shvitsn) (English shvitz), Latin sudor, French sueur, Italian sudore, Spanish sudor, Persian خوی (xway, “sweat”), Sanskrit स्वेद (svéda), Lithuanian sviedri, Tocharian B syā-, Albanian djersë, and Welsh chwys.

inh

Casuals believe that sweats are ruining Fortnite. Sweats think that casuals just need to get better at the game. It's a never-ending debate that will never end, despite what anyone tries to say, but it's worth taking a look at regardless.

2021 October 13, Zachary Roberts, “How exactly are 'sweats' ruining Fortnite? Addressing the never ending try-hards vs casual debate”, in Sportskeeda:

(video games, slang) An extremely or excessively competitive player.


sweat

en-verb

sweat (third-person singular simple present sweats, present participle sweating, simple past sweated or sweat, past participle sweated or (archaic) sweaten)

sweats (present singular third-person)
sweating (participle present)
sweated (past)
sweat (past)
sweated (participle past)
sweaten (archaic participle past)

From Middle English sweten, from Old English swǣtan, from Proto-Germanic *swaitijaną (“to sweat”). Compare Dutch zweten, German schwitzen, Danish svede. Doublet of shvitz.

There's no way we can win. These guys are sweating so hard.

With skill-based matchmaking, he wrote, "you have to sweat 100 percent of the time." They contend their audiences want to see them pull off amazing victories, not struggle endlessly against other top players.

2022 May 27, Ethan Davison, “Video game developers want fair online games. Some players really don’t.”, in The Washington Post:

(video games) To be extremely dedicated to winning a game; to play competitively.


console converter

en-noun

console converter (plural console converters)

LL-Q1860 (eng)-Flame, not lame-console converter.wav

(video games) A peripheral used to bypass regional lockout on a video game console, allowing imported video games to be played on domestic video game consoles, but without circumventing copy protection.


regional lockout

regional lockout (countable and uncountable, plural regional lockouts)

Coined by the video game community and opponents of the lockout practice. The practice originated with and was devised by the video game industry and was later adopted by the film industry with the advent of DVDs.

(video games, DVD) The programming practice, code, or chip used to prevent the playing of imported media on a domestically marketed device.

地方停工

prevents the playing of imported media on a domestically marketed device


video game console

video game console (plural video game consoles)

(video games) A dedicated electronic device that is designed to play video games, especially in accompaniment with a television.


pot

(roleplaying games, video games) Clipping of potion.


electronic game

electronic game (plural electronic games)

LL-Q1860 (eng)-Flame, not lame-electronic game.wav

(video games) A game played on an electronic device.


ESRB

Entertainment Software Rating Board
w:Entertainment Software Rating Board

(video games) Initialism of Entertainment Software Rating Board.


glitch

glitch (countable and uncountable, plural glitches)

Probably from Yiddish גליטש (glitsh), from German glitschig (“slippy”), from glitschen (“to slide, glide, slip”) + -ig (“-y”). Related to gleiten (“glide”). Cognate with French glisser (“to slip, slide, skid”).
Popularized in the 1960s, by the US space program. Attested in 1962 by American astronaut John Glenn, in reference to spikes in electrical current.

Performing this glitch gives you extra lives.

How to reach 8.555 ー The glitch
You need to have Wrex alive and sabotage the cure. Without the glitch, Wrex will discover the lie and try to kill you after Priority: Citadel II when you try to go back to the Normandy. Triggering this scene will remove Wrex and the Clan Urdnot in the war assets list
The glitch is easy, when you want to leave the Citadel, simply go to a fast travel shuttle, then in a DLC area (Dr. Bryson's Lab or Silversun Strip)
Then again the shuttle, and go back to the Normandy from here

2021 September 4, Paarnahkrin, “8.550 War Assets - How to achieve the highest possible score”, in Steam Community, archived from the original on 2021-12-07, Paarnahkrin's Guides:


glitch

en-verb

glitch (third-person singular simple present glitches, present participle glitching, simple past and past participle glitched)

glitches (present singular third-person)
glitching (participle present)
glitched (participle past)
glitched (past)

His character will glitch into the wall and out of the level.

