farmen

de-verb

farmen (weak, third-person singular present farmt, past tense farmte, past participle gefarmt, auxiliary haben)

farmt (present singular third-person)
farmte (past)
gefarmt (participle past)
haben (auxiliary)
haben (auxiliary)
farmen (infinitive)
farmend (participle present)
gefarmt (participle past)
farme (first-person indicative present singular)
farmen (first-person indicative plural present)
farme (first-person singular subjunctive subjunctive-i)
farmen (first-person plural subjunctive subjunctive-i)
farmst (indicative present second-person singular)
farmt (indicative plural present second-person)
farmest (second-person singular subjunctive subjunctive-i)
farmet (plural second-person subjunctive subjunctive-i)
farmt (indicative present singular third-person)
farmen (indicative plural present third-person)
farme (singular subjunctive subjunctive-i third-person)
farmen (plural subjunctive subjunctive-i third-person)
farmte (first-person indicative preterite singular)
farmten (first-person indicative plural preterite)
farmte (first-person formal rare singular subjunctive subjunctive-ii)
farmten (first-person formal plural rare subjunctive subjunctive-ii)
farmtest (indicative preterite second-person singular)
farmtet (indicative plural preterite second-person)
farmtest (formal rare second-person singular subjunctive subjunctive-ii)
farmtet (formal plural rare second-person subjunctive subjunctive-ii)
farmte (indicative preterite singular third-person)
farmten (indicative plural preterite third-person)
farmte (formal rare singular subjunctive subjunctive-ii third-person)
farmten (formal plural rare subjunctive subjunctive-ii third-person)
farm (imperative second-person singular)
farme (imperative second-person singular)
farmt (imperative plural second-person)
haben (auxiliary)
habe gefarmt (first-person indicative multiword-construction perfect singular)
haben gefarmt (first-person indicative multiword-construction perfect plural)
habe gefarmt (first-person multiword-construction perfect singular subjunctive)
haben gefarmt (first-person multiword-construction perfect plural subjunctive)
hast gefarmt (indicative multiword-construction perfect second-person singular)
habt gefarmt (indicative multiword-construction perfect plural second-person)
habest gefarmt (multiword-construction perfect second-person singular subjunctive)
habet gefarmt (multiword-construction perfect plural second-person subjunctive)
hat gefarmt (indicative multiword-construction perfect singular third-person)
haben gefarmt (indicative multiword-construction perfect plural third-person)
habe gefarmt (multiword-construction perfect singular subjunctive third-person)
haben gefarmt (multiword-construction perfect plural subjunctive third-person)
hatte gefarmt (first-person indicative multiword-construction pluperfect singular)
hatten gefarmt (first-person indicative multiword-construction pluperfect plural)
hätte gefarmt (first-person multiword-construction pluperfect singular subjunctive)
hätten gefarmt (first-person multiword-construction pluperfect plural subjunctive)
hattest gefarmt (indicative multiword-construction pluperfect second-person singular)
hattet gefarmt (indicative multiword-construction pluperfect plural second-person)
hättest gefarmt (multiword-construction pluperfect second-person singular subjunctive)
hättet gefarmt (multiword-construction pluperfect plural second-person subjunctive)
hatte gefarmt (indicative multiword-construction pluperfect singular third-person)
hatten gefarmt (indicative multiword-construction pluperfect plural third-person)
hätte gefarmt (multiword-construction pluperfect singular subjunctive third-person)
hätten gefarmt (multiword-construction pluperfect plural subjunctive third-person)
farmen werden (future future-i infinitive multiword-construction)
werde farmen (first-person future future-i multiword-construction singular subjunctive subjunctive-i)
werden farmen (first-person future future-i multiword-construction plural subjunctive subjunctive-i)
werdest farmen (future future-i multiword-construction second-person singular subjunctive subjunctive-i)
werdet farmen (future future-i multiword-construction plural second-person subjunctive subjunctive-i)
werde farmen (future future-i multiword-construction singular subjunctive subjunctive-i third-person)
werden farmen (future future-i multiword-construction plural subjunctive subjunctive-i third-person)
werde farmen (first-person future future-i indicative multiword-construction singular)
werden farmen (first-person future future-i indicative multiword-construction plural)
würde farmen (first-person future future-i multiword-construction singular subjunctive subjunctive-ii)
würden farmen (first-person future future-i multiword-construction plural subjunctive subjunctive-ii)
wirst farmen (future future-i indicative multiword-construction second-person singular)
werdet farmen (future future-i indicative multiword-construction plural second-person)
würdest farmen (future future-i multiword-construction second-person singular subjunctive subjunctive-ii)
würdet farmen (future future-i multiword-construction plural second-person subjunctive subjunctive-ii)
wird farmen (future future-i indicative multiword-construction singular third-person)
werden farmen (future future-i indicative multiword-construction plural third-person)
würde farmen (future future-i multiword-construction singular subjunctive subjunctive-ii third-person)
würden farmen (future future-i multiword-construction plural subjunctive subjunctive-ii third-person)
gefarmt haben werden (future future-ii infinitive multiword-construction)
werde gefarmt haben (first-person future future-ii multiword-construction singular subjunctive subjunctive-i)
werden gefarmt haben (first-person future future-ii multiword-construction plural subjunctive subjunctive-i)
werdest gefarmt haben (future future-ii multiword-construction second-person singular subjunctive subjunctive-i)
werdet gefarmt haben (future future-ii multiword-construction plural second-person subjunctive subjunctive-i)
werde gefarmt haben (future future-ii multiword-construction singular subjunctive subjunctive-i third-person)
werden gefarmt haben (future future-ii multiword-construction plural subjunctive subjunctive-i third-person)
werde gefarmt haben (first-person future future-ii indicative multiword-construction singular)
werden gefarmt haben (first-person future future-ii indicative multiword-construction plural)
würde gefarmt haben (first-person future future-ii multiword-construction singular subjunctive subjunctive-ii)
würden gefarmt haben (first-person future future-ii multiword-construction plural subjunctive subjunctive-ii)
wirst gefarmt haben (future future-ii indicative multiword-construction second-person singular)
werdet gefarmt haben (future future-ii indicative multiword-construction plural second-person)
würdest gefarmt haben (future future-ii multiword-construction second-person singular subjunctive subjunctive-ii)
würdet gefarmt haben (future future-ii multiword-construction plural second-person subjunctive subjunctive-ii)
wird gefarmt haben (future future-ii indicative multiword-construction singular third-person)
werden gefarmt haben (future future-ii indicative multiword-construction plural third-person)
würde gefarmt haben (future future-ii multiword-construction singular subjunctive subjunctive-ii third-person)
würden gefarmt haben (future future-ii multiword-construction plural subjunctive subjunctive-ii third-person)


lavada

(Brazil, sports, video games, informal) landslide (a win by a big difference)


フラグ

(by extension via video games) omen; foreshadowing


rekt

Get rekt!

M8, u just got rekt bru, lol

Although investors who entered the market in 2018 got “rekt,” those who invested a year earlier experienced astounding gains.

2019, Mark Grabowski, Cryptocurrencies: A Primer on Digital Money, Routledge, →ISBN, page 40:

(Internet slang, video games) Nonstandard spelling of wrecked.


strat

With Tiny, it is good as a surprise strat. If another team doesn't realize where he fits into the whole lineup, then you can really throw the opposition off balance.

2014 March 19, Free to Play (Film), Toby Dawson (actor):

(video games, slang) Clipping of strategy.


multicart

LL-Q1860 (eng)-Flame, not lame-multicart.wav

I have a Vectrex in great working shape along with a multicart that contains every game for the Vectrex except a couple of the lightpen games.

2001, Spud, “FS/FT: Vectrex & Multicart!”, in van.forsale (Usenet):

[…] many of my friends also had their first on-hand experience of the game with this version, or via one of the numerous Famicom multicarts that inundated the black market […]

2014, Rob Strangman, Memoirs of a Virtual Caveman, page 221:

(video games) A cartridge containing several separate games.


nivell

Inherited from Latin libella. Compare Spanish nivel and Portuguese nível.

