combat log

en-verb

combat log (third-person singular simple present combat logs, present participle combat logging, simple past and past participle combat logged)

combat logs (present singular third-person)
combat logging (participle present)
combat logged (participle past)
combat logged (past)

compound

log<id:disconnect><pos:short for <i class="Latn mention" lang="en">log out</i>>

(intransitive, video games) To quit a video game during combat to avoid dying.


PvP log

en-verb

PvP log (third-person singular simple present PvP logs, present participle PvP logging, simple past and past participle PvP logged)

PvP logs (present singular third-person)
PvP logging (participle present)
PvP logged (participle past)
PvP logged (past)

compound

log<pos:short for <i class="Latn mention" lang="en">log out</i>>

(intransitive, slang, video games) Synonym of combat log


newsgame

(video games, neologism) A video game designed on journalistic principles and serving a documentary or explanatory purpose.


underleveled

en-adj

underleveled (comparative more underleveled, superlative most underleveled)

more underleveled (comparative)
most underleveled (superlative)

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I prefer facing a boss a bit underleveled because of the extra challenge.

(video games) In role-playing and similar games, having a lower experience level than appropriate for a given battle or task.


overleveled

overleveled (comparative more overleveled, superlative most overleveled)

more overleveled (comparative)
most overleveled (superlative)

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I prefer grinding exp until I'm overleveled for a boss, it's less frustrating in the long run.

(video games) In role-playing and similar games, having a higher experience level than appropriate for a given battle or task.


battle station

In gaming and DevOps, you have to share your battle station […] You also have to share all of your tools and work on the same problems at the same time with people either in the same room or all over the world.

2016 October 19, Maggie Gourlay, “5 Ways Testing Games Trained Me for Testing DevOps Applications”, in VictorOps, retrieved 2021-01-12:

The Acer Predator XB271HU is the other highly-sought-after 1440p gaming monitor by enthusiasts for its unique quality and performance. […] The Predator scheme is widely preferred due to its appearance, since the black and red matches a lot of gaming-grade peripherals making it easy to streamline the look of your battle station.

2017 January 6, Paolo Reva, “Best 144Hz Monitors 2016 / 2017 - Buyer's Guide”, in MonitorNerds, retrieved 2021-01-12:

Upgrade your battle station & join the ASTRO Family at PAX South! Shop in our booth and save 20% on all of our products! We’ll have headsets, bags, apparel, accessories and more!

2017 January 20, ASTRO Siege, “PAX South 2017 – ASTRO Gaming Blog”, in ASTRO Gaming Blog, retrieved 2021-01-12:

Pre-installed with a high-end GeForce GTX 1070 graphics card, the device can easily transform any Thunderbolt 3-enabled laptop into a powerful gaming battle station.

2017 June 21, Winston Chim, “GIGABYTE Releases AORUS GTX 1070 Gaming Box”, in FunkyKit, retrieved 2021-01-12:

(video games, colloquial) The setup that one uses to play video games on a computer.


cute-'em-up

It's a parody of Gradius (geddit?) and as such, is a fully-fledged “cute 'em up.” The hectic sideways-scrolling action is every bit as intense as its namesake, but instead of battling spaceships and futuristic hardware you have sunny levels filled with cartoon penguins, giant clowns, flying pigs and all manner of bizarre things.

Fantasy Zone was not a game meant to be taken as seriously as other shooters, and together with Konami's Twin Bee, it is credited by many for pioneering the cute shoot-'em-up, or “cute-'em-up sub-genre of shooters” (Kalata, “Spotlight”).

2018, Ken Horowitz, The Sega Arcade Revolution: A History in 62 Games, page 102:

(video games, slang) A shoot 'em up game with a cute, cartoonish aesthetic.


Roblox

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Blend of the platform's beta name DynaBlocks (blend of dynamic + blocks) with robot.

massively multiplayer online game
massively multiplayer online game

A massively multiplayer online game and creation system platform (introduced in 2004) in which users design and play video games.


data race

(programming) A problematic situation where one thread could potentially read or write a memory location while another thread is writing to it.


Kotlin

Named after Kotlin Island (Russian Ко́тлин (Kótlin)), near St. Petersburg, by analogy to the related language Java, whose name ultimately comes from an Indonesian island.

programming language
programming language

(programming) A cross-platform, statically typed, general-purpose object-oriented programming language with type inference, designed to interoperate with Java.


HM slave

From HM, an abbreviation of Hidden Machine, adapted from Japanese ひでんマシン (Hiden Mashin, “Secret Machine”).

der

Farfetch'd is pretty good for a HM slave. And once you've visited everywhere, you can HM delete Cut and Flash and False Swipe and raise it to a decent level and watch it own damn near everything.

2001 February 17, Talen, “Re: [OT] Frustration...”, in alt.fan.dragonball (Usenet), message-ID <qohs8tgvf0jap8p9fto88fufl17blr740f@4ax.com>:

That leaves Flash, Waterfall, Fly, and (not a HM, but needed in much the same way) Rock Smash for another HM slave.

2001 February 15, rak...@mindspring.com, “Re: Smeargle just an ugly smear in your team?”, in alt.games.nintendo.pokemon (Usenet), message-ID <3a8b4f6a.316743@news.mindspring.com>:

I think the HM slaves work best because then you just have to level them up to about 40 playing through the game, and switching them out for some other more useful pokes leveling up.

2005 May 17, daramark, “Re: New player strategy.”, in alt.games.nintendo.pokemon (Usenet), message-ID <Pkeie.1739$dS3.443546@news20.bellglobal.com>:

For this purpose, some players like to bring along a "HM Slave" (or two) - a Pokémon whose only purpose is to use HMs.

2015, Pokémon X & Y - Strategy Guide, GamerGuides.com, →ISBN, page 24:

(Pokémon video games, fandom slang) A Pokémon retained by the player to use Hidden Machine moves (certain moves that usually help in exploring the world of the games).

秘伝要員

Pokémon whose purpose is to use HM moves


shadow DOM

Document Object Model
Document Object Model

(web development) A portion of a Document Object Model that is not generally accessible and can therefore be used to encapsulate functionality.


code morphing

(programming) The obfuscation of intermediate-level code (such as compiled Java or .NET languages) by breaking it up into smaller sequences and replacing them by equivalent constructs.


ninety-ninety rule

software engineering
software engineering

(software engineering) A humorous aphorism stating that the first 90% of the code accounts for the first 90% of the development time, and the remaining 10% of the code accounts for the other 90% of the development time.


SMOP

Now that we know how to deal with events, the code to cycle through the stock is a SMOP (Simple Matter Of Programming).

2003, Jon Orwant, Games, Diversions & Perl Culture: Best of the Perl Journal:

(software engineering, humorous) Acronym of small/simple matter of programming: a piece of programming work that will require more time or effort than the person requesting it might realise.


type hint

(programming) An instance of type hinting: the specification of a data type in an otherwise untyped language.


ATDD

(software engineering) Initialism of acceptance-test-driven development.


YLOD

yellow light of death
yellow light of death#English

(video games) Initialism of yellow light of death.


RROD

Alternative form: RRoD

For quotations using this term, see Citations:RRoD.

red ring of death
red ring of death#English

(video games) Initialism of red ring of death.


quarter-eater

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From quarter (“25-cent coin”); the machine would be repeatedly "fed" with these coins to continue a game.

(US, informal, video games) A coin-operated arcade game.


logic error

(programming) a case in which a programmer writes viable code that however produces undesired results


stacklessness

(programming) The property of being stackless.


framerule

to save a framerule

In this run, I arrived two framerules earlier.

When I play the game there's no accidentally saving a frame rule. That's physically impossible. You have to do some really crazy specific strategies to save any time beyond what the current record does.

2017 October 12, David Snyder, Speedrunning: Interviews with the Quickest Gamers (Studies in Gaming), McFarland, →ISBN, →OCLC:

(speedrunning) A multiple of frames (video pictures), at the beginning of which the game performs a check, typically as to whether the player reached an area.


pseudoinstruction

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The compiler constructs one or several instructions corresponding to the respective pseudoinstruction and adds them to the object program just being formed.

1967, Information processing machines, number 13, page 239:

(programming) A command that resembles, but is not in fact, a machine instruction, such as a special directive or a command that is mapped to a sequence of real instructions.


Tcler

(programming) A user of the Tcl programming language.


type juggling

(programming) In the PHP programming language, the automatic treatment of variables as a certain data type depending on the context in which they are used.


Tcl

This command causes the Tcl interpreter to search the paths defined by the auto_path variable and find the package named mort.tcl.

2000, David Maggiano, CGI Programming with Tcl, Addison Wesley Longman:

(computer languages) A high-level, dynamically-typed, and interpreted programming language.


SASL

St Andrews Static/Standard Language
w:SASL (programming language)

(programming) Initialism of St Andrews Static/Standard Language.


last man standing

(video games) A multiplayer deathmatch gameplay mode in which the last surviving player is the winner.


new game plus

First used in the game Chrono Trigger (1995).

Players want to experience the different weapon systems, so they will try the “New Game Plus” after they clear the story.

2016, Rosa Bottino, Johan Jeuring, Remco C. Veltkamp, Games and Learning Alliance: 5th International Conference:

(video games) The option to play again through a previously completed game, carrying over characters, attributes, or equipment from the previous play session.


open world

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Role-play games […] they use a closed visual world of walls or grids or open worlds across computer systems

2004, Paul Grover, “Computer Games in Your Hands”, in Visual Texts (The Heinemann English Project), Port Melbourne, Melbourne, Vic.: Heinemann Harcourt Education, →ISBN, page 15:

Open world games (sometimes referred to as "sandbox games") are one of the most popular genres of video games. They typically feature non-linear gameplay, the ability to roam the game world freely any way the player chooses, unscripted interaction with non-player characters (NPCs), and a living, breathing city, countryside, or fantasy environment to explore.

2007, David Hutchinson, “Kid-friendly Grand Theft Auto”, in Playing to Learn: Video Games in the Classroom, Westport, Conn.: Teachers Ideas Press, Greenwood Publishing Group, →ISBN, page 110:

Liberty City, the virtual space of Grand Theft Auto III, can be interpreted as the spatial universe that qualitatively changes and combines the limited character attributes of the inhabiting non-player characters. Because they all seem to live and act in such a huge open world, they appear to be more complex themselves.

2008, Michael Nitsche, “Combining Interaction and Narrative”, in Video Game Spaces: Image, Play, and Structure in 3D Worlds, Cambridge, Mass.: MIT Press, →ISBN, part I (Structure), page 54:

The Saints Row games are open worlds, and many consider the Grand Theft Auto series to also be open worlds.

2014, Carolyn Handler Miller, “Video Games”, in Digital Storytelling: A Creator’s Guide to Interactive Entertainment, 3rd edition, Burlington, Mass.; Abingdon, Oxfordshire: Focal Press, →ISBN, part 4 (Media and Models: Under the Hood), page 283:

The second category of storytelling that coexists in GTA [Grand Theft Auto]’s open world takes the form of player-driven stories.