(intransitive, video games) To perform an exploit or recreate a bug while playing a video game.


spam

spam (third-person singular simple present spams, present participle spamming, simple past and past participle spammed)

spams (present singular third-person)
spamming (participle present)
spammed (participle past)
spammed (past)

The original sense (canned ham) is a proprietary name registered by Geo. A. Hormel & Co. in U.S., 1937. It is presumed to be a conflation of either "spiced ham" or "shoulder of pork and ham" but was soon extended to other kinds of canned meat. Hormel spells the trademarked name in all upper case.
The use for unsolicited and unwanted email derives from a Monty Python sketch (Flying Circus, Episode 25). In the 1970 sketch, a group of Vikings in a restaurant repeatedly chant the word "spam". The earliest recorded real-life use for this sense occurs around 1993 which finds reference in a newsgroup post dated March 31, 1993.
The term appears to have been used earlier in a different sense in relation to "Multi-User Dungeons" (MUDs), a kind of multi-user computer gaming environment before widespread use of the Internet, in the 1980s.

Stop spamming that special attack!

Spam the Z key to get a speed boost.

(transitive, by extension, computing, video games) To do something rapidly and repeatedly.


PSX

(video games, dated) The original PlayStation, first released 1994.

(video games) The PSX PlayStation, based on the original PlayStation, with an integrated DVD drive (2003).


well

From Middle English welle, from Old English wielle (“well”), from Proto-West Germanic *wallijā, from Proto-Germanic *wallijǭ (“well, swirl, wave”), from Proto-Indo-European *welH- (“to turn; wind; roll”).
Cognate with West Frisian wel (“well”), Dutch wel (“well”), German Low German Well (“well”), German Welle (“wave”), Danish væld (“well; spring”), Swedish väl (“well”), Icelandic vella (“boiling; bubbling; eruption”).

cog

the jug goes to the well until it breaks

the pitcher goes so often to the well that it is broken at last

Tetris, the most widely played computer game of all time, is a problem-solving puzzle game. […] The player attempts to lock the falling shape smoothly together with the shapes in the well.

2005, James Paul Gee, Why Video Games are Good for Your Soul:

(video games) The playfield of Tetris and similar video games, into which the blocks fall.


prestige

en-verb

prestige (third-person singular simple present prestiges, present participle prestiging, simple past and past participle prestiged)

prestiges (present singular third-person)
prestiging (participle present)
prestiged (participle past)
prestiged (past)

From French prestige (“illusion, fascination, enchantment, prestige”), from Latin praestīgium (“a delusion, an illusion”). Despite the phonetic similarities and the old meaning of “delusion, illusion, trick”, the word has a different root than prestidigitator (“conjurer”) and prestidigitation.

der

This seriously depends on the prerequisites, but most chars will already have a +1 bow by the time they're thinking of prestiging - or will this stack with the equipment's magic?

2002 July 15, Mark Green, “help in creating prestige class: Sharpshooter”, in rec.games.frp.dnd (Usenet):

I'm going to try to stop and move onto a different game once I've prestiged, but the credits/equipment buying arrangement will make prestiging much less of a crippling shock than in previous games, so I may well be stuck playing it for a long time to come.

2010 December 3, Chris Stevens, “PWG 20101203 - The deja double”, in uk.games.video.misc (Usenet):

However, Treyarch crafts a narrative of leveling up when a player attempts to prestige. The player is stripped of most un-lockable game features and must re-earn them with the ability to repeat this process 15 times. Prestiging allows the empty narrative of online multiplayer first person shooters to continue on a much grander scale.

2013, Brent Kice, “Perceptions of Control: Open World Formats v. Online Multiplayer First Person Shooters”, in Matthew Wysocki, editor, Ctrl-Alt-Play: Essays on Control in Video Gaming, McFarland & Company, page 154:

Reached level 50 and prestiged which I have never had the inclination to do in any game before.

2014 April 1, Man of Kent, “Monday, innit”, in uk.games.video.misc (Usenet):

Prestiging itself is a concept popularized by Call of Duty: Modern Warfare, where players can reset their in-game progress after reaching the maximum experience level, and receive a cosmetic token in exchange.

