kill

From Middle English killen, kyllen, cüllen (“to strike, beat, cut”), of obscure origin. Cognate with Scots kele, keil (“to kill”).
* Perhaps from Old English *cyllan, from Proto-West Germanic *kwulljan, from Proto-Germanic *kwuljaną, from Proto-Indo-European *gʷelH- (“to throw, hit, hurt by throwing”).
* Or, possibly a variant of Old English cwellan (“to kill, murder, execute”) (see quell).
* Or, from Old Norse kolla (“to hit on the head, harm”), related to Norwegian kylla (“to poll”), Middle Dutch kollen (“to knock down”), Icelandic kollur (“top, head”); see also coll, cole).
Compare also Saterland Frisian källe (“to hurt”), Middle Dutch kellen (“to kill, hurt”), Middle Low German kellen, killen (“to ache strongly, cause one great pain”), Middle High German kellen (“to torment; torture”).

cog

l-vocalizing: UK, General Australian, New Zealand

confirmed kills

A flying ace is usually one with five or more confirmed kills.

The result of killing; that which has been killed.

(military, gaming, countable) An instance of killing; a score on the tally of enemy personnel or vehicles killed or destroyed.


next

From Middle English nexte, nexste, nixte, from Old English nīehsta, nīehste, etc., inflected forms of nīehst (“nearest, next”), superlative form of nēah (“nigh”) (the comparative would become near), corresponding to Proto-Germanic *nēhwist (“nearest, closest”); equivalent to nigh + -est. Cognate with Saterland Frisian naist (“next”), Dutch naast (“next to”), German nächst (“next”), Danish næste (“next”), Swedish näst (“next”), Icelandic næst (“next”), Persian نزد (nazd, “near, with”).

inh

gg team, Wanna play next?


tick

From Middle English *tik, tek, tyche (“light touch, tap”), from the verb (see Etymology 3 below). Compare Dutch tik (“a pat, tap”), Middle High German zic (“a slight touch”).

cog

(gaming) Each of the fixed time periods, in a tick-based game, in which players or characters may perform a set number of actions.


break

en-verb

break (third-person singular simple present breaks, present participle breaking, simple past broke or (archaic) brake, past participle broken or (nonstandard) broke)

breaks (present singular third-person)
breaking (participle present)
broke (past)
brake (archaic past)
broken (participle past)
broke (nonstandard participle past)
break (infinitive)

From Middle English breken, from Old English brecan (“to break”), from Proto-West Germanic *brekan, from Proto-Germanic *brekaną (“to break”), from Proto-Indo-European *bʰreg- (“to break”). The word is a doublet of bray.
Cognates
Cognates of Germanic origin include Scots brek (“to break”), West Frisian brekke (“to break”), Dutch breken (“to break”), Low German breken (“to break”), German brechen (“to break”), French broyer (“to crush, grind”), Gothic 𐌱𐍂𐌹𐌺𐌰𐌽 (brikan, “to break, destroy”), Norwegian brek (“desire, yearning”).
Also cognate with Albanian brishtë (“fragile”), Latin frangō (“break, break up, shatter”, verb), whence English fracture and other terms – fragile, frail, fraction, and fragment.

breek

intransitive: to separate into (to end up in) two or more pieces

thyen

transitive: to separate into (to cause to end up in) two or more pieces

sındırmaq

to cause a person to lose spirit or will

խախտել

transitive: to do that which is forbidden by (something)

փչանալ

intransitive: to stop functioning properly or altogether

ջարդել

transitive: to cause to stop functioning

burst

ergative: separate into two or more pieces

contravene

transitive: do that which is forbidden by

break one's arm patting oneself on the back

you can't make an omelette without breaking eggs

Changing the rules to let white have three extra queens would break chess.

I broke the RPG by training every member of my party to cast fireballs as well as use swords.

(transitive, gaming slang) To render (a game) unchallenging by altering its rules or exploiting loopholes or weaknesses in them in a way that gives a player an unfair advantage.

ødelægge

gaming: to design or make a powerful, unbalancing but legal move


build

en-noun

build (countable and uncountable, plural builds)

Etymology tree
Proto-West Germanic *buþlijan
Old English bytlan
Middle English bylden
English build
From Middle English bilden, bulden, bylden, from Old English byldan and bytlan, bytlian (“to build”), from Proto-West Germanic *buþlijan (“to build”), from Proto-Germanic *buþlą, *bōþlą (“house, dwelling, farm”), from Proto-Indo-European *bʰuH- (“to become, grow, thrive, be, live, dwell”). Related to Old English botl (“building, house”). More at bottle.

inh

I made a build that looked like the Parthenon in that game.

In fact, thousands of D&D players constantly debate the virtues of various character builds (combinations of race, class, feat, and spell choices) and share their efforts with each other in hundreds of message boards and mailing lists.

2005, Bill Slavicsek, Richard Baker, Dungeons & Dragons For Dummies, page 279:

(gaming, slang, countable) A structure, such as a building, statue, pool or forest, or a configuration of a character's items or skills, created by the player.


attack

Borrowed from French attaque, derived from the verb attaquer, from Italian attaccare (“to join, attach”) (used in attaccare battaglia (“to join battle”)), from Frankish *stakka (“stick”). Doublet of attach. Displaced native Old English on rǣsan (“to attack”) and onrǣs (“an attack”).

aanval

attempt to cause damage, injury, or death

Combat in Mimesis Online is nice and simple. You click on your target […] and then keep right-clicking your chosen attack from the drop down menu. Every time you right click on the attack, your character will swing, shoot, etc.

2002 March, Aaron Butler, “Mimesis Online (PC)”, in GameSpy.com, archived from the original on 2002-12-16:

Kleavor has several attacks that it's worth roughly memorising: a charge attack, where it runs at you quickly; a jump attack, that causes a pillar of rock to spike out from under the ground; and a spin attack that does damage in a circle around it.

2022 January 28, Chris Tapsell, “Pokémon Legends Arceus Kleavor boss fight: How to beat Kleavor”, in Eurogamer.ner:

An attempt to cause damage, injury to, or death of opponent or enemy.

(gaming) Any of several specific maneuvers, skills, or special abilities that a character can use to inflict damage against opponents.


cheese

en-verb

cheese (third-person singular simple present cheeses, present participle cheesing, simple past and past participle cheesed)

cheeses (present singular third-person)
cheesing (participle present)
cheesed (participle past)
cheesed (past)

You can cheese most of the game using certain exploits.

The term cheesing is also pretty common. However, at least originally, ticking had a more specific meaning, ie hitting someone and then throwing after they block, whereas cheesing would be anything "cheap", and thereore depended on the user [...]

1993, Alex Werner, alt.games.sf2 (Usenet):

The moral of the story is, real strategy doesn't apply in WH40K. Find out where your opponent cheesed himself up and hit him there with everything you've got.

2000, cyber...@my-deja.com, rec.games.miniatures.warhammer (Usenet):

"Cheesing" means to shoot for the 9-ball (in 9-ball) before being on the 9-ball (i.e. shooting at the 1-ball to hit the 9-ball in). Basically if you can do it, you'll win the game (but perhaps not much respect).

2001, Samiel, rec.sport.billiard (Usenet):

For example, he was accused of "cheating" when he modified his in-game play techniques—without the use of cheat codes—but in ways that were unexpected to his opponents. Taking these actions (called cheesing by some in game play discourse) was unexpected, because the actions diverged from courses of action perceived as normal in the real-world activity the game simulated.

2008, Reed Stevens, Tom Satwicz, Laurie McCarthy, “In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids’ Lives”, in Katie Salen, editor, The Ecology of Games: Connecting Youth, Games, and Learning (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning), Cambridge, MA: The MIT Press, →DOI, page 54:

(Internet slang, gaming, transitive, intransitive) To use a controversial or unsporting tactic to gain an advantage (especially in a game.)


menu

→ Cebuano: menu

→ Gulf Arabic: منيو (minyu)

→ Japanese: メニュー

→ Thai: เมนู (mee-nuu)

→ Tok Pisin: menyu

Borrowed from French menu. Doublet of menudo and minute.

graphical user interface
graphical user interface

(computing, gaming) A list from which the user may select an operation to be performed, often done with a keyboard, mouse, or controller under a graphical user interface

قَائِمَة

computing: list from which the user may select an operation to be performed


mash

mash (third-person singular simple present mashes, present participle mashing, simple past and past participle mashed)

mashes (present singular third-person)
mashing (participle present)
mashed (participle past)
mashed (past)

From Middle English mashen, maschen, meshen, from Old English *māsċan, *mǣsċan, from Proto-Germanic *maiskijaną. Cognate with German maischen. Compare also Middle Low German meskewert, mēschewert (“beerwort”).