2017, Chris Solarski, “Transitions in Open-world Games”, in Interactive Stories and Video Game Art: A Storytelling Framework for Game Design (An A K Peters Book), Boca Raton, Fla.: CRC Press, →ISBN, section II (The Dramatic Curve and Transitions), page 170:

What Guy doesn’t know, but the audience surely will (it's all over the trailers), is that he's not a real person at all but rather an NPC—or non-player character—in a popular and extremely violent open-world video game.

2021 August 6, A. A. Dowd, “The Ryan Reynolds Action-comedy Free Guy is a Truman Show for the Fortnite Age”, in The A.V. Club, archived from the original on 2023-04-19:

(video games, also attributive) A gameworld that the player may traverse freely, rather than being restricted to certain predefined areas and quests.


one-trick

en-verb

one-trick (third-person singular simple present one-tricks, present participle one-tricking, simple past and past participle one-tricked)

one-tricks (present singular third-person)
one-tricking (participle present)
one-tricked (participle past)
one-tricked (past)

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(video games, transitive, intransitive, derogatory) To consistently play a video game using only one of the available characters or skill sets.


one-trick

(video games, derogatory) A player who consistently plays a video game using only one of the available characters or skill sets.


en-noun

1v1 (countable and uncountable, plural 1v1s)

I got back into StarCraft in 2007 and got really, really into competitive 1v1, and followed the Korean pro gamer scene and all that.

2017, David Snyder, Matthew Wilhelm Kapell, Speedrunning: Interviews with the Quickest Gamers:

If you’re getting into 1v1s but can never manage to eliminate your foe first, then you need to work on your aim and reflexes.

2019, Tyler Blevins, Will Partin, Ninja: Get Good: My Ultimate Guide to Gaming, New York, N.Y.: Clarkson Potter/Publishers, →ISBN, page 77:

From the sound of it, there was only one of them. If they had all come at me together, I would’ve been able to sweep them all at once with explosions. They’d probably taken that into account already. So they’re going to go for 1v1s, huh?

2023, Tsuyoshi Fujitaka, translated by Kevin Chen, These Legs Don’t Lie! Harumi’s Legacy as the Strongest Mimic, volume 1, J-Novel Club, →ISBN:

player versus player
player versus player

(video games) A style of player versus player gaming in which one player is pitted against one other player.


en-verb

1v1 (third-person singular simple present 1v1s, present participle 1v1ing, simple past and past participle 1v1ed)

In any other universe, they’d probably be 1v1ing Batman since you’re sure they’re the Joker incarnate.

Moreover, if you ever have a class on Upper Campus, you can get off at the second stop which is High St, saving you the trouble of 1v1ing Basser Steps.

2016 February, Bizzness One, UNSW Business Society, page 16:

“1V1 ME BRO”

Is she pissed that I barely did anything in our last battle but took all the credit and gloated in the end anyway?! Does she want to 1v1 me?!

2022, Kota Nozomi, translated by Tristan K. Hill, When Supernatural Battles Became Commonplace 2, J-Novel Club, →ISBN:

JLINGZ was spurred on by it, Oscar ‘Yuki’ Jiang (江铭亮) felt the boost as he 1v1ed eventual winner Phillip ‘ImperialHal’ Dosen, and the home advantage had a palpable effect.

2023 February 16, Ben Sledge, “ALGS New Boys Northeption Are Here To Stay”, in TheGamer, archived from the original on 2023-02-16:

(video games, sports) To compete as one player pitted against one other player.


turbofish

/ˈtɝboʊˌfɪʃ/

From turbo- + fish; coined by Anna Harren in 2015, originally in jest, later adopted by official documentation.

For static method calls, you can supply the type parameter explicitly using the turbofish ::<> notation:

2017 November 21, Jim Blandy, Jason Orendorff, Programming Rust: Fast, Safe Systems Development, "O'Reilly Media, Inc.", →ISBN:

The turbofish operator in generic functions appears right after the function name and before the parenthesis.

2019 January 31, Rahul Sharma, Vesa Kaihlavirta, Mastering Rust, Packt Publishing Ltd, →ISBN, page 122:

You can add a turbofish to a function call with the syntax function::<Type>(). For example, collect::<Vec<MyType>>().

2021 June 30, Herbert Wolverson, Hands-on Rust, Pragmatic Bookshelf, →ISBN:

(programming) A syntactic element in Rust, ::<>, with arguments between < and >, that specifies the generic arguments of a function in an expression.


playersexual

en-adj

playersexual (comparative more playersexual, superlative most playersexual)

more playersexual (comparative)
most playersexual (superlative)

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All of the marriageable characters in farming simulator Stardew Valley are "playersexual", meaning they will marry the player regardless of gender.

2016 December 29, Gita Jackson, “2016 Was A Great Year For 'Shipping Our Favourite Characters”, in Kotaku Australia:

The fact that 65 characters can be interested in a same-sex relationship within Skyrim but only with the player is indicative of the fact that these characters are not bisexual, pansexual, or some other form of plurisexual—they are playersexual.

2020, Alayna Cole, Dakoda Barker, Games as Texts: A Practical Application of Textual Analysis to Games, unnumbered page:

DA2 provides a notable contrast with both Origins and Inquisition in that all non-DLC romanceable characters are “playersexual”; […]

2020, Alexandra M. Lucas, “Innovative Origins, Playersexuality, & Complex Inquisition: The Evolution of Relationship Mechanics in Dragon Age”, in Lindsay D. Grace, editor, Love and Electronic Affection: A Design Primer, page 183:

(video games, of an NPC) Attracted to the player character, especially without regard to gender, race, etc.


data member

object-oriented programming
object-oriented programming

(object-oriented programming) Synonym of member variable


Robloxian

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ROBLOXian

based on the game's earlier title until 2017

(video games) A player of video games on the platform Roblox.


Robloxian

en-adjective

Robloxian (comparative more Robloxian, superlative most Robloxian)

more Robloxian (comparative)
most Robloxian (superlative)

Members who have played Roblox for one year or longer earn the Veteran Badge. Roblox considers these players to be loyal members who have stuck with the community and helped make it the game it is today. According to Roblox, “These medalists are the true steel, the core of Robloxian history…and its future.”

2017, Christina Majaski, The Ultimate Unofficial Guide to Robloxing: Everything You Need to Know to Build Awesome Games!, New York, N.Y.: Sky Pony Press, →ISBN, page 40, column 1:

(video games) Of or pertaining to Roblox.


alertable

Since your thread is in an alertable state, as soon as an APC entry appears, the system wakes your thread and empties the queue (by calling the callback routines).

2000, Jeffrey Richter, Jason D. Clark, Programming Server-side Applications for Microsoft Windows 2000:

If you know the HANDLE of a thread you wish to signal, and that thread has performed an alertable wait, then queueing an APC is often significantly quicker than waking the target thread by using kernel objects (as we are about to review).

2008, Joe Duffy, Concurrent Programming on Windows:

Every thread has a queue of APCs attached to it, and these are processed when the thread is in an alertable state, such as when they call functions like WaitForSingleObjectEx, WaitForMultipleObjectsEx, and Sleep.

2012, Michael Sikorski, Andrew Honig, Practical Malware Analysis:

(programming) Capable of receiving and responding to notifications from other threads of execution.


conditional operator

en-noun

conditional operator (plural conditional operators)

(programming) synonym of ternary operator


on rails

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So, first of all, let's clear it out of the way: it is not possible to deorbit any of the moons in the game. They are all on rails, and nothing you can do will adjust their orbit in any way whatsoever.

2012 November 10, Scott Manley, 0:18 from the start, in What does it Take To Deorbit A Moon In Kerbal Space Program, archived from the original on 2022-09-26:

(video games, of a character or object) Constrained to travel along a preset fixed path.


legendary Pokémon

legendary Pokémon (plural legendary Pokémon)

After catching the legendary Pokémon Mewtwo, nothing could stand between the trainer and her ultimate goal of becoming the greatest trainer of all time.

Any of the extremely rare and often very powerful Pokémon specifically designated as such by official sources of Pokémon information.


Xbone

Abbreviation of Xbox One for quicker use on Twitter.

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(video games, slang) Abbreviation of Xbox One.


Xbone

Blend of Xbox + bone, variously from the idea that Microsoft was "boning" their customers with their planned digital rights management and game licensing policies for the Xbox One, or from the idea that Microsoft was "throwing a bone to" gamers by changing their controversial digital rights management and game licensing policies for the Xbox One. May also have been coined from Microsoft's press conference during E3 2013, during which Phil Spencer, the head of Microsoft Studios at the time, partially obscures the Xbox One wordmark placed behind him.

(slang, video games, derogatory) Synonym of Xbox One


katamari

From Japanese 固(かた)まり (katamari, “clump”), popularized by the 2004 video game Katamari Damacy and its sequels, in which players have to roll everyday objects into huge balls.

... a lawyer from Washington says he met Obama on Mars after listening to David Wilcock discuss jump rooms on UFOs, somewhere back behind all the extra details that have been tacked on at every point in this chain like a katamari

2013, S Peter Davis, Occam's Nightmare, Lulu.com, →ISBN, page 5:

Also, like a katamari, she tended to destroy things in her path. I would miss her. Hopefully marriage wouldn't change her too much.

2017 March 14, Max Wirestone, The Astonishing Mistakes of Dahlia Moss, Hachette UK, →ISBN:

It's like a Katamari effect. It would take only the slightest hint of a revolution to roll it all up.

2022 March 20, Douglas Palermo, 2021: A Year Inverse, iUniverse, →ISBN:

Sunk costs snowball, like a katamari. The resources you have already spent make it less likely you will quit, which makes it more likely you will accumulate additional sunk costs, which makes it again less likely you will quit[…]

2022 October 4, Annie Duke, Quit: The Power of Knowing When to Walk Away, Random House, →ISBN:

Something which rolls up other objects, growing increasingly large.


Voldemort type

Named after the villain Lord Voldemort in the Harry Potter novels, who is typically called "He Who Must Not Be Named" or "You-Know-Who" by other characters.

RandomNumberGenerator becomes a type that is inside generator's scope. It is simply not visible outside of generator. It cannot be named — hence it's a Voldemort Type.

2012 May 7, Walter Bright, “Voldemort Types In D”, in Dr Dobb's:

A recent issue I discovered (and no doubt has been encountered before) is that using Voldemort types in D can result in insane symbol bloat.

2016 May 23, Steve Schveighoffer, “Have your Voldemort types, and keep your disk space too!”, in Steve Schveighoffer's Blog:

(programming) A data type that is unspeakable.


refactorer

(programming) A person or system that performs refactoring.


impl

(programming) Clipping of implementation.


JHTML

Hypertext Markup Language
Hypertext Markup Language#English

(programming) Initialism of Java within Hypertext Markup Language.


jagged array

(programming) An array of arrays in which the component arrays are of varying lengths.


sparse array

(programming) An array in which most of the values are zero.


bit array

(programming) An array structure which store bit (0,1) values.


dense array

(programming) An array in which most of the values are non-zero.


anaphoric macro

anaphoric macro (plural anaphoric macros)

(programming) A macro that captures some supplied form that can then be referred to within the macro.


