"skill floor" meaning in English

See skill floor in All languages combined, or Wiktionary

Noun

Forms: skill floors [plural]
Head templates: {{en-noun}} skill floor (plural skill floors)
  1. (chiefly video games) The minimum amount of skill required to be considered competent at some game or activity. Categories (topical): Video games
    Sense id: en-skill_floor-en-noun-ZvzWzhor Categories (other): English entries with incorrect language header Topics: video-games

Inflected forms

Download JSON data for skill floor meaning in English (4.7kB)

{
  "forms": [
    {
      "form": "skill floors",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "skill floor (plural skill floors)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        {
          "kind": "other",
          "name": "English entries with incorrect language header",
          "parents": [
            "Entries with incorrect language header",
            "Entry maintenance"
          ],
          "source": "w"
        },
        {
          "kind": "topical",
          "langcode": "en",
          "name": "Video games",
          "orig": "en:Video games",
          "parents": [
            "Games",
            "Mass media",
            "Software",
            "Recreation",
            "Culture",
            "Media",
            "Computing",
            "Human activity",
            "Society",
            "Communication",
            "Technology",
            "Human behaviour",
            "All topics",
            "Human",
            "Fundamental"
          ],
          "source": "w"
        }
      ],
      "examples": [
        {
          "text": "Coordinate term: skill ceiling"
        },
        {
          "ref": "1999 February 21, Kid Vid, “VS=Good Game”, in alt.games.sf2 (Usenet)",
          "text": "Hey, I like all the VS, it's just the skill ceiling may not be as high as on some other games. But I feel the difference is far enough from the floor that it provides a decent spread among players in the area. The problem comes in when the skill ceiling is close to or even ON the skill floor.",
          "type": "quotation"
        },
        {
          "ref": "2004 February 29, Scott Kurland, “poi/juggling communication invitation”, in rec.juggling (Usenet)",
          "text": "Yeah, just you. If we set 3-ball cascade as the skill floor of juggling, 5 ball cascade is not an extremely low level.",
          "type": "quotation"
        },
        {
          "ref": "2009, Steve Swink, Game Feel: A Game Designer's Guide to Virtual Sensation, Boca Raton, F.L.: CRC Press, page 302",
          "text": "There's an old game design maxim: good games take minutes to learn but a lifetime to master. Another way to say this is \"low skill floor, high skill ceiling.\"",
          "type": "quotation"
        },
        {
          "ref": "2015 December 5, Julian Aidan, “Complex Champions Means Longer Life For League Of Legends”, in Hardcore Gamer, archived from the original on 2022-01-23",
          "text": "Enter Gnar, Azir, Kalista and the upcoming Rek'Sai. These are champions with considerably elevated skill floors – they’re simply difficult to play any kind of competently.",
          "type": "quotation"
        },
        {
          "ref": "2018 January 9, Dave Thier, “It Turns Out You Can Get A Baby To Play 'Mario Kart 8' On Nintendo Switch”, in Forbes, New York, N.Y.: Forbes Media, →ISSN, →OCLC, archived from the original on 2020-11-09",
          "text": "There may be no better example of how low the skill floor can go than getting literal toddlers to play Mario Kart and actually exercise a modicum of control over what's happening on screen: Kinect is the only other platform for which I can imagine that happening.",
          "type": "quotation"
        },
        {
          "ref": "2019 June 13, Game Design Snacks: Easily Digestible Game Design Wisdom, Pittsburgh, P.A.: ETC Press, page 111",
          "text": "Designing a game with a high skill ceiling (where players must invest significant time and effort to achieve maximum skill) often results in a game with a relatively high skill floor as well.",
          "type": "quotation"
        },
        {
          "ref": "2020 October 21, Ricardo Contreras, “'Valorant' Is the Tactical Shooter I Needed to Get Into Tactical Shooters”, in VICE, archived from the original on 2022-12-07",
          "text": "This is to say that I'm not predisposed to sticking to Valorant due to its genre. I'd tried my hand at both Counter-Strike and CS:GO and found that between the aesthetics and a high skill floor, neither of them really got their hooks into me.",
          "type": "quotation"
        },
        {
          "ref": "2022 June 9, Alice O'Connor, “Former Blizzard folks announce free-to-play RTS Stormgate”, in Rock Paper Shotgun, archived from the original on 2022-08-14",
          "text": "I'm always here for lowering the skill floor while preserving a high ceiling. Many developers have tried to make unwelcoming genres like real-time strategy and fighting games friendlier, and I want to see devs continue to try.",
          "type": "quotation"
        },
        {
          "ref": "2022 June 21, Andy Brown, “Frost Giant Studios CEO Tim Morten on 'Stormgate': \"The RTS genre's best days are ahead\"”, in NME, archived from the original on 2022-06-29",
          "text": "[…] we're also working on lowering the skill floor for our game by providing easier ways to take certain actions, such as building our equivalent of a barracks.",
          "type": "quotation"
        }
      ],
      "glosses": [
        "The minimum amount of skill required to be considered competent at some game or activity."
      ],
      "id": "en-skill_floor-en-noun-ZvzWzhor",
      "links": [
        [
          "video game",
          "video game"
        ],
        [
          "minimum",
          "minimum#Adjective"
        ],
        [
          "skill",
          "skill#Noun"
