"antigame" meaning in All languages combined

See antigame on Wiktionary

Noun [English]

Forms: antigames [plural]
Etymology: From anti- + game. Etymology templates: {{prefix|en|anti|game}} anti- + game Head templates: {{en-noun}} antigame (plural antigames)
  1. A game which cannot be played in the conventional sense.
    Sense id: en-antigame-en-noun-XKZlKHwf Categories (other): English entries with incorrect language header, English terms prefixed with anti-, Pages with 1 entry, Pages with entries Disambiguation of English entries with incorrect language header: 79 21 Disambiguation of English terms prefixed with anti-: 58 42 Disambiguation of Pages with 1 entry: 82 18 Disambiguation of Pages with entries: 84 16
  2. (game theory) A strategy in which a player refuses to participate in a game or replaces it with a game with different rules. Categories (topical): Game theory
    Sense id: en-antigame-en-noun-BgUPhuUQ Topics: computing, engineering, game-theory, mathematics, natural-sciences, physical-sciences, sciences

Inflected forms

{
  "etymology_templates": [
    {
      "args": {
        "1": "en",
        "2": "anti",
        "3": "game"
      },
      "expansion": "anti- + game",
      "name": "prefix"
    }
  ],
  "etymology_text": "From anti- + game.",
  "forms": [
    {
      "form": "antigames",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "antigame (plural antigames)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        {
          "_dis": "79 21",
          "kind": "other",
          "name": "English entries with incorrect language header",
          "parents": [
            "Entries with incorrect language header",
            "Entry maintenance"
          ],
          "source": "w+disamb"
        },
        {
          "_dis": "58 42",
          "kind": "other",
          "name": "English terms prefixed with anti-",
          "parents": [],
          "source": "w+disamb"
        },
        {
          "_dis": "82 18",
          "kind": "other",
          "name": "Pages with 1 entry",
          "parents": [],
          "source": "w+disamb"
        },
        {
          "_dis": "84 16",
          "kind": "other",
          "name": "Pages with entries",
          "parents": [],
          "source": "w+disamb"
        }
      ],
      "examples": [
        {
          "ref": "2014, Astrid Ensslin, Literary Gaming, MIT Press, →ISBN, page 92:",
          "text": "Clearly, antigames such as Progress Quest and Achievement Unlocked don't appeal to players through high levels of playability. On the contrary: they are played by parodically minded users who don't mind sacrificing their usual gaming experience for various degrees of humorous self-reflexivity and self-criticism.",
          "type": "quote"
        },
        {
          "ref": "2014, Mathias Jansson, Everything I Shoot Is Art, Lulu Press, Inc, →ISBN:",
          "text": "Just like in Arcangel's work, we are confronted with an antigame: all the interactivity and stress in the game are removed, and we experience a calm and meditative atmosphere.",
          "type": "quote"
        },
        {
          "ref": "2015, Colin Cremin, Exploring Videogames with Deleuze and Guattari: Towards an Affective Theory of Form, Routledge, →ISBN, page 50:",
          "text": "As one site explained: 'We were going to refer to Dungeon Keeper as a non-game, but that's not really accurate. It's an antigame. It is purposefully designed not to require thought[.]\"",
          "type": "quote"
        }
      ],
      "glosses": [
        "A game which cannot be played in the conventional sense."
      ],
      "id": "en-antigame-en-noun-XKZlKHwf",
      "links": [
        [
          "game",
          "game"
        ],
        [
          "play",
          "play"
        ]
      ]
    },
    {
      "categories": [
        {
          "kind": "topical",
          "langcode": "en",
          "name": "Game theory",
          "orig": "en:Game theory",
          "parents": [
            "Mathematics",
            "Formal sciences",
            "Sciences",
            "All topics",
            "Fundamental"
          ],
          "source": "w"
        }
      ],
      "examples": [
        {
          "ref": "1962, Klaus Eugen Knorr, Limited strategic war:",
          "text": "The principle is the same as in kicking the provocative boxer or using strategic weapons in response to a tactical nuclear challenge. A strategy designed for refusing to play a game might be called an antigame strategy.",
          "type": "quote"
        },
        {
          "ref": "1966, Y. Harkabi, Nuclear War and Nuclear Peace, Transaction Publishers, →ISBN, page 105:",
          "text": "When capacity to respond to any aggression at a corresponding level of violence does not exist, the strategy of antigame is recommended.",
          "type": "quote"
        },
        {
          "ref": "1988, Stephen J. Cimbala, Rethinking Nuclear Strategy, Scholarly Resources, Incorporated:",
          "text": "Should either side adopt an uncooperative or \"antigame\" stance and attempt to destroy its opponent's high command, then the strategy defeats itself and the side that attempted to maintain communications and hold the door open for war termination is disadvantaged.",