(video games) level (value that quantifies a character's experience)


scummer

(video games, derogatory) One who engages in scumming.


fangame

LL-Q1860 (eng)-Flame, not lame-fangame.wav

(fandom slang) A video game created unofficially by fans of an existing game, and based on it.


automap

LL-Q1860 (eng)-Flame, not lame-automap.wav

(video games) A partial map that is automatically updated with new areas as the player discovers them.


step chart

(video games) A sequence of steps to be performed in a dance game.


痴漢

Chikan (body contact)
Nihon Kokugo Daijiten
ja:痴漢

Appears to be a borrowing from written Chinese 痴漢／痴汉 (chīhàn, literally “stupid + man, guy”). First cited in Japanese in 1790 with the stupid guy sense.
The "Xbox fanboy" sense originates from a media interview of Akihabara retailer Messe Sanoh, where one customer stated his intention to purchase an Xbox in addition to the adult computer game Ryōjoku Chikan Jigoku.

bor

(slang, vulgar, derogatory, video games) an Xbox fanboy, Xbot


gameland

en-noun

gameland (countable and uncountable, plural gamelands)

LL-Q1860 (eng)-Flame, not lame-gameland.wav

To Keith and everyone at the Coriolis Group who took part in this project, and to everyone out there in gameland, I extend my heartfelt appreciation...

1995, Lary L. Myers, Keith Weiskamp, Amazing 3-D games adventure set:

The PlayStation 2 still sells (and likely will for years, given its $130 price tag), but the buzz in gameland has moved on to “next-generation” machines like Microsoft’s Xbox 360 and Sony’s own more than $500 PlayStation 3, which is packed with so much silicon that it makes its predecessor look like an alarm clock.

2007 March 16, Seth Schiesel, “A Game With New Tricks for an Old System”, in New York Times:

By setting guidelines, you can send your kids off to gameland with some moral and emotional equipment, which can help them put their activities into perspective — this is a game, not life.

2007, Kathy Ivens, Home Networking for Dummies:

(fandom slang, uncountable, rare) The world or sphere of video games.


glhf

(Internet slang, video games) Initialism of good luck, have fun.


奶媽

/naɪ̯²¹⁴⁻²¹ mä⁵⁵/

/naːi̯¹³ maː⁵⁵/

/nãi⁵³⁻⁴⁴ mã⁴⁴/

/naɪ̯²¹⁴⁻²¹ mä⁵⁵/

/naːi̯¹³ maː⁵⁵/

/nãi⁵³⁻⁴⁴ mã⁴⁴/

GT - General Taiwanese (no specific region identified)

(video games, by extension, neologism) healer


Boss

de-noun

Boss m (strong, genitive Bosses, plural Bosse)

Bosses (genitive)
Bosse (plural)
Boss (nominative singular)
Bosse (definite nominative plural)
Bosses (genitive singular)
Bosse (definite genitive plural)
Boss (dative singular)
Bosse (dative singular)
Bossen (dative definite plural)
Boss (accusative singular)
Bosse (accusative definite plural)

In the contemporary form (19th c.) chiefly from English boss, partly also from older northern German Baas (17th c.), both eventually from Dutch baas.


XY

(fandom slang) Initialism of Pokémon X and Y.


scorebox

Video games are notorious for having relatively unchanging areas on the screen (ie the scorebox), which can quickly be burned into the screen.

1994, Coyt D Watters, “Projection TVs and SEGA”, in rec.games.video.sega (Usenet):

Recall that our arcade game is to have a scorebox that knows how to increase itself, and observe that this implies there is a score.

2001, Matt Neuburg, REALbasic: the definitive guide, page 64:

(video games) A box overlaid on the screen to display the player's score.


Zorkian

en-adj

Zorkian (comparative more Zorkian, superlative most Zorkian)

more Zorkian (comparative)
most Zorkian (superlative)

I won't say anything else about the Zorkian characters or combat for fear of detracting from each exhilarating discovery.

Your character doesn't understand any of the Zorkian languages in which the book's jokes are written and must have them translated by others.

Restless patrons are calling for the standard Zorkian conclusory fanfare!

1997, Rick Barba, Michael Knight, Rod Harten, CD-ROM Classics:

(video games) Of or pertaining to the Zork series of early computer games (originating in the 1970s), works of interactive fiction set in a sprawling underground labyrinth.


thumbstick

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Occasionally, when playing any given PC port, you’ll experience disorienting frame drops when using a mouse to control a camera that clearly was designed to move only as fluidly as console thumbsticks would allow.

2023 May 25, Nic Reuben, “The Lord of the Rings: Gollum review”, in The Guardian:

(video games) A small joystick, generally part of a larger game controller, that can be operated with the thumb.


Zeldaesque

Zeldaesque (comparative more Zeldaesque, superlative most Zeldaesque)

more Zeldaesque (comparative)
most Zeldaesque (superlative)

SoulBlazer is a very good game! It is very Zeldaesque.

1993, John Brooks, “Need another game like Zelda III”, in rec.games.video.nintendo (Usenet):

The combat system is unique, somewhat Zeldaesque, but with an experience point system.

1998, C-Coal, “Final Fantasy Adventure Map”, in alt.games.final-fantasy (Usenet):

That game was simply titled "Jurassic Park" as^([sic]) was totally different from the SNES game where you ran around the complex killing raptors and trying to get to the helicopter in a Zeldaesque game.

1999, Wyvern, “Nostalgia”, in alt.lifestyle.furry (Usenet):

You pretty much build your story using timelines (like you would do for a presentation) you can download a demo game from them that is kinda Zeldaesque.

2001, Scott McDonnell, “game engine?”, in comp.games.development.design (Usenet):

(video games) Reminiscent of the Legend of Zelda series of fantasy action adventure video games.


ragequit

en-verb

ragequit (third-person singular simple present ragequits, present participle ragequitting, simple past and past participle ragequit or ragequitted)

ragequits (present singular third-person)
ragequitting (participle present)
ragequit (participle past)
ragequit (past)
ragequitted (participle past)
ragequitted (past)

/ˈɹeɪd͡ʒˌkwɪt/

Having had my share of ragequitting teammates and unfinished campaigns -- I still haven't completed a L4D2 campaign on Expert -- I'll take a positive outlook and say that the complaints about difficulty amount to a longer and taller learning curve, that will give this game a longer lifespan than the first.

2009 November 28, rms, “What have you been playing... IN NOVEMBER 2009?”, in comp.sys.ibm.pc.games.action (Usenet), message-ID <herjp3$ucc$1@news.eternal-september.org>:

Cheap insta-kill attacks have made me ragequit at least twice.

2010 February 8, Chris Whitworth, “Pow, Wallop & Bam”, in uk.games.video.misc (Usenet), message-ID <slrnhn0725.gik.usenet.chris@parm.vs.topper.me.uk>:

(intransitive, slang, video games) To quit an online video game in anger.


ragequit

/ˈɹeɪd͡ʒˌkwɪt/

Hardison: I don't know what happened. I had 'em and then I just—
Nate: Didn't anticipate the ragequit.
Hardison: You know gamer terminology?
Nate: I know the key to a good game is balancing boredom and frustration. Now the game — the puzzle's too easy, then the mark — the player — gets bored and walks away. The puzzle's too hard, then the player gets frustrated, and quits in a rage: ragequit.

2012 January 1, “The Gold Job”, in Leverage, season 4, episode 16 (Television), spoken by Alec Hardison and Nate Ford (Aldis Hodge and Timothy Hutton):

(slang, video games) The act of quitting an online video game in anger.


Metroidvania

en-noun

Metroidvania (countable and uncountable, plural Metroidvanias)

Blend of Metroid and Castlevania, two influential games of this type.

