glenzing

Possibly related to Swedish glänsa (“shine, glitter”).

This tutorial describes glenzing, fast polygons, fixed point mathematics, and assembly code.

1996, Joe Gradecki, The Game Developer's Guide to Online Resources:

Stippling is nothing but a poor man's transparency. But we can do more to simulate transparency effects, whether it's a shadow, light, or fog-of-war. The technique we will be using is called glenzing, and it allows us to really mix colors as if we were painting a partially transparent object.

2004, Daniel Sánchez-Crespo Dalmau, Core Techniques and Algorithms in Game Programming, page 344:

(computer graphics) A technique for simulating translucency by storing extra colour values in the palette that represent the combined colours of intersecting objects in a scene.


Perlin noise

“And it needs more texture. A bit of Perlin noise. It should look a little rougher, otherwise it doesn’t seem real.”

2022, Gabrielle Zevin, Tomorrow, and Tomorrow, and Tomorrow, Vintage (2023), page 476:

(computer graphics) Random-looking visual noise generated by a function, widely used in computer graphics to simulate effects such as fire and clouds.


hypertexture

The cost is high for this function, as it uses noise() many times to calculate the hypertexture.

2000, Anthony A. Apodaca, Larry Gritz, Ronen Barzel, Advanced RenderMan: Creating CGI for Motion Pictures, →ISBN, page 417:

In 1989, Perlin and Hoffert presented hypertexture, a modeling technique where an ordinary surface is thickened into a region of space with some density.

2002, Marc Olano, John Hart, Wolfgang Heidrich, Real-Time Shading, →ISBN, page 86:

The volume density functions that I use for gases are, in reality, hypertexture functions.

2009, Rick Parent, David S. Ebert, David Gould, Computer Animation Complete: All-in-One, →ISBN, page 218:

Then, for each type of hypertexture, I construct a different "application" code, describing a particular hypertexture.

2014, David S. Ebert, Texturing and Modeling: A Procedural Approach, →ISBN, page 203:

(computer graphics) A realistic simulated surface texture produced by adding small distortions across the surface of an object.


hypertexture

en-verb

hypertexture (third-person singular simple present hypertextures, present participle hypertexturing, simple past and past participle hypertextured)

hypertextures (present singular third-person)
hypertexturing (participle present)
hypertextured (participle past)
hypertextured (past)

(transitive, computer graphics) To apply a hypertexture to.


heightmap

(computer graphics) A two-dimensional raster image used to store surface elevations that can later be applied to a three-dimensional object.


colormap

(computer graphics) A lookup table specifying the colors to be used in rendering a palettized image.


texturizer

(computer graphics) A program or process that applies a visual texture.


гама

gama (romanization)
гама (indefinite singular)
гами (indefinite plural)
гамата (definite singular unspecified)
гамите (definite plural unspecified)
гамава (definite proximal singular)
гамиве (definite plural proximal)
гамана (definite distal singular)
гамине (definite distal plural)
гамо (singular vocative)
гами (plural vocative)


lightmap

(computer graphics) A precomputed data structure that stores the brightnesses of surfaces in a video game, etc.


shadebob

From shade + bob. See bob (“blitter object, type of hardware sprite”).

If I made a shadebob routine, which ran 60Hz on PentiumIII 550Mhz on 320x200x8bit mode, would you be impressed?

1999, JT Liimatta, “The Party compo rules.”, in comp.sys.ibm.pc.demos (Usenet):

Even on older hardware, the dithering is perfect. The effect is convincing. You can press your face up against the screen and see no edges, you can see wonderful curves and strange shapes out of shadebobs that are probably unintentional.

2007, milkfilk@gmail.com, “Why are shadebobs and 2d alpha blends so convincing?”, in comp.graphics.api.opengl (Usenet):

(demoscene, computer graphics) A type of bob (graphical sprite-like element) rendered additively on the display, so that it blends with others but can be easily removed again by decrementing the colour value at each pixel.


retained mode

(computer graphics) A mode in which the application updates a set of graphical objects which are stored and displayed by the graphics library, contrasting with immediate mode.


immediate mode

(computer graphics) A mode in which the application is directly responsible for rendering graphics to the display, contrasting with retained mode.


raycaster

(computer graphics) A program or algorithm that performs ray casting.


prelight

prelight (third-person singular simple present prelights, present participle prelighting, simple past and past participle prelit or prelighted)

prelights (present singular third-person)
prelighting (participle present)
prelit (participle past)
prelit (past)
prelighted (participle past)
prelighted (past)

(transitive, chiefly computer graphics) To illuminate in advance.


bit depth

A bit depth of eight corresponds to a palette of 256 possible colours, because 2⁸ = 256.

(computer graphics) The number of bits (binary digits) used to represent the colour of a single pixel.

длабочина на бојата

computer graphics: the number of bits (binary digits) used to represent the colour of a single pixel


fillrate

(computer graphics) A measurement of the number of pixels a video card can render in a certain time period.


renderable

(computer graphics) Any object that can be rendered to the display.


supersample

supersample (third-person singular simple present supersamples, present participle supersampling, simple past and past participle supersampled)

supersamples (present singular third-person)
supersampling (participle present)
supersampled (participle past)
supersampled (past)

LL-Q1860 (eng)-Flame, not lame-supersample.wav

As mentioned earlier, supersampling will at least decrease the sampling rate at which aliasing begins.

1994, David S. Ebert, Texturing and Modeling: A Procedural Approach, page 65:

(transitive, computer graphics) To antialias by taking samples at several points inside each pixel and choosing an average colour value.


nhiễu

(broadcasting, radio, television, computer graphics) noisy


nhiễu

khử nhiễu

(broadcasting, radio, television, computer graphics) noise


multisampling

(computer graphics) A form of supersampling in which some components of the final image are not fully supersampled.


multisample

multisample (third-person singular simple present multisamples, present participle multisampling, simple past and past participle multisampled)

multisamples (present singular third-person)
multisampling (participle present)
multisampled (participle past)
multisampled (past)

(transitive, computer graphics) To perform multisampling.


CLUT

colour look-up table
w:colour look-up table

(computer graphics) Initialism of colour look-up table.


superpixel

LL-Q1860 (eng)-Flame, not lame-superpixel.wav

(computer graphics) A polygonal part of a digital image, larger than a normal pixel, that is rendered with uniform colour and brightness.


palettization

(computer graphics) The act or process of palettizing.


relightable

A relightable model requires more than 20 GB of raw image data.

2007, Markus Gross, Hanspeter Pfister, Point-based graphics, page 78:

(computer graphics) Capable of being rendered again with different simulated lighting conditions.


retopology

(computer graphics) Modification of the topology of an object.


SVGA

Super Video Graphics Array
w:Super Video Graphics Array

(computer graphics) Initialism of Super Video Graphics Array.


scenegraph

scenegraphs (plural)
scene graph (alternative)

(computer graphics) A data structure representing a graphical scene.


onion skinning

(computer graphics) A technique in animation in which consecutive frames are layered translucently to aid the animator.


skydome

LL-Q1860 (eng)-Flame, not lame-skydome.wav

(video games, computer graphics) A sphere or hemisphere with a texture on its inner face, used to simulate the sky or similar backdrop around a three-dimensional playfield.


解像度

ja-noun

解(かい)像(ぞう)度(ど) • (kaizōdo) ^(←かいざうど (kaizaudo)?)

解像度 (canonical)
kaizōdo (romanization)
kaizaudo (romanization)
かいざうど (hiragana historical)

(photography, computer graphics) resolution


rendera

head

rendera (present renderar, preterite renderade, supine renderat, imperative rendera)

renderar (present)
renderade (preterite)
renderat (supine)
rendera (imperative)
rendera (active infinitive)
renderas (infinitive passive)
renderat (active supine)
renderats (passive supine)
rendera (active imperative)
renderen (active archaic)
renderar (active indicative present)
renderade (active indicative past)
renderas (indicative passive present)
renderades (indicative passive past)
rendera (active archaic present)
renderade (active archaic past)
renderas (archaic passive present)
renderades (archaic passive past)
rendere (active dated present subjunctive)
renderade (active dated past subjunctive)
renderes (dated passive present subjunctive)
renderades (dated passive past subjunctive)
renderande (active participle past present)
renderad (active participle past)

rendera en 3D-modell


glenzed

With a clever palette, you can get glenzed characters over the background (something akin to the ghosts in Super Mario World).

1995, NewOrder Demo Group, “modex sprite optimisation”, in rec.games.programmer (Usenet):

(computer graphics) Displayed with a simulation of translucency by means of glenzing.


shadowcasting

A different shadowcasting arrangement results when light rays are oriented oblique to the picture plane. In this situation actual and bearing rays appear to vanish in perspective.

1979, Kevin Forseth, David Vaughan, Graphics for Architecture, page 191:

(computer graphics) The generation of shadows from a three-dimensional model.


OpenGL

(computer graphics) Open Graphics Library: a standard, cross-platform specification for generating 2D and 3D computer graphics.


BVH

bounding volume hierarchy
w:bounding volume hierarchy

(computer graphics) Initialism of bounding volume hierarchy.


paletted

As long as your bitmap is paletted, most programs will reduce the palette down to the fewest colors. However, it may be a good idea to help it along by changing the bit depth to the lowest possible.

2004, Ralph Barbagallo, Wireless Game Development in Java with MIDP 2.0, page 304:

Unfortunately, the Intel 2700G provides no hardware support for compressed paletted textures. If compressed paletted textures are used, they are internally expanded to their uncompressed representation.

2008, Oliver Deussen, Daniel Keim, Dietmar Saupe, Vision, modeling, and visualization 2008: proceedings, page 220:


cáustica

(optics, computer graphics) caustic (envelope of reflected or refracted rays of light for a given surface or object)


pixel shader

(computer graphics) A shader that operates on the level of individual pixels, used to generate complex visual effects.


fragment shader

en-noun

fragment shader (plural fragment shaders)

(computer graphics, OpenGL) pixel shader


DSI

(computer graphics) Initialism of diffused surface illumination.


preshift

[…] and the preshifts required to move the rectangle up one, right two or up one, left two.

1983, Ken Williams, Bob Kernaghan, Lisa Kernaghan, Apple II Computer Graphics, page 156:

(computer graphics) A shift performed in advance.


billboarding

Early first-person shooter games used billboarding for enemies rather than full character models.

(computer graphics) A technique in three-dimensional graphics in which a sprite is rendered perpendicular to the camera without respect to camera movement.


cel shading

(computer graphics) A style of non-photorealistic rendering suggesting the flat, hand-drawn appearance of a comic or cartoon.


toon shading

(computer graphics) Synonym of cel shading.


HAM

(computer graphics) Initialism of Hold-And-Modify, a display mode of the Commodore Amiga computer, allowing for a large number of colours on screen.


pop-in

LL-Q1860 (eng)-Flame, not lame-pop-in.wav

(computer graphics, video games) A performance issue in three-dimensional graphics, causing objects or textures to "pop" suddenly into view as they are loaded, rather than smoothly moving into view.


polyfill

In the process i have come up with the following algorithm , and i wonder if it is a good one (i.e. fast), and also if anyone can give me tips on any other fast polyfill algoritm^([sic]).