(transitive, informal, gaming) To press (a button) rapidly and repeatedly.


magic

en-noun

magic (usually uncountable, plural magics)

→ Japanese: マジック (majikku)

From Middle English magik, magyk, from Old French magique (noun and adjective), from Latin magicus (adjective), magica (noun use of feminine form of magicus), from Ancient Greek μαγικός (magikós, “magical”), from μάγος (mágos, “magus”). Ultimately from Old Iranian, probably derived from Proto-Indo-European *meh₂gʰ- (“to be able to, to help; power, sorcerer”). Displaced native Old English ġealdor (survived in Middle English galder), and dwimmer.

toorkuns

use of rituals or actions exploiting the supernatural

աճպարարություն

illusion performed to give the appearance of magic or the supernatural

I learned a new magic after rescuing the tree fairy.

The application of rituals or actions, especially those based on occult knowledge, to subdue or manipulate natural or supernatural beings and forces in order to have some benefit from them.

(gaming, countable) The ability to cast a magic spell.


nick

en-verb

nick (third-person singular simple present nicks, present participle nicking, simple past and past participle nicked)

nicks (present singular third-person)
nicking (participle present)
nicked (participle past)
nicked (past)

The noun is derived from Late Middle English nik (“notch, tally; nock of an arrow”). Its further etymology is unknown; a connection with nock (“notch in a bow to hold the bowstring; notch at the rear of an arrow that fits the bowstring; cleft in the buttocks”) has not been clearly established.
The verb appears to be derived from the noun, though the available evidence shows that some of the verb senses predate the noun senses. No connection with words in Germanic languages such as Danish nikke (“to nod”), Middle Dutch nicken (“to bend; to bow”) (modern Dutch knikken (“to nod”)), Middle Low German nicken (“to bend over; to sink”), Middle High German nicken (“to bend; to depress”) (modern German nicken (“to nod”)), Middle Low German knicken (“to bend; to snap”) (modern German knicken (“to bend; to break”), Old Frisian hnekka (“to nod”), and Swedish nicka (“to nod”), has been clearly established.

unknown

further etymology is unknown

cog

My old luck: I never nick'd ſeven that I did not throw ames ace three times following.

1773, [Oliver] Goldsmith, She Stoops to Conquer: Or, The Mistakes of a Night. A Comedy. […], London: […] F[rancis] Newbery, […], →OCLC, Act III, page 63:

The points to nick each main have been mentioned before, and the table on dice will show how many chances there are to throw each of these points with 2 dice, which together form the numerator, and 36 (being all the chances on 2 dice) the denominator of the fraction that expresses the probability. If 5 is the main, 5 will be the only nick, and the chances to throw 5 being 4, ⁴⁄₃₆ is the probability, which is 8 to 1 against nicking 5, and the same against nicking 9.

[1814], William Rouse, “Problem XXX. What are the Probabilities of Nicking each Main?”, in The Doctrine of Chances, or The Theory of Gaming, Made Easy to Every Person Acquainted with Common Arithmetic, […], London: Printed by Gye & Balne, […], for the author, published by Lackington, Allen & Co. […], →OCLC, page 150:

Tom Moor was fond of gaming, and often lost large sums of money; finding his business neglected in his absence, he had a small hazard table set up in one corner of his dining-room, and invited a party of his friends to play at it. [...] [O]ne of them being a constant winner, the others would say, "Damn it, how he nicks them."

1888, “The Jackdaw”, in W[illiam] B[utler] Yeats, editor, Fairy and Folk Tales of the Irish Peasantry (The Camelot Series), London: Walter Scott, […]; New York, N.Y.: Thomas Whittaker; Toronto, Ont.: W. J. Gage & Co., →OCLC, page 304:

(transitive, obsolete) To fit into or suit, as by a correspondence of nicks; to tally with.

(transitive, gaming) To throw or turn up (a number when playing dice); to hit upon.


PC

en-noun

PC (countable and uncountable, plural PCs)

player character
player character#English

(gaming) Initialism of player character.


micro

micro (countable and uncountable, plural micros)

From Ancient Greek μικρός (mikrós, “small”), or shortened form for modern words formed from its derivative micro-.

(gaming, slang, uncountable) micromanagement


micro

en-verb

micro (third-person singular simple present micros or microes, present participle microing, simple past and past participle microed)

micros (present singular third-person)
microes (present singular third-person)
microing (participle present)
microed (participle past)
microed (past)


(gaming, often derogatory) Abbreviation of one-shot or one-shotted.


carry

carry (third-person singular simple present carries, present participle carrying, simple past and past participle carried)

carries (present singular third-person)
carrying (participle present)
carried (participle past)
carried (past)

borrow

the equivalent reverse procedure in the inverse operation of subtraction

→ Cantonese: carry

From Middle English carrien, from Anglo-Norman carier (modern French charrier); from a derivative of Latin carrus (“four-wheeled baggage wagon”), ultimately of Gaulish origin.

tīhei

on the back but held in place with hands

mackerel sky and mare's-tails make lofty ships carry low sails

mackerel sky and mare's-tails make tall ships carry low sails

one can't carry two watermelons under one arm

He absolutely carried the game, to the point of killing the entire enemy team by himself.

(gaming) To be disproportionately responsible for a team's success.


main

en-verb

main (third-person singular simple present mains, present participle maining, simple past and past participle mained)

mains (present singular third-person)
maining (participle present)
mained (participle past)
mained (past)

From Middle English mayn, main, maine, mæin, meyn, from main (noun) (see further at etymology 2); compare Old English mæġen (“strong, main, principal”) (used in combination) and Old Norse megn, megenn (“strong, main”).
The word is cognate with Old High German megīn (“strong, mighty”) (modern German Möge, Vermögen (“power, wealth”)), and also akin to Old English magan (“to be able to”). See also may.

cog

He mains the same character as me in that game.

What race do you main and what is your favourite race to beat?

For new players, I recommend maining the dagger and using the axe as a backup weapon.

Now, full disclosure: I too main Soldier 76 in "Overwatch" (by the way, the term "maining" is parlance for the most-often used character you play in a given game).

2017 January 25, Dave Smith, “After Weeks of Bugging Him on Twitter, Elon Musk just Told Me His ‘Dark Secret’”, in Business Insider, archived from the original on 2017-03-30:

(transitive, gaming) To mainly play a specific character or side, or with specific equipment, during a game.


main

Uncertain; probably from the adjective main. Evidence is lacking for a derivation from French main (“hand”).

That writing is but juſt like dice, / And lucky mains make people wiſe: / That jumbled words, if fortune throw 'em, / Shall, well as Dryden, form a poem; […]

1689 May 14, Mr. Prior [Matthew Prior?], “Epistle to Fleetwood Shephard, Esq.”, in “Mr. Gentleman” [pseudonym], The New Pleasing Instructor: Or, Entertaining Moralist. […], York, Yorkshire: Printed by C. Etherington, for John Bell, […] and C. Etherington, […], published 1772, →OCLC, page 370:

1876, Charles Dickens, All the Year Round
That no minute might be wasted, the gay gallants of the time generally had a dice-box and a cast of dice in their pockets. This was convenient in the extreme, as, in the intervals of racing, a main could be thrown […]

Well-for the rest, will you throw a main?

1894, Stanley J. Weyman, chapter VIII, in Under the Red Robe:

(obsolete, gaming) A hand or match in a game of dice.

Euery man hath not beene brought vp in the knowledge of toungs. And it chanceth often to the reader, as it doth to diceplayers, that gaine more by the bye then by the maine.