The Castlevania games share similarities with the Metroid series, in particular the free-roaming design in which new abilities allow access to different areas. Because of this, fans often refer to such games as "Metroidvania" in style.

2008, Guinness World Records Gamer's Edition:

It's got Metroidvania elements - it's structured like one, I guess, in that it's lots of exploration with a fair bit of backtracking and getting new abilities that unlock previously unopened areas and that sort of thing.

2009 September 1, Chris Whitworth, “Batman Arkham Asylum 24.99”, in uk.games.video.misc (Usenet), message-ID <slrnh9qqa3.giu.usenet.chris@parm.vs.topper.me.uk>:

Pure Metroidvania... with 3D in-engine cutscenes.

2009 September 14, Jonah Falcon, “Shadow Complex Great Game”, in alt.games.video.xbox (Usenet), message-ID <RpWdnUTaXZXTRjPXnZ2dnUVZ_hWdnZ2d@earthlink.com>:

Metroidvanias are an inherently clever genre, and the cleverness can sometimes sap a little of the energy.

2019 June 18, Christian Donlan, “Gato Roboto review - a pet-sized Metroidvania filled with delights”, in Eurogamer:

(video games, informal) A (genre of) platform game with role-playing game elements and inventory items, involving more exploration than a traditional linear platform game, particularly revisiting previously explored areas.


bullshot

Blend of bullshit + screenshot, coined in 2005 in the webcomic Penny Arcade.

Exhibit A is a textbook example of a bullshot, an image ginned up by marketing and foisted on people who don't know any better.

2005 September 12, “Potent New Lingo”, in Penny Arcade, retrieved 2012-06-15:

Even the world's most technically proficient game-makers — industry leaders in graphical and gameplay innovation — seem shy to release actual screenshots of their forthcoming games, preferring instead to unleash super-scaled bullshots, or enhanced videos.

2009 August 15, Richard Leadbetter, “Media Manipulation: the "Bullshot" phenomenon”, in Eurogamer, retrieved 2012-06-15:

Sometimes they’ll fall under the ambiguous label of ‘visual target renders’, the small-print description of bullshots at the highest level.

2012 March 19, Ryan King, “7 Marketing Trends That Need To Stop”, in Play, →ISSN, retrieved 2012-06-16:

(neologism, video games) A phony screenshot created for promotional purposes.


netplay

LL-Q1860 (eng)-Flame, not lame-netplay.wav

Can somebody help me? I have a PowerMac^([sic]) 6100/60 and a Powerbook^([sic]) 1400 Localtalk^([sic]) networked. I can't get Abuse to work in netplay. Both machines have 16 MB of RAM but when I try to start a netgame, the loading screen comes up then the ocmputer^([sic]) quits... Any ideas?

1997, Kip, “Abuse netplay problems!”, in comp.sys.mac.games.action (Usenet):

most emulators support netplay, like SNES9x or RockNes. is anyone interested?

2002, Mark Canavan, “netplay”, in alt.games.video.emulation (Usenet):

(video games) Multiplayer gameplay over a network.


multiplay

LL-Q1860 (eng)-Flame, not lame-multiplay.wav


multiplay

The team has never done networked multiplay for a racing game. We aren't completely sure we can do it.

2008, Jesse Schell, The art of game design, page 93:

(video games) The ability of more than one player to participate in a game at the same time (especially by means of a network).


power gamer

LL-Q1860 (eng)-Flame, not lame-power gamer.wav

(video games) A regular gamer who plays computationally demanding games on state-of-the-art hardware.


tankar

pt-verb

tankar (first-person singular present tanko, first-person singular preterite tankei, past participle tankado)

tanko (first-person present singular)
tankei (first-person preterite singular)
tankado (participle past)
tankar (impersonal infinitive)
tankar (first-person infinitive singular)
tankares (infinitive second-person singular)
tankar (infinitive singular third-person)
tankarmos (first-person infinitive plural)
tankardes (infinitive plural second-person)
tankarem (infinitive plural third-person)
tankando (gerund)
tankado (masculine participle past singular)
tankados (masculine participle past plural)
tankada (feminine participle past singular)
tankadas (feminine participle past plural)
tanko (first-person indicative present singular)
tankas (indicative present second-person singular)
tanka (indicative present singular third-person)
tankamos (first-person indicative plural present)
tankais (indicative plural present second-person)
tankam (indicative plural present third-person)
tankava (first-person imperfect indicative singular)
tankavas (imperfect indicative second-person singular)
tankava (imperfect indicative singular third-person)
tankávamos (first-person imperfect indicative plural)
tankáveis (imperfect indicative plural second-person)
tankavam (imperfect indicative plural third-person)
tankei (first-person indicative preterite singular)
tankaste (indicative preterite second-person singular)
tankou (indicative preterite singular third-person)
tankamos (Brazil first-person indicative plural preterite)
tankámos (first-person indicative plural preterite)
tankastes (indicative plural preterite second-person)
tankaram (indicative plural preterite third-person)
tankara (first-person indicative pluperfect singular)
tankaras (indicative pluperfect second-person singular)
tankara (indicative pluperfect singular third-person)
tankáramos (first-person indicative pluperfect plural)
tankáreis (indicative pluperfect plural second-person)
tankaram (indicative pluperfect plural third-person)
tankarei (first-person future indicative singular)
tankarás (future indicative second-person singular)
tankará (future indicative singular third-person)
tankaremos (first-person future indicative plural)
tankareis (future indicative plural second-person)
tankarão (future indicative plural third-person)
tankaria (conditional first-person singular)
tankarias (conditional second-person singular)
tankaria (conditional singular third-person)
tankaríamos (conditional first-person plural)
tankaríeis (conditional plural second-person)
tankariam (conditional plural third-person)
tanke (first-person present singular subjunctive)
tankes (present second-person singular subjunctive)
tanke (present singular subjunctive third-person)
tankemos (first-person plural present subjunctive)
tankeis (plural present second-person subjunctive)
tankem (plural present subjunctive third-person)
tankasse (first-person imperfect singular subjunctive)
tankasses (imperfect second-person singular subjunctive)
tankasse (imperfect singular subjunctive third-person)
tankássemos (first-person imperfect plural subjunctive)
tankásseis (imperfect plural second-person subjunctive)
tankassem (imperfect plural subjunctive third-person)
tankar (first-person future singular subjunctive)
tankares (future second-person singular subjunctive)
tankar (future singular subjunctive third-person)
tankarmos (first-person future plural subjunctive)
tankardes (future plural second-person subjunctive)
tankarem (future plural subjunctive third-person)
tanka (imperative second-person singular)
tanke (imperative singular third-person)
tankemos (first-person imperative plural)
tankai (imperative plural second-person)
tankem (imperative plural third-person)
não tankes (imperative negative second-person singular)
não tanke (imperative negative singular third-person)
não tankemos (first-person imperative negative plural)
não tankeis (imperative negative plural second-person)
não tankem (imperative negative plural third-person)

Adapted borrowing of English tank + -ar.