1992 February 3, Paal K Holmberg, “question on polyfill algorithm”, in comp.graphics (Usenet), message-ID <1992Feb3.120657.7173@alf.uib.no>:

(computer graphics) An algorithm to fill a polygon with a particular color.


multisurface

(computer graphics) A collection of surfaces treated as a single object.


tileset

The imp-infested streets of London get repetitive, but new tilesets are introduced later in the plot.

2007, PC Gamer, volume 14, numbers 10-12:

Next you need to load a tileset containing isometric tiles.

2011, Steffen Itterheim, Learn iPhone and iPad Cocos2D Game Development, page 241:

(computer graphics) A collection of rectangular images, or tiles.


nondithering

(computer graphics) Not employing the technique of dithering.


CSG

CSG (countable and uncountable, plural CSGs)

constructive solid geometry
constructive solid geometry#English

(computer graphics) Abbreviation of constructive solid geometry.


defringe

en-verb

defringe (third-person singular simple present defringes, present participle defringing, simple past and past participle defringed)

defringes (present singular third-person)
defringing (participle present)
defringed (participle past)
defringed (past)

(transitive, computer graphics) To remove unwanted surrounding portions or speckles of colour from (an image).


bpp

(computer graphics) Initialism of bits per pixel.


photoreal

en-adj

photoreal (comparative more photoreal, superlative most photoreal)

more photoreal (comparative)
most photoreal (superlative)

Frequently, you can use the texture from one object to surface a completely different object. Figure 8.26 illustrates how a crab shell texture makes a wonderful photoreal fruit skin.

1998, Dan Ablan, Patrik Beck, Inside LightWave 3D:

(computer graphics) Exhibiting photorealism.


lignel

(computer graphics) Any of the lines along the edge of a voxel, connecting its corners or pointels.


pointel

(computer graphics) Any of the eight vertices of a voxel.


surfel

(computer graphics) A unit square between voxels.


voxelization

en-noun

voxelization (countable and uncountable, plural voxelizations)

3D arrays of real numbers that are voxelizations of macromolecular structures

(computer graphics) The conversion of an image or model into voxels.


billboarded

(computer graphics) Displayed using the billboarding technique.


preshifted

[…] elaborate masking, XDRAWing, refreshing, bit-shifting, preshifted shape sequences, […]

The images are preshifted, so that disparity is smaller than 1 pixel per camera displacement.

2010, Tobias Schuchert, Plant Leaf Motion Estimation Using A 5D Affine Optical Flow Model, page 50:

Meanwhile, my good friend Bill Budge, an amazing Apple II games programmer, came up with an incredibly fast way to draw proportional text on the Apple II graphics screen using seven preshifted tables.

2011, Andy Hertzfeld, Revolution in The Valley, page 47:

(chiefly computer graphics) Shifted in advance.


bundle adjustment

bundle adjustment (plural bundle adjustments)

(computing theory, computer graphics) A process used in the reconstruction of a three-dimensional model from a set of photographs, simultaneously refining the coordinates describing the scene geometry as well as the parameters of the relative motion and the optical characteristics of the cameras that took the pictures.


shaderless

(computer graphics) Without the use of shaders.


multitexture

(computer graphics) Of or relating to multiple textures.


clipmapping

(computer graphics) A method of clipping a mipmap to a subset of data pertinent to the geometry being displayed.


stencil buffer

(computer graphics) A per-pixel buffer in graphics hardware, used to limit the area of rendering and to produce various other effects.


high color

high color (countable and uncountable, plural high colors)

high colors (plural)
high colour (alternative)

(computer graphics) graphics with two bytes of storage per pixel, allowing for up to 65536 different colors


nonmanifold

manifold

antonym(s) of “a topological space that does not locally resemble the Euclidean space”

(computer graphics, of a polygon mesh) Not representing a continuous, closed surface (i.e. of a solid object)


LoD

Multiresolution techniques exploit the additional information that becomes available through a level-of-detail (LoD) representation either by choosing an appropriate resolution for given quality (complexity) requirements or by considering the difference between two levels of detail as a separate geometricfrequency band which contains the detail information that is added or removed when switching between hierarchy levels.

2002, G. Farin, J. Hoschek, M.-S. Kim, Handbook of Computer Aided Geometric Design, →ISBN, page 343:

They include geometric drills which allow the user to navigate between the different LoDs (Level of Detail) associated with an object or to the different geometries of a same LoD that are aimed at different purposes.

2008, Michael P. Peterson, International Perspectives on Maps and the Internet, →ISBN, page 187:

In the first case, we consider the complete transformation of a layer at a certain LoD in another representation of the same layer at a consecutive LoD.

2008, Liqiu Meng, Alexander Zipf, Stephan Winter, Map-based Mobile Services: Design, Interaction and Usability, →ISBN, page 58:

(computer graphics) Initialism of level of detail.


ROP

ROP (countable and uncountable, plural ROPs)

(countable, computer graphics) A Render Output unit or raster operations pipeline.


distance fog

(computer graphics) A gradient that progressively obscures objects as they get further from the camera, typically used to avoid the processing overhead of rendering distant objects.


roundrect

Blend of rounded + rectangle. In 1981, a function for quickly creating rounded rectangles was added to the Apple program LisaGraf (later renamed QuickDraw) created by Bill Atkinson at the request of Steve Jobs, with the program referring to this shape as the "RoundRect."

The iPhone is, officially, King of Design: when even Intel is mirroring your new roundrect bezels, you have won that particular game.

2007 September 21, Rob Beschizza, “Intel Touts Toys of Future At Conference”, in Wired:

(computer graphics) A rectangle with rounded corners.


guard band

guard bands (plural)
guardband (alternative)

(computer graphics) A virtual area of the screen, bordering the real screen, to which any rendering is ignored, used to simplify clipping.


voxelwise

(computer graphics) One voxel at a time.


unsharpen

en-verb

unsharpen (third-person singular simple present unsharpens, present participle unsharpening, simple past and past participle unsharpened)

unsharpens (present singular third-person)
unsharpening (participle present)
unsharpened (participle past)
unsharpened (past)

When it sharpens the image, you can't unsharpen it again without losing data.

2012, Haje Jan Kamps, Focus on Travel Photography, page 91:

(transitive, computer graphics) To undo a sharpening operation on (an image).


Mandelbulb

(computer graphics) A three-dimensional analogue of the Mandelbrot set.


Viewport

de-noun

Viewport m (strong, genitive Viewportes or Viewports, plural Viewporte)

Viewportes (genitive)
Viewports (genitive)
Viewporte (plural)
Viewport (nominative singular)
Viewporte (definite nominative plural)
Viewportes (genitive singular)
Viewports (genitive singular)
Viewporte (definite genitive plural)
Viewport (dative singular)
Viewporte (dative singular)
Viewporten (dative definite plural)
Viewport (accusative singular)
Viewporte (accusative definite plural)


görüntü kapısı

head

görüntü kapısı (definite accusative görüntü kapısını, plural görüntü kapıları)

görüntü kapısını (accusative definite)
görüntü kapıları (plural)
görüntü kapısı (nominative singular)
görüntü kapıları (nominative plural)
görüntü kapısını (accusative definite singular)
görüntü kapılarını (accusative definite plural)
görüntü kapısına (dative singular)
görüntü kapılarına (dative plural)
görüntü kapısında (locative singular)
görüntü kapılarında (locative plural)
görüntü kapısından (ablative singular)
görüntü kapılarından (ablative plural)
görüntü kapısının (genitive singular)
görüntü kapılarının (genitive plural)


Renderer

de-noun

Renderer m (strong, genitive Renderers, plural Renderer)

Renderers (genitive)
Renderer (plural)
Renderer (nominative singular)
Renderer (definite nominative plural)
Renderers (genitive singular)
Renderer (definite genitive plural)
Renderer (dative singular)
Renderern (dative definite plural)
Renderer (accusative singular)
Renderer (accusative definite plural)


AABB

(computer graphics) Initialism of axis-aligned bounding box.


shadeset

(computer graphics) A colour scheme that can be applied to a computerized map.


edgel

(computer graphics) A pixel in an image that is recognised as the edge of something.


z-culling

(computer graphics) The elimination of certain objects from the display that should not be rendered because they are behind objects that are closer to the viewer.


z-buffer

(computer graphics) A buffer for the purpose of tracking the relative depths of different objects in a scene and determining which are closer to the observer than others.


antishadow

Correct shadows and antishadows are shown in Figure 9.6.

2011, Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Real-Time Rendering, Third Edition, page 336:

(computer graphics) An inaccurate shadow in a three-dimensional rendering, caused by a vertex of an object being projected through the point of a light source.


SLI

Scalable Link Interface
w:Scalable Link Interface

(computer graphics) Initialism of Scalable Link Interface.


metasurface

(computer graphics) A generalization of the metaball, not necessarily spherical.


raytraced

(computer graphics) Produced by ray tracing.


renderizzare

it-verb

renderizzàre (first-person singular present renderìzzo, first-person singular past historic renderizzài, past participle renderizzàto, auxiliary avére)

renderizzàre (canonical)
renderìzzo (first-person present singular)
renderizzài (first-person historic past singular)
renderizzàto (participle past)
avére (auxiliary)
renderizzàre (infinitive)
avére (auxiliary)
renderizzàndo (gerund)
renderizzànte (participle present)
renderizzàto (participle past)
renderìzzo (first-person indicative present singular)
renderìzzi (indicative present second-person singular)
renderìzza (indicative present singular third-person)
renderizziàmo (first-person indicative plural present)
renderizzàte (indicative plural present second-person)
renderìzzano (indicative plural present third-person)
renderizzàvo (first-person imperfect indicative singular)
renderizzàvi (imperfect indicative second-person singular)
renderizzàva (imperfect indicative singular third-person)
renderizzavàmo (first-person imperfect indicative plural)
renderizzavàte (imperfect indicative plural second-person)
renderizzàvano (imperfect indicative plural third-person)
renderizzài (first-person historic indicative past singular)
renderizzàsti (historic indicative past second-person singular)
renderizzò (historic indicative past singular third-person)
renderizzàmmo (first-person historic indicative past plural)
renderizzàste (historic indicative past plural second-person)
renderizzàrono (historic indicative past plural third-person)
renderizzerò (first-person future indicative singular)
renderizzerài (future indicative second-person singular)
renderizzerà (future indicative singular third-person)
renderizzerémo (first-person future indicative plural)
renderizzeréte (future indicative plural second-person)
renderizzerànno (future indicative plural third-person)
renderizzerèi (conditional first-person singular)
renderizzerésti (conditional second-person singular)
renderizzerèbbe (conditional singular third-person)
renderizzerébbe (conditional singular third-person)
renderizzerémmo (conditional first-person plural)
renderizzeréste (conditional plural second-person)
renderizzerèbbero (conditional plural third-person)
renderizzerébbero (conditional plural third-person)
renderìzzi (first-person present singular subjunctive)
renderìzzi (present second-person singular subjunctive)
renderìzzi (present singular subjunctive third-person)
renderizziàmo (first-person plural present subjunctive)
renderizziàte (plural present second-person subjunctive)
renderìzzino (plural present subjunctive third-person)
renderizzàssi (first-person imperfect singular subjunctive)
renderizzàssi (imperfect second-person singular subjunctive)
renderizzàsse (imperfect singular subjunctive third-person)
renderizzàssimo (first-person imperfect plural subjunctive)
renderizzàste (imperfect plural second-person subjunctive)
renderizzàssero (imperfect plural subjunctive third-person)
renderìzza (imperative second-person singular)
renderìzzi (formal imperative second-person-semantically singular third-person)
renderizziàmo (first-person imperative plural)
renderizzàte (imperative plural second-person)
renderìzzino (formal imperative plural second-person-semantically third-person)
renderizzàre (imperative negative second-person singular)
renderìzzi (formal imperative negative second-person-semantically singular third-person)
renderizziàmo (first-person imperative negative plural)
renderizzàte (imperative negative plural second-person)
renderìzzino (formal imperative negative plural second-person-semantically third-person)

(computer graphics) to render (an image)


deringing

(computer graphics) The process of removing ring-like artifacts from a video.