1598, Richard Barckley, “To the Reader”, in A Discourse of the Felicitie of Man: Or His Summum Bonum, London: Printed [by Richard Field] for VVilliam Ponsonby, →OCLC; republished as “To the Reader”, in A Discovrse of the Felicite of Man. Or His Summum Bonum, newly corrected and augmented edition, London: Printed [by James Roberts] for VVilliam Ponsonby, 1603, →OCLC:

I had such a run of luck last night, with five for the main, and seven to five all night, until those ruffians wanted to pay me with Altamont’s bill upon me. The luck turned from that minute. Never held the box again for three mains, and came away cleared out, leaving that infernal cheque behind me.

1848 November – 1850 December, William Makepeace Thackeray, chapter 44, in The History of Pendennis. […], volume (please specify |volume=I or II), London: Bradbury and Evans, […], published 1849–1850, →OCLC:

(obsolete, gaming) The largest throw in a match at dice; in the game of hazard, a number from one to nine called out by a person before the dice are thrown.

[W]ere it good / To ſet the exact wealth of al our ſtates / Al at one caſt? to ſet ſo rich a maine / On the nice hazard of one doubtfull houre?

c. 1597 (date written), [William Shakespeare], The History of Henrie the Fourth; […], quarto edition, London: […] P[eter] S[hort] for Andrew Wise, […], published 1598, →OCLC, [Act IV, scene i]:

Is it good / To bet all of our wealth / On one throw of the dice? To place so high a stake / On the risky hazard of one doubtful hour?

(obsolete, gaming) A stake played for at dice.

My lord was hunting all day when the ſeaſon admitted; he frequented all the cockfights and fairs in the country, and would ride twenty miles to ſee a main fought, or two clowns break their heads at a cudgelling match; […]

1852, William Makepeace Thackeray, “After Good Fortune Comes Evil”, in The History of Henry Esmond, Esq. […] , volume I, London: […] Smith, Elder, & Company, […], →OCLC, page 171:

(obsolete, gaming, sports) A sporting contest or match, especially a cockfighting match.


RPG

en-verb

RPG (third-person singular simple present RPGs, present participle RPGing or RPG-ing or RPG'ing, simple past and past participle RPGed or RPG'ed or RPG'd)

RPGs (present singular third-person)
RPGing (participle present)
RPG-ing (participle present)
RPG'ing (participle present)
RPGed (participle past)
RPGed (past)
RPG'ed (participle past)
RPG'ed (past)
RPG'd (participle past)
RPG'd (past)

Initialism. When applied to a "rocket-propelled grenade" it derives from Russian РПГ (RPG), initialism of ручной противотанковый гранатомёт (ručnoj protivotankovyj granatomjót, “hand-held anti-tank grenade launcher”), of which "rocket-propelled grenade" is a backronym (though an accurate description of the weapon system).

When I got to my new school, it didn’t take me too long to find a group to hang out with. We RPGed, talked books, movies, and comics. We played video games, both in person and in co-op.

2016, David Liss, chapter 2, in Randoms, Simon & Schuster Books for Young Readers, page 9:

When you start RPGing, you describe an action your character is taking. Sometimes your DM will interject, asking you to make a test for success (typically a dice roll).

2016, Teri Litorco, The Civilized Guide to Tabletop Gaming: Rules Every Gamer Must Live By, Adams Media, page 145:

None of them really wanted to game without Beth. For one, it didn’t seem fair, and for another, the facts that she had a great imagination and really no concept of how RPGing was “supposed” to work meant she sprang stuff on the group that had livened up the games no end.

2020 February, Mercedes Lackey, Cody Martin, Breaking Silence, Baen Books:

roleplaying game
roleplaying game#English

(intransitive, gaming) To play an RPG (roleplaying game).


seed

seed (third-person singular simple present seeds, present participle seeding, simple past and past participle seeded)

seeds (present singular third-person)
seeding (participle present)
seeded (participle past)
seeded (past)

From Middle English seed, sede, side, from Old English sēd, sǣd (“seed, that which is sown”), from Proto-West Germanic *sād, from Proto-Germanic *sēdą, from Proto-Indo-European *seh₁- (“to sow, throw”).
Cognate with West Frisian sied (“seed”), Dutch zaad (“seed”), Low German Saad (“seed”), German Saat (“sowing; seed”), Icelandic sæði (“seed”), Danish sæd (“seed”), Swedish säd (“seed”), Latin satiō (“seeding, time of sowing, season”). More at sow.

cog

Everybody likes to second‐guess computers, including who seed the pros. Nothing could have better exposed the vulnerability of the computer seeding than the spectacle of clay‐court experts looking like weekend hackers on grass.

1979 July 2, “Reflection on the Seedings Fills Pause at Wimbledon”, in The New York Times:

(sports, gaming) To allocate a seeding to a competitor.


passive

From Middle English passyf, passyve, from Middle French, French passif, from Latin passivus (“serving to express the suffering of an action; in late Latin literally capable of suffering or feeling”), from passus, past participle of pati (“to suffer”), ultimately from Proto-Indo-European *peh₁- (“to hurt”); compare patient.


enchant

/ɪnˈt͡ʃɑːnt/

/ɛnˈt͡ʃɑːnt/

/ɘnˈt͡ʃɐːnt/

/ˈɪnˌt͡ʃænt/

/ˈɪnˌt͡ʃɑːnt/

From Middle English enchaunten, from Old French enchanter, from Latin incantāre.
Doublet of incant.

The top button is an enchant you can get with 1 lapis, the middle will need 2 lapis, and the bottom will need 3. In addition to lapis, you will need to have a certain number of experience points to get an enchant.

2015, Megan Miller, The Big Book of Hacks for Minecrafters: The Biggest Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You, Simon and Schuster, →ISBN:


monster

→ German: Monster

→ Japanese: モンスター (monsutā)

→ Korean: 몬스터 (monseuteo)

From Middle English monstre, from Old French monstre, mostre, moustre, from Latin mōnstrum.

non-player character
non-player character

(gaming) A non-player character that player(s) fight against in role-playing games; a mob


vanilla

en-noun

vanilla (countable and uncountable, plural vanillas)

Borrowed from Spanish vainilla, a diminutive form of vaina (“pod”). "plain" senses derive from the perceived plainness of vanilla ice cream.

(uncountable, gaming, slang) An unmodded version of a game.


rare

From Middle English rare, from Old French rare, rere (“rare, uncommon”), from Latin rārus (“loose, spaced apart, thin, infrequent”), from Proto-Indo-European *h₁reh₁- (“friable, thin”). Replaced native Middle English gesen (“rare, scarce”) (from Old English gǣsne), Middle English seld (“rare, uncommon”) (from Old English selden), and Middle English seldscene (“rare, rarely seen, infrequent”) (from Old English seldsēne).

cog

Most of the time, you do this by trading low-valued rares for more valuable ones or trading uncommons for rares. Other times it's trading cards that are in print for ones that are out of print, or low-value rares for good uncommons.

1995, George Baxter, Larry W. Smith, Mastering Magic Cards, page 116:


melee

en-noun

melee (countable and uncountable, plural melees)

Borrowed from French mêlée, from Old French meslee, feminine past participle of mesler (“to mix”), derived from Latin misceō (“mix”). Doublet of medley.

Honestly, a lot of what this episode did right had more to do with the scenes that surrounded the enormous melee than those hyper-edited clashes of swords.

2019 April 28, Alex McLevy, “Game Of Thrones Suffers the Fog of War in the Battle against the Dead (Newbies)”, in The A.V. Club, archived from the original on 2021-05-31:

The attack also afforded Helena to a front-seat view of literal air-to-air melee combat, as one Wildcat pilot of the Cactus Air Force, who was swooping in to help break up the attack, found himself out of machine-gun ammo; instead, he dropped his landing gear, positioned himself above the nearest bomber, and begun beating it to death, in midair, using his landing gear as clubs. After a bit of evasive action that the fighter easily kept up with, the repeated slamming broke something important, and the bomber spiralled down into the sea.