(video games) to tank (to attract the attacks of an enemy target in cooperative team-based combat)


gibba

head

gibba (present gibbar, preterite gibbade, supine gibbat, imperative gibba)

gibbar (present)
gibbade (preterite)
gibbat (supine)
gibba (imperative)
gibba (active infinitive)
gibbas (infinitive passive)
gibbat (active supine)
gibbats (passive supine)
gibba (active imperative)
gibben (active archaic imperative plural)
gibbar (active indicative present)
gibbade (active indicative past)
gibbas (indicative passive present)
gibbades (indicative passive past)
gibba (active archaic indicative plural present)
gibbade (active archaic indicative past plural)
gibbas (archaic indicative passive plural present)
gibbades (archaic indicative passive past plural)
gibbe (active dated present subjunctive)
gibbade (active dated past subjunctive)
gibbes (dated passive present subjunctive)
gibbades (dated passive past subjunctive)
gibbande (participle present)
gibbad (participle past)

(transitive, video games) to gib (blast an enemy or opponent into gibs)


дрочить

ru-verb

дрочи́ть • (dročítʹ) impf (perfective подрочи́ть)

дрочи́ть (canonical)
dročítʹ (romanization)
подрочи́ть (perfective)
дрочи́ть (imperfective infinitive)
дроча́щий (active participle present)
дрочи́вший (active participle past)
дрочи́мый (participle passive present)
дро́ченный (participle passive past)
дроча́ (adverbial participle present)
дрочи́в (adverbial participle past)
дрочи́вши (adverbial participle past)
дрочу́ (first-person present singular)
бу́ду дрочи́ть (first-person future singular)
дро́чишь (present second-person singular)
бу́дешь дрочи́ть (future second-person singular)
дро́чит (present singular third-person)
бу́дет дрочи́ть (future singular third-person)
дро́чим (first-person plural present)
бу́дем дрочи́ть (first-person future plural)
дро́чите (plural present second-person)
бу́дете дрочи́ть (future plural second-person)
дро́чат (plural present third-person)
бу́дут дрочи́ть (future plural third-person)
дрочи́ (imperative singular)
дрочи́те (imperative plural)
дрочи́л (masculine past singular)
дрочи́ли (masculine past plural)
дрочи́ла (feminine past singular)
дрочи́ли (feminine past plural)
дрочи́ло (neuter past singular)
дрочи́ли (neuter past plural)

Ru-дрочи́ть.ogg

Ru-дрочить.ogg


(retronym, video games) Initialism of PlayStation 1.


dano

Inherited from Old Galician-Portuguese dano, from Latin damnum, from Proto-Italic *dapnom, from Proto-Indo-European *dh₂pnóm. The use in games is a semantic loan from English damage.
Cognate with Galician dano and Spanish daño.

inh+

Essa espada tem 20 de dano.

(video games, roleplaying games) damage (a measure of how many hitpoints a weapon or unit can deal or take)


meatshot

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(video games, in online FPS gaming) A shot, from a shotgun or scattergun, all of whose bullets strike the enemy, usually from a very short to point-blank range.


skydome

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(video games, computer graphics) A sphere or hemisphere with a texture on its inner face, used to simulate the sky or similar backdrop around a three-dimensional playfield.


bullet hell

en-noun

bullet hell (countable and uncountable, plural bullet hells)

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Mars Matrix is a bullet hell game that is pretty well designed.

2003, Billy Bissette, “SAY IT AIN'T SO!!!”, in rec.games.video.sega (Usenet):

A few of the game cabinets are connected to flat-screen TVs so bystanders can stop and ogle. Grimy VCRs are hooked up to bullet-hell shooting games...

2008, Brian Ashcraft, Jean Snow, Arcade Mania: The Turbo-charged World of Japan's Game Centers:

The camera is a convenient nonviolent replacement for a gun, a principle perhaps taken most literally by Shoot the Bullet (2005), a bullet hell game in which you clear bullets by photographing them.

2019 February 25, Jordan Erica Webber, “Point and shoot: what's next for photography in video games?”, in The Guardian:

(video games, chiefly attributive) A genre of two-dimensional shoot 'em up in which the playfield is almost filled with a barrage of enemy bullets.


videojoc

From video- + joc, a calque of English videogame.


zerg

en-verb

zerg (third-person singular simple present zergs, present participle zerging, simple past and past participle zerged)

zergs (present singular third-person)
zerging (participle present)
zerged (participle past)
zerged (past)

From the game StarCraft (1998), in which the easily mass-produced Zerg units encourage such a strategy.

You can't win with small, balanced groups. You have to zerg the mob with a high number of players. They don't have to zerg lower tier encounters just like the lowest tier guilds doesn't have to zerg orc camp 1 in EC. But, at the top end, it's still zerg tactics.

2002, Wolfie, “Re: Whoa - massive changes due in next patch”, in alt.games.everquest (Usenet):

The scale and lack of focused content doesn't facilitate this grouping as well as some other games. The good side of that is you don't get the "wonderful" experience of zerging around DF with everyone else waiting for something to spawn.

2003, George, “Finding groups to mission/hunt/other experience with”, in alt.games.starwarsgalaxies (Usenet):

No one ever did D (or just 3-4 people tried), we just zerged, and we would lose every single AV.

2008, neithskye, “AV after the last changes...”, in alt.games.warcraft (Usenet):

(slang, video games, strategy games) To attack an opponent with a large swarm of units before they have been able to build sufficient defences.


zerg

(slang, video games) A very large group of units or players.


Basic Pokémon

A Pokémon card (in Pokémon Trading Card Game) that does not evolve from any other Pokémon card, or evolves from a Baby Pokémon card.


superkick

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Thirty minutes later this superkick landed me, when I came crashing back to earth, at the door of the Egyptian tomb.

1920, The Saturday Evening Post, Benjamin Franklin Literary & Medical Society, page 129:

"Mere you-tickle-me-I-tickle you stuff. No Urge^([sic]) about that sort of thing; no Superkick;—well Starfire, if you know what I mean!"— she said it shyly, being young enough and Anglo-Saxon enough, to dread the language.

1933, Eleanor Mercein Kelly, Arabesque, Harper & Brothers, page 231:

Lori Couto's SUPERKICK?

1980, Berkley Middle School Yearbook, Berkley Public Library, page 29:

At the end of the season, in December, they have a competitive and hilarious “superkick,’ a contest measuring accuracy, distance, and style (“style meaning how mongrelly your kicks are”), but that’s generally the extent of formal ceremony, a fact Kelly savors.

2004, Brian Doyle, Spirited Men: Story, Soul & Substance, Cowley Publications, →ISBN, page 127:

(martial arts, video games, fantasy, science fiction, rare) An extremely strong kick, performed with proficiency, which differs from the common wrestling variation.


Eeveelution

(fandom slang) Any Pokémon that is an evolution of Eevee, either official or made up by fans.


Pokémaniac

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Blend of Pokémon + maniac. Derived from "POKéMANIAC", the name of a class of opponent characters in-game. The characters are nowadays seen donning cosplay pieces resembling the Pokémon creatures (though originally wearing lab coats and portrayed as being somewhat lunatic). "POKéMANIAC" was the term used in the English translation for the aforementioned, originally called 「かいじゅうマニア」 [kaijuumania] ("monster maniac") in Japanese. Equivalent to Poké- + maniac.

A dedicated or obsessive fan of Pokémon.


eevolution

For quotations using this term, see Citations:Eevolution.


Pokédollar

From Poké- + dollar, coined by fans to describe an alternative symbol for yen that first appears on the games Pokémon Red and Pokémon Blue, from 1996.

(Pokémon) A unit of currency that is usually described as having characteristics of yen and/or dollar. Its symbol is .


kill screen

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The most famous kill screen from classic gaming is the 256th level of Pac-Man. At this point, due to a bug half the screen becomes garbled data, which keeps the player from collecting all of the dots and clearing the board to move on.

2010, Scott Rogers, Level Up!: The Guide to Great Video Game Design, page 48:

Kill screens—a problem largely limited to arcade games—occur when an unexpectedly far progress of a player causes an error in the game program.

2020, Michelle Herte, Forms and Functions of Endings in Narrative Digital Games, Routledge, →ISBN:

(video games) A level in a computer game that is impossible to win, usually due to programming errors.


Rocketshipper

From rocket + shipper (after the characters' team, Team Rocket, and punningly on rocketship).

Those of you who have read my fanfics will know that I am a Rocketshipper.

2000 January 13, Blue-Jackal and her box-o-Skywarp [username], “Jessie and James, an item?”, in alt.fan.team-rocket (Usenet):

All the Rocketshippers love to talk about evidence in favor of Jessie/James being in love and such.

2000 February 7, BBD127 [username], “Rocketshipping... negative evidence?”, in alt.fan.team-rocket (Usenet):

You realize, of course, that this thread would probably get us lynched by the large Rocketshipper population on the net.