ARGB

(computer graphics) Initialism of alpha, red, green, blue: a system used to represent digital colors with various levels of translucency.


backface

(computer graphics) The back side of a face of a mesh, which typically will never face the camera and can thus be culled (discarded) from the list of items to be rendered.


meshable

It is important to mention that we do not always simplify the CAD model with the sole objective of making it meshable.

2014, Paul Kurowski, Engineering Analysis with SolidWorks Simulation 2014, page 10:

(computer graphics) Capable of being converted to a polygon mesh.


splat map

(computer graphics) The alpha channel map used in the process of splatting.


lightmapped

(computer graphics) Illuminated using a lightmap.


lightmapping

(computer graphics) The use of lightmaps.


marching cubes

(computer graphics) An algorithm for extracting a polygonal mesh of an isosurface from a three-dimensional scalar field.


checkerboarding

checkerboard rendering
checkerboard rendering#English

(computer graphics) Synonym of checkerboard rendering.


true color

(computer graphics) graphics with 24 bits of storage per pixel, allowing for up to 16,777,216 different colors


deep color

en-noun

deep color (countable and uncountable, plural deep colors)

deep colors (plural)
deep colour (alternative)

(uncountable, computer graphics) Graphics with 30 or more bits of storage per pixel, allowing for billions of distinct colors.


通道

/tʰʊŋ⁵⁵ tɑʊ̯⁵¹/

/tʰʊŋ⁵⁵ tou̯²²/

/tʰɔŋ³³ to⁴¹/

/tʰɔŋ⁴⁴⁻²² to²²/

/tʰɔŋ⁴⁴⁻³³ tɤ³³/

/tʰɔŋ⁴⁴⁻³³ to³³/

/tʰɔŋ³³ tɔ⁴¹/

/tʰoŋ³³⁻²³ tau³⁵/

/tʰʊŋ⁵⁵ tɑʊ̯⁵¹/

/tʰʊŋ⁵⁵ tou̯²²/

/tʰɔŋ³³ to⁴¹/

/tʰɔŋ⁴⁴⁻²² to²²/

/tʰɔŋ⁴⁴⁻³³ tɤ³³/

/tʰɔŋ⁴⁴⁻³³ to³³/

/tʰɔŋ³³ tɔ⁴¹/

/tʰoŋ³³⁻²³ tau³⁵/


hitbox

Veronica Ripley, 32, often speaks to friends about the role that video games played in her trans awakening: “I would try to explain it away, saying that I was playing the girl character because she had a smaller hitbox or quicker kill animations,” she said, referring to in-game advantages.

2023 December 27, Zachary Small, “Video Games Let Them Choose a Role. Their Transgender Identities Flourished.”, in The New York Times:

However, Fortnite players believe that each skin has varying hitboxes, offering them a competitive advantage.

2024 March 16, Rishabh Sabarwal, “Fortnite hitboxes: Do skins have a competitive advantage?”, in Dexerto:

(computer graphics) An invisible shape bounding all or part of a model (in a video game, etc.) used in collision detection to determine whether another object collides with the model.


spacecut

Also, since part of a polygon (facet) of one object might be obscured by that of another intersecting object, I would assume that the standard Z-sort alogrithms^([sic]) would not be enough. Does this mean that I would have to use Z-buffering, or tessellate (sp?) the resultant (possibly nonconvex) polygon into triangles and draw them in Z-order? If not, what is a fast way of doing spacecuts?

1993, Keith Lau, “More help needed! Spacecuts, etc ...”, in comp.graphics (Usenet):

Effect 6: Gouraud spacecut - Probably the worst effect in the demo - has been done miles better before!

1995, dro...@vnet.ibm.com, “Demo review - Killing time by oxyron”, in alt.sys.amiga.demos (Usenet):

(computer graphics, demoscene) An animated visual effect in which one polyhedron intersects another, forming an empty space where their volumes overlap.


geometric pen

The classic example of using geometric and cosmetic pens is in architectural drawing: You'd use a geometric pen for drawing the walls of the building. If you then zoom in on the drawing using a transform, the walls will appear wider, as they should.

1994 January 25, Charles Petzold, “Extended Pen Creation Under Windows NT”, in PC Magazine, volume 13, number 2, page 291:

To be more specific, a geometric pen has a scalable width, different styles, end caps, and joins.

2001, Feng Yuan, Windows Graphics Programming: Win32 GDI and DirectDraw, page 468:

(computer graphics) A configurable drawing tool for creating lines that has a width specified in logical units, as opposed to device units (pixels), and therefore scales when the resulting image is zoomed in or out.


unpremultiply

en-verb

unpremultiply (third-person singular simple present unpremultiplies, present participle unpremultiplying, simple past and past participle unpremultiplied)

unpremultiplies (present singular third-person)
unpremultiplying (participle present)
unpremultiplied (participle past)
unpremultiplied (past)

(computer graphics) To divide a premultiplied matrix by a preceding factor noncommutatively


diamond-square algorithm

the diamond-square algorithm (canonical)

(computer graphics) An algorithm for generating heightmaps. It starts with a two-dimensional grid and then randomly generates terrain height from four seed values arranged in a grid of points so that the entire plane is covered in squares.


outcode

LL-Q1860 (eng)-Flame, not lame-outcode.wav

Cohen-Sutherland algorithm
Cohen-Sutherland algorithm

(computer graphics) A code used in the Cohen-Sutherland algorithm, indicating how a line should be clipped relative to the viewport.


Cohen-Sutherland algorithm

The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.

(computer graphics) An algorithm used for line clipping. It divides a two-dimensional space into nine regions (or a three-dimensional space into 27 regions), and then efficiently determines the lines and portions of lines that are visible in the central region, or viewport.


renderizar

pt-verb

renderizar (first-person singular present renderizo, first-person singular preterite renderizei, past participle renderizado)

renderizo (first-person present singular)
renderizei (first-person preterite singular)
renderizado (participle past)
renderizar (impersonal infinitive)
renderizar (first-person infinitive singular)
renderizares (infinitive second-person singular)
renderizar (infinitive singular third-person)
renderizarmos (first-person infinitive plural)
renderizardes (infinitive plural second-person)
renderizarem (infinitive plural third-person)
renderizando (gerund)
renderizado (masculine participle past singular)
renderizados (masculine participle past plural)
renderizada (feminine participle past singular)
renderizadas (feminine participle past plural)
renderizo (first-person indicative present singular)
renderizas (indicative present second-person singular)
renderiza (indicative present singular third-person)
renderizamos (first-person indicative plural present)
renderizais (indicative plural present second-person)
renderizam (indicative plural present third-person)
renderizava (first-person imperfect indicative singular)
renderizavas (imperfect indicative second-person singular)
renderizava (imperfect indicative singular third-person)
renderizávamos (first-person imperfect indicative plural)
renderizáveis (imperfect indicative plural second-person)
renderizavam (imperfect indicative plural third-person)
renderizei (first-person indicative preterite singular)
renderizaste (indicative preterite second-person singular)
renderizou (indicative preterite singular third-person)
renderizamos (Brazil first-person indicative plural preterite)
renderizámos (first-person indicative plural preterite)
renderizastes (indicative plural preterite second-person)
renderizaram (indicative plural preterite third-person)
renderizara (first-person indicative pluperfect singular)
renderizaras (indicative pluperfect second-person singular)
renderizara (indicative pluperfect singular third-person)
renderizáramos (first-person indicative pluperfect plural)
renderizáreis (indicative pluperfect plural second-person)
renderizaram (indicative pluperfect plural third-person)
renderizarei (first-person future indicative singular)
renderizarás (future indicative second-person singular)
renderizará (future indicative singular third-person)
renderizaremos (first-person future indicative plural)
renderizareis (future indicative plural second-person)
renderizarão (future indicative plural third-person)
renderizaria (conditional first-person singular)
renderizarias (conditional second-person singular)
renderizaria (conditional singular third-person)
renderizaríamos (conditional first-person plural)
renderizaríeis (conditional plural second-person)
renderizariam (conditional plural third-person)
renderize (first-person present singular subjunctive)
renderizes (present second-person singular subjunctive)
renderize (present singular subjunctive third-person)
renderizemos (first-person plural present subjunctive)
renderizeis (plural present second-person subjunctive)
renderizem (plural present subjunctive third-person)
renderizasse (first-person imperfect singular subjunctive)
renderizasses (imperfect second-person singular subjunctive)
renderizasse (imperfect singular subjunctive third-person)
renderizássemos (first-person imperfect plural subjunctive)
renderizásseis (imperfect plural second-person subjunctive)
renderizassem (imperfect plural subjunctive third-person)
renderizar (first-person future singular subjunctive)
renderizares (future second-person singular subjunctive)
renderizar (future singular subjunctive third-person)
renderizarmos (first-person future plural subjunctive)
renderizardes (future plural second-person subjunctive)
renderizarem (future plural subjunctive third-person)
renderiza (imperative second-person singular)
renderize (imperative singular third-person)
renderizemos (first-person imperative plural)
renderizai (imperative plural second-person)
renderizem (imperative plural third-person)
não renderizes (imperative negative second-person singular)
não renderize (imperative negative singular third-person)
não renderizemos (first-person imperative negative plural)
não renderizeis (imperative negative plural second-person)
não renderizem (imperative negative plural third-person)

Você pode configurar quantas vezes o seu jogo vai executar seu ciclo de renderização. Por padrão, é definido e limitado a 30 FPS. Você pode alterar esse valor para renderizar a diferentes velocidades de projeção, como 60 FPS.