2021 March 10, Drachinifel, 5:50 from the start, in Guadalcanal Campaign - The Big Night Battle: Night 1 (IJN 3(?) : 2 USN), archived from the original on 2022-10-17:

(especially military, gaming) A battle fought at close range, (especially) one not involving ranged weapons; hand-to-hand combat; brawling.


melee

A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.

2018, Wizards of the Coast, Basic Rules for Dungeons and Dragons (D&D) Fifth Edition (5e):

(gaming) Of a weapon: used in close-range combat.


aggro

From a clipping of aggravation + -o (diminutive suffix), influenced by aggressive.

To reduce one player's aggro level, the other must build up his own.

2007, Bendik Stang, Morten A. Osterholt, Erik Hoftun, The Book of Games Volume 2: The Ultimate Reference on PC & Video Games, page 98:

What isn't so gimmicky is the Aggro System, where you draw fire onto yourself by acting aggressive, while your partner sneaks off blindsiding distracted enemies. Aggro depends on how big your current weapon is and how often you act aggressive.

We asked for an ability to trasnfer^([sic]) our aggro to another player—were told that could cause some abuse.

2010, Luke Cuddy, John Nordlinger, editors, World of Warcraft and Philosophy: Wrath of the Philosopher King, page 187:

(gaming) A measure of how belligerent a player is – a high value may inspire either avoidance or preemptive hostile action from enemies.

You just pulled aggro off the tank and wiped the raid.

(gaming) Hostile attention from an enemy that should target players with better defenses.


aggro

en-adj

aggro (comparative more aggro, superlative most aggro)

more aggro (comparative)
most aggro (superlative)

(gaming) Liable to attack without being attacked first (said of monsters).


aggro

en-verb

aggro (third-person singular simple present aggros or aggroes, present participle aggroing, simple past and past participle aggroed)

aggros (present singular third-person)
aggroes (present singular third-person)
aggroing (participle present)
aggroed (participle past)
aggroed (past)

They'll aggro on you if you get too close.

(gaming, intransitive) To become aggressive towards the player's character.

I aggroed the dragon by stealing from its hoard, and it killed me.

(gaming, transitive) To cause (a non-player character) to become aggressive towards the player's character.

irritar

to make a non-player character hostile towards one


chit

From chitty, from Hindi चिट्ठी (ciṭṭhī, “letter, note, written message”). Doublet of cure.

bor

1.4.3 Also on the board, but turned face down at the beginning of the game, are chits representing treasure sites and sounds and warnings of monsters that may arrive on the map. When characters end a turn in the hex, these chits are revealed. As characters move around the board, more and more of these chits will be revealed, letting the players know where monsters and treasures are to be found.

2005, Richard Hamblen, Teresa Michelsen, Stephen McKnight, The unofficial, updated Third Edition of the Magic Realm Rules:

(gaming) A smaller cardboard counter generally used not to directly represent something but for another, more transient, purpose such as tracking or randomization.


player

From Middle English pleyer, playere, from Old English pleġere (“player, athlete, wrestler”), from Proto-West Germanic *plegārī. Equivalent to play + -er.

inh

The player is free to create their own narrative within a much larger set of possible designed narrative options, or, given the geographic and dialogical openness of Morrowind, to refuse the creation of any narrative but their own and wander aimlessly through the game.

2015, Angus Slater, “Prophecy, Pre-destination, and Free-form Gameplay: The Nerevarine Prophecy in Bethesda’s ‘Morrowind’”, in Online: Heidelberg Journal of Religions on the Internet, volume 7, →DOI, page 175:

(gaming, video games) A gamer; a player of video games or similar.

玩家

video games: gamer, gamester — see also gamer, gamester


stack

en-verb

stack (third-person singular simple present stacks, present participle stacking, simple past and past participle stacked)

stacks (present singular third-person)
stacking (participle present)
stacked (participle past)
stacked (past)

LL-Q1860 (eng)-I learned some phrases-stack.wav

From Middle English stack, stacke, stakke, stak, from Old Norse stakkr (“a barn; haystack; heap; pile”), from Proto-Germanic *stakkaz (“a barn; rick; haystack”).
The data structure sense is a calque of Dutch stapel, introduced by Edsger W. Dijkstra. Cognate with Icelandic stakkur (“stack”), Swedish stack (“stack”), Danish stak (“stack”), Norwegian stakk (“stack”). Related to stake and sauna.

натрупвам

To place objects or material in the form of a stack

A magical widget will double your mojo. And yes, they do stack: if you manage to get two magical widgets, your mojo will be quadrupled. With three, it will be octupled, and so forth.


bestiary

Borrowed from Medieval Latin bēstiārium, from Latin bēstia (“beast, animal”). By surface analysis, beast + -ary.

(gaming) A list or guidebook of the monsters to be found in a roleplaying game.


twink

I certainly don't consider myself a twink; however it seems that anyone who doesn't agree with another's point of view is automatically labelled as such.

1997, Flower of the Night, “Looking for a mud”, in rec.games.mud.diku (Usenet):

You will not find any stock. You will not find any easy mobs. You will not find any +100 dam 'big swords of I win'. You will not find twink mudders. You will not hear about how Jim the Kewl dOOd scored last night at his sister's birthday party. You will not find bots.

1997, Gov't Cheeze, “[AD/REQUEST] Builders and Players (twinks need not apply)”, in rec.games.mud.admin (Usenet):

Bind-on-account was an innovation that allowed players to transfer goods to their own twinks, but not to those of other players.

2015, Richard A. Bartle, MMOs from the Inside Out, page 154:

Characters who were obvious twinks, possessing equipment well beyond their means, were subject to public criticism.

2016, Timothy Rowlands, Video Game Worlds: Working at Play in the Culture of EverQuest, page 71:

(gaming, derogatory) A player (or character created by a player) in a multi-user dungeon or other roleplaying game who engages in obnoxious or abusive behaviour, especially one who uses a higher-level character to give advanced equipment to one of their own lower-level characters.


twink

en-verb

twink (third-person singular simple present twinks, present participle twinking, simple past and past participle twinked)

twinks (present singular third-person)
twinking (participle present)
twinked (participle past)
twinked (past)

Twinking happens in virtual worlds with PD, but not to the same extent.

2004, Richard A. Bartle, Designing Virtual Worlds, page 429:

However, the taboo surrounding twinking had all but disappeared by the time I started playing again in 2004.

2016, Timothy Rowlands, Video Game Worlds: Working at Play in the Culture of EverQuest:

He used real money to buy large amounts of in-game gold then 'twinked' his new character with the best gear, upgrading as his level rapidly increased.

2018, Adam Drake, Shadow For Hire Books 1-4:

That the twinked little brat doesn't want to mention that the only reason she won a single game was that daddy cut her a fat check.

2020, Alex Maven, ForeverQuest: Online Battle Arena:

(intransitive, gaming, derogatory) To engage in obnoxious or abusive behaviour in a multi-user dungeon or other roleplaying game, for example by griefing or by equipping a low-level character with advanced equipment from another player.


racial

LL-Q1860 (eng)-I learned some phrases-racial.wav

(gaming) A skill possessed by all characters of a certain race.


mise

mise (third-person singular simple present mises, present participle mising, simple past and past participle mised)

mises (present singular third-person)
mising (participle present)
mised (participle past)
mised (past)

(gaming, slang) To make a risky move with no regard for the consequences when the alternative is certain defeat.


idle

From Middle English idel, ydel, from Old English īdel (“idleness”), from the adjective (see above).


alt

Of these alts, how many of them are a gender other than your own?

1996, Jonobie D. Baker, “Survey of MUSHers.”, in rec.games.mud.tiny (Usenet):

Yes, I have many alts, and no, none of the others have any unusual capitalisation.