2001 January 15, Bodger [username], “Re: Gay couple in Godzilla vs. Megalon”, in rec.arts.tv.mst3k.misc (Usenet):

(fandom slang) A shipper of Jessie and James, characters in the animated version of Pokémon.


gameverse

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(fandom slang) A universe depicted in one or more video games.


Pikachu

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(video games, anime, manga) A small yellow rodent-like Pokémon species that has red cheeks and a tail shaped like a lightning bolt, and has electricity-related powers.


Pikachu

Borrowed from English Pikachu, from Japanese ピカチュウ (Pikachū).

(ACG, video games, anime, manga) Pikachu


cheesable

en-adj

cheesable (comparative more cheesable, superlative most cheesable)

more cheesable (comparative)
most cheesable (superlative)

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(video games, slang) Of a level, obstacle, opponent, etc.: able to be defeated or overcome by cheesing.


uncheesable

uncheesable (comparative more uncheesable, superlative most uncheesable)

more uncheesable (comparative)
most uncheesable (superlative)

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telly tennis

From telly + tennis, the game having a superficial resemblance to tennis.

The monitored heart-rate on a small screen, like a hesitant green version of the telly tennis he'd played in pubs or railway stations.

1976, Elaine Feinstein, The ecstasy of Dr Miriam Garner, page 101:

Hooked on telly tennis, or football? We've been carrying out some in-depth testing of (playing with) a TV games unit for you to build.

1979 October 4, New Scientist, volume 84, number 1175, page 48:

He finds them sitting at a small table holding a horizontal video tube and stands watching them play telly tennis.

1992, Mudrooroo (Colin Johnson), Long live Sandawara, page 61:

(slang, video games, UK, Australia) The game of Pong, or any TV game closely based on it.


esport

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(video games) Alternative form of e-sport


ghost piece

(video games) A representation of where a piece will land if it falls without intervention (such as moving it away or rotating it) in the video game Tetris.


hard drop

A manual downward motion of a piece in the video game Tetris that makes it land immediately (that is, within only one frame).


wall kick

(video games) A sideways movement that results from a rotation of a piece that is touching the left or right walls in certain versions of the video game Tetris.


eroge

Borrowed from Japanese エロゲー (erogē), a portmanteau of エロチックゲーム (erochikku gēmu), from English erotic game.


WRPG

role-playing game
role-playing game#English

role-playing video game
role-playing video game

(video games) Initialism of Western role-playing game, a traditional genre of role-playing video game generally understood as involving a customizable player character, open-ended and non-linear gameplay, exploration of a large game world, and an overall high level of player agency.


Nintendinitis

repetitive strain injury
repetitive strain injury

(informal, video games) A form of repetitive strain injury affecting frequent video gamers, often from excessive use of the d-pad on a game controller.


ADS

(video games) Initialism of aim down sights.


джойстик

ru-noun+

джо́йстик • (džójstik) m inan (genitive джо́йстика, nominative plural джо́йстики, genitive plural джо́йстиков)

джо́йстик (canonical)
džójstik (romanization)
джо́йстика (genitive)
джо́йстики (nominative plural)
джо́йстиков (genitive plural)
джо́йстик (nominative singular)
джо́йстики (nominative plural)
джо́йстика (genitive singular)
джо́йстиков (genitive plural)
джо́йстику (dative singular)
джо́йстикам (dative plural)
джо́йстик (accusative singular)
джо́йстики (accusative plural)
джо́йстиком (instrumental singular)
джо́йстиками (instrumental plural)
джо́йстике (prepositional singular)
джо́йстиках (plural prepositional)


джойстик

uk-noun

джо́йстик • (džójstyk) m inan (genitive джо́йстика, nominative plural джо́йстики, genitive plural джо́йстиків)

джо́йстик (canonical)
džójstyk (romanization)
джо́йстика (genitive)
джо́йстики (nominative plural)
джо́йстиків (genitive plural)
джо́йстик (nominative singular)
джо́йстики (nominative plural)
джо́йстика (genitive singular)
джо́йстиків (genitive plural)
джо́йстикові (dative singular)
джо́йстику (dative singular)
джо́йстикам (dative plural)
джо́йстик (accusative singular)
джо́йстики (accusative plural)
джо́йстиком (instrumental singular)
джо́йстиками (instrumental plural)
джо́йстику (locative singular)
джо́йстиках (locative plural)
джо́йстику (singular vocative)
джо́йстики (plural vocative)


hall of mirrors

en-noun

hall of mirrors (plural halls of mirrors)

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Does anyone know about the Hall of Mirrors effect in the game of DOOM? I have recently been making my own levels of doom and in some places the hall of mirrors effect is in full effect. It happens especially in my biggest rooms that are very complex.

1994, Josh Pearson, “DOOM hall of mirrors effect”, in bit.listserv.games-l (Usenet):

Quake 1, on the other hand, wouldn't run properly. Quake 1 1.09 3dfx failed to load, and Quake 1 1.09 RAVE was just ... wierd^([sic]). Video adjustment was almost non-existent, and no matter what settings I chose (trashing Prefs and the texture cache between attempts) I either got a lock-up, or the screen wouldn't change resolution, or if I called up the Options from the main menu I would see nothing, and when the startup demo was running, it was all 'hall of mirrors' stuff. Completely unusable.

2000, Brains, “3dfx 1.0.1 + Voodoo3/2k + Quake 1 = blergh”, in comp.sys.mac.games.action (Usenet):

(video games, uncountable) A glitch in some three-dimensional games where a missing texture prevents part of the scene from being rendered correctly, causing a trail of previously rendered frames to appear instead.


mainer

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(video games) One who mainly plays as a specific character or on a specific side.


turtler

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arcader

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The arcaders have it easy. All they need to do is drop a quarter into a machine to find out how good the latest shoot 'em up game really is. But for the home computer owner, it's another story.

1983 August, Popular Mechanics, volume 160, number 2, page 88:

Bruce Lee Lives will take even advanced arcaders hours to complete. Software Toolworks' Troy Heere offers some hints not found in the manual to help you get through the game a little faster.

Jerry Jewell was on the scene with Sirius' two most awesome arcaders. On-Line would arrive tomorrow. After the presentation, Jewell bragged to one of the competitors that one of his men might well be the world's best videogamer.


backseater

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(Internet, video games) Synonym of back-seat gamer


pikachurin

Named after Pikachu, a Pokémon character, + -in.

(biochemistry) A dystroglycan-interacting polysaccharide which has an essential role in the precise interactions between the photoreceptor ribbon synapse and the bipolar dendrites.


video gamer

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奈落

Daijirin
Daijisen
Naraka (Buddhism)
ja:奈落
ja:松村明

From Sanskrit नरक (naraka).
First cited to a text from 985 CE.

(video games, platform games) bottomless pit; an invisible place below the playable area that usually kills the game characters falling into it


quylthulg

Everything was going fine until I found a long long hallway with two titans trapped behind a quylthulg.

1999, rocher, “YACD, my rogue again. Advice wanted/needed (LONG)”, in rec.games.roguelike.angband (Usenet):

- some monster descriptions corrected, and a few other changes: quylthulgs are no longer evil, as befits an entirely brainless creature which knows nothing except that it must bring help to protect itself.

2000, Jonathan Ellis, “New version of vanilla-290 "edits" patch released!”, in rec.games.roguelike.angband (Usenet):

Find something worth a lot that you can handle, and clone it. Young dragons if you have a SD weapon, various high-level undead (wights, wraiths, lichs, vampires) if you have speed, rotting quylthulgs as a source for those high-level undead, iridescent beetles if you have free action […]

2002, Eli the Bearded, “Random questions on mid level play”, in rec.games.roguelike.moria (Usenet):

(video games) In some roguelike games, a type of fictional invisible monster that summons other monsters.


kinetic novel

From KineticNovel, a brand of the Japanese software publishing company Visual Arts.