2011, Wes McDermott, Criando Arte de Jogos 3D Para iPhone Com Unity, Taylor & Francis, →ISBN, page 231:

(computer graphics) to render (to generate a display on a computer screen)


renderizar

es-verb

renderizar (first-person singular present renderizo, first-person singular preterite rendericé, past participle renderizado)

renderizo (first-person present singular)
rendericé (first-person preterite singular)
renderizado (participle past)
renderizar (infinitive)
renderizando (gerund)
renderizado (masculine participle past singular)
renderizada (feminine participle past singular)
renderizados (masculine participle past plural)
renderizadas (feminine participle past plural)
renderizo (first-person indicative present singular)
renderizas (indicative informal present second-person singular)
renderizás (indicative informal present second-person singular vos-form)
renderiza (indicative present singular third-person)
renderizamos (first-person indicative plural present)
renderizáis (indicative plural present second-person)
renderizan (indicative plural present third-person)
renderizaba (first-person imperfect indicative singular)
renderizabas (imperfect indicative second-person singular)
renderizaba (imperfect indicative singular third-person)
renderizábamos (first-person imperfect indicative plural)
renderizabais (imperfect indicative plural second-person)
renderizaban (imperfect indicative plural third-person)
rendericé (first-person indicative preterite singular)
renderizaste (indicative preterite second-person singular)
renderizó (indicative preterite singular third-person)
renderizamos (first-person indicative plural preterite)
renderizasteis (indicative plural preterite second-person)
renderizaron (indicative plural preterite third-person)
renderizaré (first-person future indicative singular)
renderizarás (future indicative second-person singular)
renderizará (future indicative singular third-person)
renderizaremos (first-person future indicative plural)
renderizaréis (future indicative plural second-person)
renderizarán (future indicative plural third-person)
renderizaría (conditional first-person indicative singular)
renderizarías (conditional indicative second-person singular)
renderizaría (conditional indicative singular third-person)
renderizaríamos (conditional first-person indicative plural)
renderizaríais (conditional indicative plural second-person)
renderizarían (conditional indicative plural third-person)
renderice (first-person present singular subjunctive)
renderices (informal present second-person singular subjunctive)
rendericés (informal present second-person singular subjunctive vos-form)
renderice (present singular subjunctive third-person)
rendericemos (first-person plural present subjunctive)
rendericéis (plural present second-person subjunctive)
rendericen (plural present subjunctive third-person)
renderizara (first-person imperfect singular subjunctive)
renderizaras (imperfect second-person singular subjunctive)
renderizara (imperfect singular subjunctive third-person)
renderizáramos (first-person imperfect plural subjunctive)
renderizarais (imperfect plural second-person subjunctive)
renderizaran (imperfect plural subjunctive third-person)
renderizase (first-person imperfect imperfect-se singular subjunctive)
renderizases (imperfect imperfect-se second-person singular subjunctive)
renderizase (imperfect imperfect-se singular subjunctive third-person)
renderizásemos (first-person imperfect imperfect-se plural subjunctive)
renderizaseis (imperfect imperfect-se plural second-person subjunctive)
renderizasen (imperfect imperfect-se plural subjunctive third-person)
renderizare (first-person future singular subjunctive)
renderizares (future second-person singular subjunctive)
renderizare (future singular subjunctive third-person)
renderizáremos (first-person future plural subjunctive)
renderizareis (future plural second-person subjunctive)
renderizaren (future plural subjunctive third-person)
renderiza (imperative informal second-person singular)
renderizá (imperative informal second-person singular vos-form)
renderice (formal imperative second-person-semantically singular third-person)
renderice (imperative singular third-person)
rendericemos (first-person imperative plural)
renderizad (imperative plural second-person)
rendericen (formal imperative plural second-person-semantically third-person)
rendericen (imperative plural third-person)
renderices (imperative negative second-person singular)
renderice (formal imperative negative second-person-semantically singular third-person)
renderice (imperative negative singular third-person)
rendericemos (first-person imperative negative plural)
rendericéis (imperative negative plural second-person)
rendericen (formal imperative negative plural second-person-semantically third-person)
rendericen (imperative negative plural third-person)
renderizarme (combined-form dative infinitive object-first-person object-singular)
renderizarte (combined-form dative infinitive object-second-person object-singular)
renderizarle (combined-form dative infinitive object-singular object-third-person)
renderizarse (combined-form dative infinitive object-singular object-third-person)
renderizarnos (combined-form dative infinitive object-first-person object-plural)
renderizaros (combined-form dative infinitive object-plural object-second-person)
renderizarles (combined-form dative infinitive object-plural object-third-person)
renderizarse (combined-form dative infinitive object-plural object-third-person)
renderizarme (accusative combined-form infinitive object-first-person object-singular)
renderizarte (accusative combined-form infinitive object-second-person object-singular)
renderizarlo (accusative combined-form infinitive object-singular object-third-person)
renderizarla (accusative combined-form infinitive object-singular object-third-person)
renderizarse (accusative combined-form infinitive object-singular object-third-person)
renderizarnos (accusative combined-form infinitive object-first-person object-plural)
renderizaros (accusative combined-form infinitive object-plural object-second-person)
renderizarlos (accusative combined-form infinitive object-plural object-third-person)
renderizarlas (accusative combined-form infinitive object-plural object-third-person)
renderizarse (accusative combined-form infinitive object-plural object-third-person)
renderizándome (combined-form dative gerund object-first-person object-singular)
renderizándote (combined-form dative gerund object-second-person object-singular)
renderizándole (combined-form dative gerund object-singular object-third-person)
renderizándose (combined-form dative gerund object-singular object-third-person)
renderizándonos (combined-form dative gerund object-first-person object-plural)
renderizándoos (combined-form dative gerund object-plural object-second-person)
renderizándoles (combined-form dative gerund object-plural object-third-person)
renderizándose (combined-form dative gerund object-plural object-third-person)
renderizándome (accusative combined-form gerund object-first-person object-singular)
renderizándote (accusative combined-form gerund object-second-person object-singular)
renderizándolo (accusative combined-form gerund object-singular object-third-person)
renderizándola (accusative combined-form gerund object-singular object-third-person)
renderizándose (accusative combined-form gerund object-singular object-third-person)
renderizándonos (accusative combined-form gerund object-first-person object-plural)
renderizándoos (accusative combined-form gerund object-plural object-second-person)
renderizándolos (accusative combined-form gerund object-plural object-third-person)
renderizándolas (accusative combined-form gerund object-plural object-third-person)
renderizándose (accusative combined-form gerund object-plural object-third-person)
renderízame (combined-form dative imperative informal object-first-person object-singular second-person singular with-tú)
renderízate (combined-form dative imperative informal object-second-person object-singular second-person singular with-tú)
renderízale (combined-form dative imperative informal object-singular object-third-person second-person singular with-tú)
renderízanos (combined-form dative imperative informal object-first-person object-plural second-person singular with-tú)
renderízales (combined-form dative imperative informal object-plural object-third-person second-person singular with-tú)
renderízame (accusative combined-form imperative informal object-first-person object-singular second-person singular with-tú)
renderízate (accusative combined-form imperative informal object-second-person object-singular second-person singular with-tú)
renderízalo (accusative combined-form imperative informal object-singular object-third-person second-person singular with-tú)
renderízala (accusative combined-form imperative informal object-singular object-third-person second-person singular with-tú)
renderízanos (accusative combined-form imperative informal object-first-person object-plural second-person singular with-tú)
renderízalos (accusative combined-form imperative informal object-plural object-third-person second-person singular with-tú)
renderízalas (accusative combined-form imperative informal object-plural object-third-person second-person singular with-tú)
renderizame (combined-form dative imperative informal object-first-person object-singular second-person singular with-vos)
renderizate (combined-form dative imperative informal object-second-person object-singular second-person singular with-vos)
renderizale (combined-form dative imperative informal object-singular object-third-person second-person singular with-vos)
renderizanos (combined-form dative imperative informal object-first-person object-plural second-person singular with-vos)
renderizales (combined-form dative imperative informal object-plural object-third-person second-person singular with-vos)
renderizame (accusative combined-form imperative informal object-first-person object-singular second-person singular with-vos)
renderizate (accusative combined-form imperative informal object-second-person object-singular second-person singular with-vos)
renderizalo (accusative combined-form imperative informal object-singular object-third-person second-person singular with-vos)
renderizala (accusative combined-form imperative informal object-singular object-third-person second-person singular with-vos)
renderizanos (accusative combined-form imperative informal object-first-person object-plural second-person singular with-vos)
renderizalos (accusative combined-form imperative informal object-plural object-third-person second-person singular with-vos)
renderizalas (accusative combined-form imperative informal object-plural object-third-person second-person singular with-vos)
renderíceme (combined-form dative formal imperative object-first-person object-singular second-person singular)
renderícele (combined-form dative formal imperative object-singular object-third-person second-person singular)
renderícese (combined-form dative formal imperative object-singular object-third-person second-person singular)
renderícenos (combined-form dative formal imperative object-first-person object-plural second-person singular)
renderíceles (combined-form dative formal imperative object-plural object-third-person second-person singular)
renderíceme (accusative combined-form formal imperative object-first-person object-singular second-person singular)
renderícelo (accusative combined-form formal imperative object-singular object-third-person second-person singular)
renderícela (accusative combined-form formal imperative object-singular object-third-person second-person singular)
renderícese (accusative combined-form formal imperative object-singular object-third-person second-person singular)
renderícenos (accusative combined-form formal imperative object-first-person object-plural second-person singular)
renderícelos (accusative combined-form formal imperative object-plural object-third-person second-person singular)
renderícelas (accusative combined-form formal imperative object-plural object-third-person second-person singular)
rendericémoste (combined-form dative first-person imperative object-second-person object-singular plural)
rendericémosle (combined-form dative first-person imperative object-singular object-third-person plural)
rendericémonos (combined-form dative first-person imperative object-first-person object-plural plural)
rendericémoos (combined-form dative first-person imperative object-plural object-second-person plural)
rendericémosles (combined-form dative first-person imperative object-plural object-third-person plural)
rendericémoste (accusative combined-form first-person imperative object-second-person object-singular plural)
rendericémoslo (accusative combined-form first-person imperative object-singular object-third-person plural)
rendericémosla (accusative combined-form first-person imperative object-singular object-third-person plural)
rendericémonos (accusative combined-form first-person imperative object-first-person object-plural plural)
rendericémoos (accusative combined-form first-person imperative object-plural object-second-person plural)
rendericémoslos (accusative combined-form first-person imperative object-plural object-third-person plural)
rendericémoslas (accusative combined-form first-person imperative object-plural object-third-person plural)
renderizadme (combined-form dative imperative informal object-first-person object-singular plural second-person)
renderizadle (combined-form dative imperative informal object-singular object-third-person plural second-person)
renderizadnos (combined-form dative imperative informal object-first-person object-plural plural second-person)
renderizaos (combined-form dative imperative informal object-plural object-second-person plural second-person)
renderizadles (combined-form dative imperative informal object-plural object-third-person plural second-person)
renderizadme (accusative combined-form imperative informal object-first-person object-singular plural second-person)
renderizadlo (accusative combined-form imperative informal object-singular object-third-person plural second-person)
renderizadla (accusative combined-form imperative informal object-singular object-third-person plural second-person)
renderizadnos (accusative combined-form imperative informal object-first-person object-plural plural second-person)
renderizaos (accusative combined-form imperative informal object-plural object-second-person plural second-person)
renderizadlos (accusative combined-form imperative informal object-plural object-third-person plural second-person)
renderizadlas (accusative combined-form imperative informal object-plural object-third-person plural second-person)
renderícenme (combined-form dative formal imperative object-first-person object-singular plural second-person)
renderícenle (combined-form dative formal imperative object-singular object-third-person plural second-person)
renderícennos (combined-form dative formal imperative object-first-person object-plural plural second-person)
renderícenles (combined-form dative formal imperative object-plural object-third-person plural second-person)
renderícense (combined-form dative formal imperative object-plural object-third-person plural second-person)
renderícenme (accusative combined-form formal imperative object-first-person object-singular plural second-person)
renderícenlo (accusative combined-form formal imperative object-singular object-third-person plural second-person)
renderícenla (accusative combined-form formal imperative object-singular object-third-person plural second-person)
renderícennos (accusative combined-form formal imperative object-first-person object-plural plural second-person)
renderícenlos (accusative combined-form formal imperative object-plural object-third-person plural second-person)
renderícenlas (accusative combined-form formal imperative object-plural object-third-person plural second-person)
renderícense (accusative combined-form formal imperative object-plural object-third-person plural second-person)

Además, la consola incluirá un disco SSD (unidad de almacenamiento en estado sólido) que acortará considerablemente los tiempos de carga porque se incrementará la velocidad con que los juegos se renderizan.