2000, KaVir, “Code Bases - why release buggy crap?”, in alt.mud (Usenet):

(Internet slang, gaming) An alternate or secondary character.


roly-poly

en-noun

roly-poly (countable and uncountable, plural roly-polys or roly-polies)

roly-polys (plural)
roly-polies (plural)

/ˌɹəʊlɪˈpəʊli/

The noun is apparently derived from roll (“to turn over and over”) + -y (suffix forming adjectives with the sense ‘having the quality of’), reduplicated with a change of the initial consonant. Compare rolly (“having the ability to roll, rolling”, adjective), which is attested since the 19th century.
Sense 1.7 (“mischievous or worthless person”) is possibly influenced by poll (“head; (archaic) scalp; (by extension) person”).
The adjective and adverb are attested later than the noun, and so are probably derived from it.

rolly-pooly

game in which balls are rolled or bowled into holes

And be it further enacted by the Authority aforeſaid, That if any Perſon or Perſons whatſoever ſhall, after the ſaid Twenty fourth Day of June, One thouſand ſeven hundred and forty five, play at the ſaid Game of Roulet, otherwiſe Roly-poly, or at any Game of Chance with Cards or Dice, already prohibited by Law, every ſuch Perſon or Perſons ſo offending, ſhall alſo incur the Pains and Penalties, and be liable to ſuch Proſecution, as is directed in and by an Act made in the Twelfth Year of the Reign of His preſent Majeſty, intituled, An Act for the more effectual preventing exceſſive and deceitful Gaming.

1744, “An Act to Explain, Amend, and Make More Effectual the Laws in Being, to Prevent Excessive and Deceitful Gaming; and to Restrain and Prevent the Excessive Increase of Horse Races”, in Anno Regni Georgii II. Regis Magnæ Britanniæ, Franciæ, & Hiberniæ, Decimo Octavo. […] [In the Year of the Reign of George II. King of Great Britain, France, & Ireland, the Eighteenth …], London: […] Thomas Baskett, printer to the King’s Most Excellent Majesty; and by the assigns of Robert Baskett, published 1745, →OCLC, section 2, page 712:

(uncountable, historical) An activity or game involving rolling.

(gaming) Synonym of roulette (“a game of chance in which a small ball is made to move round rapidly on a circle divided off into numbered red and black spaces, the one on which it stops indicating the result of a variety of wagers permitted by the game”)


beatitude

en-noun

beatitude (countable and uncountable, plural beatitudes)

From Middle English beatitude, beatytude, from Middle French béatitude, from Latin beātitūdō (“happiness, blessedness”), from beātus (“happy, blessed”).

der

(gaming) The state of an item being cursed, blessed, or neither.


hax

The third critical hit in a row! You only win because of hax!

(gaming) Crucial luck-based events in battles.


int

en-verb

int (third-person singular simple present ints, present participle inting, simple past and past participle inted)

ints (present singular third-person)
inting (participle present)
inted (participle past)
inted (past)

→ German: inten

→ Spanish: intear

Apparently a back-formation from inting, which is a shortening of intentional / intentionally feeding.

2017 The difficulty in banning the ‘most toxic League of Legends player in North America’
Tyler’s signature crime was his habit of intentionally feeding or “inting” in ranked matches.

2018 Riot Games Comments on Intentional Feeding Sion Strategy
Inting, or intentional feeding, is one of the greatest sins in League of Legends. This strategy, apparently discovered by a player named MidLanerFromHell, uses Sion as a turret destroyer above all else, even sacrificing himself in the name of base destruction.

2019 Broxah reported Febiven for inting on stream

(intransitive, gaming) To die intentionally in a match by having oneself slain by enemy characters or structures so as to give resources to the opposing team

Sorry guys, I inted. I thought I could get the kill and then get out.

(intransitive, gaming) To make a bad play, even if it's unintentional.

Why are you inting my lane?

I know this guy. He recently inted my diamond promos (promotional games to the diamond tier).

(transitive, gaming) To ruin a match or a specific part of a match by intentionally or unintentionally dying or making bad plays

Whenever I meet him again, I will gladly int him.

(transitive, gaming) To make someone lose a match by (mostly) intentionally or unintentionally dying


equip

equip (third-person singular simple present equips, present participle equipping, simple past equipped, past participle equipped or (archaic) equipt)

equips (present singular third-person)
equipping (participle present)
equipped (past)
equipped (participle past)
equipt (archaic participle past)

From French équiper (“to supply, fit out”), originally said of a ship, Old French esquiper (“to embark”); of Germanic origin, most probably from Old Norse skipa (“to man (a ship)”), from Proto-Germanic *skipōną (“to ship, sail, embark”).
Akin to Gothic 𐍃𐌺𐌹𐍀 (skip, “ship”). Compare with Old High German scif, German Schiff, Icelandic skip, Old English scip (“ship”), Old Norse skipja (“to fit out a ship”). See ship.

der

Take it down from a distance with a magic spell, or equip your sword and attack it at close range.

2002, Prima Temp Authors, PlayStation 2: Hot Strategies for Cool Games, page 69:

(transitive, gaming) To equip oneself with (an item); to bring (equipment) into active use.


equip

(gaming, slang) Equipment (carried by a game character).


inv

(gaming) Abbreviation of inventory (“items carried by a player”).


ff

en-verb

ff (third-person singular simple present ffs, present participle ffing, simple past and past participle ffed)

ffs (present singular third-person)
ffing (participle present)
ffed (participle past)
ffed (past)

we can't win, ff this shit


lamer

Phil and his counterparts in Asia and the US are deployed to infiltrate pirate groups; to study IRC; to get under the skin of the lamers, the dabblers, and the professionals; to chat, seduce, charm, and interact with the denizens of this bizarre over-underworld.

1997 April 1, David McCandless, “Warez Wars”, in Wired, →ISSN:

Other accounts mention that the lamers are constantly asking for advice on coding routines.

2009, John Impagliazzo, Timo Järvi, Petri Paju, editors, History of Nordic Computing 2 […] , Springer, →ISBN, page 298:

(slang, derogatory, demoscene, gaming, warez, dated) A person lacking in maturity, social skills, technical competence or intelligence.

peelo

a person lacking in maturity, social skills, technical competence or intelligence


gamey

en-adj

gamey (comparative more gamey or gamier, superlative most gamey or gamiest)

more gamey (comparative)
gamier (comparative)
most gamey (superlative)
gamiest (superlative)

(gaming) Involving in-game actions or behaviour that break immersion or contradict common sense in favour of exploiting game mechanics.


recovery

en-noun

recovery (countable and uncountable, plural recoveries)

From Middle English recoveree, from Old French recovree, from recovrer (“recover”).

(gaming) The ability to recover or regain health.


combo

→ Portuguese: combo

Obviously, this is something not seen very often, with super flashy, combo-driven fighters dominating store shelves everywhere.

2002, Andy Slaven, Video Game Bible, 1985-2002:

(gaming) Effective combination of gameplay elements.

(video games) An action composed of a sequence of simpler actions, especially a composite attacking move in a fighting game.

Tm have several OP combos, i think ecology expert with kelp algea^([sic]) is stronger than fish combo IMO.

2019, RyuSora, “OP Combo”, in Board Game Geek:

Two or more gameplay elements (e.g. characters, items) which are powerful when used together.

Personally I'd like to see an environment where all the major archetypes, control, beatdown, and combo are viable.

1999, Steven Merritt, “[ISSUE] An alternative to Banning, increase minimum deck size”, in rec.games.trading-cards.magic.strategy (Usenet):

Whenever I play (I play D&D alot^([sic]) too) I always play combo.

1999, michele oasheim, “The Funnest Combo Decks”, in rec.games.trading-cards.magic.strategy (Usenet):

(especially collectible card games) A strategy aiming to win by playing a specific combination of cards (or similar), often in a single turn.


cocked

(gaming) Of a die: having landed in a tilted position, rather than flat.


backfill

en-verb

backfill (third-person singular simple present backfills, present participle backfilling, simple past and past participle backfilled)

backfills (present singular third-person)
backfilling (participle present)
backfilled (participle past)
backfilled (past)

(gaming) To enter an online game that's already in progress, replacing a player who left early.


grinding

en-noun

grinding (countable and uncountable, plural grindings)

From Middle English gryndynge, equivalent to grind + -ing.

(roleplaying games, gaming) Repeatedly performing the same quest or similar in-game activity in order to amass points or wealth.

afã

Repeating the same action in a videogame for experience


simul

We're not just starting with Round 1. We're kicking off with a simul. Four simuls to be exact.