2018, Adam Kramarzewski, Ennio De Nucci, Practical Game Design, Packt, page 420:

(video games) To start over at an earlier point in a video game with some type of bonus or reward.


skin

en-noun

skin (countable and uncountable, plural skins)

From Middle English skyn, skinn, from Old English scinn, from Old Norse skinn (“animal hide”), from Proto-Germanic *skinþą, from Proto-Indo-European *sken- (“to split off”), nasal variant of *skeh₁i-d- (“to cut”). Partially displaced native Old English hȳd (“skin, hide”), from which derives hide. Unrelated to shin.
Cognate with Dutch schinde (“bark”), dialectal German Schinde (“fruit peel”); also Breton skant (“scales”), Old Irish ceinn, Irish scainim (“I tear, burst”), Latin scindere (“to split, divide”), Sanskrit छिनत्ति (chinátti, “he splits”).

hinasuna

outer protective layer of the body of a person or animal

don't sell the skin till you have caught the bear

(countable, video games) An alternate appearance (texture map or geometry) for a character model in a video game.

skini

alternate appearance for a 3D character model in a video game


whore

en-verb

whore (third-person singular simple present whores, present participle whoring, simple past and past participle whored)

whores (present singular third-person)
whoring (participle present)
whored (participle past)
whored (past)

non-rhotic, dough-door merger, African-American Vernacular

nonstandard but traditional, several locations

(North American)

From Middle English hore, from Old English hōre, from Proto-Germanic *hōrǭ, from Proto-Indo-European *kéh₂ros (“loved”), from *keh₂- (“to wish; desire”). Cognate with Latin cārus, Polish kurwa, German Hure. The initial wh- is unetymological.

BTW, that guy whuz still an asshole - camping the BFG and whoring the quad - I usually leave BFG maps but stuck around on that one and suicided quite a bit (3 times I got to about -10 frags, then came back to 0...).

(transitive, slang, video games, vulgar, derogatory) To overuse something.


main

From Middle English mayn, main, maine, mæine, mæȝen, from Old English mæġen (“strength”), from Proto-Germanic *maginą (“strength, power, might”), *maginaz (“strong”), from Proto-Indo-European *megʰ- (“be able”).
The word is cognate with Old High German magen, megin, Old Norse magn, megn, megin, Old Saxon megin. More recent senses are derived from the adjective.

inh

My WoW main has reached level cap and I’m on my way getting my first alt there as well.

(not in generic modern use) That which is chief or principal; the chief or main portion; the bulk, the greater part, gross.

(video games) The primary character that one plays in a video game in which one can play more than one character.


log

en-verb

log (third-person singular simple present logs, present participle logging, simple past and past participle logged)

logs (present singular third-person)
logging (participle present)
logged (participle past)
logged (past)

Ellipsis of log out, itself from Etymology 2.

You only won that game because your last opponent logged. That's no fair!

(video games) To log out; to disconnect from an online video game.


flag

en-noun

flag (countable and uncountable, plural flags)

From Middle English flag, flagge (“flag”), further etymology uncertain. Perhaps from or related to early Middle English flage (name for a baby's garment) and Old English flagg, flacg (“cataplasm, poultice, plaster”). Or, perhaps ultimately imitative, or otherwise drawn from Proto-Germanic *flaką (“something flat”), from Proto-Indo-European *pleh₂- (“flat, broad, plain”), referring to the shape.
Germanic cognates include Saterland Frisian Flaage (“flag”), West Frisian flagge (“flag”), Dutch vlag (“flag”), German Flagge (“flag”), Swedish flagga (“flag”), Danish flag (“flag, ship's flag”). Compare also Middle English flacken (“to flutter, palpitate”), Swedish dialectal flage (“to flutter in the wind”), Old Norse flögra (“to flap about”). Akin to Old High German flogarōn (“to flutter”), Old High German flogezen (“to flutter, flicker”), Middle English flakeren (“to move quickly to and fro”), Old English flacor (“fluttering, flying”). More at flack, flacker.

onomatopoeic

imitative

cog

set a death flag

raise the heroine's flags (in a galge)

(Internet slang, ACG) An indication that a certain outcome or event is going to happen, deduced not logically or causally, but as a pattern in a piece of media. Chiefly used in video games and adjacent media, especially visual novels, it is typically described as being raised or set by the plot or words of a character.