Blub paradox

Coined by Paul Graham, who used a hypothetical programming language called Blub as an example.

(programming) The situation where a programmer sees less powerful programming languages than those he/she knows as lacking in important features, but more powerful ones as having bizarre or unnecessary features.


planning poker

(software engineering) A consensus-based technique for estimating development time (or other goals) in which participants lay down numbered cards to indicate their estimates.


indify

en-verb

indify (third-person singular simple present indifies, present participle indifying, simple past and past participle indified)

indifies (present singular third-person)
indifying (participle present)
indified (participle past)
indified (past)

(programming) Change a particular functionality to use invokedynamic calls.


recomment

recomment (third-person singular simple present recomments, present participle recommenting, simple past and past participle recommented)

recomments (present singular third-person)
recommenting (participle present)
recommented (participle past)
recommented (past)

When all these things are done and the blank lines are removed (and the code recommented), we have […]

1997, William B. Jones, Assembly Language for the IBM PC Family, page 586:

Once you have run the program, you can “recomment” the line back to the way it was.

2015, Jack Purdum, Beginning C for Arduino, Second Edition:

(transitive, programming) To convert (a portion of source code, configuration, etc.) back to a comment, so that it no longer takes effect.


scope block

(programming) the region of a computer program where a name binding is valid


subalgorithm

(programming) An algorithm that forms a part of a larger algorithm.


global scope

(programming) A type of scope that has an effect throughout an entire computer program.


name binding

(programming) the association of entities (data and/or code) with identifiers


programmed random occurrence

en-noun

programmed random occurrence (plural programmed random occurrences)

A backronym of proc, which actually originates from procedure (in the computer programming sense).

(video games) A random event, typically activated by clicking on an object


circle-ellipse problem

Liskov substitution principle
Liskov substitution principle

(object-oriented programming) The problematic situation where a base class contains methods which mutate an object in a manner which may invalidate a (stronger) invariant found in a derived class, violating the Liskov substitution principle. For example, if a circle is modelled as a subtype of an ellipse, and the ellipse has a method that stretches it on one axis, the circle must also implement that method despite it making no sense for a circle.


cryptominer

A computer program that performs cryptomining, especially one installed as malware.


progressive enhancement

Over the past few years, progressive enhancement has been quietly adopted by some of the biggest and best sites on the web, precisely because it allows them to reach the widest possible audience.

2010, Todd Parker, Scott Jehl, Maggie Costello Wachs, Patty Toland, Designing with Progressive Enhancement: Building the Web that Works for Everyone, Pearson Education, →ISBN:

(web development) A philosophy where a website's functionality is enhanced by JavaScript, rather than wholly reliant on JavaScript.


server-side rendering

server-side rendering (plural server-side renderings)

When we talk about server-side rendering of websites, we are generally referring to an application or website that uses a programming language that runs on a server. On this server, the web pages are created (rendered) and the output of that rendering (the HTML) is sent to the browser, where it can be displayed directly.

2018, Bram Borggreve, Beginning Server-Side Application Development with Angular, Packt Publishing Ltd, →ISBN, page 2:

(web development) A system in which the content of a website is generated on the server, before being sent to the browser.


single-page application

single-page application (plural single-page applications)

Coordinate term: progressive web application

The Single Page Application template sets you up for an application that's primarily driven via JavaScript requests to Web API services rather than the traditional web page request / response cycle.

2014, Jon Galloway, Brad Wilson, K. Scott Allen, David Matson, Professional ASP.NET MVC 5, John Wiley & Sons, →ISBN, page 20:

(web development) A website where new content is shown by dynamically replacing existing content in the web page rather than navigating to a different URL.


genwunner

Respelled clipping of generation one + -er, possibly influenced by won.

(fandom slang, Pokémon, derogatory) Someone who likes only the first generation of the Pokémon franchise, especially when elitist or snobbish about later generations.


call by sharing

(programming) An evaluation strategy where arguments passed to a function can be mutated in a way that is visible to the caller (unlike call-by-value) but access is not given to the specific variables passed as arguments (unlike call-by-reference).


code folding

(programming) A feature in many code editors that allows blocks of code to be "folded"; i.e. collapsed or hidden such that they can be shown again later.


self-closing

(web development, of an HTML or XML tag) In the form of (for example) {{#tag:syntaxhighlight|

In the form of (for example) {{#tag:syntaxhighlight|
|inline="True"|lang="html"|style="white-space:pre-wrap;"}} or {{#tag:syntaxhighlight|
|inline="True"|lang="html"|style="white-space:pre-wrap;"}}, without containing any content, as opposed to (for example) {{#tag:syntaxhighlight|text|inline="True"|lang="html"|style="white-space:pre-wrap;"}}, which is composed of an opening ({{#tag:syntaxhighlight||inline="True"|lang="html"|style="white-space:pre-wrap;"}}) and a closing ({{#tag:syntaxhighlight||inline="True"|lang="html"|style="white-space:pre-wrap;"}}) tag.


walkback

AdaRAID supports multiple CPUs running concurrently, Ada data types, features include break points, watchpoints, timing, tracing, stepping, walkbacks, and histories of last n executions.

Walkbacks, inspectors, and debuggers are the heart of Smalltalk's debugging facilities. Walkbacks are displayed when Smalltalk detects an error or a breakpoint. The debugger offers many tools for detecting and correcting code errors.


K/D

D (countable and uncountable, plural Ds)

kill-to-death ratio
kill-to-death ratio#English

(video games) Abbreviation of kill-to-death ratio.


K/D ratio

D ratio (countable and uncountable, plural D ratios)

Doom offered a good, two minute release, but my K/D ratio was terrible. I needed something new, with a bit more space in game to get my bearings before getting shot.

2018 March 5, Curtis Silver, “I'm Terrible At 'Fortnite' But Can't Stop Joining The Battle Royale Of Punishment”, in Forbes:

Kill-to-death ratio
kill-to-death ratio#English


kill-to-death ratio

kill-to-death ratio (countable and uncountable, plural kill-to-death ratios)

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While “dying” in a video game is not much of a consequence itself, most game types in FPS involve respawning, allowing players repeatedly to throw themselves back into the battle. Even a highly skilled player with thousands of hours in online multiplayer matches will have a kill-to-death ratio hovering around 2.00 and will have witnessed several thousand deaths of his avatar.

2019, John Paul Wallis, Jay Mechling, “Playing Video Games”, in PTSD and Folk Therapy: Everyday Practices of American Masculinity in the Combat Zone, Lanham, MD: Rowman & Littlefield, →ISBN, page 93:

(video games) In multiplayer fighting and shooting video games, the number of kills a player scores divided by their number of deaths.


kill-death ratio

kill-death ratio (countable and uncountable, plural kill-death ratios)

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NFL fans know that San Francisco 49ers cornerback Richard Sherman can lock down an opposing team's top receiver and play at the game's highest level. ¶ But what about his kill-death ratio in Call of Duty: Warzone?

2020 April 18, Chris Bumbaca, “Pro Call of Duty players team up with celebs, go from big stage back to where they started”, in USA Today:

(video games) Alternative form of kill-to-death ratio.


noob cannon

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In addition to my first grenade kill ever (well, I mean in the game), I got accused of cheating. […] I think what prompted it was a round where I went absolutely fuckin' Ghengis with the noob cannon. I was brought down in a hail of small-caliber gunfire, but only after splattering 5 separate crania with 00 buck.

2000 December 29, Brian Trosko, “CS Cheating”, in alt.games.half-life (Usenet):

first-person shooter
first-person shooter

(slang, derogatory, video games) In first-person shooter games, a firearm that is popular with beginner players, usually due to its ease of use.


back-seat gaming

Excessive commenting on the actions and decisions of someone playing a video game by a person who is not playing the game.


Adoribull

"Adoribull" Homosexuality

2016, Kim Johansen Østby, "From Embracing Eternity to Riding the Bull: Representations of Homosexuality and Gender in the Video Game Series Mass Effect and Dragon Age", thesis submitted to the University of Oslo, page 319

Firstly, the game only hints at the Adoribull relationship and does not provide more than a dozen dialogue lines, which enables fan writers to develop this relationship freely and divert from the original storyline.

2018 April, Gaspard Pelurson, “Mustaches, Blood Magic and Interspecies Sex: Navigating the Non-Heterosexuality of Dorian Pavus”, in Game Studies, volume 18, number 1, unnumbered page:

I personally, love Adoribull as a ship. I think it is one built entirely on mutual attraction and want, that develops into a proper romance.

2019, "Aslinncosplay", quoted in Olga Svedin, "Fans som bråkar: Fans reaktioner på representationer av queerhet i dataspelet Dragon Age: Inquisition", thesis submitted to Stockholm University, page 38

(fandom slang) The ship of characters Dorian Pavus and the Iron Bull from the video game Dragon Age: Inquisition.


Curselax

Unfortunately, the most widespread confusing move is kinda useless against the Curselax.

2001 June 29, Talen, “Anti-Curselax Measure”, in alt.games.nintendo.pokemon (Usenet):

Snorlax (Kulgdor) [...] Earthquake Body Slam Curse Rest [...] Standard Curselax, he will do well in stadium and the game.

2002 July 18, Worry, “Re: [Rate my Team] This Team Sux v. 4.0”, in alt.games.nintendo.pokemon (Usenet):

This is my favorite pokemon of the new G/S pokes. I'm not sure about the item for this one, but this is mainly to deal with Curselaxes.

2011 May 15, FL1PPED Out, “[G/S] Team, Please Rate”, in alt.games.nintendo.pokemon (Usenet):

(fandom slang) A moveset of a Pokémon that includes Curse and Rest.


BroShep

The fact that advertising for Mass Effect 3 included “FemShep” as well as “BroShep” was significant for many fans.

2012, Jillian Scharr, "From 'Epic' to 'Epic Win': Play and performance as open-database storytelling in pre- and postliterate media", paper submitted to Vassar College, page 83

While BroShep displays obliviousness to issues of "reproductive rights and control over the female body," FemShep expresses solidarity with the female Krogan, Eve, indicating there are some galactic power struggles only FemShep can truly understand.

2017, Lynda Clark, “Commander Shepard”, in Jaime Banks, Robert Mejia, Aubrie Adams, editors, 100 Greatest Video Game Characters, page 44:

There is little deviation between the FemShep and BroShep scripts for the romance with Liara, which positions Commander Shepard as an experienced soldier (and lover) pursuing the naïve, reticent academic.

2020, Amanda Phillips, Gamer Trouble: Feminist Confrontations in Digital Culture, page 148:

(fandom slang, video games) The male version of the Commander Shepard player character in the Mass Effect series.


FemShep

Playing as FemShep hints that the game world's claims to gender equality may be overstated.

