{"senses": [{"examples": [{"text": "Despite Killer Instinct’s pedigree as an excellent game, there’s no doubt that its superb rollback netcode has played a huge part in the sustained growth of its community.", "ref": "2019 October 18, Ricky Pusch, “Explaining how fighting games use delay-based and rollback netcode”, in Ars Technica, archived from the original on 18 Oct 2019:", "type": "quotation", "bold_text_offsets": [[90, 106]]}, {"text": "Of course, there’s a huge difference between a traditional 1v1 fighting game and melee combat taking place in an open world with 60 players, especially when the rollback netcode that has become favoured within the fighting-game community wasn’t designed for the latter.", "ref": "2021 November 5, “Naraka: Bladepoint”, in Edge, number 363, via EBSCOhost, →ISSN, page 108:", "type": "quotation", "bold_text_offsets": [[161, 177]]}, {"text": "Using Dolphin, Slippi is able to enhance Dolphin’s online functionality with rollback netcode, allowing players from around the world to connect and play with little to no latency.", "ref": "2023, Damian Majewski, “Videogame Streaming and Emulators – A Slippi Slope for Fair Use?”, in Rutgers Computer & Technology Law Journal, volume 49, number 2, via EBSCOhost, page 429:", "type": "quotation", "bold_text_offsets": [[77, 93]]}, {"text": "Konami made some great scrolling fighters back in the day and X-Men: The Arcade Game is one of its best. It’s a gloriously entertaining romp with a host of iconic villains to duff up and six playable characters to master. Each brawler has a good range of moves, there’s some extremely funky music and Limited Run has included the option to play online with Rollback Netcode.", "ref": "2026 May 5, Darren Jones, “Marvel MaXimum Collection: Have Limited Run Games Put in Maximum Effort?”, in Retro Gamer, number 285, via EBSCOhost, →ISSN, page 90:", "type": "quotation", "bold_text_offsets": [[357, 373]]}], "topics": ["computing", "engineering", "mathematics", "natural-sciences", "networking", "physical-sciences", "sciences", "video-games"], "categories": ["English entries with incorrect language header", "English lemmas", "English multiword terms", "English nouns", "English terms with quotations", "English uncountable nouns", "Pages with 1 entry", "Pages with entries", "en:Networking", "en:Video games"], "links": [["networking", "networking#Noun"], ["video game", "video game"], ["netcode", "netcode"], ["rolling back", "rolling back"]], "raw_glosses": ["(networking, video games) A type of netcode that prioritizes the inputs of a local player and predicts the inputs of a remote player, rolling back to a previous state when the remote player's inputs differ from the prediction."], "glosses": ["A type of netcode that prioritizes the inputs of a local player and predicts the inputs of a remote player, rolling back to a previous state when the remote player's inputs differ from the prediction."], "tags": ["uncountable"]}], "pos": "noun", "head_templates": [{"name": "en-noun", "args": {"1": "-"}, "expansion": "rollback netcode (uncountable)"}], "word": "rollback netcode", "lang": "English", "lang_code": "en"}