1969, Anthony Glyn, The Dragon Variation, page 96:

He could have organized a simul with a rat without blinking an eye.

1985, Daryl Lane, William Vernon, David Carson, The Sound of Wonder, page 80:

I saw Glenn wrapping up his speech, and told Baynes to come back that evening for the simul.

2003, J.C. Hallman, The Chess Artist, page 275:

(gaming) An exhibition in which one (typically much stronger) player plays several games at the same time against different opponents.


SMP

SMP (countable and uncountable, plural SMPs)

(gaming, Minecraft) Initialism of survival multiplayer.


mistell

From mis- + tell, the latter being a messaging command on certain chat networks.

A message sent to the incorrect recipient in an instant messaging program or online game.


hacks

(gaming) Used to call attention to another player hacking


roper

From Middle English roper, ropere; equivalent to rope + -er.

The party ran into a statue of a roper, which somehow attacked them.

1991, Thomas Miller, The Adventurers: Book Two:

Stone ropers are distant relatives of the common roper though the two races are do not (as far as sages know) associate with one another.

2016, Anthony Uyl et al., Gigas Monstrum: Book II, page 244:

I understand this to mean that passive Wisdom (Perception)—and even Searching—will never reveal a roper for what it is as long as it holds still. Its Stealth skill comes into play only if it's moving. Thus, a stationary roper takes its opponents by surprise, as long as its eye is closed and its tendrils retracted until it strikes.

2019, Keith Ammann, The Monsters Know What They're Doing, page 172:

Moments ago, vines had shot from the ground to lash at us; I'd thought at first that they were the tentacles of a worm or roper monster, but the leaves revealed that we were dealing·with some kind of plant creature.

2021, Llo Yuu Tanaka, Reincarnated as a Sword:

(gaming) Any of a variety of monsters with tentacles that they use to capture victims.


in-game

Shameless in-game purchases aimed at kids have been in the news recently.

2016, Patrick Aievoli, Veal: The Rise of Generation Interactive, page 41:

Interactive in-game music is also present in another sandbox game, Minecraft, as the player can change what music they play on a jukebox. These in-game musical activities can also present as very small mini-games or components on larger quests […]

2017, Alyssa Aska, Introduction to the Study of Video Game Music, page 79:

(gaming) Within an essential part of video game, not including the character selection.


WAD

(computing, gaming) Acronym of where's all the data? (Commonly used when referring to the video game Doom.)


booster

(gaming) A package of cards or figurines designed to add to a player's collection.


FRP

FRP (countable and uncountable, plural FRPs)

(gaming) Initialism of fantasy role-playing.

(gaming) Initialism of fail role-playing.


DKP

(gaming) Initialism of dragon kill points.


homebrew

en-verb

homebrew (third-person singular simple present homebrews, present participle homebrewing, simple past and past participle homebrewed)

homebrews (present singular third-person)
homebrewing (participle present)
homebrewed (participle past)
homebrewed (past)

(gaming) To jailbreak a video game console, specifically made by Nintendo, to run unofficial programs.


for keeps

When we gamble at poker, we play for keeps.

(gaming) With an agreement or intention to retain what one gains or receives.


rabbit hole

rabbit + hole. Extended senses reference Alice's Adventures in Wonderland, where Alice travels down a rabbit hole into a bizarre world.

alternate reality game
alternate reality game

(gaming) The initial clue that leads to an alternate reality game.


RNG

en-noun

RNG (countable and uncountable, plural RNGs)

The combat in this game is way too RNG-based.

Jeez, I'm having terrible RNG today.

random number generator
random number generator

(gaming, informal) Randomness, variability, or luck, especially produced by a random number generator.


drop shot

deixada

a lightly struck shot that lands just in play

first-person shooter
first-person shooter

(gaming) In first-person shooters, the act of quickly switching from a standing position to a prone position while shooting at an opponent.


mook

From the 1930s, origin unknown. Suggestions include a variant of British slang moke (“donkey”); a variant of US slang mooch (“a sponger, beggar, idler”); Irish muc (“pig”); Dutch mok, German Mocke, Mucke (both dialectal for “sow” and hence “slovenly or bothersome woman/person”); a corruption of Italian mammalucco (“fool”, literally “mamluk”).

der

(colloquial, gaming) An anonymous foe that appears in large numbers and is readily dispatched by the hero.


reroll

en-verb

reroll (third-person singular simple present rerolls, present participle rerolling, simple past and past participle rerolled)

rerolls (present singular third-person)
rerolling (participle present)
rerolled (participle past)
rerolled (past)

(gaming) To try again for a different result.


summonable

(gaming) A creature that may be summoned into existence.


trailhead

The trailhead can be exposed to potential gamers through social network services, websites, emails, or sometimes non-electronic media.

2017, Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton, Gamification in Learning and Education, Springer, →ISBN, page 27:


APM

en-noun

APM (countable and uncountable, plural APMs)

He's a total roxor. He's got the highest APM over anyone. Actions per minute. This tournament is his whole life.

2016, Le Chien Kim, “Gamer”, in Miraculous:

(gaming, uncountable) Initialism of actions per minute.


special defense

special defense (plural special defenses)

(gaming) A special move used to defend against damage.

(gaming) The capacity of a character of defending against damage through special defenses.


shovelware

/ˈʃʌvəlwɛə(ɹ)/

It also had to make it clear it would not allow pub- lishers to simply port PC titles to the Xbox and pollute the plat- form with " shovelware . " Bachus felt at times that the Star Chamber was too strict in its role as the standard[…]

2002, Dean Takahashi, Opening the XBox: Inside Microsoft's Plan to Unleash an Entertainment Revolution, Prima Lifestyles:

These " scene screens " are sometimes captured at insanely high resolutions : the Xbox 360 development kits let developers output a still screenshot at a far higher ... We're a jaded bunch used to movie - licensed shovelware and[…]

Originally featured at E3 20011 and slated for publication by the now-defunct Crave Entertainment (mostly a publisher of Wii shovelware but also responsible for the early From Software RPG Eternal Ring and the PAL version of Vagrant[…]

2023 May 30, Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles, White Owl, →ISBN:

Someone who, one year prior, the big companies could rely on to spend $49 .99 on the latest My Little Pony Wii shovelware, was now buying three or four apps at one or two dollars each[…]

2012 August 13, Keith Burgun, Game Design Theory: A New Philosophy for Understanding Games, CRC Press, →ISBN, page 87:

When there's a steady plastic thud of new releases hitting your doorstep , life feels like a year - long birthday - one spent alone and cakeless in your basement , unwrapping Wii shovelware that erodes your wrist and as- sociated joints[…]

(gaming, slang, derogatory) Video games of low quality


splatbook

From splat + book, from the tendency for all the books in the series to be named uniformly, with only the name of the group varying. See splat (“asterisk”), a symbol used as a wildcard in computing.

Speaking of redoing the splatbooks, soes^([sic]) anyone think there's a chance in hell that they're going to redo the werewolf tribebooks?

1999, Erika CircuitBreaker, “Splatbooks”, in alt.games.whitewolf (Usenet):

Even GURPS has put out splatbooks.

2000, Deirdre M. Brooks, “The 'NEW" Star Wars RPG”, in rec.games.frp.misc (Usenet):

2003, Stephenls, Devil-Tigers: Any Good??, alt.games.whitewolf
I own all the Vampire revised splatbooks and all the Mage Revised splatbooks that have been published.

(gaming) One of a series of books for a roleplaying game, oriented towards players, each of which covers a specific group with further options for player characters in that group.


infravision

(fantasy, gaming) A superhuman ability to see in the dark.


AOO

(gaming) Initialism of attack of opportunity.


tanky

en-adj

tanky (comparative tankier, superlative tankiest)

tankier (comparative)
tankiest (superlative)

The phrase, “tank meta”, is one that carries a lot of weight when it comes to MOBAs. These metas are generally characterized by tanky, unkillable behemoths dominating the meta and leaving any character that isn’t focused around raw DPS in the dust.