sheet

From Middle English schete; partly from Old English sċīete (“a sheet, a piece of linen cloth”); partly from Old English sċēata (“a corner, angle; the lower corner of a sail, sheet”); and Old English sċēat (“a corner, angle”); all from Proto-Germanic *skautijǭ, *skautaz (“corner, wedge, lap”), from Proto-Indo-European *(s)kewd- (“to throw, shoot, pursue, rush”).
Cognate with North Frisian skut (“the fold of a garment, lap, coattail”), West Frisian skoat (“sheet; sail; lap”), Dutch schoot (“the fold of a garment, lap, sheet”), German Low German Schote (“a line from the foot of a sail”), German Schoß (“the fold of a garment, lap”), Swedish sköt (“sheet”), Icelandic skaut (“the corner of a cloth, a line from the foot of a sail, the skirt or sleeve of a garment, a hood”).

cog

The gecko moves from left to right and you must catch him when he calls. […] On the second sheet you must stand under the Gecko in the tree and jump, and on the third sheet you must catch the Gecko's friend.

1983, "Program Printout: Gecko" (in Sinclair User, issue 21, page 95)

If you land safely you will gain 30 extra points and move to the next sheet.

What distinguishes Eskimo Eddie from the others is that it has two totally different sheets in the game. […] In the first sheet, Frogger style, you have to rescue Percy penguin from Growler the bear.

1984, Chris Passey, Matthew Uffindell, “Run It Again”, in Crash, number 4:

(video games, dated) A distinct level or stage within a game.


abandonware

en-noun

abandonware (countable and uncountable, plural abandonwares)

→ Polish: abandonware

RR> Never heard of Wildscan. Is it shareware or is there a^([sic]) evaluation
RR> version available?
It's abandonware ala Joe Martin inc.:)

1996 October 12, John Hentsch, “Re: Converting file areas (one more time)”, in alt.bbs.wildcat (Usenet), retrieved 2017-02-08, message-ID <ff1_9610122110@mb.fidonet.org>:

Abandonware is software that is no longer being sold or supported by its author, copyright owner, or licensed distributor. Software that is still being sold, but no longer supported, is sometimes also referred to as abandonware.

2014, Aaron Schwabach, Internet and the Law: Technology, Society, and Compromises, Bloomsbury, →ISBN, page 1:

(software, chiefly video games) A software product that is no longer updated or maintained, or whose copyright is no longer defended or which is no longer marketed even by the company who made it.

programari descatalogat

software which has been abandoned by its developer


mode

From Old French mode (masculine), from Latin modus (“measure, due measure, rhythm, melody”). Doublet of modus.

tila

mathematics, physics: state of a system represented by an eigenfunction of that system

Campaign mode (the career mode that includes the notorious Gran Turismo driving school) is off limits while offline. Also unavailable offline: buying new cars, viewing your garage, editing car liveries, and even the "taking photos of fancy cars in exotic scenery" mode.

2017 October 17, Jonathan M. Gitlin, “Gran Turismo Sport is extremely limited in offline mode”, in Ars Technica:

I've stumbled over gaming's simplest hurdles, been humiliated by the lowliest of enemies and will often go for an easy mode if one's available, and yet I've run through Bloodborne twice without ever really breaking much of a sweat.

2018 March 6, Martin Robinson, “Dispelling the myths of Bloodborne”, in Eurogamer:

Selfie modes, meanwhile, let you add filters and change characters’ facial expressions, from Link in The Legend of Zelda: Wind Waker to Arthur Morgan in Red Dead Redemption 2.

2019 February 25, Jordan Erica Webber, “Point and shoot: what's next for photography in video games?”, in The Guardian:

(video games) A variation in gameplay, such as a difficulty level.


scum

en-verb

scum (third-person singular simple present scums, present participle scumming, simple past and past participle scummed)

scums (present singular third-person)
scumming (participle present)
scummed (participle past)
scummed (past)

From Middle English scum, scome, skum, skome, scumme, from Middle Dutch schūme (“foam”), from Proto-Germanic *skūmaz (“froth, foam”), from Proto-Indo-European *(s)kewH- (“to cover, conceal”). Cognate with Dutch schuim (“foam”), West Frisian skuum, German Schaum (“foam”), Danish and Swedish skum (“foam”). Compare also French écume (“scum”), Italian schiuma (“foam”), Saterland Frisian Skuum, Sicilian scuma (“foam”), Walloon schome (“scum, foam”), Lithuanian šamas (“catfish”) and skanus (“tasty”) from the same Germanic source. Related to skim.

der

(video games, informal) To startscum or savescum.


cart

My Final Fantasy cart on the NES is still alive and kicking.