2019 April 17, Pablo Juárez Andrino, “PS5: Sony revela los detalles de su próxima consola de videojuegos”, in Prensa Libre:

Also, the console will include an SSD drive (solid-state storage unit) that will considerably cut down loading times because it the speed at which the games render will increase.


painter's algorithm

Referring to the technique of painting distant parts of a scene before parts which are nearer and thereby covering some areas of distant parts.

(computer graphics) A simple rendering technique that sorts all the polygons in a scene by their depth and then paints them in that order, from farthest to closest.


clothify

en-verb

clothify (third-person singular simple present clothifies, present participle clothifying, simple past and past participle clothified)

clothifies (present singular third-person)
clothifying (participle present)
clothified (participle past)
clothified (past)

Select JessiSkirt as the object to clothify

2006, Denise Tyler, Practical Poser 6, page 197:

First, you need a prop or figure in your scene, and then something to “clothify.”

2003, Secrets of Figure Creation with Poser 5, page 171:

By selecting, scaling, and clothifying these various objects, you can create an assortment of towels, blankets, scarves, shawls, and flags.

2007, Kelly Murdock, Poser® 7 Revealed: The E Frontier Official Guide, page 355:

(transitive, computer graphics) To give a cloth-like texture to.


tilemap

(computer graphics) A two-dimensional grid made up of rectangular tiles of equal size, each of which can display an image.


resliced

(computer graphics, of an image) calculated from the pixels in the original 3D data that are closest to a particular plane


PVS

potentially visible set
potentially visible set#English

(computer graphics) Abbreviation of potentially visible set.


Mandelbox

(computer graphics) A multidimensional fractal with a box-like shape, defined in a similar way to the Mandelbrot set.


ray marching

(computer graphics) An advanced form of ray tracing in which the imaginary light rays are not merely computed where they intersect with solid parts of the model, but also sampled and modified as they pass through space.


control point

(computer graphics) Any of a series of points defining the shape of a curve, etc.

apoga punkto

computer graphics: point defining shape of a curve


canal alfa

(computer graphics) alpha channel (value indicating level of transparency)


prewarm

prewarm (third-person singular simple present prewarms, present participle prewarming, simple past and past participle prewarmed)

prewarms (present singular third-person)
prewarming (participle present)
prewarmed (participle past)
prewarmed (past)

(computer graphics, of a particle system) To initialize with the illusion of prior activity.


WUXGA

(computer graphics) Initialism of widescreen ultra-extended graphics array: a display resolution of 1920 × 1200 pixels with a 16:10 aspect ratio.


supertile

LL-Q1860 (eng)-Flame, not lame-supertile.wav

But the only landscape that would ever move would be water — if you can call it landscape. No other land really moves except in geologic time. In order for moving landscape to work, you'll need supertiles, and lots of them.

1999, Mickey Kawick, Real-Time Strategy Game Programming Using Direct 6.0, page 478:

Alternatively, you can make "supertiles" that have more than 1 hex/rectangle each to get grouping. 4-6 areas per supertile is probably O.K. Not all areas on supertile need to be the same, but theer^([sic]) should not be more than two different terrains on a supertile.

2001, Torben Ægidius Mogensen, “Board building - Hex tiles - the only way to go?”, in rec.games.design (Usenet):

(computer graphics) A group of connected tiles that can be placed, like a single tile, in a generated landscape.


reslice

reslice (third-person singular simple present reslices, present participle reslicing, simple past and past participle resliced)

reslices (present singular third-person)
reslicing (participle present)
resliced (participle past)
resliced (past)

(computer graphics) To calculate from the pixels in the original 3D data that are closest to a particular plane.


瓦片

/wä²¹⁴⁻²¹ pʰi̯ɛn⁵¹/

/wä²¹⁴⁻²¹ pʰi̯ɑɻ⁵¹/

/ŋaː¹³ pʰiːn³³⁻³⁵/

/ŋo²² pʰi⁴⁴/

/wä²¹⁴⁻²¹ pʰi̯ɛn⁵¹/

/wä²¹⁴⁻²¹ pʰi̯ɑɻ⁵¹/

/ŋaː¹³ pʰiːn³³⁻³⁵/

/ŋo²² pʰi⁴⁴/

(computer graphics) tile (rectangular graphic)


path tracing

(computer graphics) A Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality.


Floyd-Steinberg

First published in 1976 by Robert W. Floyd and Louis Steinberg.

Floyd-Steinberg dithering

Floyd-Steinberg diffusion

a Floyd-Steinberg algorithm

(computer graphics, chiefly attributive) An image dithering technique that uses error diffusion.


pixelizado

pt-adj

pixelizado (feminine pixelizada, masculine plural pixelizados, feminine plural pixelizadas)

pixelizada (feminine)
pixelizados (masculine plural)
pixelizadas (feminine plural)

(computer graphics) pixelated (having visible pixels)


paint bucket

Click and hold the gradient tool icon (sixth tool on the right) to display the flyout menu pictured on the left in Figure 6-18. Then choose the paint bucket.

2004, Deke McClelland, Adobe Photoshop CS One-on-One, page 172:

(computer graphics) A tool in some graphics editor applications that fills in a portion of the image with a certain color or pattern.


polypaint

From poly- + paint; name of a feature in the ZBrush digital sculpting software.

Using polypaint with HD allows you to completely overcome the texture resolution limitations in previous versions of ZBrush.

2011, Scott Spencer, ZBrush Character Creation: Advanced Digital Sculpting:

The reason I do not create a texture from polypaint is simply because I want to show what you can generate without going through the texturing process.

2012, Paul Gaboury, ZBrush Professional Tips and Techniques, page 268:

(computer graphics) A feature allowing the user to "paint" color directly onto the polygons of a three-dimensional model without first creating a texture map.


supervoxel

LL-Q1860 (eng)-Flame, not lame-supervoxel.wav

(computer graphics) A polyhedral part of a three-dimensional digital image, larger than a normal voxel, that is rendered in the same colour and brightness.


superspike

LL-Q1860 (eng)-Flame, not lame-superspike.wav

From super- + spike, because of the resulting shape of the histogram.

(computer graphics) An algorithm for image segmentation that averages pixels based on the peaks in a histogram.


disocclusion

en-noun

disocclusion (countable and uncountable, plural disocclusions)

(computer graphics) The situation where a previously occluded object becomes visible.


dehaze

en-verb

dehaze (third-person singular simple present dehazes, present participle dehazing, simple past and past participle dehazed)

dehazes (present singular third-person)
dehazing (participle present)
dehazed (participle past)
dehazed (past)

DehazeNet adopts Convolutional Neural Networks (CNN) based deep architecture, whose layers are specially designed to embody the established assumptions/priors in image dehazing.

2016, Bolun Cai, Xiangmin Xu, Kui Jia, Chunmei Qing, Dacheng Tao, “DehazeNet: An End-to-End System for Single Image Haze Removal”, in arXiv:

(transitive, computer graphics) To remove the haze from (an image).


bindless

(computer graphics) Not having the limitation of requiring textures to be bound by the CPU to a particular slot in a fixed-size table before the GPU can use them.


flowsnake

From flow + snake, describing its movements, and as a spoonerism for snowflake.


Gosper curve

(computer graphics) A particular fractal object, a space-filling curve that can tile the plane.


Gosper island

(computer graphics) The space filled by the Gosper curve.


spritesheet

(computer graphics) A single image used to store multiple sprites.


disocclude

disocclude (third-person singular simple present disoccludes, present participle disoccluding, simple past and past participle disoccluded)

disoccludes (present singular third-person)
disoccluding (participle present)
disoccluded (participle past)
disoccluded (past)

(transitive, dentistry, computer graphics) To cause to be no longer occluded.


hogel

Coined in a 1994 paper by Mark Lucente, from holographic element; compare earlier pixel, voxel, etc.

(computer graphics) A small portion of a computer-generated light-field hologram, representing the direction and intensity of light rays from many perspectives.


LOD

en-noun

LOD (countable and uncountable, plural LODs)

We have worked hard to tweak the weights on the first LOD until Kila deforms accurately as she moves.

2004, Antony Ward, Game Character Development with Maya, →ISBN, page 687:

The paper proposes a time-controlling algorithm for large-scale terrain rendering, which can't be efficiently dealt with by LOD technique.

2006, Hongbin Zha, Interactive Technologies and Sociotechnical Systems, →ISBN:

Graphical level of detail (LOD) is a set of techniques for coping with the issue of limited computational resources by reducing the graphical detail of the scene far from the observer. Simulation LOD reduces quality of the simulation at the places unseen. Contrary to graphical LOD, simulation LOD has been almost unstudied.

