"blendshape" meaning in English

See blendshape in All languages combined, or Wiktionary

Noun

Forms: blendshapes [plural]
Etymology: From blend + shape. Etymology templates: {{compound|en|blend|shape}} blend + shape Head templates: {{en-noun}} blendshape (plural blendshapes)
  1. (animation) A face rig allowing an animator to generate new facial expressions by combining or blending a set of predefined expressions (known as the targets). Categories (topical): Animation Synonyms: blend shape
    Sense id: en-blendshape-en-noun-utizadMh Categories (other): English entries with incorrect language header, Pages with 1 entry, Pages with entries

Inflected forms

Alternative forms

{
  "etymology_templates": [
    {
      "args": {
        "1": "en",
        "2": "blend",
        "3": "shape"
      },
      "expansion": "blend + shape",
      "name": "compound"
    }
  ],
  "etymology_text": "From blend + shape.",
  "forms": [
    {
      "form": "blendshapes",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "blendshape (plural blendshapes)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        {
          "kind": "other",
          "name": "English entries with incorrect language header",
          "parents": [
            "Entries with incorrect language header",
            "Entry maintenance"
          ],
          "source": "w"
        },
        {
          "kind": "other",
          "name": "Pages with 1 entry",
          "parents": [],
          "source": "w"
        },
        {
          "kind": "other",
          "name": "Pages with entries",
          "parents": [],
          "source": "w"
        },
        {
          "kind": "topical",
          "langcode": "en",
          "name": "Animation",
          "orig": "en:Animation",
          "parents": [
            "Mass media",
            "Culture",
            "Media",
            "Society",
            "Communication",
            "All topics",
            "Fundamental"
          ],
          "source": "w"
        }
      ],
      "examples": [
        {
          "ref": "2013, Tina O'Hailey, Rig it Right!: Maya Animation Rigging Concepts, Focal Press, →ISBN, page 86:",
          "text": "If you don't have the blendshapes your character needs then your character cannot act except with body language.",
          "type": "quote"
        },
        {
          "ref": "2015, Konstantinos Cornelis Apostolakis, Petros Daras, “Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds”, in Lucio Tommaso De Paolis, Antonio Mongelli, editors, Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 – September 3, 2015, Proceedings (Lecture Notes in Computer Science), Springer International Publishing Switzerland, →ISBN, section 1 (Introduction), pages 371–372:",
          "text": "Similarly, avatar facial animation through vision-based methods has been explored following a similar approach in which facial features on the user's face are tracked via a Kinect [15] or single image acquisition methods [3, 4, 10] to generate animation via detailed face rigs or pre-defined blendshapes.",
          "type": "quote"
        },
        {
          "ref": "2019, William R. Sherman, editor, VR Developer Gems, A K Peters, →ISBN:",
          "text": "Second, and more widely used for real-time purposes, facial blendshapes (predefined morph targets) can be defined as morph properties of the avatar's face and deformed according to tracking software inputs [Orvalho et al., 2012].",
          "type": "quote"
        }
      ],
      "glosses": [
        "A face rig allowing an animator to generate new facial expressions by combining or blending a set of predefined expressions (known as the targets)."
      ],
      "id": "en-blendshape-en-noun-utizadMh",
      "links": [
        [
          "animation",
          "animation"
        ],
        [
          "rig",
          "rig"
        ],
        [
          "animator",
          "animator"
        ],
        [
          "facial expression",
          "facial expression"
        ],
        [
          "combining",
          "combine"
        ],
        [
          "blend",
          "blend"
        ],
        [
          "predefined",
          "predefined"
        ],
        [
          "expression",
          "expression"
        ],
        [
          "target",
          "target"
        ]
      ],
      "qualifier": "animation",
      "raw_glosses": [
        "(animation) A face rig allowing an animator to generate new facial expressions by combining or blending a set of predefined expressions (known as the targets)."
      ],
      "synonyms": [
        {
          "word": "blend shape"
        }
      ]
    }
  ],
  "word": "blendshape"
}
{
  "etymology_templates": [
    {
      "args": {
        "1": "en",
        "2": "blend",
        "3": "shape"
      },
      "expansion": "blend + shape",
      "name": "compound"
    }
  ],
  "etymology_text": "From blend + shape.",
  "forms": [
    {
      "form": "blendshapes",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "blendshape (plural blendshapes)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        "English compound terms",
        "English countable nouns",
        "English entries with incorrect language header",
        "English lemmas",
        "English nouns",
        "English terms with quotations",
        "Pages with 1 entry",
        "Pages with entries",
        "en:Animation"
      ],
      "examples": [
        {
          "ref": "2013, Tina O'Hailey, Rig it Right!: Maya Animation Rigging Concepts, Focal Press, →ISBN, page 86:",
          "text": "If you don't have the blendshapes your character needs then your character cannot act except with body language.",
          "type": "quote"
        },
        {
          "ref": "2015, Konstantinos Cornelis Apostolakis, Petros Daras, “Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds”, in Lucio Tommaso De Paolis, Antonio Mongelli, editors, Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 – September 3, 2015, Proceedings (Lecture Notes in Computer Science), Springer International Publishing Switzerland, →ISBN, section 1 (Introduction), pages 371–372:",
          "text": "Similarly, avatar facial animation through vision-based methods has been explored following a similar approach in which facial features on the user's face are tracked via a Kinect [15] or single image acquisition methods [3, 4, 10] to generate animation via detailed face rigs or pre-defined blendshapes.",
          "type": "quote"
        },
        {
          "ref": "2019, William R. Sherman, editor, VR Developer Gems, A K Peters, →ISBN:",
          "text": "Second, and more widely used for real-time purposes, facial blendshapes (predefined morph targets) can be defined as morph properties of the avatar's face and deformed according to tracking software inputs [Orvalho et al., 2012].",
          "type": "quote"
        }
      ],
      "glosses": [
        "A face rig allowing an animator to generate new facial expressions by combining or blending a set of predefined expressions (known as the targets)."
      ],
      "links": [
        [
          "animation",
          "animation"
        ],
        [
          "rig",
          "rig"
        ],
        [
          "animator",
          "animator"
        ],
        [
          "facial expression",
          "facial expression"
        ],
        [
          "combining",
          "combine"
        ],
        [
          "blend",
          "blend"
        ],
        [
          "predefined",
          "predefined"
        ],
        [
          "expression",
          "expression"
        ],
        [
          "target",
          "target"
        ]
      ],
      "qualifier": "animation",
      "raw_glosses": [
        "(animation) A face rig allowing an animator to generate new facial expressions by combining or blending a set of predefined expressions (known as the targets)."
      ]
    }
  ],
  "synonyms": [
    {
      "word": "blend shape"
    }
  ],
  "word": "blendshape"
}

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This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2024-11-06 from the enwiktionary dump dated 2024-10-02 using wiktextract (fbeafe8 and 7f03c9b). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

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