2022 November 17, Carver Fisher, “League of Legends preseason 13 has made tanks unkillable”, in Dexerto:

When it comes to weakside tanks, Sion is the tankiest of the bunch. Between Heartsteel and his max HP stacking on W, killing Sion takes forever.

2023 May 30, Carver Fisher, “Best Top laners in League of Legends for patch 13.10 (2023)”, in Dexerto:

The demon lord that is Mauga has been a top-tier option since Season 11’s midseason patch, and he’s still tankier than ever in Season 13.

2024 October 18, Josh Tyler, “Best Overwatch 2 tank heroes tier list: Most popular characters for Season 13”, in Dexerto:

If the added physical damage to enemies wasn’t enough, Qionjiu can also apply Burn damage which helps chew through tanky enemies.

2024 December 3, James Busby, “How to reroll in Girls’ Frontline 2: Exilium & best characters to get”, in Dexerto:

(gaming) Able to withstand much damage, having a lot of hit points (that is, like a tank).


sidegrade

(gaming) A choice that is comparatively different but not objectively better or worse than another.


clasher

From clash + -er. The sense of "gamer" comes from the first word of the game Clash of Clans.

There’s a good 20 million or so Clashers in the world (there or thereabouts), including Liam Neeson.

2015 July 2, Ross McD, “The 18 worst kinds of Clash Of Clans players you have definitely encountered”, in (Please provide the book title or journal name):

After two months of five intense Clash of Clans (CoC) battles around the country, Globe Telecom rounded up the champion clashers from Manila, La Union, Cavite, Cebu, and Davao for the recently held #NextLevelKa Clash of Clans Ultimate Clash.

2015 September 21, Rosette Adel, “Best clashers named in Globe #NextLevelKa Ultimate Clash Tournament”, in Philippine Star:

The first ever biggest nationwide #NextLevelKa Clash of Clans tournament brought together the country’s top clashers and gaming enthusiasts for the two-day competition.

2015 August 3, AJT Santos, “The Philippines’ first and biggest nationwide Clash of Clans tournament is here!”, in Inquirer:

Fear not, fellow clashers! While the exact event details haven't been disclosed, we've still got a pretty solid idea of what to expect from the promotion.

2019 November 15, Christopher Groux, “'Clash of Clans' Construction Reduction Event Explained - Rewards & What It Is”, in Newsweek:

(informal, gaming) A person who plays the game Clash of Clans.


The Xs stand for explore, expand, exploit, and exterminate

(gaming) genre of strategy game in which the player attempts to grow an empire.


skill monkey

(slang, gaming) In roleplaying games, a character with a number of special abilities.


spellthief

(gaming) In roleplaying games, a character class with inherent magical ability, allowing them to imitate spells cast by others.


GURPS

Generic Universal RolePlaying System
w:GURPS

(gaming) Initialism of Generic Universal RolePlaying System.


lookers-on see most of the game

Those who do not participate in an event observe or experience it more of it than the participants.

當局者迷，旁觀者清 /当局者迷，旁观者清

those who do not participate in an event see more of it than the participants


pubbie

We are all from an outside place with a distinct culture and an almost xenophobic dislike of "pubbies" being public players not from our joint background.

2012 September 13, Dave Thier, “A Look at The Diplomatic Skills of Sean Smith, AKA 'Vile Rat'”, in Forbes:

The AI is decent, too; there are none of the "pubbie on Red Bull" first corner antics of Forza's Drivatars, nor the “I'm sticking to this line like I'm a train” automata of GT.

2015 May 13, Jonathan M. Gitlin, “Project CARS review: The detailed simulation virtual gearheads deserve”, in Ars Technica:

A month later, and Samantha reached the inner circle of Amamake Police by providing intel that was instrumental in bringing down a rival's AT ship—a staggering 130 billion ISK loss. “From that point I was no longer just a random pubbie, I was a King Of Lamaa, an Officer of the Amamake PD,” Samantha writes.

2017 May 23, Steven Messner, “How an EVE Online con artist tricked a ruthless pirate into giving him his priceless ship”, in PC Gamer:

There will just be an implicit split between esports players and “pubbie” players.

2018 March 16, Cameron Kunzelman, “PlayerUnknown's Battlegrounds Doesn't Know Who It's For”, in Paste Magazine:

(gaming) A random member of the general public.


cheatless

cheatless (comparative more cheatless, superlative most cheatless)

more cheatless (comparative)
most cheatless (superlative)

(chiefly gaming) Without a cheat or cheats.


unshopped

Pinball Magic is a lightning fast game and has flippers that have a better feel than any game made before or since. The flippers also have an adjustment menu to alter the strength. You can actually set the flippers to be WAY too strong, which probably was not a good idea in some respects (notice that many unshopped PMs have missing or broken metal posts).

2005, Kevin Strasser, The PinBotz Guide to the Greatest Pinball Machines of the 80s And 90s:

(gaming) Of a mechanical game or arcade game: in its original physical condition, not having been repaired or restored.


bullywug

(gaming) A fictional frog-headed humanoid monster from the Dungeons & Dragons roleplaying game.


dice tower

(gaming) A structure, containing deflecting objects called bafflers and having a tray at the bottom, into which dice are dropped to produce a fair roll in limited space.


playerbase

(gaming) The players of a game, considered as a whole.


kingmake

en-verb

kingmake (third-person singular simple present kingmakes, present participle kingmaking, simple past and past participle kingmade)

kingmakes (present singular third-person)
kingmaking (participle present)
kingmade (participle past)
kingmade (past)

I do dislike it if part of the skill of playing consists of manipulating the people who are out of the running to get them to kingmake for you.

2002 January 12, Kevin Lowe, “"Games and Politics" by Richard Garfield”, in rec.games.board (Usenet):

If they really can't, they recognize they're kingmakers, and if there's a good reason they kingmake, but even then they usually deal with their predator to buy time and bang on their prey a bit (you never know - now and again it works).

2002 March 26, CurtAdams, “Casual, as opposed to Competitive”, in rec.games.trading-cards.jyhad (Usenet):

The point is that the card-play should be the primary factor in determining who gets the more VPs, and who gets the fewer; not someone deciding to just give up and kingmake.

2004 October 12, Derek Ray, “Deals, deals, again...”, in rec.games.trading-cards.jyhad (Usenet):

(gaming) To play so as to cause another player to win.


pervasive game

(gaming, video games) Any game that blends the gameplay experience with the real world.


tank controls

So called because it necessitates horizontal movement like that of an older tank (military vehicle).

(gaming, first-person games) A control scheme where the player character can move forward (relative to the character's angle), backward and turn, but that does not allow for direct sideways movement (strafing) or necessarily for the player to move while turning.


Monty Haul

A pun on the name of game-show host Monty Hall and the word haul.

Munchkinism is similar to "Monty Haul" gaming; however it involves playing at incredible power levels purely for the sake of watching the terrain get blown away by player characters who are unstoppable.

1993 February 22, Magnus, “What is Munchkinism? What does the Wizard of Oz have to do with roleplaying games?”, in (Usenet):

(gaming, slang, often attributive) A dungeon or scenario that offers the player great rewards for minimal risk.


pocket universe

en-noun

pocket universe (plural pocket universes)

I set it in a 'pocket universe' based on role-playing games.

2013, Frank Garcia, Mark Phillips, Science Fiction Television Series, 1990-2004, page 118:

[…] the simulationist sought a game system that created "a little pocket universe without fudging."

2014, Evan Torner, William J. White, Immersive Gameplay, page 79:

(gaming) A small, self-contained fictional universe that borrows concepts from established universes.


OHK

en-verb

OHK (third-person singular simple present OHKs, present participle OHKing, simple past and past participle OHKed)

OHKs (present singular third-person)
OHKing (participle present)
OHKed (participle past)
OHKed (past)


take-that game

(gaming, informal) A board game or card game that encourages players to attack their rivals, for example using special cards that impose undesirable effects.


megahex

From mega- + hex, the contracted form of hexagon.

All creatures within five megahexes of the wizard will be thrown to the ground, and take one hit damage from cuts, bruises, and contusions.