        ],
        [
          "competent",
          "competent#Adjective"
        ],
        [
          "game",
          "game#Noun"
        ],
        [
          "activity",
          "activity#Noun"
        ]
      ],
      "raw_glosses": [
        "(chiefly video games) The minimum amount of skill required to be considered competent at some game or activity."
      ],
      "topics": [
        "video-games"
      ]
    }
  ],
  "word": "skill floor"
}
{
  "forms": [
    {
      "form": "skill floors",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "skill floor (plural skill floors)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        "English countable nouns",
        "English entries with incorrect language header",
        "English lemmas",
        "English multiword terms",
        "English nouns",
        "English terms with quotations",
        "en:Video games"
      ],
      "examples": [
        {
          "text": "Coordinate term: skill ceiling"
        },
        {
          "ref": "1999 February 21, Kid Vid, “VS=Good Game”, in alt.games.sf2 (Usenet)",
          "text": "Hey, I like all the VS, it's just the skill ceiling may not be as high as on some other games. But I feel the difference is far enough from the floor that it provides a decent spread among players in the area. The problem comes in when the skill ceiling is close to or even ON the skill floor.",
          "type": "quotation"
        },
        {
          "ref": "2004 February 29, Scott Kurland, “poi/juggling communication invitation”, in rec.juggling (Usenet)",
          "text": "Yeah, just you. If we set 3-ball cascade as the skill floor of juggling, 5 ball cascade is not an extremely low level.",
          "type": "quotation"
        },
        {
          "ref": "2009, Steve Swink, Game Feel: A Game Designer's Guide to Virtual Sensation, Boca Raton, F.L.: CRC Press, page 302",
          "text": "There's an old game design maxim: good games take minutes to learn but a lifetime to master. Another way to say this is \"low skill floor, high skill ceiling.\"",
          "type": "quotation"
        },
        {
          "ref": "2015 December 5, Julian Aidan, “Complex Champions Means Longer Life For League Of Legends”, in Hardcore Gamer, archived from the original on 2022-01-23",
          "text": "Enter Gnar, Azir, Kalista and the upcoming Rek'Sai. These are champions with considerably elevated skill floors – they’re simply difficult to play any kind of competently.",
          "type": "quotation"
        },
        {
          "ref": "2018 January 9, Dave Thier, “It Turns Out You Can Get A Baby To Play 'Mario Kart 8' On Nintendo Switch”, in Forbes, New York, N.Y.: Forbes Media, →ISSN, →OCLC, archived from the original on 2020-11-09",
          "text": "There may be no better example of how low the skill floor can go than getting literal toddlers to play Mario Kart and actually exercise a modicum of control over what's happening on screen: Kinect is the only other platform for which I can imagine that happening.",
          "type": "quotation"
        },
        {
          "ref": "2019 June 13, Game Design Snacks: Easily Digestible Game Design Wisdom, Pittsburgh, P.A.: ETC Press, page 111",
          "text": "Designing a game with a high skill ceiling (where players must invest significant time and effort to achieve maximum skill) often results in a game with a relatively high skill floor as well.",
          "type": "quotation"
        },
        {
          "ref": "2020 October 21, Ricardo Contreras, “'Valorant' Is the Tactical Shooter I Needed to Get Into Tactical Shooters”, in VICE, archived from the original on 2022-12-07",
          "text": "This is to say that I'm not predisposed to sticking to Valorant due to its genre. I'd tried my hand at both Counter-Strike and CS:GO and found that between the aesthetics and a high skill floor, neither of them really got their hooks into me.",
          "type": "quotation"
        },
        {
          "ref": "2022 June 9, Alice O'Connor, “Former Blizzard folks announce free-to-play RTS Stormgate”, in Rock Paper Shotgun, archived from the original on 2022-08-14",
          "text": "I'm always here for lowering the skill floor while preserving a high ceiling. Many developers have tried to make unwelcoming genres like real-time strategy and fighting games friendlier, and I want to see devs continue to try.",
          "type": "quotation"
        },
        {
          "ref": "2022 June 21, Andy Brown, “Frost Giant Studios CEO Tim Morten on 'Stormgate': \"The RTS genre's best days are ahead\"”, in NME, archived from the original on 2022-06-29",
          "text": "[…] we're also working on lowering the skill floor for our game by providing easier ways to take certain actions, such as building our equivalent of a barracks.",
          "type": "quotation"
        }
      ],
      "glosses": [
        "The minimum amount of skill required to be considered competent at some game or activity."
      ],
      "links": [
        [
          "video game",
          "video game"
        ],
        [
          "minimum",
          "minimum#Adjective"
        ],
        [
          "skill",
          "skill#Noun"
        ],
        [
          "competent",
          "competent#Adjective"
        ],
        [
          "game",
          "game#Noun"
        ],
        [
          "activity",
          "activity#Noun"
        ]
      ],
      "raw_glosses": [
        "(chiefly video games) The minimum amount of skill required to be considered competent at some game or activity."
      ],
      "topics": [
        "video-games"
      ]
    }
  ],
  "word": "skill floor"
}

This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2024-05-05 from the enwiktionary dump dated 2024-05-02 using wiktextract (f4fd8c9 and c9440ce). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

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