(computing, video games, informal) A cartridge for a computer or video game system.


arch

From the prefix arch-. "Principal" is the original sense; "mischievous" is via onetime frequent collocation with rogue, knave, etc.

(video games) Synonym of god (“person who owns and runs a multi-user dungeon”)


wipe

en-verb

wipe (third-person singular simple present wipes, present participle wiping, simple past and past participle wiped)

wipes (present singular third-person)
wiping (participle present)
wiped (participle past)
wiped (past)

From wipe out (verb) and wipeout (noun) by shortening.

If you try to fight that boss underprepared, you're definitely gonna wipe.

(intransitive, roleplaying games, video games) To have all members of a party die in a single campaign, event, or battle; to be wiped out.


wipe

(roleplaying games, video games) An instance of all members of a party dying in a single campaign, event, or battle; a wipeout.


ghost

en-noun

ghost (countable and uncountable, plural ghosts)

→ Japanese: ゴースト (gōsuto)

Inherited from Middle English gost, from Old English gāst (which was the word for “spirit” as well as “ghost”; the original sense survives in Modern English Holy Ghost), from Proto-West Germanic *gaist, from Proto-Germanic *gaistaz, from Proto-Indo-European *ǵʰéysdos, derived from *ǵʰéysd- (“anger, agitation”).
The ⟨h⟩ in the spelling appears in the Prologue to William Caxton's Royal Book, printed in 1484, in a reference to the ‘Holy Ghoost’, likely introduced by Caxton's assistant, Wynkyn de Worde, as a result of Flemish influence, where it was spelled gheest at the time. Doublet of geist.

This is also the case for some racing games (Super Mario Kart is a good example) that allow you to compete against your ghosts, which are precise recordings of your performance.

2012, Keith Burgun, Game Design Theory: A New Philosophy for Understanding Games:

(video games) An opponent in a racing game that follows a previously recorded route, allowing players to compete against previous best times.


adventurer

Meanwhile, the ranks of adventurers grow, be they manic puzzle-solvers or people like me, who like to look under the Robners' beds just for the hell of it.

1983 July, PC Mag, volume 2, number 2, page 351:

It's a challenging game for the inexperienced adventurer, and should even give the hardened pros a bit of a run for their money.

1992, Tim Kemp, Microfair Madness (game review in Your Sinclair issue 75, March 1992)

(video games) A player of adventure games or text adventures.

Thronbewerber

social pretender on the lookout for advancement


imp

(video games, slang) Synonym of god (“person who owns and runs a multi-user dungeon”)


SSBM

Super Smash Bros. Melee
w:Super Smash Bros. Melee

(video games) Initialism of Super Smash Bros. Melee.


adventure

adventure (countable and uncountable, plural adventures)

From Middle English aventure, aunter, anter, from Old French aventure, from Vulgar Latin *adventūra, from Latin adventūrus (“about to arrive, (Vulgar Latin) about to happen”), future active participle of adveniō (“to arrive”), which in the Romance languages took the sense of "to happen, befall" (see also advene).
Compare Scots adventur, Swedish äventyr, German Abenteuer.

der

/ədˈvɛnt͡ʃə/

/ədˈvɛnt͡ʃɚ/

/ædˈvɛnt͡ʃɚ/

The first thing to strike me about Spyplane was that it is more like a verbal simulation than an adventure.

1984 May, “Spyplane”, in Crash, number 4, (review):

To sum up, I think this is definitely one of the best adventures around for the Spectrum now, along with Gnome Ranger[...]

1988 May, Mike Gerrard, “The Guild of Thieves [review]”, in Your Sinclair, number 29, archived from the original on 2013-05-26:

Before you sit down in front of your Speccy to play an adventure, equip yourself with a pencil, eraser and plenty of paper. This so that you may draw a 'map' of the adventure as you move around.

1992 October, Larry Horsfield, “The SU Guide to Playing and Writing Adventure Games”, in Sinclair User, number 128:

(video games) A text adventure or an adventure game.


rent

en-noun

rent (countable and uncountable, plural rents)

From Middle English rent, rente, from Old French rente, from Early Medieval Latin rendita, from Late Latin rendere, from Latin reddere.