1979 December, Brad McMilliam, “Some Spells for the Very Smart Sorcerer”, in The Dragon, number 32, page 18:

To avert this, hexes are grouped into 'sevens' to give large "megahexes", a unit can search it's [sic] own "megahex" or up to two "megahexes" away.

1980 September-October, Paul King, “Cityfight”, in Phoenix, number 27, pages 7–10:

If a Walker (fire power 6) shoots at a Rebel Trooper (Armor 2) one megahex away, the Imperial baddie has to roll 6 dice (for the firepower) minus 1 (for the one hex range).

1989 September, Matthew J. Costello, “Neat Stuff”, in Isaac Asimov's Science Fiction, volume 13, number 9, page 183:

(war game) A regular, quasi-circular polygon made up of multiple hexagons used to indicate a different scale, range, or area of effect on a hexagonal grid. Commonly used on maps for some tabletop war games and roleplaying games.


one-hit kill

(chiefly gaming) A kill requiring only a single hit.


one-hit kill

one-hit kill (third-person singular simple present one-hit kills, present participle one-hit killing, simple past and past participle one-hit killed)

one-hit kills (present singular third-person)
one-hit killing (participle present)
one-hit killed (participle past)
one-hit killed (past)

(chiefly gaming) To kill in a single hit.


yawk

(slang, African-American Vernacular, MLE, gaming, rare) imitative for the sound of a shot in particular of a gun.


yawk

yawk (third-person singular simple present yawks, present participle yawking, simple past and past participle yawked)

yawks (present singular third-person)
yawking (participle present)
yawked (participle past)
yawked (past)

(slang, African-American Vernacular, MLE, gaming, rare, transitive, intransitive) to shoot, to make an impact (on) by or as if by firing.


back-seat gamer

en-noun

back-seat gamer (plural back-seat gamers)

LL-Q1860 (eng)-Flame, not lame-back-seat gamer.wav

Formed by analogy with back-seat driver.

(Internet, video games) A person who excessively commentates on the in-game decisions and actions of someone playing a video game, whilst not playing the game.


backseat gamer

Alternative spelling of back-seat gamer.


SOTCW

w:Society of Twentieth Century Wargamers

(gaming) Initialism of Society of Twentieth Century Wargamers.


sohai

From Cantonese 傻閪 /傻𲈹 (so⁴ hai¹, “stupid cunt”).

bor

(Malaysia, vulgar, gaming) dumbass; idiot


RNGesus

/ɑɹ ɛn ˈdʒiːzəs/

With Exotic Quests, there's no need to direct all your prayers to RNGesus in Destiny.

2015, “Get More Excotics”, in Luke Albigés, editor, Play Magazine, number 263, →ISSN, page 88:

On the flip side, in my past life I never managed to come to terms with systems whose copious dice rolls brought out my disfavor in the eyes of RNGesus, but I've since accepted my role when playing such games. I badly wished for another[…]

2021 September 27, Schuld, Min-Maxing My TRPG Build in Another World: Volume 1, J-Novel Club, →ISBN:

(gaming, humorous, colloquial) A 'deity' who is comedically prayed to in hopes of getting favourable RNG (or luck in general) in a video game or tabletop game.


GG no re

(gaming, slang, sometimes offensive) Abbreviation of good game, no rematch used when one has won a multiplayer online game and does not wish to play again; sometimes in contempt


unpolymorph

en-verb

unpolymorph (third-person singular simple present unpolymorphs, present participle unpolymorphing, simple past and past participle unpolymorphed)

unpolymorphs (present singular third-person)
unpolymorphing (participle present)
unpolymorphed (participle past)
unpolymorphed (past)

(gaming, intransitive) To regain one's original form after having polymorphed.


turn-based

Coordinate term: tick-based

(gaming) In which players or characters take turns alternately, rather than acting simultaneously.


winrate

(gaming) The proportion of games played that are won by a given player.


multiattack

The purple worm has a multiattack consisting of a bite and a sting.


debuffer

In fact, you likely won't be doing much in the way of attacking physically, since the P3MC can make a good debuffer or someone who inflicts ailments and/or binds. He becomes a debuffer of sorts when his Persona is upgraded to Messiah, […]

2015, Persona Q: Shadow of the Labyrinth - Strategy Guide, GamerGuides.com:


tick-based

(gaming) Of a game: divided into a number of fixed time periods, in each of which a player or character may perform a set number of actions.


one-hit

one-hit (third-person singular simple present one-hits, present participle one-hitting, simple past and past participle one-hit)

one-hits (present singular third-person)
one-hitting (participle present)
one-hit (participle past)
one-hit (past)

No, one-hitting a dude with a basic spell isn't particularly challenging, but god does it feel good knowing I can only pull that off because I stacked rare Gifts in comically broken ways.

2019 September 26, Austin Wood, “Code Vein review: "A janky but strangely satisfying dungeon-crawler"”, in GamesRadar+:

(transitive, gaming) To kill in a single hit.


lagometer

Lag, in particular, is a serious problem in the larger groups; LambdaMOO even introduced a '"lagometer" on screen at one point.

2006, David Crystal, “The language of virtual worlds”, in Language and the Internet, Cambridge University Press, →ISBN, page 184:

(gaming) A display of the amount of latency (lag) experienced in an online game.


passive attack

The dungeon fern has a passive attack that releases spores.

(gaming) A damaging effect that is caused by an object or character when another character interacts with it.


digital twin

Coordinate term: physical twin

(especially manufacturing, simulators, gaming) A digital model of an intended or existing real-world physical product, system, or process (a physical twin); it serves as the effectively indistinguishable digital counterpart of it for practical purposes, such as simulation, computer-aided manufacturing, testing, monitoring, and maintenance.


action game

hand–eye coordination
hand–eye coordination

(gaming) a video game that emphasizes physical challenges, including hand–eye coordination and reaction time.


gaming computer

en-noun

gaming computer (plural gaming computers)

“I wanted the ultimate gaming computer, something so fast I wouldn't have to worry about speed for years,” says the high-school student from Yorktown, Virginia.

2004 June 22, William Schindler, quotee, “Gaming PC”, in Michael J. Miller, editor, PC Magazine, page 98:

Developers run algorithms in real time through equipment from VoodooPC - a designer and manufacturer of high-performance gaming computer systems acquired by HP last year[…]

2007 June 4, Mary K. Pratt, “Seh Got Game”, in Computerworld, volume 41, number 23, page 32:

The gaming computer in the research lab used during this study was separated from the main area with screens and resided in its own cubicle to avoid distraction.

2017, Selen Turkay, Charles K. Kinzer, “The Relationship between Avatar-Based Customization, Player Identification, and Motivation” (chapter 3), in Brock Randall Dubbels, editor, Transforming gaming and computer simulation technologies across industries, Hershey: IGI Global, →DOI, →ISBN, Setting, page 56:

a personal computer designed for playing video games


horse armor

LL-Q1860 (eng)-Flame, not lame-horse armor.wav

(idiomatic, humorous, chiefly derogatory, gaming, Internet slang) A piece of downloadable content or microtransaction for a video game, especially one purely cosmetic and considered being of bad value.


exploity

en-adj

exploity (comparative exploitier, superlative exploitiest)

exploitier (comparative)
exploitiest (superlative)

Seems that some things in this game that seem very "exploity" are in fact well used strategies.

2003 July 8, Faned, “Zone line heal”, in alt.games.everquest (Usenet):

I found a very low tarp on the side of a tent, and I jumped up on that. It was so low that the Orcs attacking me, who went under the tarp had their heads sticking up through the tarp right by my feet. Still they could not hit me with their swords, nor could the Orc bowmen hit me because the tarp was located in a group of tents and they could not shoot from a distance. But, I could hit them with my Orc Slayer bow easily. Pretty silly looking to see all those Orc heads sticking up through the tarp. That was just too exploity.

2009 April 7, johns, “Gothic 3 1.7 combat”, in comp.sys.ibm.pc.games.rpg (Usenet):

(gaming, informal, uncommon) Being or resembling an exploit (unintended mechanic that a player can use to their advantage).


trapfinding

(fantasy gaming) A character's special ability to detect traps not seen by others.


LGS

(gaming, card games) Initialism of local game store.