2007, Cyril Brom, Ondřej Šerỹ, Tomáš Poch, “Simulation Level of Detail for Virtual Humans”, in Intelligent Virtual Agents, →ISBN:

(computer graphics) Initialism of level of detail.


primitiivi

primitiivi (nominative singular)
primitiivit (nominative plural)
primitiivi (accusative nominative singular)
primitiivit (accusative nominative plural)
primitiivin (accusative genitive singular)
primitiivit (accusative genitive plural)
primitiivin (genitive singular)
primitiivien (genitive plural)
primitiiviä (partitive singular)
primitiivejä (partitive plural)
primitiivissä (inessive singular)
primitiiveissä (inessive plural)
primitiivistä (elative singular)
primitiiveistä (elative plural)
primitiiviin (illative singular)
primitiiveihin (illative plural)
primitiivillä (adessive singular)
primitiiveillä (adessive plural)
primitiiviltä (ablative singular)
primitiiveiltä (ablative plural)
primitiiville (allative singular)
primitiiveille (allative plural)
primitiivinä (essive singular)
primitiiveinä (essive plural)
primitiiviksi (singular translative)
primitiiveiksi (plural translative)
primitiivittä (abessive singular)
primitiiveittä (abessive plural)
primitiivein (instructive plural)
See the possessive forms below. (comitative)
primitiivini (nominative singular)
primitiivini (nominative plural)
primitiivini (accusative nominative singular)
primitiivini (accusative nominative plural)
primitiivini (accusative genitive singular)
primitiivini (accusative genitive plural)
primitiivini (genitive singular)
primitiivieni (genitive plural)
primitiiviäni (partitive singular)
primitiivejäni (partitive plural)
primitiivissäni (inessive singular)
primitiiveissäni (inessive plural)
primitiivistäni (elative singular)
primitiiveistäni (elative plural)
primitiiviini (illative singular)
primitiiveihini (illative plural)
primitiivilläni (adessive singular)
primitiiveilläni (adessive plural)
primitiiviltäni (ablative singular)
primitiiveiltäni (ablative plural)
primitiivilleni (allative singular)
primitiiveilleni (allative plural)
primitiivinäni (essive singular)
primitiiveinäni (essive plural)
primitiivikseni (singular translative)
primitiiveikseni (plural translative)
primitiivittäni (abessive singular)
primitiiveittäni (abessive plural)
primitiiveineni (comitative plural)
primitiivisi (nominative singular)
primitiivisi (nominative plural)
primitiivisi (accusative nominative singular)
primitiivisi (accusative nominative plural)
primitiivisi (accusative genitive singular)
primitiivisi (accusative genitive plural)
primitiivisi (genitive singular)
primitiiviesi (genitive plural)
primitiiviäsi (partitive singular)
primitiivejäsi (partitive plural)
primitiivissäsi (inessive singular)
primitiiveissäsi (inessive plural)
primitiivistäsi (elative singular)
primitiiveistäsi (elative plural)
primitiiviisi (illative singular)
primitiiveihisi (illative plural)
primitiivilläsi (adessive singular)
primitiiveilläsi (adessive plural)
primitiiviltäsi (ablative singular)
primitiiveiltäsi (ablative plural)
primitiivillesi (allative singular)
primitiiveillesi (allative plural)
primitiivinäsi (essive singular)
primitiiveinäsi (essive plural)
primitiiviksesi (singular translative)
primitiiveiksesi (plural translative)
primitiivittäsi (abessive singular)
primitiiveittäsi (abessive plural)
primitiiveinesi (comitative plural)
primitiivimme (nominative singular)
primitiivimme (nominative plural)
primitiivimme (accusative nominative singular)
primitiivimme (accusative nominative plural)
primitiivimme (accusative genitive singular)
primitiivimme (accusative genitive plural)
primitiivimme (genitive singular)
primitiiviemme (genitive plural)
primitiiviämme (partitive singular)
primitiivejämme (partitive plural)
primitiivissämme (inessive singular)
primitiiveissämme (inessive plural)
primitiivistämme (elative singular)
primitiiveistämme (elative plural)
primitiiviimme (illative singular)
primitiiveihimme (illative plural)
primitiivillämme (adessive singular)
primitiiveillämme (adessive plural)
primitiiviltämme (ablative singular)
primitiiveiltämme (ablative plural)
primitiivillemme (allative singular)
primitiiveillemme (allative plural)
primitiivinämme (essive singular)
primitiiveinämme (essive plural)
primitiiviksemme (singular translative)
primitiiveiksemme (plural translative)
primitiivittämme (abessive singular)
primitiiveittämme (abessive plural)
primitiiveinemme (comitative plural)
primitiivinne (nominative singular)
primitiivinne (nominative plural)
primitiivinne (accusative nominative singular)
primitiivinne (accusative nominative plural)
primitiivinne (accusative genitive singular)
primitiivinne (accusative genitive plural)
primitiivinne (genitive singular)
primitiivienne (genitive plural)
primitiiviänne (partitive singular)
primitiivejänne (partitive plural)
primitiivissänne (inessive singular)
primitiiveissänne (inessive plural)
primitiivistänne (elative singular)
primitiiveistänne (elative plural)
primitiiviinne (illative singular)
primitiiveihinne (illative plural)
primitiivillänne (adessive singular)
primitiiveillänne (adessive plural)
primitiiviltänne (ablative singular)
primitiiveiltänne (ablative plural)
primitiivillenne (allative singular)
primitiiveillenne (allative plural)
primitiivinänne (essive singular)
primitiiveinänne (essive plural)
primitiiviksenne (singular translative)
primitiiveiksenne (plural translative)
primitiivittänne (abessive singular)
primitiiveittänne (abessive plural)
primitiiveinenne (comitative plural)
primitiivinsä (nominative singular)
primitiivinsä (nominative plural)
primitiivinsä (accusative nominative singular)
primitiivinsä (accusative nominative plural)
primitiivinsä (accusative genitive singular)
primitiivinsä (accusative genitive plural)
primitiivinsä (genitive singular)
primitiiviensä (genitive plural)
primitiiviään (partitive singular)
primitiiviänsä (partitive singular)
primitiivejään (partitive plural)
primitiivejänsä (partitive plural)
primitiivissään (inessive singular)
primitiivissänsä (inessive singular)
primitiiveissään (inessive plural)
primitiiveissänsä (inessive plural)
primitiivistään (elative singular)
primitiivistänsä (elative singular)
primitiiveistään (elative plural)
primitiiveistänsä (elative plural)
primitiiviinsä (illative singular)
primitiiveihinsä (illative plural)
primitiivillään (adessive singular)
primitiivillänsä (adessive singular)
primitiiveillään (adessive plural)
primitiiveillänsä (adessive plural)
primitiiviltään (ablative singular)
primitiiviltänsä (ablative singular)
primitiiveiltään (ablative plural)
primitiiveiltänsä (ablative plural)
primitiivilleen (allative singular)
primitiivillensä (allative singular)
primitiiveilleen (allative plural)
primitiiveillensä (allative plural)
primitiivinään (essive singular)
primitiivinänsä (essive singular)
primitiiveinään (essive plural)
primitiiveinänsä (essive plural)
primitiivikseen (singular translative)
primitiiviksensä (singular translative)
primitiiveikseen (plural translative)
primitiiveiksensä (plural translative)
primitiivittään (abessive singular)
primitiivittänsä (abessive singular)
primitiiveittään (abessive plural)
primitiiveittänsä (abessive plural)
primitiiveineen (comitative plural)
primitiiveinensä (comitative plural)

Internationalism (see English primitive), ultimately from Latin prīmitīvus.


seam carving

(computer graphics) A technique for resizing images so as to preserve the main contents by selectively removing less important regions, as defined by "seams" (approximately horizontal or vertical paths of pixels).


trixel

(computer graphics) A triangle assigned a single color based on the colors of the pixels inside it, used in medical imaging systems.


dixel

(computer graphics) The time-activity curve associated with a single pixel in a medical image.


display list

(computer graphics) A sequence of commands that define a graphical output.


BDRF

w:bidirectional reflectance distribution function

(computer graphics) Initialism of bidirectional reflectance distribution function.


XGA

(computer graphics) Extended Graphics Array, a computer display standard of the 1990s, offering various resolutions and palettes and using a 4:3 aspect ratio.


retopologize

en-verb

retopologize (third-person singular simple present retopologizes, present participle retopologizing, simple past and past participle retopologized)

retopologizes (present singular third-person)
retopologizing (participle present)
retopologized (participle past)
retopologized (past)

(transitive, computer graphics) To redefine the mesh of a 3D model at a lower resolution


Porter-Duff compositing

Named after Thomas Porter and Tom Duff, who developed the technique at Lucasfilm.

(computer graphics) A technique for image compositing using an alpha channel.


EVGA

(computer graphics) Extended Video Graphics Array, a computer display standard of the 1990s, supporting non-interlaced graphics at a resolution of 1024×768 pixels.


image histogram

en-noun

image histogram (plural image histograms)

(photography, computer graphics) A histogram that acts as a graphical representation of the tonal distribution in a digital image.


pikseloza

pikseloza (nominative singular)
pikselozy (genitive singular)
pikselozie (dative singular)
pikselozę (accusative singular)
pikselozą (instrumental singular)
pikselozie (locative singular)
pikselozo (singular vocative)

(colloquial, computer graphics, derogatory) pixelation or mosaic effect on digital images caused by insufficient resolution


voxelscape

Plus, if one of your missiles hits the ground, it can leave a crater by actually modifying the surface voxelscape […]

1997, Sean Puckett, “TumbleBugs Review”, in comp.sys.ibm.pc.games.action (Usenet):

I'm trying to write a voxelscape that has free movement i.e. you can rotate the view to any angle […]

1997, Chris Hubball, “voxelscapes”, in comp.graphics.algorithms (Usenet):

(computer graphics) A three-dimensional landscape constructed from voxels.


FSAA

(computer graphics) Initialism of full-scene anti-aliasing.


voxelize

en-verb

voxelize (third-person singular simple present voxelizes, present participle voxelizing, simple past and past participle voxelized)

voxelizes (present singular third-person)
voxelizing (participle present)
voxelized (participle past)
voxelized (past)

(transitive, computer graphics) To convert (an image or model) into voxels.


untrim

untrim (third-person singular simple present untrims, present participle untrimming, simple past and past participle untrimmed)

untrims (present singular third-person)
untrimming (participle present)
untrimmed (participle past)
untrimmed (past)

(computer graphics, CAD) To restore the original shape of (a surface that has been trimmed).


pixelscape

(computer graphics) A landscape constructed from pixels.


buttonize

buttonize (third-person singular simple present buttonizes, present participle buttonizing, simple past and past participle buttonized)

buttonizes (present singular third-person)
buttonizing (participle present)
buttonized (participle past)
buttonized (past)

(transitive, computer graphics) To apply bevelled edges to (a visual element), giving it the appearance of a push-button.


push-scrolling

So, your masterpiece is going to have to be either a straightforward (upward?) vertically scrolling blast (with a choice of fast or faster still but both supremely smooth), a single flip-screen affair or a 'push-scrolling' jobbie where the screen scrolls in accordance with the main sprite.

1992, Ian Osborne, Shoot-'Em-Up Construction Kit (review in Zzap! magazine issue 84)

I'm surprised you didn't notice anything wrong with the demo version on the Acorn Computing cover disc. I'm sure many would agree that the scrolling on Robocod is the jerkiest this side of push-scrolling, despite the fact that it is in a low-resolution 16 colour mode, which is very difficult to do, especially as most of the sprites in Robocod are not even masked.

1994, James Ponder, “Dune II”, in comp.sys.acorn (Usenet):

(computer graphics) A form of scrolling that is triggered whenever the user's text cursor, player character, etc. approaches the border of the screen, so as to keep it more or less central.


