"permadeath" meaning in English

See permadeath in All languages combined, or Wiktionary

Noun

Audio: En-au-permadeath.ogg Forms: permadeaths [plural]
Etymology: From perma- + death. Etymology templates: {{prefix|en|perma|death}} perma- + death Head templates: {{en-noun|~}} permadeath (countable and uncountable, plural permadeaths)
  1. (video games, slang) Permanent death, where the player cannot continue but is obliged to restart the game from the beginning. Tags: countable, slang, uncountable Categories (topical): Video games
    Sense id: en-permadeath-en-noun-2y~3gfHq Topics: video-games
  2. (video games, slang) Likewise, any situation where a player character or characters who die are lost permanently but do not trigger a game over, allowing the player to proceed without the character(s). Particularly applies if said deaths are avoidable (not forced by the plot) and occur only as a result of player blunder. Tags: countable, slang, uncountable Categories (topical): Video games
    Sense id: en-permadeath-en-noun-hZ6TsQhn Categories (other): English entries with incorrect language header, English terms prefixed with perma-, Pages with 1 entry, Pages with entries Disambiguation of English entries with incorrect language header: 28 72 Disambiguation of English terms prefixed with perma-: 33 67 Disambiguation of Pages with 1 entry: 28 72 Disambiguation of Pages with entries: 19 81 Topics: video-games
The following are not (yet) sense-disambiguated
Related terms: permadead, permadie, instadeath, instakill

Inflected forms

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          "ref": "1996 April 21, Jay Sax, “Re: Best features of a mud.”, in rec.games.mud.diku (Usenet), message-ID <ayudanteDq7xJB.9LG@netcom.com>:",
          "text": "And yes, especially 'special' mobs coming back is a bit of a stretch. But then the players coming back is a stretch too, no? (yes, I know, many have implemented some form of permadeath).",
          "type": "quote"
        },
        {
          "ref": "2001 February 4, Rick Cortese, “Re: Permadeath Debate Today”, in rec.games.computer.ultima.series (Usenet), message-ID <t7s713pgas0b26@corp.supernews.com>:",
          "text": "If you are doing your job right designing a game, the newbie experience should be almost good enough that people don't care about permadeath any more then they would picking up a new novel.",
          "type": "quote"
        },
        {
          "ref": "2004 June 15, Lee Sheldon, Character Development and Storytelling for Games, page 401:",
          "text": "I don't consider permadeath a reasonable solution for most virtual worlds.",
          "type": "quote"
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        {
          "ref": "2007 January 12, Ray Dillinger, “Re: Roguelike developer diary”, in rec.games.roguelike.development (Usenet), message-ID <45a7f875$0$68978$742ec2ed@news.sonic.net>:",
          "text": "Permadeath is simply a way to encourage the playing of more than one game so they can try everything.",
          "type": "quote"
        }
      ],
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        "(video games, slang) Permanent death, where the player cannot continue but is obliged to restart the game from the beginning."
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          "text": "Last week, as you might recall, I promised to play Fire Emblem: Awakening with permadeath on. I also promised to continue battling no matter what happened: in other words, if any of my party members died in combat, they'd be dead for good.",
          "type": "quote"
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        {
          "ref": "2015 April 4, Laura Hardgrave, “Darkest Dungeon and Permanent Death in Video Games”, in Den of Geek (Usenet):",
          "text": "For many fans of the dungeon crawler genre, the ultimate risk is permadeath. And it’s just what it sounds like. If you die in a game with permadeath, your character is toast. Gone. Permanently.",
          "type": "quote"
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          "ref": "2017 October 26, Meghan Sullivan, “Fire Emblem Warriors Review.”, in IGN (Usenet):",
          "text": "Combat gets a lot more challenging in the back half of the story, especially if you ratchet up the sliding difficulty gauge to hard (which, notably, features Fire Emblem’s signature permadeath for added consequences to your actions).",
          "type": "quote"
        },
        {
          "ref": "2023 June 16, Oli Welsh, “A classic Fire Emblem is coming to Switch Online very soon”, in Polygon (Usenet):",
          "text": "it features character permadeath which can’t be disabled; as the press release puts it, “in this Fire Emblem game, if your soldiers meet their end, they’re gone forever.”",
          "type": "quote"
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        "Likewise, any situation where a player character or characters who die are lost permanently but do not trigger a game over, allowing the player to proceed without the character(s). Particularly applies if said deaths are avoidable (not forced by the plot) and occur only as a result of player blunder."
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        "(video games, slang) Likewise, any situation where a player character or characters who die are lost permanently but do not trigger a game over, allowing the player to proceed without the character(s). Particularly applies if said deaths are avoidable (not forced by the plot) and occur only as a result of player blunder."
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          "text": "If you are doing your job right designing a game, the newbie experience should be almost good enough that people don't care about permadeath any more then they would picking up a new novel.",
          "type": "quote"
        },
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          "ref": "2004 June 15, Lee Sheldon, Character Development and Storytelling for Games, page 401:",
          "text": "I don't consider permadeath a reasonable solution for most virtual worlds.",
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        },
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          "ref": "2007 January 12, Ray Dillinger, “Re: Roguelike developer diary”, in rec.games.roguelike.development (Usenet), message-ID <45a7f875$0$68978$742ec2ed@news.sonic.net>:",
          "text": "Permadeath is simply a way to encourage the playing of more than one game so they can try everything.",
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          "text": "Last week, as you might recall, I promised to play Fire Emblem: Awakening with permadeath on. I also promised to continue battling no matter what happened: in other words, if any of my party members died in combat, they'd be dead for good.",
          "type": "quote"
        },
        {
          "ref": "2015 April 4, Laura Hardgrave, “Darkest Dungeon and Permanent Death in Video Games”, in Den of Geek (Usenet):",
          "text": "For many fans of the dungeon crawler genre, the ultimate risk is permadeath. And it’s just what it sounds like. If you die in a game with permadeath, your character is toast. Gone. Permanently.",
          "type": "quote"
        },
        {
          "ref": "2017 October 26, Meghan Sullivan, “Fire Emblem Warriors Review.”, in IGN (Usenet):",
          "text": "Combat gets a lot more challenging in the back half of the story, especially if you ratchet up the sliding difficulty gauge to hard (which, notably, features Fire Emblem’s signature permadeath for added consequences to your actions).",
          "type": "quote"
        },
        {
          "ref": "2023 June 16, Oli Welsh, “A classic Fire Emblem is coming to Switch Online very soon”, in Polygon (Usenet):",
          "text": "it features character permadeath which can’t be disabled; as the press release puts it, “in this Fire Emblem game, if your soldiers meet their end, they’re gone forever.”",
          "type": "quote"
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      ],
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This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2024-12-21 from the enwiktionary dump dated 2024-12-04 using wiktextract (d8cb2f3 and 4e554ae). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

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