"hypergame" meaning in All languages combined

See hypergame on Wiktionary

Noun [English]

Forms: hypergames [plural]
Etymology: hyper- + game Etymology templates: {{pre|en|hyper|game}} hyper- + game Head templates: {{en-noun}} hypergame (plural hypergames)
  1. (game theory) A game that is played by a player based on their own knowledge of game states and their perception of other players' knowledge of game states. Categories (topical): Game theory

Inflected forms

Download JSON data for hypergame meaning in All languages combined (2.8kB)

{
  "etymology_templates": [
    {
      "args": {
        "1": "en",
        "2": "hyper",
        "3": "game"
      },
      "expansion": "hyper- + game",
      "name": "pre"
    }
  ],
  "etymology_text": "hyper- + game",
  "forms": [
    {
      "form": "hypergames",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "hypergame (plural hypergames)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        {
          "kind": "other",
          "name": "English entries with incorrect language header",
          "parents": [
            "Entries with incorrect language header",
            "Entry maintenance"
          ],
          "source": "w"
        },
        {
          "kind": "other",
          "name": "English terms prefixed with hyper-",
          "parents": [],
          "source": "w"
        },
        {
          "kind": "topical",
          "langcode": "en",
          "name": "Game theory",
          "orig": "en:Game theory",
          "parents": [
            "Mathematics",
            "Formal sciences",
            "Sciences",
            "All topics",
            "Fundamental"
          ],
          "source": "w"
        }
      ],
      "examples": [
        {
          "ref": "1983, Raymond Smullyan, Five Thousand B.C. and Other Philosophical Fantasies",
          "text": "Now, the first move of hypergame is to state which normal game is to be played. For example, if you and I were playing hypergame and I had the first move, I might say, “Let's play chess.”",
          "type": "quotation"
        },
        {
          "ref": "2009, Keith William Hipel, Conflict Resolution - Volume II, page 169",
          "text": "Using this approach, hypergame analysis has been applied to business, water resources, and military conflicts.",
          "type": "quotation"
        },
        {
          "ref": "2013, Hessam S. Sarjoughian, Francois E. Cellier, Discrete Event Modeling and Simulation Technologies",
          "text": "In a hypergame situation each player behaves as an autonomous agent who makes a decision based on his own \"internal model\" that describes individually and independently the complex situation where he is involved.",
          "type": "quotation"
        },
        {
          "ref": "2021, Charles A. Kamhoua, Christopher D. Kiekintveld, Fei Fang, Game Theory and Machine Learning for Cyber Security, page 102",
          "text": "A hypergame models the situation where different players perceive their interaction with other players differently and consequently play different games in their own minds depending on their perception.",
          "type": "quotation"
        }
      ],
      "glosses": [
        "A game that is played by a player based on their own knowledge of game states and their perception of other players' knowledge of game states."
      ],
      "id": "en-hypergame-en-noun-Tm~XRAj~",
      "links": [
        [
          "game theory",
          "game theory"
        ],
        [
          "game",
          "game"
        ],
        [
          "play",
          "play"
        ],
        [
          "player",
          "player"
        ],
        [
          "knowledge",
          "knowledge"
        ],
        [
          "state",
          "state"
        ],
        [
          "perception",
          "perception"
        ]
      ],
      "raw_glosses": [
        "(game theory) A game that is played by a player based on their own knowledge of game states and their perception of other players' knowledge of game states."
      ],
      "topics": [
        "computing",
        "engineering",
        "game-theory",
        "mathematics",
        "natural-sciences",
        "physical-sciences",
        "sciences"
      ]
    }
  ],
  "word": "hypergame"
}
{
  "etymology_templates": [
    {
      "args": {
        "1": "en",
        "2": "hyper",
        "3": "game"
      },
      "expansion": "hyper- + game",
      "name": "pre"
    }
  ],
  "etymology_text": "hyper- + game",
  "forms": [
    {
      "form": "hypergames",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "hypergame (plural hypergames)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        "English countable nouns",
        "English entries with incorrect language header",
        "English lemmas",
        "English nouns",
        "English terms prefixed with hyper-",
        "English terms with quotations",
        "en:Game theory"
      ],
      "examples": [
        {
          "ref": "1983, Raymond Smullyan, Five Thousand B.C. and Other Philosophical Fantasies",
          "text": "Now, the first move of hypergame is to state which normal game is to be played. For example, if you and I were playing hypergame and I had the first move, I might say, “Let's play chess.”",
          "type": "quotation"
        },
        {
          "ref": "2009, Keith William Hipel, Conflict Resolution - Volume II, page 169",
          "text": "Using this approach, hypergame analysis has been applied to business, water resources, and military conflicts.",
          "type": "quotation"
        },
        {
          "ref": "2013, Hessam S. Sarjoughian, Francois E. Cellier, Discrete Event Modeling and Simulation Technologies",
          "text": "In a hypergame situation each player behaves as an autonomous agent who makes a decision based on his own \"internal model\" that describes individually and independently the complex situation where he is involved.",
          "type": "quotation"
        },
        {
          "ref": "2021, Charles A. Kamhoua, Christopher D. Kiekintveld, Fei Fang, Game Theory and Machine Learning for Cyber Security, page 102",
          "text": "A hypergame models the situation where different players perceive their interaction with other players differently and consequently play different games in their own minds depending on their perception.",
          "type": "quotation"
        }
      ],
      "glosses": [
        "A game that is played by a player based on their own knowledge of game states and their perception of other players' knowledge of game states."
      ],
      "links": [
        [
          "game theory",
          "game theory"
        ],
        [
          "game",
          "game"
        ],
        [
          "play",
          "play"
        ],
        [
          "player",
          "player"
        ],
        [
          "knowledge",
          "knowledge"
        ],
        [
          "state",
          "state"
        ],
        [
          "perception",
          "perception"
        ]
      ],
      "raw_glosses": [
        "(game theory) A game that is played by a player based on their own knowledge of game states and their perception of other players' knowledge of game states."
      ],
      "topics": [
        "computing",
        "engineering",
        "game-theory",
        "mathematics",
        "natural-sciences",
        "physical-sciences",
        "sciences"
      ]
    }
  ],
  "word": "hypergame"
}

This page is a part of the kaikki.org machine-readable All languages combined dictionary. This dictionary is based on structured data extracted on 2024-05-20 from the enwiktionary dump dated 2024-05-02 using wiktextract (1d5a7d1 and 304864d). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.