ATR

adaptive tile refresh
adaptive tile refresh#English

(computer graphics) Initialism of adaptive tile refresh.


bitrange

Finally, we show that our descriptors are able to compare favourably to other state-of-the-art compact descriptors in similar bitranges, exceeding the highest retrieval results reported in the literature on some datasets.

2016, Olivier Morère, Antoine Veillard, Jie Lin, Julie Petta, Vijay Chandrasekhar, Tomaso Poggio, “Group Invariant Deep Representations for Image Instance Retrieval”, in arXiv:

(computer graphics) A range defined in terms of bits (binary digits).


headtracking

(computer graphics) A technique that tracks the movements of the user's head and adjusts the view of a three-dimensional model accordingly, allowing them to look at it from different angles like a solid object.


match moving

(cinematography, computer graphics) A technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot.


error diffusion

(computer graphics) A form of halftoning in which the quantization residual is distributed to neighbouring pixels that have not yet been processed.


pixelize

pixelize (third-person singular simple present pixelizes, present participle pixelizing, simple past and past participle pixelized)

pixelizes (present singular third-person)
pixelizing (participle present)
pixelized (participle past)
pixelized (past)

Vector graphics are resolution-independent and can be scaled to any size without losing detail, whereas a bitmap image is resolution-dependent and can pixelize when printed beyond its resolution parameters.

2006, Eddie Tapp, Photoshop Workflow Setups, O'Reilly, →ISBN, page 169:

Aftenposten’s editor-in-chief, Espen Egil Hansen, said the newspaper had received a message from Facebook asking it to “either remove or pixelize” the photograph.

2016 September 9, Alice Ross, Julia Carrie Wong, “Facebook deletes Norwegian PM's post as ‘napalm girl’ row escalates”, in The Guardian:

(transitive, intransitive, computer graphics) To pixelate; to convert into pixels.


鋸齒

/t͡ɕy⁵¹ ʈ͡ʂʰʐ̩²¹⁴⁻²¹⁽⁴⁾/

/t͡ɕy⁵¹ ʈ͡ʂʰʐ̩ɻ²¹⁴⁻²¹⁽⁴⁾/

/kœː³³ t͡sʰiː³⁵/

/ki⁵⁵ t͡sʰɨ³¹/

/ki²¹⁻⁴¹ kʰi⁴¹/

/ku¹¹⁻⁵³ kʰi⁵³/

/kɯ²¹³⁻⁵⁵ kʰi⁵²⁻²¹/

/t͡ɕy⁵¹ ʈ͡ʂʰʐ̩²¹⁴⁻²¹⁽⁴⁾/

/t͡ɕy⁵¹ ʈ͡ʂʰʐ̩ɻ²¹⁴⁻²¹⁽⁴⁾/

/kœː³³ t͡sʰiː³⁵/

/ki⁵⁵ t͡sʰɨ³¹/

/ki²¹⁻⁴¹ kʰi⁴¹/

/ku¹¹⁻⁵³ kʰi⁵³/

/kɯ²¹³⁻⁵⁵ kʰi⁵²⁻²¹/


color depth

en-noun

color depth (countable and uncountable, plural color depths)

color depths (plural)
colour depth (alternative)

(computer graphics) The number of bits per pixel used to store color information in an image.


artefacting

(computer graphics) Alternative form of artifacting.


artifacting

(computer graphics) The formation of artifacts in a digital image.


Mode X

(computer graphics, historical) A non-standard display mode of VGA graphics hardware, having a resolution of 320 × 240 square pixels.


artifacted

(computer graphics, signal processing) Having artifacts.


Bézier-käyrä

Bézier-käyrä (nominative singular)
Bézier-käyrät (nominative plural)
Bézier-käyrä (accusative nominative singular)
Bézier-käyrät (accusative nominative plural)
Bézier-käyrän (accusative genitive singular)
Bézier-käyrät (accusative genitive plural)
Bézier-käyrän (genitive singular)
Bézier-käyrien (genitive plural)
Bézier-käyräin (genitive plural rare)
Bézier-käyrää (partitive singular)
Bézier-käyriä (partitive plural)
Bézier-käyrässä (inessive singular)
Bézier-käyrissä (inessive plural)
Bézier-käyrästä (elative singular)
Bézier-käyristä (elative plural)
Bézier-käyrään (illative singular)
Bézier-käyriin (illative plural)
Bézier-käyrällä (adessive singular)
Bézier-käyrillä (adessive plural)
Bézier-käyrältä (ablative singular)
Bézier-käyriltä (ablative plural)
Bézier-käyrälle (allative singular)
Bézier-käyrille (allative plural)
Bézier-käyränä (essive singular)
Bézier-käyrinä (essive plural)
Bézier-käyräksi (singular translative)
Bézier-käyriksi (plural translative)
Bézier-käyrättä (abessive singular)
Bézier-käyrittä (abessive plural)
Bézier-käyrin (instructive plural)
See the possessive forms below. (comitative)
Bézier-käyräni (nominative singular)
Bézier-käyräni (nominative plural)
Bézier-käyräni (accusative nominative singular)
Bézier-käyräni (accusative nominative plural)
Bézier-käyräni (accusative genitive singular)
Bézier-käyräni (accusative genitive plural)
Bézier-käyräni (genitive singular)
Bézier-käyrieni (genitive plural)
Bézier-käyräini (genitive plural rare)
Bézier-käyrääni (partitive singular)
Bézier-käyriäni (partitive plural)
Bézier-käyrässäni (inessive singular)
Bézier-käyrissäni (inessive plural)
Bézier-käyrästäni (elative singular)
Bézier-käyristäni (elative plural)
Bézier-käyrääni (illative singular)
Bézier-käyriini (illative plural)
Bézier-käyrälläni (adessive singular)
Bézier-käyrilläni (adessive plural)
Bézier-käyrältäni (ablative singular)
Bézier-käyriltäni (ablative plural)
Bézier-käyrälleni (allative singular)
Bézier-käyrilleni (allative plural)
Bézier-käyränäni (essive singular)
Bézier-käyrinäni (essive plural)
Bézier-käyräkseni (singular translative)
Bézier-käyrikseni (plural translative)
Bézier-käyrättäni (abessive singular)
Bézier-käyrittäni (abessive plural)
Bézier-käyrineni (comitative plural)
Bézier-käyräsi (nominative singular)
Bézier-käyräsi (nominative plural)
Bézier-käyräsi (accusative nominative singular)
Bézier-käyräsi (accusative nominative plural)
Bézier-käyräsi (accusative genitive singular)
Bézier-käyräsi (accusative genitive plural)
Bézier-käyräsi (genitive singular)
Bézier-käyriesi (genitive plural)
Bézier-käyräisi (genitive plural rare)
Bézier-käyrääsi (partitive singular)
Bézier-käyriäsi (partitive plural)
Bézier-käyrässäsi (inessive singular)
Bézier-käyrissäsi (inessive plural)
Bézier-käyrästäsi (elative singular)
Bézier-käyristäsi (elative plural)
Bézier-käyrääsi (illative singular)
Bézier-käyriisi (illative plural)
Bézier-käyrälläsi (adessive singular)
Bézier-käyrilläsi (adessive plural)
Bézier-käyrältäsi (ablative singular)
Bézier-käyriltäsi (ablative plural)
Bézier-käyrällesi (allative singular)
Bézier-käyrillesi (allative plural)
Bézier-käyränäsi (essive singular)
Bézier-käyrinäsi (essive plural)
Bézier-käyräksesi (singular translative)
Bézier-käyriksesi (plural translative)
Bézier-käyrättäsi (abessive singular)
Bézier-käyrittäsi (abessive plural)
Bézier-käyrinesi (comitative plural)
Bézier-käyrämme (nominative singular)
Bézier-käyrämme (nominative plural)
Bézier-käyrämme (accusative nominative singular)
Bézier-käyrämme (accusative nominative plural)
Bézier-käyrämme (accusative genitive singular)
Bézier-käyrämme (accusative genitive plural)
Bézier-käyrämme (genitive singular)
Bézier-käyriemme (genitive plural)
Bézier-käyräimme (genitive plural rare)
Bézier-käyräämme (partitive singular)
Bézier-käyriämme (partitive plural)
Bézier-käyrässämme (inessive singular)
Bézier-käyrissämme (inessive plural)
Bézier-käyrästämme (elative singular)
Bézier-käyristämme (elative plural)
Bézier-käyräämme (illative singular)
Bézier-käyriimme (illative plural)
Bézier-käyrällämme (adessive singular)
Bézier-käyrillämme (adessive plural)
Bézier-käyrältämme (ablative singular)
Bézier-käyriltämme (ablative plural)
Bézier-käyrällemme (allative singular)
Bézier-käyrillemme (allative plural)
Bézier-käyränämme (essive singular)
Bézier-käyrinämme (essive plural)
Bézier-käyräksemme (singular translative)
Bézier-käyriksemme (plural translative)
Bézier-käyrättämme (abessive singular)
Bézier-käyrittämme (abessive plural)
Bézier-käyrinemme (comitative plural)
Bézier-käyränne (nominative singular)
Bézier-käyränne (nominative plural)
Bézier-käyränne (accusative nominative singular)
Bézier-käyränne (accusative nominative plural)
Bézier-käyränne (accusative genitive singular)
Bézier-käyränne (accusative genitive plural)
Bézier-käyränne (genitive singular)
Bézier-käyrienne (genitive plural)
Bézier-käyräinne (genitive plural rare)
Bézier-käyräänne (partitive singular)
Bézier-käyriänne (partitive plural)
Bézier-käyrässänne (inessive singular)
Bézier-käyrissänne (inessive plural)
Bézier-käyrästänne (elative singular)
Bézier-käyristänne (elative plural)
Bézier-käyräänne (illative singular)
Bézier-käyriinne (illative plural)
Bézier-käyrällänne (adessive singular)
Bézier-käyrillänne (adessive plural)
Bézier-käyrältänne (ablative singular)
Bézier-käyriltänne (ablative plural)
Bézier-käyrällenne (allative singular)
Bézier-käyrillenne (allative plural)
Bézier-käyränänne (essive singular)
Bézier-käyrinänne (essive plural)
Bézier-käyräksenne (singular translative)
Bézier-käyriksenne (plural translative)
Bézier-käyrättänne (abessive singular)
Bézier-käyrittänne (abessive plural)
Bézier-käyrinenne (comitative plural)
Bézier-käyränsä (nominative singular)
Bézier-käyränsä (nominative plural)
Bézier-käyränsä (accusative nominative singular)
Bézier-käyränsä (accusative nominative plural)
Bézier-käyränsä (accusative genitive singular)
Bézier-käyränsä (accusative genitive plural)
Bézier-käyränsä (genitive singular)
Bézier-käyriensä (genitive plural)
Bézier-käyräinsä (genitive plural rare)
Bézier-käyräänsä (partitive singular)
Bézier-käyriään (partitive plural)
Bézier-käyriänsä (partitive plural)
Bézier-käyrässään (inessive singular)
Bézier-käyrässänsä (inessive singular)
Bézier-käyrissään (inessive plural)
Bézier-käyrissänsä (inessive plural)
Bézier-käyrästään (elative singular)
Bézier-käyrästänsä (elative singular)
Bézier-käyristään (elative plural)
Bézier-käyristänsä (elative plural)
Bézier-käyräänsä (illative singular)
Bézier-käyriinsä (illative plural)
Bézier-käyrällään (adessive singular)
Bézier-käyrällänsä (adessive singular)
Bézier-käyrillään (adessive plural)
Bézier-käyrillänsä (adessive plural)
Bézier-käyrältään (ablative singular)
Bézier-käyrältänsä (ablative singular)
Bézier-käyriltään (ablative plural)
Bézier-käyriltänsä (ablative plural)
Bézier-käyrälleen (allative singular)
Bézier-käyrällensä (allative singular)
Bézier-käyrilleen (allative plural)
Bézier-käyrillensä (allative plural)
Bézier-käyränään (essive singular)
Bézier-käyränänsä (essive singular)
Bézier-käyrinään (essive plural)
Bézier-käyrinänsä (essive plural)
Bézier-käyräkseen (singular translative)
Bézier-käyräksensä (singular translative)
Bézier-käyrikseen (plural translative)
Bézier-käyriksensä (plural translative)
Bézier-käyrättään (abessive singular)
Bézier-käyrättänsä (abessive singular)
Bézier-käyrittään (abessive plural)
Bézier-käyrittänsä (abessive plural)
Bézier-käyrineen (comitative plural)
Bézier-käyrinensä (comitative plural)

