"gacha" meaning in English

See gacha in All languages combined, or Wiktionary

Noun

IPA: /ˈɡɑː.t͡ʃə/ Forms: gachas [plural]
Etymology: Japanese ガチャ (gacha), shortened form of ガチャポン (gachapon). Etymology templates: {{langname|en}} English, {{senseno|en|toy}} sense 1, {{bor|en|ja|ガチャ|tr=gacha}} Japanese ガチャ (gacha), {{m|ja|ガチャポン|tr=gachapon}} ガチャポン (gachapon) Head templates: {{en-noun|~}} gacha (countable and uncountable, plural gachas)
  1. A small toy sold in a plastic capsule in a vending machine, especially toys sold in or associated with Japan. Tags: countable, uncountable
    Sense id: en-gacha-en-noun-en:toy
  2. The vending machine that sells such toys. Tags: countable, uncountable Synonyms (toy; vending machine): gachapon
    Sense id: en-gacha-en-noun-rSLC9BWN Categories (other): English entries with incorrect language header Disambiguation of English entries with incorrect language header: 20 29 13 15 22 Disambiguation of 'toy; vending machine': 38 55 3 4
  3. (video games) A mechanism in certain video games, especially mobile games, whereby in-game items or characters are purchased randomly with real or in-game money. Tags: countable, uncountable Categories (topical): Video games
    Sense id: en-gacha-en-noun-D~0NyTJZ Topics: video-games
  4. (video games) A game which features this mechanic as its central feature. Tags: countable, uncountable Categories (topical): Video games
    Sense id: en-gacha-en-noun-koV520Lm Topics: video-games
The following are not (yet) sense-disambiguated
Synonyms: gashapon Related terms: loot box [video-games]
Etymology number: 1

Noun

Etymology: Chinese 嘎查 (gāchá) Etymology templates: {{bor|en|zh|嘎查|tr=gāchá}} Chinese 嘎查 (gāchá) Head templates: {{en-noun|?}} gacha
  1. A village-level administrative division in Inner Mongolia.
    Sense id: en-gacha-en-noun-gZ5GlMUY
The following are not (yet) sense-disambiguated
Etymology number: 2

Inflected forms

Alternative forms

Download JSON data for gacha meaning in English (5.1kB)