(video games) An amount of virtual currency paid by a player to preserve their character, inventory, etc. between gameplay sessions in a multi-user dungeon.


CPU

(video games) Any character or entity controlled by the game software.


expansion

expansion (countable and uncountable, plural expansions)

From French expansion, from Latin expānsiō. By surface analysis, expand + -sion.

An act, process, or instance of expanding.


nerf

en-verb

nerf (third-person singular simple present nerfs, present participle nerfing, simple past and past participle nerfed)

nerfs (present singular third-person)
nerfing (participle present)
nerfed (participle past)
nerfed (past)

From the Nerf brand of toys designed as non-dangerous counterparts of existing things, such as sports balls and guns. Originally used to equate a change in the damage of a weapon in a video game to a change from real weapons to Nerf weapons.

The lightning spell was originally pretty powerful, but in the sequel they nerfed it so it became completely useless.

(transitive, slang, video games) To change a mechanic, an ability or a character in a video game in order to make a previously dominant strategy less viable or less effective.


nerf

(slang, video games) The deterioration, weakening or worsening of a character, a weapon, a spell, etc.


first-person

LL-Q1860 (eng)-Flame, not lame-first-person.wav

(film, television, video games) Visual presentation through the protagonist or principal character's own eyes.


poly

poly (third-person singular simple present polys, present participle polying, simple past and past participle polyed)

polys (present singular third-person)
polying (participle present)
polyed (participle past)
polyed (past)

(transitive, intransitive, video games, roguelikes) To polymorph; to transform by magic.


third person

en-noun

third person (countable and uncountable, plural third persons)

LL-Q1860 (eng)-Flame, not lame-third person.wav

(video games) A form of video game in which the graphical view depicts the player character, rather than the view through the character's eyes.


theme

-iːmi (for the sense dealing with the Byzantine empire only)

From Middle English teme, from Old French teme, tesme (French thème), from Latin thema, from Ancient Greek θέμα (théma), from τίθημι (títhēmi, “I put, place”), reduplicative from Proto-Indo-European *dʰeh₁- (“to put, place, do”) (whence also English do). Doublet of thema.

Theme

computing: collection of color schemes, sounds, artwork etc.

(film, television, video games) A song, or a snippet of a song, that identifies a film, a TV program, a character, etc. by playing at the appropriate time.


PSP

en-noun

PSP (countable and uncountable, plural PSPs)

PlayStation Portable
w:PlayStation Portable

(video games) Initialism of PlayStation Portable.


trainer

→ Cebuano: trainor
→ English: trainor

I actually never got a trainer for RCT, but needed one for my brother when I installed it on his computer. He is 10, and is only concerned with making "cool" coasters. I also completed CF before getting trainers.

2000, Phil, “I need trainer for version 1.10.021”, in alt.games.rctycoon (Usenet):

Are there any sites that have original copies of games? (ie: Summer/Winter/World Games with Fast Loading). Just looking for games without the trainers/intros.

2001, LJames4728, “Good C64 Game Sites?”, in alt.c64 (Usenet):

(video games, slang) A patch for a video game that applies cheats.


enemy

From Middle English enemy, enemye, enmy, borrowed from Old French enemi, anemi (Modern French ennemi), from Latin inimīcus, from in- (“not”) + amīcus (“friend”). Displaced Middle English feend (“enemy”), from Old English fēond (“enemy”), which survived into Modern English as fiend, but with a different meaning.

let the perfect be the enemy of the good

(video games) A non-player character that tries to harm the player.


tech

en-verb

tech (third-person singular simple present techs, present participle teching, simple past and past participle teched)

techs (present singular third-person)
teching (participle present)
teched (participle past)
teched (past)

Clipping of technology, technician, and technique.

(video games) To perform a technical (a special move in fighting games that cancels out an opposing attack).


runner

From Middle English rennere, rynner, urnare, equivalent to run + -er. Cognate with Old Norse rennari (“runner; messenger”). Displaced earlier Middle English runel (“runner”), from Old English rynel (“runner”; also “messenger, courier”).

махови́к

mechanical part intended to guide or aid something else to move


health

en-noun

health (usually uncountable, plural healths)

Inherited from Middle English helthe, from Old English hǣlþ, from Proto-West Germanic *hailiþu, from Proto-Germanic *hailiþō, from Proto-Germanic *hailaz (“whole, hale”). Cognate with Old High German heilida. Analyzable as whole + -th, hale + -th, or heal + -th. More at heal. Doublet of wholth.

