wall

From Middle English wal, from Old English weall (“wall, dike, earthwork, rampart, dam, rocky shore, cliff”), from Proto-West Germanic *wall (“wall, rampart, entrenchment”), from Latin vallum (“wall, rampart, entrenchment, palisade”), from Proto-Indo-European *welH- (“to turn, wind, roll”).
Perhaps conflated with waw (“a wall within a house or dwelling, a room partition”), from Middle English wawe, from Old English wāg, wāh (“an interior wall, divider”), see waw.
Cognate with North Frisian wal (“wall”), Saterland Frisian Waal (“wall, rampart, mound”), Dutch wal (“wall, rampart, embankment”), German Wall (“rampart, mound, embankment”), Swedish vall (“mound, wall, bank”). More at wallow, walk.

cog

the apples on the other side of the wall are the sweetest

throw enough mud at the wall and some of it will stick

throw things at the wall and see what sticks

(mahjong) Face-down tiles arranged in stacked rows from which players draw new tiles.


dragon

→ Fijian: drekoni

→ Japanese: ドラゴン (doragon)

desc

→ Korean: 드래곤 (deuraegon), 드래건 (deuraegeon)

→ Marathi: ड्रॅगन (ḍrĕgan)

→ Marshallese: tūrāikōn

→ Niuean: tarākoni

→ Swahili: dragoni

→ Tamil: டிராகன் (ṭirākaṉ)

→ Yoruba: dírágónì

From Middle English dragoun, borrowed from Old French dragon, from Latin dracō(n), from Ancient Greek δράκων (drákōn, “a serpent of huge size, a python, a dragon”), probably from δέρκομαι (dérkomai, “I see clearly”). Mostly displaced Old English draca (whence modern drake)—from the same Latin source, as are Draco, dracone, and dragoon.

taniwha

Maori mythological creature similar to a dragon

(mahjong) A class of playing tiles consisting of three types: white dragons, green dragons, and red dragons.


reach

From Japanese 立直 (rīchi), from Chinese 立直 (lìzhí).

(mahjong, pachinko) Alternative form of riichi.


honor

en-noun

honor (countable and uncountable, plural honors)

honors (plural)
honour (alternative British Commonwealth Ireland)

From Middle English honour, honor, honur, from Anglo-Norman honour, honur, from Old French honor, from Latin honor.
Displaced Middle English menske (“honor, dignity among men”), from Old Norse menskr (“honor”).
The verb is from Middle English honouren, honuren (“to honor”).

оньо́р

card games: one of the most valuable cards

a prophet has no honor in his own country

a prophet is not without honor save in his own country

(countable, card games) In bridge, an ace, king, queen, jack, or ten especially of the trump suit; in some other games, an ace, king, queen or jack.

(countable, mahjong) a dragon or wind tile.


chow

Phono-semantic matching of Chinese 吃 (chī, literally “to eat”), influenced by the “food” sense of Etymology 1 above.

psm

(mahjong) A run of three consecutive tiles of the same suit.

順子 /顺子

mahjong: a set of three consecutive tiles

(mahjong) A call for forming such a run using a discarded tile.

上

mahjong: a call for a set of three consecutive tiles


chow

en-verb

chow (third-person singular simple present chows, present participle chowing, simple past and past participle chowed)

chows (present singular third-person)
chowing (participle present)
chowed (participle past)
chowed (past)

[…] while the adversary on his right will repeatedly bury in the discard the very tiles he wishes to chow but can't.

2007, Eleanor Noss Whitney, A Mah Jong Handbook: How to Play, Score, and Win, page 154:

(mahjong) To call a discarded tile to produce a chow.


pung

(mahjong) A set of three identical tiles.

(mahjong) A call for forming such a set using a discarded tile.

碰

mahjong: a call for a set of three identical tiles


kan

(mahjong) A set of four identical tiles.

(mahjong) A call declaring the formation of such a set.


pon

(mahjong) A call for forming a set of three identical tiles using a discarded tile.


kong

Borrowed from Cantonese 槓 /杠 (gong³ / gung³).

bor+

槓 /杠

a call declaring a set of four identical tiles


dora

Borrowed from Japanese ドラ (dora), a clipping of Japanese ドラゴン (doragon), from English dragon.

(mahjong) In Japanese mahjong, tiles that provide bonus score multiplier points (飜 (han)) in a winning hand, indicated by one or multiple face-up tiles in the dead wall.


chii

(mahjong) A call for forming a run of three consecutive tiles of the same suit using a discarded tile.


dead wall

(mahjong) A section of the wall from which tiles are not normally drawn.


riichi

en-noun

riichi (countable and uncountable, plural riichis)

(mahjong) A scoring condition and 1000-point bet made by declaring the hand to be ready, waiting for one more tile to win.

(mahjong, informal, often capitalized) Clipping of riichi mahjong