{
  "etymology_number": 1,
  "etymology_templates": [
    {
      "args": {
        "1": "en"
      },
      "expansion": "English",
      "name": "langname"
    },
    {
      "args": {
        "1": "en",
        "2": "toy"
      },
      "expansion": "sense 1",
      "name": "senseno"
    },
    {
      "args": {
        "1": "en",
        "2": "ja",
        "3": "ガチャ",
        "tr": "gacha"
      },
      "expansion": "Japanese ガチャ (gacha)",
      "name": "bor"
    },
    {
      "args": {
        "1": "ja",
        "2": "ガチャポン",
        "tr": "gachapon"
      },
      "expansion": "ガチャポン (gachapon)",
      "name": "m"
    }
  ],
  "etymology_text": "Japanese ガチャ (gacha), shortened form of ガチャポン (gachapon).",
  "forms": [
    {
      "form": "gachas",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {
        "1": "~"
      },
      "expansion": "gacha (countable and uncountable, plural gachas)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "related": [
    {
      "_dis1": "0 0 0 0",
      "topics": [
        "video-games"
      ],
      "word": "loot box"
    }
  ],
  "senses": [
    {
      "categories": [],
      "examples": [
        {
          "ref": "2018, Ennio De Nucci, Adam Kramarzewski, Practical Game Design, page 54",
          "text": "Gacha, from the Japanese word gachapon, refers to capsules sold in vending machines and containing random toys inside",
          "type": "quotation"
        }
      ],
      "glosses": [
        "A small toy sold in a plastic capsule in a vending machine, especially toys sold in or associated with Japan."
      ],
      "id": "en-gacha-en-noun-en:toy",
      "links": [
        [
          "toy",
          "toy"
        ],
        [
          "capsule",
          "capsule"
        ],
        [
          "vending machine",
          "vending machine"
        ],
        [
          "Japan",
          "Japan"
        ]
      ],
      "senseid": [
        "en:toy"
      ],
      "tags": [
        "countable",
        "uncountable"
      ]
    },
    {
      "categories": [
        {
          "_dis": "20 29 13 15 22",
          "kind": "other",
          "name": "English entries with incorrect language header",
          "parents": [
            "Entries with incorrect language header",
            "Entry maintenance"
          ],
          "source": "w+disamb"
        }
      ],
      "examples": [
        {
          "ref": "2018 October 24, Oona McGee, “Pokemon cosplay for cats”, in Japan Today",
          "text": "And if you’re looking for something that’s cute, compact, and affordable, you can’t go past the country’s gacha capsule toy vending machines.",
          "type": "quotation"
        }
      ],
      "glosses": [
        "The vending machine that sells such toys."
      ],
      "id": "en-gacha-en-noun-rSLC9BWN",
      "synonyms": [
        {
          "_dis1": "38 55 3 4",
          "sense": "toy; vending machine",
          "word": "gachapon"
        }
      ],
      "tags": [
        "countable",
        "uncountable"
      ]
    },
    {
      "categories": [
        {
          "kind": "topical",
          "langcode": "en",
          "name": "Video games",
          "orig": "en:Video games",
          "parents": [
            "Games",
            "Mass media",
            "Software",
            "Recreation",
            "Culture",
            "Media",
            "Computing",
            "Human activity",
            "Society",
            "Communication",
            "Technology",
            "Human behaviour",
            "All topics",
            "Human",
            "Fundamental"
          ],
          "source": "w"
        }
      ],
      "examples": [
        {
          "ref": "2018, Ennio De Nucci, Adam Kramarzewski, Practical Game Design, page 394",
          "text": "Since a loot table with ten rewards won’t last for long, the very first step in gacha design is to ensure that you have enough content to make gacha a viable monetization strategy.",
          "type": "quotation"
        },
        {
          "ref": "2020, Christopher A. Paul, Free-to-Play: Mobile Video Games, Bias, and Norms, MIT Press, page 112",
          "text": "Gacha mechanics are a powerful advantage monetization strategy in free-to-play games that have also been integrated into many premium titles on mobile devices, PCs, and consoles.",
          "type": "quotation"
        }
      ],
      "glosses": [
        "A mechanism in certain video games, especially mobile games, whereby in-game items or characters are purchased randomly with real or in-game money."
      ],
      "id": "en-gacha-en-noun-D~0NyTJZ",
      "links": [
        [
          "video game",
          "video game"
        ],
        [
          "mechanism",
          "mechanism"
        ],
        [
          "mobile game",
          "mobile game"
        ],
        [
          "in-game",
          "in-game"
        ],
        [
          "item",
          "item"
        ],
        [
          "character",
          "character"
        ],
        [
          "purchase",
          "purchase"
        ],
        [
          "randomly",
          "randomly"
        ]
      ],
      "raw_glosses": [
        "(video games) A mechanism in certain video games, especially mobile games, whereby in-game items or characters are purchased randomly with real or in-game money."
      ],
      "tags": [
        "countable",
        "uncountable"
      ],
      "topics": [
        "video-games"
      ]
    },
    {
      "categories": [
        {
          "kind": "topical",
          "langcode": "en",
          "name": "Video games",
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          "parents": [
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            "Mass media",
            "Software",
            "Recreation",
            "Culture",
            "Media",
            "Computing",
            "Human activity",
            "Society",
            "Communication",
            "Technology",
            "Human behaviour",
            "All topics",
            "Human",
            "Fundamental"
          ],
          "source": "w"
        }
      ],
      "glosses": [
        "A game which features this mechanic as its central feature."
      ],
      "id": "en-gacha-en-noun-koV520Lm",
      "links": [
        [
          "video game",
          "video game"
        ]
      ],
      "raw_glosses": [
        "(video games) A game which features this mechanic as its central feature."
      ],
      "tags": [
        "countable",
        "uncountable"
      ],
      "topics": [
        "video-games"
      ]
    }
  ],
  "sounds": [
    {
      "ipa": "/ˈɡɑː.t͡ʃə/"
    },
    {
      "homophone": "gotcha (some dialects)"
    }
  ],
  "synonyms": [
    {
      "_dis1": "0 0 0 0",
      "word": "gashapon"
    }
  ],
  "word": "gacha"
}