Interestingly, this seems the reason why FemShep is considered to be one of the most popular heroines in gaming history (Cobbett 2012: online), or even one of gaming's first true feminist and feminine protagonists (Hillier 2011).

2018, Silvia Pettinni, “Gender in Game Localization: The Case of Mass Effect 3's FemShep”, in Irene Ranzato, Serenella Zanotti, editors, Linguistic and Cultural Representation in Audiovisual Translation, unnumbered page:

A reveal trailer for Mass Effect Legendary Edition went live several hours ago, and fans have been watching it over and over. As has Jennifer Hale, the voice actor who played the female version of Commander Shepard across all three games, or "FemShep" as the character was dubbed.
Though her performance made FemShep more popular with hardcore fans, the marketing for the original games tended to focus on the default "BroShep", voiced by Mark Meer. Until now. This trailer shows a montage of scenes from across the series, and while BroShep is there—that's him macking on Miranda—there's more screen-time devoted to FemShep.

2021 February 2, Jody Macgregor, “FemShep finally gets her due in Mass Effect Legendary Edition trailer, Jennifer Hale extremely stoked”, in PC Gamer, archived from the original on 2021-02-03:

(fandom slang, video games) The female version of the Commander Shepard player character in the Mass Effect series.


load module

(programming) The executable form of a program that is produced by a linkage editor, taking as input the output of a compiler and/or assembler


stealth nerf

en-verb

stealth nerf (third-person singular simple present stealth nerfs, present participle stealth nerfing, simple past and past participle stealth nerfed)

stealth nerfs (present singular third-person)
stealth nerfing (participle present)
stealth nerfed (participle past)
stealth nerfed (past)

(transitive, slang, video games) To cripple or weaken an element of a video game (such as a character, a weapon, or a spell) without announcing the change to the playerbase.


stealth nerf

(slang, video games) The weakening or worsening of an element of a video game (a character, a weapon, a spell, etc.) in an update without the change being announced to the players of the game.


screen crunch

(video games) The condition in which a video game's camera focuses too closely on the player character, partially obscuring the player's sight radius within the game.


unikernel

Coordinate term: microkernel

The general idea behind unikernel systems is not entirely new, as it builds up on top of the concept of library operating systems such as exokernel or Nemesis.

2016, Bartok, David, Walt, Estee van der, Lindemann, Jan, Eschrig, Johannes, Plauth, Max, Proceedings of the Third HPI Cloud Symposium "Operating the Cloud" 2015, Universitätsverlag Potsdam, page 37

In the unikernel approach, a developer selects a minimal set of libraries from a modular stack which correspond to the OS constructs required for their application to run.

2017, Kai Hwang, Cloud Computing for Machine Learning and Cognitive Applications: A Machine Learning Approach, MIT Press, →ISBN, page 143:

(operating systems) A specialised, fixed-purpose machine image which can run directly on hardware or a hypervisor without an operating system such as Linux.


autoscroller

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It would be tough to sim accurately, but I suppose you could just have someone saying whatever you see on the autoscroller.....

2001 June 17, Larry Roberts, “Title Fight 2001 Questions”, in comp.sys.ibm.pc.games.sports (Usenet):

Super Mario Bros 3 a Nintendo exclusive classic (World 8 - first autoscroller) and […]

2014, Bogdan Ion Purcaru, Games vs. Hardware. The History of PC video games: The 80's, Purcaru Ion Bogdan, page 470:

(video games) A section of a two-dimensional video game which automatically scrolls the player through it.


SGB

(video games) Initialism of Super Game Boy.


subweapon

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backdash

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(video games) A backwards dashing movement.


auto-save

en-noun

auto-save (countable and uncountable, plural auto-saves)

LL-Q1860 (eng)-Flame, not lame-auto-save.wav

(video games) Alternative form of autosave


auto-save

en-verb

auto-save (third-person singular simple present auto-saves, present participle auto-saving, simple past and past participle auto-saved)

auto-saves (present singular third-person)
auto-saving (participle present)
auto-saved (participle past)
auto-saved (past)


downstab

LL-Q1860 (eng)-Flame, not lame-downstab.wav

(video games) An instance of stabbing downward.


OoT

Ocarina of Time
w:The Legend of Zelda: Ocarina of Time

(video games) Initialism of Ocarina of Time.


Capcom

A clipped compound of Capsule Computers, a term coined by the company for the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread. Capsule alludes to how Capcom likened its game software to “a capsule packed to the brim with gaming fun”, and to the company’s desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.

(video games, trademark) A Japanese video game developer and publisher


HOF

higher-order function
higher-order function#English

(functional programming) Initialism of higher-order function.


spleef

spleef (third-person singular simple present spleefs, present participle spleefing, simple past and past participle spleefed)

spleefs (present singular third-person)
spleefing (participle present)
spleefed (participle past)
spleefed (past)

From Spleef, the name of a minigame on Minecraft, a blend of splat + grief.

These servers host many types of gameplay, from minigames, to spleefing (my favorite), to PvP (I'm terrible at Player-vs-Player battles), to fractions, to Survival, to Creative . . . It's amazing what people have created with Minecraft, and these many, many servers are evidence of the creative potential Minecraft offers those with imaginative minds.

2015, Mark Cheverton, The Jungle Temple Oracle: The Mystery of Herobrine, page IX:

It also includes everything you need to Spleef right, like observation posts and an entrance way (most Spleef games are teleported to from servers, so they need somewhere to enter), and it would work great on just about any server.

Minecraft Event, Jan. 24 to April 25, Jan. 24 10 a.m. Kida^([sic – meaning Kids]) ages 7 to 14 are invited to join in the “grinding, building, spleefing and raising of diamond swords” at this monthly Minecraft Event with instructor Rand Whipple and the Box of Light Studio staff.

2015 January 15, “The List: A Weekly Guide to Area Events & Attractions”, in The Citizens’ Voice, Wilkes-Barre, Pa., page J12, column 4:

As parents are confused at the dinner table when their offspring talk about ‘Endermen’ and ‘spleefing’[…]

2017 August, “Reviews”, in Starburst, page 101, column 2:

(video games) To play the Minecraft game of "Spleef", in which players try to knock blocks out from beneath other players in order to be the last player standing.


AWDS

Advance Wars: Dual Strike
w:Advance Wars: Dual Strike

(video games) Initialism of Advance Wars: Dual Strike.


press F to pay respects

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From a prompt in the PC version of the 2014 video game Call of Duty: Advanced Warfare which directs the player to press the F key to touch a fallen soldier's coffin during a funeral cutscene.

The sundry restaurant comings and goings that made our digital readers press F to pay respects will be covered by food critic Hillary Brown in her year-end wrap-up in the Jan. 9 issue.

2018, Blake Aued, "Give the People What They Want", Flagpole, 26 December 2018 - 2 January 2019, page 6

Press F to pay respects to friends who have midterms this week.

2019, "Off The Record", The Student Life (Claremont Colleges), 29 March 2019, page 6

Whether you're reading this as an escape from the buzz of events or found it discarded on a chair somewhere (press F to pay respects), let me take this opportunity to give you a warm welcome to Southampton.

2019, Charlotte Colombo, "A New Chapter!", Wessex Scene (University of Southampton), September 2019, page 2

(Internet slang, humorous, often sarcastic) Used to convey that sympathy, recognition, or credit should be given.

Call of Duty: Advanced Warfare
press F to pay respects


cocktail game

Atari sold it as a cartridge, upright video, and as a cocktail game.

1993, Gene N. Landrum, Profiles of Genius: Thirteen Creative Men who Changed the World:

Accordingly, cocktail games were commonly programmed either for cooperative play or to rotate between multiple competitors in turns.

2015, Nathan Altice, I Am Error, page 20:

A video game built into a cocktail table.


PMD

Pokémon Mystery Dungeon
w:Pokémon Mystery Dungeon

(video games) Initialism of Pokémon Mystery Dungeon.


kaizo

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From Kaizo Mario World, the name of an early set of fan-created levels in this style first released in 2007, where kaizo is from Japanese 改造 (kaizō, “revamp, remodel, modify”).

bor

I like too, he stole kaizo. Like, that name, that's the ubiquitous term for romhacks that are more annoying to play. […] Is kaizo now just like an internet adjective for anything that's, like, mildly irritating?

[2011 April 1, Michael "Slowbeef" Sawyer, That's so Kaizo!, archived from the original on 2023-01-20:

I recently played the kaizo hack known as Invictus.[…]As my sore hand recovers, I’m left asking this question: is “kaizo” good game design?

2019 May 5, Josh Bycer, “The Bizarre World of Kaizo Games”, in Medium (published in SUPERJUMP):

What if it could be different? What if there was a way for your average Mario player to learn these tricks? That’s what GrandPOObear, one of Mario Maker’s most prolific streamers, is trying to accomplish with his already-impressive “tech talk” series, where he combines detailed video tutorials explaining basic kaizo techniques alongside Mario Maker 2 stages he’s specifically designed to help anyone accomplish those very same techniques.[…]GrandPOObear wasn’t born with inherent kaizo knowledge;

2019 July 11, Patrick Klepek, “'Mario Maker' Expert Creates Easy Way to Learn Game's Secret Kaizo Tricks”, in Vice:

Troll and kaizo levels, however, are designed to generate very different sets of emotions in their players, and to understand these we must understand first their construction and the intentions of their designers, before considering their players.

2020, Mark R. Johnson, “Playful Work and Laborious Play in Super Mario Maker”, in Pablo Abend, Sonia Fizek, Mathias Fuchs, Karin Wenz, editors, Digital Culture & Society (09: Laborious Play and Playful Work I), volume 5, number 2/2019, Bielefeld: transcript Verlag, →ISBN, page 110:

A kaizo trap is an obstacle that will kill the player if it gets triggered, but there is no way of knowing where a trap is unless it gets sprung.

2020, Joshua Bycer, Game Design Deep Dive: Platformers, CRC Press:

Many Mario Maker 2 kaizo stages can take over 25 hours for a top-level player to beat. Even at its most impressive, solving a kaizo level is an incredibly repetitive act: Each one of them will take hundreds (if not thousands) of attempts to clear, meaning that any viewer will essentially be watching the same level for hours on end. For some reason, watching GrandPOObear, or other kaizo speed runners try and fail, over and over again was the only thing I could focus on, the only thing that kept the fear out of my mind.

2020 January 20, Sam Greszes, “Waiting and watching: How brutally difficult Mario levels helped me through my mom’s stroke recovery”, in The Washington Post:

“There’s still a stigma in the [Super Mario Maker 2] community that troll levels have, which is that people think the super expert hot garbage levels are troll levels,” Chichiri said. “And the well-made troll levels are so much the opposite. They are carefully designed levels made with a lot of planning and psychology in them. It’s not just ‘Lul kaizo block’ or ‘Lul enemy spam’ or ‘Lul this required item was in this hidden block you’d NEVER ever find.’ So I wish people would stop calling the hot garbage levels ‘troll levels’ when they’re really not.”

