See geometry shader on Wiktionary
{ "forms": [ { "form": "geometry shaders", "tags": [ "plural" ] } ], "head_templates": [ { "args": {}, "expansion": "geometry shader (plural geometry shaders)", "name": "en-noun" } ], "lang": "English", "lang_code": "en", "pos": "noun", "senses": [ { "categories": [ { "kind": "other", "name": "English entries with incorrect language header", "parents": [ "Entries with incorrect language header", "Entry maintenance" ], "source": "w" }, { "kind": "other", "name": "Pages with 1 entry", "parents": [], "source": "w" }, { "kind": "other", "name": "Pages with entries", "parents": [], "source": "w" }, { "kind": "topical", "langcode": "en", "name": "Computer graphics", "orig": "en:Computer graphics", "parents": [ "Computing", "Technology", "All topics", "Fundamental" ], "source": "w" } ], "glosses": [ "A type of shader that can process three-dimensional model geometry, for example by turning one primitive into another." ], "id": "en-geometry_shader-en-noun-K7gs~QtT", "links": [ [ "computer graphics", "computer graphics" ], [ "shader", "shader" ], [ "model", "model" ], [ "geometry", "geometry" ], [ "primitive", "primitive" ] ], "raw_glosses": [ "(computer graphics) A type of shader that can process three-dimensional model geometry, for example by turning one primitive into another." ], "topics": [ "computer-graphics", "computing", "engineering", "mathematics", "natural-sciences", "physical-sciences", "sciences" ] } ], "word": "geometry shader" }
{ "forms": [ { "form": "geometry shaders", "tags": [ "plural" ] } ], "head_templates": [ { "args": {}, "expansion": "geometry shader (plural geometry shaders)", "name": "en-noun" } ], "lang": "English", "lang_code": "en", "pos": "noun", "senses": [ { "categories": [ "English countable nouns", "English entries with incorrect language header", "English lemmas", "English multiword terms", "English nouns", "Pages with 1 entry", "Pages with entries", "en:Computer graphics" ], "glosses": [ "A type of shader that can process three-dimensional model geometry, for example by turning one primitive into another." ], "links": [ [ "computer graphics", "computer graphics" ], [ "shader", "shader" ], [ "model", "model" ], [ "geometry", "geometry" ], [ "primitive", "primitive" ] ], "raw_glosses": [ "(computer graphics) A type of shader that can process three-dimensional model geometry, for example by turning one primitive into another." ], "topics": [ "computer-graphics", "computing", "engineering", "mathematics", "natural-sciences", "physical-sciences", "sciences" ] } ], "word": "geometry shader" }
Download raw JSONL data for geometry shader meaning in All languages combined (1.0kB)
This page is a part of the kaikki.org machine-readable All languages combined dictionary. This dictionary is based on structured data extracted on 2024-12-21 from the enwiktionary dump dated 2024-12-04 using wiktextract (d8cb2f3 and 4e554ae). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.
If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.