The enemies on this level have a lot of health.

Lose a little health and there's a few seconds in which you'll be able to win it back by ragging on an enemy.

(video games) The amount of damage an in-game object can withstand before it is destroyed.

кръв

(video games) amount of damage an in-game object can withstand


infinite

From Middle English infinite, from Old French infinit and Latin infīnītus, from in- (“not”) + fīnis (“end”) + the perfect passive participle ending -itus. Doublet of infinito. Displaced native Old English unġeendodlīċ.

[…] prevents overpowered combos and infinites […]

2007, Adam Deats, Joe Epstein, Virtua Fighter 5, page 14:

(video games) A combo that can be used repeatedly without interruption.


game console

LL-Q1860 (eng)-Flame, not lame-game console.wav


drop

From Late Middle English droppe, Middle English drope (“small quantity of liquid; small or least amount of something; pendant jewel; dripping of a liquid; a shower; nasal flow, catarrh; speck, spot; blemish; disease causing spots on the skin”) [and other forms], from Old English dropa (“a drop”), from Proto-West Germanic *dropō (“drop (of liquid)”), from Proto-Germanic *drupô (“drop (of liquid)”), from Proto-Indo-European *dʰrewb- (“to crumble, grind”).

nb...

dropan, droupe, (Northern England) droipe

afval

small quantity of liquid, just large enough to hold its own round shape through surface tension

piisk

very small quantity of liquid, or of anything

piisk

that which hangs or resembles a liquid globule

pudotettu esine

(online gaming, video games) item dropped by a defeated enemy

langemine

decline in degree, quality, quantity, or rate

afgrond

distance through which something drops, or falls below a certain level

(online gaming, video games) An item made available for the player to pick up from the remains of a defeated enemy.


role-playing video game

en-noun

role-playing video game (plural role-playing video games)

(video games) A genre of video game that uses gameplay elements found in a paper-and-pencil role-playing game, such as character classes and leveling up.


stage

→ Japanese: ステージ (sutēji)

From Middle English stage, from Old French estage (“dwelling, residence; position, situation, condition”), from Old French ester (“to be standing, be located”). Cognate with Old English stæþþan (“to make staid, stay”), Old Norse steðja (“to place, provide, confirm, allow”), Old English stæde, stede (“state, status, standing, place, station, site”). More at stead. Doublet of étage.

cog

How do you get past the flying creatures in the third stage?

(video games) A level; one of the sequential areas making up the game.


hat

Sranan Tongo: ati

From Middle English hat, from Old English hætt, from Proto-Germanic *hattuz (“hat”), from Proto-Indo-European *kadʰ- (“to guard, cover, care for, protect”). Cognate with North Frisian hat (“hat”), Danish hat (“hat”), Swedish hatt (“hat”), Icelandic hattur (“hat”), Finnish hattu (“hat”), Latin cassis (“helmet”), Lithuanian kudas (“bird's crest or tuft”), Avestan 𐬑𐬀𐬊𐬛𐬀 (xaoda, “hat”), Persian خود (xud, “helmet”), Welsh cadw (“to provide for, ensure”). Compare also hood.

cog

The third type of function allows you to check on the state of the joystick's buttons, axes, hats, and balls.

2002, Ernest Pazera, Focus on SDL, page 139:


frag

I'd been fighting him for ages, and then you stole my frag!

Oh, man. Did you play Online Gaming last night? No, yeah, no? I did. I got so many frags.

2004 August 16, Michael Chapman; Matthew Chapman, “Strong Bad Email #111: other days”, in Homestar Runner, spoken by Homestar Runner (Matthew Chapman):

(video games, slang) A successful kill in a deathmatch game. A point or score (when considered collectively) gained by successfully killing opponents in a deathmatch game.


frag

en-verb

frag (third-person singular simple present frags, present participle fragging, simple past and past participle fragged)

frags (present singular third-person)
fragging (participle present)
fragged (participle past)
fragged (past)

I fragged him once and then meleed him for the kill.

(transitive, military and video games, slang) To hit with the explosion of a fragmentation grenade.

I fragged him but he fell off the ledge afterwards.

I have pistol-fragged far superior players coming at me with a shotgun with 100% health.