2020 April 1, Michael Goroff, “These Super Mario Maker Level Designers Have Elevated Trolling Into an Artform”, in Electronic Gaming Monthly:

A simple, unexpected obstacle is not only funny but also creates that special sauce that makes kaizo so fun to watch.[…]The most classic example of a kaizo troll is set up like this: You’re jumping over a pit, but midway through the jump you bonk your head on a block that wasn’t there before, sending you to your death.

2021 June 18, Jeremy Signor, “Six Super Mario kaizo trolls that surprise and delight”, in Polygon:

While the game doesn’t touch the main plot or structure of the original Pokémon Emerald, this Kaizo edition changes basically everything else. […]Pokémon Dark Rising: Kaizo. That last one is a remake of the first, only much more difficult like you’d expect from a Kaizo game, but also has some significant plot and structural changes that make it worth experiencing again.

2022 May 27, Jesse Lennox, Digital Trends:

(video games, often attributive) A philosophy of game design distinguished by very high difficulty levels and hidden traps that can only be solved by repeated deaths and trial and error, especially associated with romhacks of Super Mario games.


voodoo programming

(programming, informal) A slapdash approach to programming involving guesswork or plagiarism rather than proper analysis and comprehension.


NG+

(video games) Initialism of new game plus.


Zalgo

Said to have been coined in 2004 by Dave “Shmorky” Kelly as the name of a mysterious malevolent entity appearing in webcomics and creepypasta.

Anyway. My personal opinion is that people are making a bigger deal about it than it needs to be. Just be aware that there could maybe potentially be an issue in your app if you release Zalgo, but don't spend the hours going through and wrapping everything in nextTick just to say you are Zalgo-free even if Zalgo being released has ever doomed you.

2013 August 30, Paul, “Re: [nodejs] Downside to not wrapping sync callbacks in nextTick()?”, in nodejs (Usenet), message-ID <53ece666-5929-41ba-843c-edc4350af00d@googlegroups.com>:

This works wonderfully, until you hit an exception in one of your zalgo-promise functions.

2013 August 30, Dean Landolt, “Re: [nodejs] Downside to not wrapping sync callbacks in nextTick()?”, in nodejs (Usenet), message-ID <CAPm8pjp2ogU58Z5RsZ_RQb_O=iB3RBeoh1eyM6xp-0Vwm7cebQ@mail.gmail.com>:

Another crucial detail is to consider the unleashing Zalgo anti-pattern (we have seen it in action in Chapter 1, Node.js Design Fundamentals).

2014 December 30, Mario Casciaro, Luciano Mammino, “Chapter 6”, in Node.js Design Patterns, Packt, →ISBN, page 281:

The explosion in execution branches makes explaining and testing this approach difficult, and reliable behavior in a production environment more challenging. Isaac Schlueter has written a popular blog post about this titled “Designing APIs for Asynchrony,” in which he refers to the inconsistent behavior as “releasing Zalgo.”

2015 July, Daniel Parker, “Chapter 1: Asynchronous JavaScript”, in JavaScript with Promises: Managing Asynchronous Code, O'Reilly Media, →ISBN, page 6:

The JavaScript community, for instance, has discovered a monstrous entity named “Zalgo.” […] When you are passing around lambdas, it is easy to release Zalgo if you mix synchronous and asynchronous styles.

2015, Robert Fischer, “Chapter 2: Understanding Lambdas in Java 8”, in Java Closures and Lambda, →ISBN, Don’t Release Zalgo, page 29:

(programming, humorous) A notional entity said to be "released" due to unpredictable program behaviour resulting from an API's inconsistent use of synchronous versus asynchronous operations.


limit break

Introduced in the Final Fantasy game series.

(video games) A special move accompanied by a cinematic sequence, accessible when a character's power gauge has filled up to a certain point.


const-correct

(programming) Exhibiting const correctness.


in-tree

(software engineering) Located inside of a source tree.

(software engineering) Taking place inside of a source tree.


in-tree

en-adv

in-tree (comparative more in-tree, superlative most in-tree)

more in-tree (comparative)
most in-tree (superlative)

(software engineering) Inside of a source tree.


out-of-tree

out-of-tree driver

(software engineering) Located outside of a source tree.

out-of-tree build

(software engineering) Taking place outside of a source tree.


out-of-tree

out-of-tree (comparative more out-of-tree, superlative most out-of-tree)

more out-of-tree (comparative)
most out-of-tree (superlative)

build the module out-of-tree

(software engineering) Outside of a source tree.


GADT

Generalized Algebraic Data Types, or GADTs for short, are an extension of the variants we saw in Chapter 7 (Variants). GADTs are more expressive than regular variants, which helps you create types that more precisely match the shape of the program you want to write.

2022, Anil Madhavapeddy, Yaron Minsky, Real World OCaml: Functional Programming for the Masses, Cambridge University Press, →ISBN:

generalized algebraic data type
w:generalized algebraic data type

(programming) Initialism of generalized algebraic data type.


game set

Calque of Japanese ゲームセット (gēmu setto), derived from English game, set, match.


MSU

(software, Windows) Initialism of Microsoft Update.


uninstantiate

en-verb

uninstantiate (third-person singular simple present uninstantiates, present participle uninstantiating, simple past and past participle uninstantiated)

uninstantiates (present singular third-person)
uninstantiating (participle present)
uninstantiated (participle past)
uninstantiated (past)

(programming, transitive) To destroy or annul (an instance of something); to eliminate (a variable, object, etc.) that was created earlier.


uninstantiation

en-noun

uninstantiation (usually uncountable, plural uninstantiations)

(programming) The process of uninstantiating; destruction of an instance.


GOT

GOT (countable and uncountable, plural GOTs)

(programming) Initialism of global offset table.


linux

(software) Any unix-like operating system that uses the Linux kernel.


walrus operator

walrus operator (plural walrus operators)

The notation := humorously reinterpreted as the face of a walrus, with two eyes and two tusks.

(programming, informal) The operator := that assigns values to variables in certain programming languages.


walljump

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(video games) Alternative spelling of wall jump


10x developer

Elite athletes practice for many hours per day to develop their abilities. If you aspire to be an elite programmer, you should, too. Try to see 10x developers as role models that motivate you to code more, just as a child may see Michael Jordan as a role model who motivates them to shoot hoops more.

2016, Yevgeniy Brikman, Hello, Startup, O'Reilly Media, →ISBN:

The fabled 10x developer can be a great help if they are able to work effectively with stakeholders, but often that productivity comes with a 10x ego as well.

2021, Jeremy Adamson, Minding the Machines, John Wiley & Sons, →ISBN:

(software engineering) A software developer who is ten times as productive as peers.


poopsock

en-verb

poopsock (third-person singular simple present poopsocks, present participle poopsocking, simple past and past participle poopsocked)

poopsocks (present singular third-person)
poopsocking (participle present)
poopsocked (participle past)
poopsocked (past)

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From poop + sock, suggesting defecation in a sock.

Blizzard has slammed the unhealthy practise of 'poopsocking'- the act of neglecting basic hygiene in favour of remaining at your PC.

2008 November 18, Adam Hartley, TechRadar:

(video games, slang, intransitive) To be engrossed in a video game so much as to not leave to go to the toilet.


named parameter

en-noun

named parameter (plural named parameters)

In the function call foo(3, 6, type="bar"), type is a named parameter.

(programming) A parameter that is passed by name, rather than by position, in a function call.


positional parameter

positional parameter (plural positional parameters)

In the function call foo(3, 6, type="bar"), there are two different positional parameters, to which are passed the values 3 and 6.

(programming) a parameter that is passed by position, rather than by name, in a function call


bhop

en-verb

bhop (third-person singular simple present bhops, present participle bhopping, simple past and past participle bhopped)

bhops (present singular third-person)
bhopping (participle present)
bhopped (participle past)
bhopped (past)


RDM

RDM (third-person singular simple present RDMs, present participle RDMing, simple past and past participle RDMed)

RDMs (present singular third-person)
RDMing (participle present)
RDMed (participle past)
RDMed (past)

Do not RDM in the lobby.

Most servers have limitations on what’s acceptable for wardens and guards to do, but that’s mostly to prevent RDMing

2017 January 25, John Butler, The Inquisitr:

(video games) To arbitrarily kill players in a video game, typically players on one's own team when friendly fire is enabled.


PEGI

Pan European Game Information
w:Pan European Game Information

(video games) Acronym of Pan European Game Information (“a video-game content rating system”).


cryptoransomware

en-noun

cryptoransomware (usually uncountable, plural cryptoransomwares)


fleeceware

fleeceware (usually uncountable, plural fleecewares)

→ Czech: fleeceware

→ German: Fleeceware

→ French: fleeceware

→ Portuguese: fleeceware

→ Spanish: fleeceware

Malware which under the guise of functionality finesses users into disbursing for subscription (i.e. “fleeces” them out of their money).


nullish

(computing, JavaScript) Either being undefined or having a null value.


stream sniper

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(video games, Internet) someone who engages in stream sniping


Xbot

(slang, derogatory, video games) A slavish supporter of the Xbox range of video game consoles; an Xbox fanboy


CUPS

(software) Acronym of Common Unix Printing System. (a subsystem for using printers, found across many Unix and Unix-like operating systems)


scrolljacking

Blend of scroll + hijacking, perhaps also modelled on clickjacking.

(web development, somewhat derogatory) Controlling scrolling animation (using custom JavaScript) instead of relegating scrolling behavior to the web browser.


EverCrack

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An allusion to the addictiveness of crack cocaine.

(video games, slang, humorous) The massively multiplayer online role-playing game EverQuest.


Warcrack

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Blend of warcraft + crack, in allusion to the addictiveness of crack cocaine.

(video games, slang, humorous) The massively multiplayer online role-playing game World of Warcraft.


RDMer

(video games) A person who engages in RDMing.


office automation

office automation (countable and uncountable, plural office automations)

The varied computer machinery and software used to digitally create, collect, store, manipulate, and relay office information needed for accomplishing basic tasks.


KDR

KDR (countable and uncountable, plural KDRs)

(video games) Abbreviation of kill-to-death ratio.


kill/death ratio

kill-death ratio (countable and uncountable, plural death ratios)

kill-death ratio (canonical)
death ratios (plural)

NFL fans know that San Francisco 49ers cornerback Richard Sherman can lock down an opposing team's top receiver and play at the game's highest level. ¶ But what about his kill-death ratio in Call of Duty: Warzone?

2020 April 18, Chris Bumbaca, “Pro Call of Duty players team up with celebs, go from big stage back to where they started”, in USA Today:

(video games) Alternative form of kill-to-death ratio.


TDZ

temporal dead zone
temporal dead zone#English

(programming) Initialism of temporal dead zone.


temporal dead zone

temporal dead zone (plural temporal dead zones)

(programming) In JavaScript, the lines of code preceding the declaration of a variable.


block-scoped

en-adj

block-scoped (comparative more block-scoped, superlative most block-scoped)

more block-scoped (comparative)
most block-scoped (superlative)

(programming) whose scope is limited to a block


hotpath

software engineering
software engineering

(software engineering) Part of a program in which efficiency is very important.


hidden gem

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You get a bonus in this game if you find the five hidden gems.