(video games) A visual novel in which the player does not interact with the story.


visual novel

Calque of Japanese ビジュアルノベル (bijuaru noberu), from English visual + novel

cal

(video games) An interactive fiction video game of a style originated in Japan, consisting primarily of narration illustrated by anime-style images.


crossplay

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(video games) Cross-platform multiplayer functionality.


multitap

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(video games) A peripheral for video game consoles that increases the number of controller ports, allowing more players to participate.


murderbot

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aftergame

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(video games) Bonus features, dialogue, etc. accessed when a previously-beaten video game is revisited.


romset

I am looking for a rom dump of a Swedish or Finnish C64. They seem to have an alternate romset than the ones used elsewhere (probably because of the characters used in those countries).

2000, Ben Castricum, “Searching for a Swedish/Finnish C64 romset”, in comp.sys.cbm (Usenet):

You are right re the romsets, MAME uses different sets for a lot of games, you can't intermix Neorage and MAME sets.

2001, Paul Irvine, “NeoGeo”, in uk.games.video.misc (Usenet):

(video games) A group of related ROM images required to emulate a particular game.


time attack

time + attack. Time-trial sense is a calque of Japanese タイムアタック (taimu atakku), itself from English.

clq

Coordinate term: score attack

Starting off in Japan, Time Attack, Super Lap and Tuner Battles were organised by the media as a proving ground to see the difference between street tuned cars, produced by the tuning industries most respected tuners.

2006, “Time Attack FAQ's”, in Time Attack - Official Website, archived from the original on 2007-09-12:

There are only eight levels but the varied game modes (including time attacks, survivals, team deathmatches, hunts, and sieges) in both single and multi-player keeps things interesting.

(motor racing, video games) Synonym of time trial


heal up

en-verb

heal up (third-person singular simple present heals up, present participle healing up, simple past and past participle healed up)

heals up (present singular third-person)
healing up (participle present)
healed up (participle past)
healed up (past)

Find a safe place where you can heal up before returning to the scene of combat.

(intransitive, video games) To heal one's character.


Pokémon

en-noun

Pokémon (plural Pokémon or (nonstandard) Pokémons)

Pokémon (plural)
Pokémons (nonstandard plural)

From Japanese ポケモン (Pokemon), a contraction of ポケットモンスター (Poketto Monsutā), itself from English pocket monster.

contraction

Pokémons are the latest and adamantly conformist craze among middle-childhood boys. The theme of the video games that started the craze is, as usual, the triumph of good over evil. The hero is a child, twelve-year-old Ash. His goal is to capture all 150-plus nonhuman creatures called Pokémons, train them to be good, and use them to capture the remaining wicked Pokémons that so far have escaped. In the games, Ash is not your ally: he is you. Each of the Pokémons has its own sort of power which, after conversion, accrues to Ash’s (your) favor.

2001, Sara Stein, “Games They Play”, in Noah’s Children: Restoring the Ecology of Childhood, New York, N.Y.: North Point Press, Farrar, Straus and Giroux, →ISBN, page 248:

Game strategy (and tactics) are full of such learning about real life, like the rules, the strategy in games needs to be lifelike for the games to make sense, even if the characters, such as Pokémons, are purely imaginary.

2005, Marc Prensky, “Computer Games and Learning: Digital Game-Based Learning”, in Joost Raessens, Jeffrey Goldstein, editors, Handbook of Computer Game Studies, Cambridge, Mass.: The MIT Press, →ISBN, part II (Design), page 106, column 2:

He had been delighted when his mother said, Just leave everything as it is. Not even his bed was made. He could see that little kid’s mess, his clothes, his Pokémons, his old Winnie Dubdoub, his Spiderman poster; and the truck, alone in the empty house for days now, nearly two weeks.

2005, Eva Sallis, The Marsh Birds, Crows Nest, N.S.W.: Allen & Unwin, →ISBN, page 15:

A pocket monster; a fictional creature from the universe of the Pokémon franchise.


SMG

Initialism of Standard Modern Greek (the contemporary language, taught in Greek schools since 1982).

Standard Modern Greek

(video games) Initialism of Super Mario Galaxy.


exergame

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(video games) A video game that also provides the player with physical exercise.


SNES

The graphics are kind of cutesy, and the music is annoying, but the game is incredibly fun and the Super Multitap is worth owning so you can play the five-player SNES games coming out in the near future. Check it out!

1994, J. Douglas Arnold, Awesome Super Nintendo Secrets 3:

Emulate the SNES on the Dreamcast

2004, Simon Carless, Gaming hacks, page 64:

In fact the GBA was more powerful than the SNES, and could manipulate the pixels in ways the original SNES could never do. The cartridges also had a greater capacity than the SNES, allowing for richer and more extensive play.

2006, NFGMan, Character Design for Mobile Devices:

Super Nintendo Entertainment System
w:Super Nintendo Entertainment System

(video games) Initialism of Super Nintendo Entertainment System.


OHKO

(video games) An instance of defeating an opponent with a single attack; a one-hit knockout.


OHKO

en-verb

OHKO (third-person singular simple present OHKOs, present participle OHKOing, simple past and past participle OHKOed)

OHKOs (present singular third-person)
OHKOing (participle present)
OHKOed (participle past)
OHKOed (past)

(transitive, video games) To defeat with a single attack.


პიკაჩუ

ka-noun

პიკაჩუ • (ṗiḳaču) (plural პიკაჩუები)

ṗiḳaču (romanization)
პიკაჩუები (plural)
პიკაჩუ (nominative singular)
პიკაჩუები (nominative plural)
პიკაჩუნი (archaic nominative plural)
პიკაჩუმ (ergative singular)
პიკაჩუებმა (ergative plural)
პიკაჩუთ (archaic ergative plural)
პიკაჩუთ (archaic ergative plural)
პიკაჩუთაt) (archaic ergative plural)
პიკაჩუთაta) (archaic ergative plural)
პიკაჩუს (dative singular)
პიკაჩუს (dative singular)
პიკაჩუსაs) (dative singular)
პიკაჩუსაsa) (dative singular)
პიკაჩუებს (dative plural)
პიკაჩუებს (dative plural)
პიკაჩუებსაs) (dative plural)
პიკაჩუებსაsa) (dative plural)
პიკაჩუთ (archaic dative plural)
პიკაჩუთ (archaic dative plural)
პიკაჩუთაt) (archaic dative plural)
პიკაჩუთაta) (archaic dative plural)
პიკაჩუს (genitive singular)
პიკაჩუს (genitive singular)
პიკაჩუსაs) (genitive singular)
პიკაჩუსაsa) (genitive singular)
პიკაჩუების (genitive plural)
პიკაჩუების (genitive plural)
პიკაჩუებისაs) (genitive plural)
პიკაჩუებისაsa) (genitive plural)
პიკაჩუთ (archaic genitive plural)
პიკაჩუთ (archaic genitive plural)
პიკაჩუთაt) (archaic genitive plural)
პიკაჩუთაta) (archaic genitive plural)
პიკაჩუთ (instrumental singular)
პიკაჩუთ (instrumental singular)
პიკაჩუთაt) (instrumental singular)
პიკაჩუთაta) (instrumental singular)
პიკაჩუებით (instrumental plural)
პიკაჩუებით (instrumental plural)
პიკაჩუებითაt) (instrumental plural)
პიკაჩუებითაta) (instrumental plural)
პიკაჩუდ (adverbial singular)
პიკაჩუდ (adverbial singular)
პიკაჩუდაd) (adverbial singular)
პიკაჩუდაda) (adverbial singular)
პიკაჩუებად (adverbial plural)
პიკაჩუებად (adverbial plural)
პიკაჩუებადაd) (adverbial plural)
პიკაჩუებადაda) (adverbial plural)
პიკაჩუვ (singular vocative)
პიკაჩუებო (plural vocative)
პიკაჩუნო (archaic plural vocative)
-ზე (postpositional with-dative)
პიკაჩუზე (singular)
პიკაჩუებზე (plural)
-თან (postpositional with-dative)
პიკაჩუსთან (singular)
პიკაჩუებთან (plural)
-ში (postpositional with-dative)
პიკაჩუში (singular)
პიკაჩუებში (plural)
-ვით (postpositional with-dative)
პიკაჩუსავით (singular)
პიკაჩუებივით (plural)
-თვის (postpositional with-genitive)
პიკაჩუსთვის (singular)
პიკაჩუებისთვის (plural)
-ებრ (postpositional with-genitive)
პიკაჩუსებრ (singular)
პიკაჩუებისებრ (plural)
-კენ (postpositional with-genitive)
პიკაჩუსკენ (singular)
პიკაჩუებისკენ (plural)
-გან (postpositional with-genitive)
პიკაჩუსგან (singular)
პიკაჩუებისგან (plural)
-დან (postpositional with-instrumental)
პიკაჩუდან (singular)
პიკაჩუებიდან (plural)
-ურთ (postpositional with-instrumental)
პიკაჩუთურთ (singular)
პიკაჩუებითურთ (plural)
-მდე (postpositional with-adverb)
პიკაჩუმდე (singular)
პიკაჩუებამდე (plural)