{
  "etymology_number": 2,
  "etymology_templates": [
    {
      "args": {
        "1": "en",
        "2": "zh",
        "3": "嘎查",
        "tr": "gāchá"
      },
      "expansion": "Chinese 嘎查 (gāchá)",
      "name": "bor"
    }
  ],
  "etymology_text": "Chinese 嘎查 (gāchá)",
  "head_templates": [
    {
      "args": {
        "1": "?"
      },
      "expansion": "gacha",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "glosses": [
        "A village-level administrative division in Inner Mongolia."
      ],
      "id": "en-gacha-en-noun-gZ5GlMUY",
      "links": [
        [
          "village",
          "village"
        ],
        [
          "Inner Mongolia",
          "Inner Mongolia"
        ]
      ]
    }
  ],
  "word": "gacha"
}
{
  "categories": [
    "English 2-syllable words",
    "English countable nouns",
    "English entries with incorrect language header",
    "English lemmas",
    "English nouns",
    "English nouns with unknown or uncertain plurals",
    "English terms borrowed from Chinese",
    "English terms borrowed from Japanese",
    "English terms derived from Chinese",
    "English terms derived from Japanese",
    "English terms with IPA pronunciation",
    "English terms with homophones",
    "English uncountable nouns"
  ],
  "etymology_number": 1,
  "etymology_templates": [
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      "args": {
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      "expansion": "Japanese ガチャ (gacha)",
      "name": "bor"
    },
    {
      "args": {
        "1": "ja",
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        "tr": "gachapon"
      },
      "expansion": "ガチャポン (gachapon)",
      "name": "m"
    }
  ],
  "etymology_text": "Japanese ガチャ (gacha), shortened form of ガチャポン (gachapon).",
  "forms": [
    {
      "form": "gachas",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {
        "1": "~"
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      "expansion": "gacha (countable and uncountable, plural gachas)",
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  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "related": [
    {
      "topics": [
        "video-games"
      ],
      "word": "loot box"
    }
  ],
  "senses": [
    {
      "categories": [
        "English terms with quotations"
      ],
      "examples": [
        {
          "ref": "2018, Ennio De Nucci, Adam Kramarzewski, Practical Game Design, page 54",
          "text": "Gacha, from the Japanese word gachapon, refers to capsules sold in vending machines and containing random toys inside",
          "type": "quotation"
        }
      ],
      "glosses": [
        "A small toy sold in a plastic capsule in a vending machine, especially toys sold in or associated with Japan."
      ],
      "links": [
        [
          "toy",
          "toy"
        ],
        [
          "capsule",
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        ],
        [
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          "Japan"
        ]
      ],
      "senseid": [
        "en:toy"
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      "tags": [
        "countable",
        "uncountable"
      ]
    },
    {
      "categories": [
        "English terms with quotations"
      ],
      "examples": [
        {
          "ref": "2018 October 24, Oona McGee, “Pokemon cosplay for cats”, in Japan Today",
          "text": "And if you’re looking for something that’s cute, compact, and affordable, you can’t go past the country’s gacha capsule toy vending machines.",
          "type": "quotation"
        }
      ],
      "glosses": [
        "The vending machine that sells such toys."
      ],
      "tags": [
        "countable",
        "uncountable"
      ]
    },
    {
      "categories": [
        "English terms with quotations",
        "en:Video games"
      ],
      "examples": [
        {
          "ref": "2018, Ennio De Nucci, Adam Kramarzewski, Practical Game Design, page 394",
          "text": "Since a loot table with ten rewards won’t last for long, the very first step in gacha design is to ensure that you have enough content to make gacha a viable monetization strategy.",
          "type": "quotation"
        },
        {
          "ref": "2020, Christopher A. Paul, Free-to-Play: Mobile Video Games, Bias, and Norms, MIT Press, page 112",
          "text": "Gacha mechanics are a powerful advantage monetization strategy in free-to-play games that have also been integrated into many premium titles on mobile devices, PCs, and consoles.",
          "type": "quotation"
        }
      ],
      "glosses": [
        "A mechanism in certain video games, especially mobile games, whereby in-game items or characters are purchased randomly with real or in-game money."
      ],
      "links": [
        [
          "video game",
          "video game"
        ],
        [
          "mechanism",
          "mechanism"
        ],
        [
          "mobile game",
          "mobile game"
        ],
        [
          "in-game",
          "in-game"
        ],
        [
          "item",
          "item"
        ],
        [
          "character",
          "character"
        ],
        [
          "purchase",
          "purchase"
        ],
        [
          "randomly",
          "randomly"
        ]
      ],
      "raw_glosses": [
        "(video games) A mechanism in certain video games, especially mobile games, whereby in-game items or characters are purchased randomly with real or in-game money."
      ],
      "tags": [
        "countable",
        "uncountable"
      ],
      "topics": [
        "video-games"
      ]
    },
    {
      "categories": [
        "en:Video games"
      ],
      "glosses": [
        "A game which features this mechanic as its central feature."
      ],
      "links": [
        [
          "video game",
          "video game"
        ]
      ],
      "raw_glosses": [
        "(video games) A game which features this mechanic as its central feature."
      ],
      "tags": [
        "countable",
        "uncountable"
      ],
      "topics": [
        "video-games"
      ]
    }
  ],
  "sounds": [
    {
      "ipa": "/ˈɡɑː.t͡ʃə/"
    },
    {
      "homophone": "gotcha (some dialects)"
    }
  ],
  "synonyms": [
    {
      "sense": "toy; vending machine",
      "word": "gachapon"
    },
    {
      "word": "gashapon"
    }
  ],
  "word": "gacha"
}

{
  "categories": [
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    "English entries with incorrect language header",
    "English lemmas",
    "English nouns",
    "English nouns with unknown or uncertain plurals",
    "English terms borrowed from Chinese",
    "English terms derived from Chinese"
  ],
  "etymology_number": 2,
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      "args": {
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        "2": "zh",
        "3": "嘎查",
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      "expansion": "Chinese 嘎查 (gāchá)",
      "name": "bor"
    }
  ],
  "etymology_text": "Chinese 嘎查 (gāchá)",
  "head_templates": [
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      "args": {
        "1": "?"
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      "name": "en-noun"
    }
  ],
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  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "glosses": [
        "A village-level administrative division in Inner Mongolia."
      ],
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        [
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          "Inner Mongolia",
          "Inner Mongolia"
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    }
  ],
  "word": "gacha"
}

This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2024-05-20 from the enwiktionary dump dated 2024-05-02 using wiktextract (1d5a7d1 and 304864d). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.