(video games) A hidden item for a player to find.


hypersequential

(programming) Of or relating to a means of serializing a concurrent program so that it can be debugged as though it were sequential, before converting it back to concurrent form.


reference type

(programming) A data type that represents a reference to a value, as opposed to the value itself.


fit and finish

(software engineering) Those features that are not essential functionality of the software, but are otherwise important or useful, such as localization or improving the user interface.


hack-and-slasher

A film, video game or other work focused mainly on violence rather than strategy.


entrypoint

The entrypoint of all DLLs attached to the process at the time the thread starts will be called.

1993, James W. McCord, Win32 API: Desktop Reference, page 480:

Now that the entrypoint is defined, you can now access it from the browser. Pointing your browser to the following URL formatted will direct the request to the entrypoint: […]

2010, John Mertic, The Definitive Guide to SugarCRM: Better Business Applications, page 21:

(programming) Alternative form of entry point


entry point

(programming) A location in a program or software library that can be called from outside, and from which the execution of code begins.


MMOG

massively multiplayer online game#English

Initialism of massively multiplayer online game.


clicker game

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(video games) A simplistic casual game in which the player makes progress by repeatedly clicking elements on the screen.


fast travel

(video games) The ability to travel instantaneously between previously discovered locations in an open world.


fast travel

en-verb

fast travel (third-person singular simple present fast travels, present participle fast traveling or fast travelling, simple past and past participle fast traveled or fast travelled)

fast travels (present singular third-person)
fast traveling (participle present)
fast travelling (participle present)
fast traveled (participle past)
fast traveled (past)
fast travelled (participle past)
fast travelled (past)

I measured the distance to the castle and fast traveled us to the steps. “Fifth floor, center of the building,” Ryo said, his eyes measuring my expression. A Lurcher swarmed at us, and Grigfen shot a wave of ghostlight to knock it over.

2020 February 18, Sheena Boekweg, Glitch Kingdom, Feiwel & Friends, →ISBN:

She could see that fifty NPCs had fast-traveled from an unlisted location in the complex to another unlisted location in the complex. It didn't tell her where the node was, but it told her that fast-travel was active within Bare Metal[…]

2021 November 30, Joseph R. Lallo, Top Level Player, Joseph R. Lallo, →ISBN:

He tells you to fast travel to the Room of Awakening (yay we've unlocked fast travel!) to reach the fourth shrine.[…]

2023 May 21, GamerGuides.com, The Legend of Zelda - Tears of the Kingdom - Strategy Guide, Gamer Guides, →ISBN:

(video games) To travel instantaneously between previously discovered locations in an open world.


inner-platform effect

en-noun

inner-platform effect (plural inner-platform effects)

(software engineering) An antipattern in which a system is made so customizable as to become a (poor) replica of the development platform used to create it.


simcade

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(video games) A game with the simple, intuitive controls of an arcade game but also having some of the technical accuracy of a simulation.


hurtbox

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“Our goal with this update is to more tightly tie hitboxes and hurtboxes to our character’s animations,” devs explained in the blog post.

2022 August 9, Brad Norton, “MultiVersus patch 1.02 notes: Gizmo release, hitbox overhaul, Finn buffs, more”, in Dexerto:

As of the current patch, Luke’s crouching Medium Punch has been nerfed. It will now have a larger hurtbox, in addition to having a slower recovery when the attack misses.

2024 February 27, Rishov Mukherjee, “Street Fighter 6 update 1.11 patch notes: JP, Luke nerfs, Ryu buff, & more”, in Dexerto:

(video games) The area (hitbox) around a character in a fighting game such that, if an attack impinges upon it, the character will take damage.


final method

(object-oriented programming) A class method that cannot be extended, so it has to be inherited as it is.


stunlock

en-verb

stunlock (third-person singular simple present stunlocks, present participle stunlocking, simple past and past participle stunlocked)

stunlocks (present singular third-person)
stunlocking (participle present)
stunlocked (participle past)
stunlocked (past)

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I got stunlocked by that boss's electric attack and died.

In his labcoat, his phone buzzed. Stunlocked by Karen's furious glare, he pulled it out.

2024 September 12, HarryBlank, “Nothing Changes”, in SCP Foundation, archived from the original on 2024-09-15:

(video games, transitive) To render (a character) unable to move or react by repeatedly hitting them and keeping them in a stunned state.


stunlock

en-noun

stunlock (countable and uncountable, plural stunlocks)

(video games) A stunned state of this kind.


Ousterhout's dichotomy

Introduced by computer scientist John Ousterhout.

programming language
programming language

(software engineering) The tendency for high-level programming languages to fall into one of two groups: systems programming languages and scripting languages.


programming in the small

Coordinate term: programming in the large

(software engineering) Writing individual lines of code in a programming language.

Programming in the large and programming in the small


programming in the large

Coordinate term: programming in the small

(software engineering) Designing a complex software system as a composition of smaller parts.


wombo combo

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Reduplication. Popularized following its use by commentators on a 2008 tournament match of the fighting game Super Smash Bros. Melee in a video clip which spread virally. Likely an oblique reference to a menu item from the Northern California pizza chain restaurant Round Table Pizza introduced in 2004.

One League player showcased a superb wombo combo in a Reddit post yesterday, which began with Gnar and Sett’s ultimates and ended with a Vayne pentakill.

2020, Andreas Stavropoulos, “Insane Gnar and Sett wombo combo helps Vayne player secure pentakill”, in Dot Esports:

[…] it would not be surprising if Ox and the Bison were to gang up against this wretched foe. In a visually comical but spiritually inspiring act of animal solidarity, they instinctively go for the obvious wombo-combo: The Bison charges Mr. Hoosier Pride, who trips over the bulldog braced behind him.

2021, Juno Martin, “OPINION: Which of IU’s historical mascots would win in a fight for the soul of Hoosier pride?”, in Indiana Daily Student:

(slang, chiefly video games) A combination of actions which create a decisive advantage (often involving coordination between teammates).


wombo combo

en-verb

wombo combo (third-person singular simple present wombo combos, present participle wombo comboing, simple past and past participle wombo comboed)

wombo combos (present singular third-person)
wombo comboing (participle present)
wombo comboed (participle past)
wombo comboed (past)

Just leave it as it used to be so we can stop worrying about "balancing" teams. It is supposed to be fun games with a friend to wombo combo on other bros with silly dumb synergies.

2014, Justen A.K.A Panda, “AdeptiCon Rules Packets are off to the printers”, in Chicago Malifaux Players mailing list:

Kaiba is completely wombo-comboed by Yugi this turn, as he uses the effect of Apple Magician Girl to bring Lemon Magician Girl onto the field, who then brings out the Dark Magician Girl to just absolutely trash Kaiba.

2020, Eric Jeffries, “Yu-Gi-Oh!: Every Magician Card Yugi Ever Used”, in CBR.com:

(slang, chiefly video games, transitive, intransitive) To perform a wombo combo (against someone).


esoteric programming language

en-noun

esoteric programming language (plural esoteric programming languages)

(programming) A programming language with highly unconventional syntax or operation, designed as an experiment or as a joke rather than for the serious development of software.


GSG

GSGs allow the gamer to consume history set by the developer and to compare it with their own historical experience and knowledge.

2021, Vera Lakmaker, "Aftr-Action Reports In Europa Universalis IV: How do AARs represent the past?", thesis submitted to Erasmus University Rotterdam, page 2

While the focus of this study is on grand strategy games the actual game being considered in the experiments is a generic game rather than a complete commercial GSG.

2022, Jen Ottander, "Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games", thesis submitted to Umeå University, page 29

Therefore, this thesis has explored a possible improved rendering approach to enhance the graphical experience when playing GSG.

2022, Kajsa Buckard, "Hybrid Rendering in 3D Map-Based Grand Strategy Games", thesis submitted to the KTH Royal Institute of Technology, page 3

grand strategy game
grand strategy game#English


version control

(software engineering) A system responsible for managing modifications and additions to digital works, giving each revision a time-stamp and showing its difference to the previous revision.


loot whore

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(video games, roleplaying games, slang, often derogatory) A person who plays video games or tabletop role-playing games for the primary purpose of acquiring in-game items, sometimes to the detriment of fellow players.


NFT

NFT (countable and uncountable, plural NFTs)

(programming) Initialism of non-functional test.


crash to desktop

crash to desktop (plural crashes to desktop)

Five months in the making, this latest effort goes a long way in fixing various avionics, campaign, AI, multiplayer and crash-to-desktop issues (see the patch on this month's demo disk).

c. 1999, Computer Gaming World - Volumes 181-185, Golden Empire Publications:

The only force more powerful than the nuclear bunker-buster is the crash to desktop.

2008, PC Gamer, volume 15, GP Publications, page 6:

You're right in the middle of a thrilling fight with the bad guy and then what happens? A crash to desktop (CTD).

2012, Michael Meyers, Mike Meyers' CompTIA A+ Guide to 802 Managing and ..., McGraw Hill Professional, →ISBN:

(computing, software) An event where a software program running on a computer with an operating system that features a graphical desktop unexpectedly terminates without showing any error or halting of the system, and instead returns the user to the desktop.


crash to desktop

en-verb

crash to desktop (third-person singular simple present crashes to desktop, present participle crashing to desktop, simple past and past participle crashed to desktop)

crashes to desktop (present singular third-person)
crashing to desktop (participle present)
crashed to desktop (participle past)
crashed to desktop (past)

Finally, as if that wasn't punishment enough, the game crashed to desktop several times during my tests.

2007, PC Gamer, volume 14, numbers 4-6, GP Publications, page 69:

Some programs, especially online games, tend to have coding problems that leave them with memory holes - in other words, they don't delete information from your PC's memory once they're finished with it, they just keep adding and adding until everything overflows. Eventually, this can cause the game to crash to desktop, but adding more memory can help prevent this.

2008, Adam Oxford, Windows Vista - Autumn 2008, Future US, →ISSN, page 67:

Despite extensive planning and countless rounds of testing, we found out (much too late) to our chagrin that the game would “crash to desktop” on certain computers.

2009, Gibson, David, Baek, Young Kyun, Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments: Learning Through Artificial Teaching Environments, IGI Global, →ISBN, page 418:

(computing, software) To experience such an error.


metatype

Coordinate term: metaclass

The Type suffix specifies that this variable will be a metatype and not an object (meaning the implementation class and not an instance of it).

2015, Adam Freeman, Pro Design Patterns in Swift, Apress, →ISBN, page 199:

You can use a variable reference to a type (a metatype) to instantiate that type, but you can't just append parentheses to a variable reference: […]

2019, Matt Neuburg, iOS 13 Programming Fundamentals with Swift […] , O'Reilly Media, →ISBN, page 186:


GIL

Since Asyncio is single-threaded (almost by definition), it is unaffected by the GIL, but it cannot benefit from multiple CPU cores either.