Partial calque of French courbe de Bézier; Bézier + käyrä

pcal

(mathematics, computer graphics) Bézier curve


柵格化

ㄓㄚˋ ㄍㄜˊ ㄏㄨㄚˋ

ㄓㄚˋ ㄍㄜˊ ㄏㄨㄚˋ

/ʈ͡ʂä⁵¹ kɤ³⁵ xu̯ä⁵¹/

/ʂän⁵⁵ kɤ³⁵ xu̯ä⁵¹/

/ʈ͡ʂä⁵¹ kɤ³⁵ xu̯ä⁵¹/

/ʂän⁵⁵ kɤ³⁵ xu̯ä⁵¹/


柵格化

ㄓㄚˋ ㄍㄜˊ ㄏㄨㄚˋ

ㄓㄚˋ ㄍㄜˊ ㄏㄨㄚˋ

/ʈ͡ʂä⁵¹ kɤ³⁵ xu̯ä⁵¹/

/ʂän⁵⁵ kɤ³⁵ xu̯ä⁵¹/

/ʈ͡ʂä⁵¹ kɤ³⁵ xu̯ä⁵¹/

/ʂän⁵⁵ kɤ³⁵ xu̯ä⁵¹/


デスクトップパブリッシング

ja-noun

デスクトップ パブリッシング

デスクトップパブリッシング • (desukutoppu paburisshingu)

デスクトップパブリッシング

[de̞sɨ̥kɯ̟to̞p̚pɯ̟̊ pa̠bɯ̟ɾʲiɕːĩŋɡɯ̟]


reshade

en-verb

reshade (third-person singular simple present reshades, present participle reshading, simple past and past participle reshaded)

reshades (present singular third-person)
reshading (participle present)
reshaded (participle past)
reshaded (past)

In addition, we can feed the output image back into the shader to reshade selected objects, without disturbing the color in other objects that share pixels with the one we are reshading.

1988, ACM SIGGRAPH 88: Course Notes 15th Annual Conference on Computer Graphics and Interactive Techniques, Atlanta, Georgia:

(transitive, computer graphics) To render again with different shading.


linel

(computer graphics) A unit segment between surfels.


verteksi

verteksi (nominative singular)
verteksit (nominative plural)
verteksi (accusative nominative singular)
verteksit (accusative nominative plural)
verteksin (accusative genitive singular)
verteksit (accusative genitive plural)
verteksin (genitive singular)
verteksien (genitive plural)
vertekseiden (genitive plural)
vertekseitten (genitive plural)
verteksiä (partitive singular)
vertekseitä (partitive plural)
verteksejä (partitive plural)
verteksissä (inessive singular)
vertekseissä (inessive plural)
verteksistä (elative singular)
vertekseistä (elative plural)
verteksiin (illative singular)
vertekseihin (illative plural)
verteksillä (adessive singular)
vertekseillä (adessive plural)
verteksiltä (ablative singular)
vertekseiltä (ablative plural)
verteksille (allative singular)
vertekseille (allative plural)
verteksinä (essive singular)
vertekseinä (essive plural)
verteksiksi (singular translative)
vertekseiksi (plural translative)
verteksittä (abessive singular)
vertekseittä (abessive plural)
verteksein (instructive plural)
See the possessive forms below. (comitative)
verteksini (nominative singular)
verteksini (nominative plural)
verteksini (accusative nominative singular)
verteksini (accusative nominative plural)
verteksini (accusative genitive singular)
verteksini (accusative genitive plural)
verteksini (genitive singular)
verteksieni (genitive plural)
vertekseideni (genitive plural)
vertekseitteni (genitive plural)
verteksiäni (partitive singular)
vertekseitäni (partitive plural)
verteksejäni (partitive plural)
verteksissäni (inessive singular)
vertekseissäni (inessive plural)
verteksistäni (elative singular)
vertekseistäni (elative plural)
verteksiini (illative singular)
vertekseihini (illative plural)
verteksilläni (adessive singular)
vertekseilläni (adessive plural)
verteksiltäni (ablative singular)
vertekseiltäni (ablative plural)
verteksilleni (allative singular)
vertekseilleni (allative plural)
verteksinäni (essive singular)
vertekseinäni (essive plural)
verteksikseni (singular translative)
vertekseikseni (plural translative)
verteksittäni (abessive singular)
vertekseittäni (abessive plural)
vertekseineni (comitative plural)
verteksisi (nominative singular)
verteksisi (nominative plural)
verteksisi (accusative nominative singular)
verteksisi (accusative nominative plural)
verteksisi (accusative genitive singular)
verteksisi (accusative genitive plural)
verteksisi (genitive singular)
verteksiesi (genitive plural)
vertekseidesi (genitive plural)
vertekseittesi (genitive plural)
verteksiäsi (partitive singular)
vertekseitäsi (partitive plural)
verteksejäsi (partitive plural)
verteksissäsi (inessive singular)
vertekseissäsi (inessive plural)
verteksistäsi (elative singular)
vertekseistäsi (elative plural)
verteksiisi (illative singular)
vertekseihisi (illative plural)
verteksilläsi (adessive singular)
vertekseilläsi (adessive plural)
verteksiltäsi (ablative singular)
vertekseiltäsi (ablative plural)
verteksillesi (allative singular)
vertekseillesi (allative plural)
verteksinäsi (essive singular)
vertekseinäsi (essive plural)
verteksiksesi (singular translative)
vertekseiksesi (plural translative)
verteksittäsi (abessive singular)
vertekseittäsi (abessive plural)
vertekseinesi (comitative plural)
verteksimme (nominative singular)
verteksimme (nominative plural)
verteksimme (accusative nominative singular)
verteksimme (accusative nominative plural)
verteksimme (accusative genitive singular)
verteksimme (accusative genitive plural)
verteksimme (genitive singular)
verteksiemme (genitive plural)
vertekseidemme (genitive plural)
vertekseittemme (genitive plural)
verteksiämme (partitive singular)
vertekseitämme (partitive plural)
verteksejämme (partitive plural)
verteksissämme (inessive singular)
vertekseissämme (inessive plural)
verteksistämme (elative singular)
vertekseistämme (elative plural)
verteksiimme (illative singular)
vertekseihimme (illative plural)
verteksillämme (adessive singular)
vertekseillämme (adessive plural)
verteksiltämme (ablative singular)
vertekseiltämme (ablative plural)
verteksillemme (allative singular)
vertekseillemme (allative plural)
verteksinämme (essive singular)
vertekseinämme (essive plural)
verteksiksemme (singular translative)
vertekseiksemme (plural translative)
verteksittämme (abessive singular)
vertekseittämme (abessive plural)
vertekseinemme (comitative plural)
verteksinne (nominative singular)
verteksinne (nominative plural)
verteksinne (accusative nominative singular)
verteksinne (accusative nominative plural)
verteksinne (accusative genitive singular)
verteksinne (accusative genitive plural)
verteksinne (genitive singular)
verteksienne (genitive plural)
vertekseidenne (genitive plural)
vertekseittenne (genitive plural)
verteksiänne (partitive singular)
vertekseitänne (partitive plural)
verteksejänne (partitive plural)
verteksissänne (inessive singular)
vertekseissänne (inessive plural)
verteksistänne (elative singular)
vertekseistänne (elative plural)
verteksiinne (illative singular)
vertekseihinne (illative plural)
verteksillänne (adessive singular)
vertekseillänne (adessive plural)
verteksiltänne (ablative singular)
vertekseiltänne (ablative plural)
verteksillenne (allative singular)
vertekseillenne (allative plural)
verteksinänne (essive singular)
vertekseinänne (essive plural)
verteksiksenne (singular translative)
vertekseiksenne (plural translative)
verteksittänne (abessive singular)
vertekseittänne (abessive plural)
vertekseinenne (comitative plural)
verteksinsä (nominative singular)
verteksinsä (nominative plural)
verteksinsä (accusative nominative singular)
verteksinsä (accusative nominative plural)
verteksinsä (accusative genitive singular)
verteksinsä (accusative genitive plural)
verteksinsä (genitive singular)
verteksiensä (genitive plural)
vertekseidensä (genitive plural)
vertekseittensä (genitive plural)
verteksiään (partitive singular)
verteksiänsä (partitive singular)
vertekseitään (partitive plural)
verteksejään (partitive plural)
vertekseitänsä (partitive plural)
verteksejänsä (partitive plural)
verteksissään (inessive singular)
verteksissänsä (inessive singular)
vertekseissään (inessive plural)
vertekseissänsä (inessive plural)
verteksistään (elative singular)
verteksistänsä (elative singular)
vertekseistään (elative plural)
vertekseistänsä (elative plural)
verteksiinsä (illative singular)
vertekseihinsä (illative plural)
verteksillään (adessive singular)
verteksillänsä (adessive singular)
vertekseillään (adessive plural)
vertekseillänsä (adessive plural)
verteksiltään (ablative singular)
verteksiltänsä (ablative singular)
vertekseiltään (ablative plural)
vertekseiltänsä (ablative plural)
verteksilleen (allative singular)
verteksillensä (allative singular)
vertekseilleen (allative plural)
vertekseillensä (allative plural)
verteksinään (essive singular)
verteksinänsä (essive singular)
vertekseinään (essive plural)
vertekseinänsä (essive plural)
verteksikseen (singular translative)
verteksiksensä (singular translative)
vertekseikseen (plural translative)
vertekseiksensä (plural translative)
verteksittään (abessive singular)
verteksittänsä (abessive singular)
vertekseittään (abessive plural)
vertekseittänsä (abessive plural)
vertekseineen (comitative plural)
vertekseinensä (comitative plural)

(computer graphics) vertex (point in 3D space)