          "type": "quote"
        }
      ],
      "glosses": [
        "A strategy in which a player refuses to participate in a game or replaces it with a game with different rules."
      ],
      "id": "en-antigame-en-noun-BgUPhuUQ",
      "links": [
        [
          "game theory",
          "game theory"
        ]
      ],
      "raw_glosses": [
        "(game theory) A strategy in which a player refuses to participate in a game or replaces it with a game with different rules."
      ],
      "topics": [
        "computing",
        "engineering",
        "game-theory",
        "mathematics",
        "natural-sciences",
        "physical-sciences",
        "sciences"
      ]
    }
  ],
  "word": "antigame"
}
{
  "categories": [
    "English countable nouns",
    "English entries with incorrect language header",
    "English lemmas",
    "English nouns",
    "English terms prefixed with anti-",
    "Pages with 1 entry",
    "Pages with entries"
  ],
  "etymology_templates": [
    {
      "args": {
        "1": "en",
        "2": "anti",
        "3": "game"
      },
      "expansion": "anti- + game",
      "name": "prefix"
    }
  ],
  "etymology_text": "From anti- + game.",
  "forms": [
    {
      "form": "antigames",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {},
      "expansion": "antigame (plural antigames)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        "English terms with quotations"
      ],
      "examples": [
        {
          "ref": "2014, Astrid Ensslin, Literary Gaming, MIT Press, →ISBN, page 92:",
          "text": "Clearly, antigames such as Progress Quest and Achievement Unlocked don't appeal to players through high levels of playability. On the contrary: they are played by parodically minded users who don't mind sacrificing their usual gaming experience for various degrees of humorous self-reflexivity and self-criticism.",
          "type": "quote"
        },
        {
          "ref": "2014, Mathias Jansson, Everything I Shoot Is Art, Lulu Press, Inc, →ISBN:",
          "text": "Just like in Arcangel's work, we are confronted with an antigame: all the interactivity and stress in the game are removed, and we experience a calm and meditative atmosphere.",
          "type": "quote"
        },
        {
          "ref": "2015, Colin Cremin, Exploring Videogames with Deleuze and Guattari: Towards an Affective Theory of Form, Routledge, →ISBN, page 50:",
          "text": "As one site explained: 'We were going to refer to Dungeon Keeper as a non-game, but that's not really accurate. It's an antigame. It is purposefully designed not to require thought[.]\"",
          "type": "quote"
        }
      ],
      "glosses": [
        "A game which cannot be played in the conventional sense."
      ],
      "links": [
        [
          "game",
          "game"
        ],
        [
          "play",
          "play"
        ]
      ]
    },
    {
      "categories": [
        "English terms with quotations",
        "en:Game theory"
      ],
      "examples": [
        {
          "ref": "1962, Klaus Eugen Knorr, Limited strategic war:",
          "text": "The principle is the same as in kicking the provocative boxer or using strategic weapons in response to a tactical nuclear challenge. A strategy designed for refusing to play a game might be called an antigame strategy.",
          "type": "quote"
        },
        {
          "ref": "1966, Y. Harkabi, Nuclear War and Nuclear Peace, Transaction Publishers, →ISBN, page 105:",
          "text": "When capacity to respond to any aggression at a corresponding level of violence does not exist, the strategy of antigame is recommended.",
          "type": "quote"
        },
        {
          "ref": "1988, Stephen J. Cimbala, Rethinking Nuclear Strategy, Scholarly Resources, Incorporated:",
          "text": "Should either side adopt an uncooperative or \"antigame\" stance and attempt to destroy its opponent's high command, then the strategy defeats itself and the side that attempted to maintain communications and hold the door open for war termination is disadvantaged.",
          "type": "quote"
        }
      ],
      "glosses": [
        "A strategy in which a player refuses to participate in a game or replaces it with a game with different rules."
      ],
      "links": [
        [
          "game theory",
          "game theory"
        ]
      ],
      "raw_glosses": [
        "(game theory) A strategy in which a player refuses to participate in a game or replaces it with a game with different rules."
      ],
      "topics": [
        "computing",
        "engineering",
        "game-theory",
        "mathematics",
        "natural-sciences",
        "physical-sciences",
        "sciences"
      ]
    }
  ],
  "word": "antigame"
}

Download raw JSONL data for antigame meaning in All languages combined (3.3kB)


This page is a part of the kaikki.org machine-readable All languages combined dictionary. This dictionary is based on structured data extracted on 2024-12-21 from the enwiktionary dump dated 2024-12-04 using wiktextract (d8cb2f3 and 4e554ae). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.