2020, Caleb Hattingh, Using Asyncio in Python, O'Reilly Media, →ISBN, page 7:

global interpreter lock
w:global interpreter lock

(programming) Initialism of global interpreter lock.


(video games) Initialism of PlayStation 5.


CI/CD

Initialism of continuous integration / continuous delivery or continuous deployment.

initialism

In this chapter, we aim to extend the reach of CI/CD pipelines into common automation use cases.

2023, Christopher Cowell, Nicholas Lotz, Chris Timberlake, Automating DevOps with GitLab CI/CD Pipelines: Build efficient CI/CD pipelines to verify, secure, and deploy your code using real-life examples, Packt Publishing Ltd, →ISBN, page 253:

continuous integration
continuous integration

continuous deployment
continuous deployment

(software engineering) Combined practices of continuous integration and continuous delivery or continuous deployment.


n-tier

From n (“arbitrary natural number”) + tier (“range, layer”).

compound

(software engineering) Synonym of multitier.


hack-and-slay

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It is usually the 'hack-and-slay' gaming that is publicly discussed, the rapid killing of monsters for a quick rise in levels.

2009, Elke Hemminger, The Mergence of Spaces, page 47:

(roleplaying games, video games, informal) Synonym of hack-and-slash


gravity gun

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(video games) A device in video games, particularly first-person shooters, with which players can directly manipulate objects in the virtual world, often allowing them to be used as projectiles.


developer exit

(video games) A hidden exit or shortcut that a video game developer places in a level of a platform game that allows the player to effortlessly or more easily reach the goal.


C-string

We also said that C-strings are null terminated, so the C-string "Hello" has six characters even though only five are enclosed in double quotation marks.

2017, D. S. Malik, C++ Programming: From Problem Analysis to Program Design, Cengage Learning, →ISBN, page 556:


(video games) Initialism of Electronic Entertainment Expo (trade event for the video game industry).


TLOZ

The Legend of Zelda
w:The Legend of Zelda

(video games, slang) Initialism of The Legend of Zelda.


BOTW

Audio (US)

(video games, slang) Initialism of Breath of the Wild, short for The Legend of Zelda: Breath of the Wild.


Super Mario Galaxy 2
w:Super Mario Galaxy 2

(video games) Initialism of Super Mario Galaxy 2.


PSVR

(video games) Initialism of PlayStation VR.


NSMB

New Super Mario Bros
w:New Super Mario Bros

(video games) Initialism of New Super Mario Bros.


NSMBU

New Super Mario Bros. U
w:New Super Mario Bros. U

(video games) Initialism of New Super Mario Bros. U.


New Super Mario Bros. 2
w:New Super Mario Bros. 2

(video games) Initialism of New Super Mario Bros. 2.


NSMBW

New Super Mario Bros. Wii
w:New Super Mario Bros. Wii

(video games) Initialism of New Super Mario Bros. Wii.


(video games) Initialism of Mario Kart 64.


Super Smash Bros. (video game)
w:Super Smash Bros. (video game)

(video games) Initialism of Super Smash Bros. (video game). on the N64.


MKWii

(video games) Initialism of Mario Kart Wii.


SSBB

Super Smash Bros. Brawl
w:Super Smash Bros. Brawl

(video games) Initialism of Super Smash Bros. Brawl.


SSBU

Super Smash Bros. Ultimate
w:Super Smash Bros. Ultimate

(video games) Initialism of Super Smash Bros. Ultimate.


ALTTP

(video games) Initialism of A Link To The Past.


ALBW

A Link Between Worlds
w:A Link Between Worlds

(video games) Initialism of A Link Between Worlds.


Mario Kart 8 Deluxe
w:Mario Kart 8 Deluxe

(video games) Initialism of Mario Kart 8 Deluxe.


The two games, collectively, are the fourth iteration in the Super Smash Bros. series.

(video games) (collective) Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS.


LOZ

(video games) Initialism of The Legend of Zelda.


DKCTF

Donkey Kong Country: Tropical Freeze
w:Donkey Kong Country: Tropical Freeze

(video games) Initialism of Donkey Kong Country: Tropical Freeze.


Super Smash Bros. for 3DS
w:Super Smash Bros. for 3DS

(video games) Initialism of Super Smash Bros. for 3DS.


MKDD

Mario Kart: Double Dash!!
w:Mario Kart: Double Dash!!

(video games) Initialism of Mario Kart: Double Dash!!.


Super Smash Bros. 4

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Collectively, these games are the fourth entry in the Super Smash Bros. series.

(video games, fandom slang) A fan nickname for both Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS.


NSO

Nintendo Switch Online
w:Nintendo Switch Online

(video games, Internet) Initialism of Nintendo Switch Online.


stream snipe

en-verb

stream snipe (third-person singular simple present stream snipes, present participle stream sniping, simple past and past participle stream sniped)

stream snipes (present singular third-person)
stream sniping (participle present)
stream sniped (participle past)
stream sniped (past)

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It is typically frowned upon to stream snipe another person.

Chat, I'm blocking the screen so you don't stream snipe me.

(video games, Internet slang, Twitch-speak) To watch another person play a multiplayer game on a live stream, and to use the knowledge gained from watching the broadcast to gain an unfair in-game advantage over the streamer or to disrupt the streamer's gameplay.


SML2: 6GC

Super Mario Land 2: 6 Golden Coins
w:Super Mario Land 2: 6 Golden Coins

(video games) Initialism of Super Mario Land 2: 6 Golden Coins.


Super Mario 3D World
w:Super Mario 3D World

(video games) Initialism of Super Mario 3D World.


MKDS

(video games) Initialism of Mario Kart DS.


MKSC

Mario Kart Super Circuit
w:Mario Kart Super Circuit

(video games) Initialism of Mario Kart Super Circuit.


(video games) Initialism of Mario Kart 8.


SMK

(video games) Initialism of Super Mario Kart.


back-seat game

back-seat game (third-person singular simple present back-seat games, present participle back-seat gaming, simple past and past participle back-seat gamed)

back-seat games (present singular third-person)
back-seat gaming (participle present)
back-seat gamed (participle past)
back-seat gamed (past)

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(video games) To commentate excessively on the in-game decisions and actions of someone playing a video game, whilst not playing the game.


(video games) Initialism of Sonic 3 & Knuckles.


(video games) Initialism of Sonic Adventure 2.


pay to win

en-adj

pay to win (comparative more pay to win, superlative most pay to win)

more pay to win (comparative)
most pay to win (superlative)

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Concerns about pay-to-win dynamics are laced through core games, as the default norm is that superior players should win battles contested on a level playing field.

2020, Christopher A. Paul, Free-to-Play: Mobile Video Games, Bias, and Norms, MIT Press, →ISBN, page 59:

Admittedly, the loot boxes first of all monetize video games, by reinforcing the pay-to-win logic, but they also contribute to their gamblification (Johnson 2018), […]

2021, Stéphane Le Lay, Emmanuelle Savignac, Jean Frances, Pierre Lénel, editors, The Gamification of Society, volume 2, John Wiley & Sons, →ISBN, page 107:

(video games) Designed in such a way as to allow players to exchange real-world currency for in-game benefits.


pay to win

(video games) The ability and/or practice of exchanging real-world currency for an in-game benefit.


Mariolike

Mariolike (comparative more Mariolike, superlative most Mariolike)

more Mariolike (comparative)
most Mariolike (superlative)

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(video games) Similar to Mario and his series, in tone, gameplay, or other aspects.


Metroid-like

Metroid-like (comparative more Metroid-like, superlative most Metroid-like)

more Metroid-like (comparative)
most Metroid-like (superlative)

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(video games) Similar in gameplay or atmosphere to the Metroid series.


ragdoll physics

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(computer graphics, video games) Physics based around ragdolls (models consisting of a set of connected rigid bodies that can collapse in a loose, natural manner).


Zelda-like

Zelda-like or Zelda-like (sense 2) (comparative more Zelda-like, superlative most Zelda-like)

Zelda-like (canonical)
more Zelda-like (comparative)
most Zelda-like (superlative)

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The Tale Of Poporokuroisu – a Zelda'''-like RPG with great characterisation (SCE)

At its heart, “Legacy of Goku” combines RPG and action elements to form a very Zelda-like feeling, but with the addition of experience points.

2003, Pojo’s Unofficial Dragon Ball Z: The Complete Player and Collector’s Guide to Every Card and Character, Triumph Books, →ISBN, page 46:

Eventually I ended up finding how to enter a cave and completed a Zelda-like dungeon “level” to rescue the dog.

2010, José P. Zagal, quoting Timothy, Ludoliteracy: Defining, Understanding, and Supporting Games Education, ETC Press, →ISBN, pages 84–85:

Anyway, if you’re looking for a Zelda-like adventure for your machine you won’t go far wrong with Golvellius 2.

2011, Classic Videogame Hardware Genius Guide, Imagine Publishing, →ISBN:

He [Hidemaro Fujibayashi] steers away from game play that doesn’t feel “Zelda'''-like,” instead asking how that game play can provide a fresh perspective on the familiar and beloved world of Hyrule.

2018, The Legend of Zelda: Encyclopedia, Dark Horse Books, →ISBN:

Faria[: A World of Mystery and Danger!] borrows elements from numerous games: although the town exploration and random battle encounters are similar to traditional RPGs like Final Fantasy and Dragon Quest, these battles are Zelda-like real-time fights.

2019, Chris Scullion, The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System, Pen and Sword WHITE OWL, →ISBN, page 73:

[Koji] Kondo may be making such compositional choices deliberately, or he might simply be writing music that he thinks is ‘Zelda-like’ in style, which manifests as these motivic echoes.

2021, Tim Summers, The Legend of Zelda: Ocarina of Time: A Game Music Companion, Intellect, →ISBN:

A Zelda-like Quest to Fight an Unbeatable Foe

2021, Mark Leslie, Fear and Longing in Los Angeles: A Canadian Werewolf Novel, Stark Publishing, →ISBN:

[…] it wasn’t the first game to really combine roguelike elements such as perma-death and random generation with another genre (in this case, a Zelda'''-like dungeon crawl), but it was by far the one that captured the most attention.

2021, Patrick Hickey, Jr., quoting Joe Mirabello, The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers (Studies in Gaming), Jefferson, N.C.: McFarland & Company, Inc., Publishers, →ISBN, page 146:

Much like his appearance, sonic cues associated with Xandir [P. Whifflebottom] clearly stem from well-known video games: There are Mario-esque leaping sounds, Sonic [the Hedgehog]-like metallic arpeggios, and in a direct nod to The Legend of Zelda (and tangentially to Super Mario Bros. 3), a recorder that whisks Xandir away from danger. Yet these cues are often used in comedic fashion outside of the contexts with which those sounds would have been associated in the original games. The Zelda'''-like recorder, for example, creates a tornado that, in carrying Xandir away, also destroys a trailer park.