Xboxer

LL-Q1860 (eng)-Flame, not lame-Xboxer.wav

Xboxers can stop whining about being left out of the most amoral and hyper-violent game of all time.

2003 November, Popular Science, volume 263, number 5, page 26:

(informal) An owner of a Xbox video game console.


pop-in

LL-Q1860 (eng)-Flame, not lame-pop-in.wav

(computer graphics, video games) A performance issue in three-dimensional graphics, causing objects or textures to "pop" suddenly into view as they are loaded, rather than smoothly moving into view.


joystick waggler

en-noun

joystick waggler (plural joystick wagglers)

Popeye 3 is an out-and-out joystick waggler. While Zeppelin's Tag Team Wrestling used the old 'press fire with a direction' control method, to beat your opponent in Popeye 3, you have two stages of frenetic wrist-mangling.

1992, Jon Pillar, Popeye III (game review) in Your Sinclair 83, November 1992

It's not an exact simulation and it's not a joystick waggler. It is basically CM2 for cricket.

1998, Mike Fairweather, “International cricket captain, opinions wanted”, in comp.sys.ibm.pc.games.sports (Usenet):

Could be wrong but I'm sure T&F and several of the other give-the-controls-a-good-twatting games were actually button bashers rather than joystick wagglers. Bit picky I know.....

2003, Nomenluni, “What Speccy game should have been in the arcade?”, in comp.sys.sinclair (Usenet):

(video games, informal) A video game, usually based on a sport, where the player must build up and maintain speed or energy by rapidly moving the joystick back and forth.


TPS

TPS (countable and uncountable, plural TPS's or TPSes)

third-person shooter
third-person shooter#English


wall jump

LL-Q1860 (eng)-Flame, not lame-wall jump.wav

The player can gain altitude by chaining wall jumps which allows them to “climb walls” by wall jumping between two opposite facing surfaces.

2010, Scott Rogers, Level Up!: The Guide to Great Video Game Design, page 102:

(video games) A move in which a character jumps into a wall or similar barrier and executes a further jump by pushing away from it in the opposite direction.


ゲーセン

ja-noun

ゲーセン • (gēsen)

ゲームセンター ゲームセンター#Japanese

Short for ゲームセンター (gēmu sentā, “arcade”).


ゲームセンター

ゲームセンター • (gēmu sentā)

Wasei eigo (和製英語; pseudo-anglicism), derived from game + center

pseudo-loan

arcade, an establishment with coin-operated games


free-to-play

LL-Q1860 (eng)-Flame, not lame-free-to-play.wav

(video games) That can be played without payment.


free-to-play

HGM’s writers have spent time in the grindiest of grindy Korean and Japanese free-to-plays, but Free Realms is something new and different and better.

2009 June, Lynxara [pseudonym; Alicia Ashby], Vivek Varadarajan, “Free Realms”, in Hardcore Gamer Magazine, volume 5, number 1, [Redmond, Wash.]: DoubleJump Publishing, →ISSN, page 12:

Hit the Flash games, the demos, and the free-to-plays until you start to get your head wrapped around why people like them.

2013 March, Jason VandenBerghe, “Design of the Times”, in Game Developer Magazine, volume 20, number 03, San Francisco, Calif.: UBM LLC, →ISSN, page 081, column 2:

She was often up late, playing her futile Free-to-Plays.

2017, Gregory Scott Katsoulis, “Influent™: $19.99”, in All Rights Reserved, Don Mills, Ont.: Harlequin TEEN, →ISBN, page 150:


MCC

(video games, informal) Abbreviation of MC Championship.


teleportitis

LL-Q1860 (eng)-Flame, not lame-teleportitis.wav

Teleportitis is gained by eating a leprechaun or quantum mechanic or nymph.

1990, Aaron Sher, “Teleportation”, in rec.games.hack (Usenet):

That ring stayed on his finger until resists became more an issue than damage output, and stayed off when I got teleportitis in the Slime pits and had to rely on teleport control.

2006, Rorschach, “YAVP: Argos the Merry Minotaur”, in rec.games.roguelike.misc (Usenet):

(video games, informal) In some roguelike games, an intrinsic ability that causes the player's character to teleport from place to place without warning.


overpull

en-verb

overpull (third-person singular simple present overpulls, present participle overpulling, simple past and past participle overpulled)

overpulls (present singular third-person)
overpulling (participle present)
overpulled (participle past)
overpulled (past)

/ˈəʊvə(ɹ)ˌpʊl/

/ˌəʊvə(ɹ)ˈpʊl/

A big mistake I see a lot of warlocks do is overpulling with whatever demon they're using. VW's good for two (maybe three), but the succubus is only good for one at a time. But young warlocks don't know this, so they send their demon into a pack of mobs, start up with their DOT's and suddenly find themselves in the middle of melee because the demon can't hold aggro.

2008, Jobbles, “Dead server economy?”, in alt.games.warcraft (Usenet):

(video games) To lure away more monsters than one can handle in combat.


イベント

イベントを最初からやり直す

(video games) a scripted event, a cut scene


sequence breaking

(video games, speedrunning) The performing of actions or obtaining of items out of the linear order intended by the game's designers, either as a challenge or in order to skip certain sections of the game.


subquest

LL-Q1860 (eng)-Flame, not lame-subquest.wav

If each of five paths through the game has an entirely independent set of locations, monsters, spells, characters, subquests, and game objectives, the designer is essentially faced with creating five wholly different games.

2001, Neal Hallford, Jana Hallford, Swords and circuitry: a designer's guide to computer role playing games, page 195:

This is an example of a subquest that must be completed before the main one can be finished. Or the subquest could be finding a key that unlocks the room holding the princess since the room has been magically sealed against all entry without the key.

2009, Jim Perry, RPG programming using XNA game studio 3.0, page 232:

The quest is broken down into a number of episodes that progress in a linear sequence, each with its own subquest and major challenge at the end.

2010, Ernest Adams, Fundamentals of game design, page 458:

(video games) A secondary quest that forms part of a larger quest.


kapturek

kapturek (nominative singular)
kapturki (nominative plural)
kapturka (genitive singular)
kapturków (genitive plural)
kapturkowi (dative singular)
kapturkom (dative plural)
kapturek (accusative singular)
kapturki (accusative plural)
kapturkiem (instrumental singular)
kapturkami (instrumental plural)
kapturku (locative singular)
kapturkach (locative plural)
kapturku (singular vocative)
kapturki (plural vocative)


despawn

despawn (third-person singular simple present despawns, present participle despawning, simple past and past participle despawned)

despawns (present singular third-person)
despawning (participle present)
despawned (participle past)
despawned (past)

LL-Q1860 (eng)-Flame, not lame-despawn.wav

A mob will immediately despawn if ever there is no player within 128 blocks of it.

The helicopter despawned shortly after take-off, leaving the player in an unexpected free fall.