1996, Martin Cox, “Stupid frags ...”, in rec.games.computer.doom.playing (Usenet):

tappaa

to kill (another player) in a deathmatch computer game


cab

(video games, informal) An arcade cabinet, the unit in which a video game is housed in a gaming arcade.


bonus

en-noun

bonus (plural bonuses or bonusses or (nonstandard) boni)

bonuses (plural)
bonusses (plural)
boni (nonstandard plural)

→ Danish: bonus

→ French: bonus

→ German: Bonus

→ Portuguese: bónus, bônus (Brazil)

→ Japanese: ボーナス (bōnasu)

→ Turkish: bonus

Borrowed from Latin bonus (“good”). Doublet of bona.

Spend the time killing things and there's a bonus for each hit - but only for fatalities notched up since the start of your current life.

1988, David Powell, Rygar (video game review) in Your Sinclair issue 25

(video games) An addition to the player's score based on performance, e.g. for time remaining.


gib

(video games) Miscellaneous pieces of a fragged character, most often in first-person shooters.


gib

en-verb

gib (third-person singular simple present gibs, present participle gibbing, simple past and past participle gibbed)

gibs (present singular third-person)
gibbing (participle present)
gibbed (participle past)
gibbed (past)

(transitive, video games) To blast an enemy or opponent into gibs.


kit

en-noun

kit (countable and uncountable, plural kits)

From Middle English kyt, kytt, kytte, from Middle Dutch kitte (“a wooden vessel made of hooped staves”). Related to Dutch kit (“tankard”) (see below). The further etymology is unknown. Perhaps from Proto-Germanic *kitjō-, *kut-, which would be related to the root of Dutch kot (“ramshackle house”), itself of non-Indo-European origin.
The transfer of meaning to the contents of a soldier's knapsack dates to the late 18th century, extended use of any collection of necessaries used for travelling dates to the first half of the 19th century.
The further widening of the sense to a collection of parts sold for the buyer to assemble emerges in US English in the mid 20th century.

der

(video games) The set of skills and abilities chosen for a playable character.


spawn

en-verb

spawn (third-person singular simple present spawns, present participle spawning, simple past and past participle spawned)

spawns (present singular third-person)
spawning (participle present)
spawned (participle past)
spawned (past)

Recorded since 1413; from Middle English spawnen, from Anglo-Norman espaundre, from Old French espandre, from Latin expandere (“stretch out; spread out”, verb). Doublet of expand. Compare also Middle English spalden, spolden, spawden (“to cut open (a fish)”).

der

We put down torches to stop creepers from spawning.

(ergative, video games) To appear, or cause (something or someone) to appear, spontaneously in a game world at a particular place and time.

生成

to appear spontaneously in a game at a certain point and time


spawn

en-noun

spawn (countable and uncountable, plural spawn or spawns)

From Middle English spawne, from the verb (see above).

потомък

any germ or seed, even a figurative source; offspring


cap

en-verb

cap (third-person singular simple present caps, present participle capping, simple past and past participle capped)

caps (present singular third-person)
capping (participle present)
capped (participle past)
capped (past)

Call your friends and bring a gun / The Halo revolution's on / Capping flags and arming bombs / Yes, we don't blink until we're done

2007 November 20, Greg Haupt, “LvUrFR3NZ”, in Halo 3 Original Soundtrack, performed by Princeton, Sumthing Else Music Works:

(transitive, video games) To capture an objective, such as a flag or checkpoint.


wave

From Middle English *wave, partially from waven (“to fluctuate, wave”) (see above) and partially from Middle English wawe, waghe (“wave”), from Old English wǣg (“a wave, billow, motion, water, flood, sea”), from Proto-Germanic *wēgaz (“motion, storm, wave”), from Proto-Indo-European *weǵʰ- (“to drag, carry”). Cognate with North Frisian weage (“wave, flood, sea”), German Woge (“wave”), French vague (“wave”) (from Germanic), Gothic 𐍅𐌴𐌲𐍃 (wēgs, “a wave”). See also waw.

cog

As the player eliminates each wave of 55 aliens, the next wave begins lower than the one previous.

2011, Raffaele Cecco, Supercharged JavaScript Graphics: With HTML5 Canvas and jQuery:

(video games, by extension) One of the successive swarms of enemies sent to attack the player in certain games.