2023, Karen M. Cook, “Xandir P. Whifflebottom, Video Game … Hero?”, in Lisa Scoggin, Dana Plank, editors, The Intersection of Animation, Video Games, and Music: Making Movement Sing (Routledge Research in Music Series), Routledge, →ISBN, page 80:

(video games) Having similar characteristics such as atmosphere and gameplay to the Legend of Zelda series.


GDAL

(software) Initialism of Geospatial Data Abstraction Library. (a computer software library for reading and writing raster and vector geospatial data formats.)


community manager

en-noun

community manager (plural community managers)

(video games, business) A person whose job is to be a liaison between a video game's developers and that video game's community.


zero-length

a zero-length array; a zero-length string

(programming) Having a length of zero; containing no elements, text characters, etc.


desuicide

en-verb

desuicide (third-person singular simple present desuicides, present participle desuiciding, simple past and past participle desuicided)

desuicides (present singular third-person)
desuiciding (participle present)
desuicided (participle past)
desuicided (past)

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(video games, transitive, informal) To modify (a protected, encrypted arcade game board) so that it will no longer automatically destroy its own code if tampering is detected.


SuMo

Pokémon Sun and Moon
w:Pokémon Sun and Moon

(fandom slang) Abbreviation of Pokémon Sun and Moon.


Pokémon Black 2 and White 2
w:Pokémon Black 2 and White 2

(fandom slang) Initialism of Pokémon Black 2 and White 2.


USUM

Pokémon Ultra Sun and Ultra Moon
w:Pokémon Ultra Sun and Ultra Moon

(fandom slang) Initialism of Pokémon Ultra Sun and Ultra Moon.


SwSh

Pokémon Sword and Shield
w:Pokémon Sword and Shield

(fandom slang) Abbreviation of Pokémon Sword and Shield.


LGPE

w:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

(fandom slang) Initialism of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.


PoGo

(fandom slang) Abbreviation of Pokémon Go.


DPPt

From the initials of Diamond, Pearl and Pt, the chemical symbol for Platinum.

Pokémon Diamond, Pearl
w:Pokémon Diamond and Pearl

(fandom slang) Abbreviation of Pokémon Diamond, Pearl and Platinum.


ASF

Advanced Systems Format
w:Advanced Systems Format

(software, Internet, multimedia) Initialism of Advanced Systems Format (a multimedia format for streaming media across the internet, formerly Active/Advanced Streaming Format)

Advanced Systems Format

Apache Software Foundation
w:The Apache Software Foundation

(software) Initialism of Apache Software Foundation.


twitch gameplay

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(video games) A type of video game gameplay that requires fast reactions.


obby

en-noun

obby (countable and uncountable, plural obbies)

This obby is going to be a dungeon-style theme. Players will have to run down long corridors, avoid traps, make death-defying leaps, and run along cobblestone mazes.

2019, Heath Haskins, The Advanced Roblox Coding Book: An Unofficial Guide, page 167:

Obstacle courses are very popular on Roblox. These games are usually called "obby" by Roblox players. In an average obby, you might need to jump across tiny platforms. Or slide down a twisting slope. Or both at once! An obby usually starts out easy and gets tougher as it goes.

2020, Josh Gregory, Games and Genres in Roblox, page 9:

Obstacle games can have potential for massive visits if it is a great obby.

The saga continues for Liz as she faces one obby after another.

2021, Sara Coleman, 101 Unofficial Roblox Story Starters, page 20:

(countable, Roblox) Clipping of obstacle course.

With a newly "looted" obby shield and a fresh Verac Plateskirt in inventory I decided to teleport to closest bank and have a break from the game.

2015, Sean Mintz, Computer Games: The Complete Guide to Computer Games Learning:

I reckon Runescape^([sic]) is the game that introduced my young, ignorant, and stubborn self to modern RPGs. In a way, I owe at least part of how my career has shaped up to trimmed rune and obby capes.

2021 January 4, Cian Maher, “Runescape^([sic]) Is 20 Years Old Today - Here's How I Started A Pyramid Scheme When I Was Nine”, in TheGamer, archived from the original on 2022-06-19:

Oh yeah? I'll say, lying down and closing my eyes beside them while they talk to me about mooshrooms and obby swords. Tell me more.

2021 May 6, Kate Baer, “12 Moms on Their Secret Strengths”, in The New York Times, archived from the original on 2022-05-06:

(uncountable, RuneScape, Minecraft) Clipping of obsidian.


deconfirm

en-verb

deconfirm (third-person singular simple present deconfirms, present participle deconfirming, simple past and past participle deconfirmed)

deconfirms (present singular third-person)
deconfirming (participle present)
deconfirmed (participle past)
deconfirmed (past)

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(fandom slang, video games) To confirm a character's lack of playable status.


deconfirmation

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(fandom slang, video games) A confirmation of a character's lack of playable status.


Hyrule

First use appears in 1986 with the release of The Legend of Zelda.

... Hyrule was ruled by Princess Zelda, who used the magic of her Triforce triangles to help her people.

1989, Art Ellis, Kim Ellis (illustrators), The Legend of Zelda - Molblin's Magic Spear:

The scenery of Hyrule includes roads, water, mountains, plains, deserts, graveyards, forests, swamps, bridges, caves, towns, and, of course, the Palaces.

1990, Donald R. McCrary, Conquering Zelda - The Unauthorized Guide, page 81:

Also included is a fold-out map that shows the layout of the land of Hyrule, describes some of the creatures you'll meet and the weapons you can obtain, and offers still more playing tips.

1991, Steven A. Schwartz, The Big Book of Nintendo Games, page 182:

Hyrule's large bodies of water have several whirlpools.

2002, Bryan Stratton, Stephen Stratton, The Legend of Zelda, A Link to the Past: Prima's Official Strategy Guide, page 172:

(video games) The kingdom that serves as the iconic setting for a majority of the games in the Legend of Zelda series.


Sony pony

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(slang, derogatory, video games) A slavish supporter of Sony's video games or consoles; a Sony fanboy


roflstomp

roflstomp (third-person singular simple present roflstomps, present participle roflstomping, simple past and past participle roflstomped)

roflstomps (present singular third-person)
roflstomping (participle present)
roflstomped (participle past)
roflstomped (past)

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Sure, it seemed like we had the Vikings outclassed right now, but I'd seen way too many battles where Goliath gets roflstomped by an enterprising David.

(video games, slang) To defeat (an opponent) easily and decisively; to trounce.


roflstomp

(video games, slang) An easy and decisive defeat.


RBAR

Coined by database administrator Jeff Moden.

coinage

All of these methods either employ (what I call) "RBAR" programming (pronounced as "ree-bar" and stands for "Row By Agonizing Row") […]

[2005 January 10, Jeff Moden, “Calculating Work Days”, in SQLServerCentral, Simple Talk Publishing, archived from the original on 2007-10-23:

RBAR is a consequence of coding in a strictly procedural way, rather than in a set-based way. It is different from poor coding; it is the result of adopting a mindset that one always has to tell the computer, step by step […]

2007 July 26, Remi Gregoire, “RBAR: ‘Row By Agonizing Row’”, in Redgate, retrieved 2021-07-19:

While RBAR used over twice as much log as the set based operations, the log used per transaction was less than half.

2019 December 9, Randy Knight, “Rethinking RBAR”, in SQL Solutions Group:

(database administration, derogatory) Initialism of row by agonizing row; used to describe procedural programming in SQL.


closing form

(programming) A method to end an implemented functionality.


back-seat gamer

en-noun

back-seat gamer (plural back-seat gamers)

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Formed by analogy with back-seat driver.

(Internet, video games) A person who excessively commentates on the in-game decisions and actions of someone playing a video game, whilst not playing the game.


hypercarry

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From hyper- + carry, in the sense that this character "carries" the player through the game.

Alice is a hypercarry: level her up and she will take you all the way to endgame.

2015, Dignitas, Hypercarries: Misconceptions and Reality, Dignitas.gg
Be it hyper carry, hypercarry, hard carry, or any other term you want to call it, a hypercarry is a specific subclass of the carry role.

Her Elemental Burst also gets stronger for every attack that Eula lands, making her a hypercarry similar to Hu Tao and Razor.

2021, Marc Santos, “'Genshin Impact' Guide: Best Team Compositions For Eula”, in International Business Times:

(video games) A video game character that does so much damage that success in the game is mainly dependent on that character.


side mission

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When one of the daily robberies ends with him accidentally merking the robber (a real player, which the NPCs aren’t supposed to be able to attack), Guy gets his hands on the victim’s sunglasses—a pair of eyewear that allows him to see, like “Rowdy” Roddy Piper in They Live, the secret messages (and, in this case, powerups and side missions and stats) scattered across his world.

2021 August 6, A. A. Dowd, “The Ryan Reynolds action-comedy Free Guy is a Truman Show for the Fortnite age”, in The A.V. Club:


perma

en-verb

perma (third-person singular simple present permas or perma's, present participle permaing or perma-ing, simple past and past participle permaed or perma'd)

permas (present singular third-person)
perma's (present singular third-person)
permaing (participle present)
perma-ing (participle present)
permaed (participle past)
permaed (past)
perma'd (participle past)
perma'd (past)

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My points were that a permanent death model was used on LegendMUD the predecesor to UO and it failed miserably. Promoted ongoing endless "hate" wars of permaing other peoples characters (perma'd character would make new one, build up, hunt down who perma'd him, that person would respond in same).

1997 December 21, Jag, “Re: Good Post/Idea”, in rec.games.computer.ultima.online (Usenet):

(transitive, video games, slang) To permakill.


hi-score

(nonstandard, video games) Alternative spelling of high score


JSONP

(computer languages) Initialism of JavaScript Object Notation with Padding, a technique for requesting data in JSON format by loading an HTML script element.


screaming snake case

From snake case, with the "screaming" part derived from the use of capital letters which typically denote yelling in text.

(programming) The practice of writing identifiers in all caps using underscores to separate words.


lower camel case

(programming) The practice of writing identifiers by concatenating multiple component words, where each word excluding the first is capitalized.


upper camel case

(programming) The practice of writing identifiers by concatenating multiple component words, each of which is capitalized.


Goomba

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Possibly derived from Hungarian gomba (“mushroom, fungus”).

(video games) A mushroom-like enemy in the Mario franchise.


world state

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The game will come up with a default world state and give you a description about what’s been going on.

2013 December, Sam Smith, “Dragon Age: Inqusition”, in Play, page 43:

Players can edit their decisions from previous games they have played to affect the world state in the newest game in the series: Dragon Age: Inquisition.

2017, Tyler Paulley, "The Official Rulebook for Choice in Video Games: An Examination of Choice in Modern Narrative Games", thesis submitted to Bellarmine University, page 12

Skyrim presents players with a variety of actions that they can perform to change the game’s world state.

2018, John Drake, "Planning For Non-Player Characters By Learning From Demonstration", dissertation submitted to the University of Pennsylvania, page 10

(video games) The state of a gameworld at a given time, comprising all player locations, object states, narrative variables, etc.