The game despawns the enemies after you kill them 15 times or so.

(video games, ergative, of an entity in a game world) To be instantaneously destroyed or removed.


Nintendocore

From Nintendo (“Japanese multinational video game company”) + -core (suffix denoting a music genre, especially one influenced by hardcore music), with reference to the simplistic sound effects of early video game consoles. The word was coined by the American musician Nathan Winneke, the frontman of the metalcore band Horse the Band, as a joke; the band posted the word on the Internet and also printed it on a label on the compact disc of their first demo I Am a Small Wooden Statue on a Patch of Crabgrass Next to a Dried Up Riverbed (2001).

coinage

Did you ever wonder what it would be like to mix the theme song from the original Mario Bros. games with chugging guitars and the vocal stylings of someone who wasn't hugged enough as a child? You're not alone. In fact, there's an entire genre of music devoted to this sound – it's called nintendocore. Growing out of metalcore – a fusion of heavy metal and punk – nintendocore derives its distinctive sound from the use of synths reminiscent of mid-eighties video games.

2009 November 2, Amy Plachta, “You Never Knew You Loved … Nintendocore a Unique Sound Worth Exploring”, in Interrobang: Fanshawe College’s Student Voice, volume 42, number 11, London, Ont.: Fanshawe College Student Union, →OCLC, archived from the original on 2024-03-31:

In the ever-changing landscape of music, that's given way to such genres as emo, screamo, nu metal and Nintendocore, one question remains! Does anyone play rock music anymore?

2010 May, Jake Brown, Alice in Chains: In the Studio, Nashville, Tenn.: Rock ’N’ Roll Books, →ISBN:

At the time of writing, Spotify currently lists over 4,000 online categories and sub-categories of music ranging from Nintendocore – a genre delineated solely by the overlay of bludgeoning, bowel-stewing grunge riffs on old-school videogame soundtracks – to Pornogrind, a maximum security subgenre of Grindcore (a convulsing fusion of rawboned, buzz-sawing death metal and tightly coiled hardcore punk).

2020, Kevin Dutton, Black and White Thinking: The Burden of a Binary Brain in a Complex World, London: Bantam Press, →ISBN:

In the US, a well-known Brooklyn music venue hosted a Minecraft concert featuring much loved bands[…]. The sprawling nightclub was painstakingly recreated and featured performances from the popular emo act American Football, "Nintendocore" videogame musicians Anamanaguchi and electronic artist Baths[…].

2020, Larissa Hjorth, Ingrid Richardson, Hugh Davies, William Balmford, “Playing during and post COVID-19 Pandemic”, in Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave Games in Context), Cham, Zug, Switzerland: Palgrave Macmillan, →ISBN, page 171:

(music, video games) An aggressive genre of modern rock music influenced by chiptunes (“music that samples or emulates the audio capabilities of older sound chips”) and video game music.

Nintendocore

aggressive genre of modern rock music influenced by chiptunes and video game music


special stage

(video games) A bonus level taking place between the main levels of a game.


Mod

de-noun

Mod m (strong, genitive Mods, plural Mods)

Mods (genitive)
Mods (plural)
Mod (genitive)
Mods (plural)
Mod (nominative singular)
Mods (definite nominative plural)
Mods (genitive singular)
Mods (definite genitive plural)
Mod (dative singular)
Mods (dative definite plural)
Mod (accusative singular)
Mods (accusative definite plural)
Mod (nominative singular)
Mods (definite nominative plural)
Mod (genitive singular)
Mods (definite genitive plural)
Mod (dative singular)
Mods (dative definite plural)
Mod (accusative singular)
Mods (accusative definite plural)


boss key

LL-Q1860 (eng)-Flame, not lame-boss key.wav

When the directors came out of their meeting, I hit the boss key to replace my game with a fake spreadsheet screen.

To obtain the boss key in Leisure Suit Larry games, press <Ctrl><B>. This is also displayed in the “Special” menu. However, use the boss key with caution. First of all, your boss must be really naive if he believes that this display is part of your normal work and secondly, you must be prepared to lose your current score after you press the boss key.

1990, Michael Mueller, Martin Schuchardt, The Leisure Suit Larry Story, Abacus, →ISBN, page 19:

For one, the original Tetris game I remember came with a "boss key," a special command built into the game's menu. When the player presses the boss key, the game pauses and draws a noninteractive spreadsheet program onto the screen.

2006, Ian Bogost, Unit Operations: An Approach to Videogame Criticism, MIT Press, →ISBN:

You can use screen savers to create a Super Boss Key—a key combination, such as Alt+F10, that you can press to make the PC immediately switch over to running the screen saver.

2009, Woody Leonhard, Windows 7 All-in-One For Dummies, John Wiley & Sons, →ISBN, page 240:

(chiefly video games) A key which, when pressed, hides a program from view by a superior in the workplace.


kaldırmak

head

kaldırmak (third-person singular simple present kaldırır)

kaldırır (present singular third-person)
kaldırmak (infinitive)
kaldıran (imperfective impersonal participle)
kaldırmış (impersonal participle perfective)
kaldıracak (impersonal participle prospective)
kaldırdığım (non-prospective participle personal)
kaldırdığın (non-prospective participle personal)
kaldırdığı (non-prospective participle personal)
kaldırdığımız (non-prospective participle personal)
kaldırdığınız (non-prospective participle personal)
kaldırdıkları (non-prospective participle personal)
kaldıracağım (participle personal prospective)
kaldıracağın (participle personal prospective)
kaldıracağı (participle personal prospective)
kaldıracağımız (participle personal prospective)
kaldıracağınız (participle personal prospective)
kaldıracakları (participle personal prospective)
kaldırma (noun-from-verb)
kaldırış (adverbial)
kaldırırım (aorist first-person indicative present singular)
kaldırırsın (aorist indicative present second-person singular)
kaldırır (aorist indicative present singular third-person)
kaldırırız (aorist first-person indicative plural present)
kaldırırsınız (aorist indicative plural present second-person)
kaldırırlar (aorist indicative plural present third-person)
kaldırıyorum (first-person imperfective indicative present singular)
kaldırıyorsun (imperfective indicative present second-person singular)
kaldırıyor (imperfective indicative present singular third-person)
kaldırıyoruz (first-person imperfective indicative plural present)
kaldırıyorsunuz (imperfective indicative plural present second-person)
kaldırıyorlar (imperfective indicative plural present third-person)
kaldırdım (first-person indicative past perfective singular)
kaldırdın (indicative past perfective second-person singular)
kaldırdı (indicative past perfective singular third-person)
kaldırdık (first-person indicative past perfective plural)
kaldırdınız (indicative past perfective plural second-person)
kaldırdılar (indicative past perfective plural third-person)
kaldırıyordum (first-person imperfective indicative past singular)
kaldırıyordun (imperfective indicative past second-person singular)
kaldırıyordu (imperfective indicative past singular third-person)
kaldırıyorduk (first-person imperfective indicative past plural)
kaldırıyordunuz (imperfective indicative past plural second-person)
kaldırıyorlardı (imperfective indicative past plural third-person)
or kaldırıyordular (imperfective indicative past plural third-person)
kaldıracağım (first-person future indicative singular)
kaldıracaksın (future indicative second-person singular)
kaldıracak (future indicative singular third-person)
kaldıracağız (first-person future indicative plural)
kaldıracaksınız (future indicative plural second-person)
kaldıracaklar (future indicative plural third-person)
kaldırmışım (first-person inferential perfective singular)
kaldırmışsın (inferential perfective second-person singular)
kaldırmış (inferential perfective singular third-person)
kaldırmışız (first-person inferential perfective plural)
kaldırmışsınız (inferential perfective plural second-person)
kaldırmışlar (inferential perfective plural third-person)
kaldırırmışım (aorist first-person inferential singular)
kaldırırmışsın (aorist inferential second-person singular)
kaldırırmış (aorist inferential singular third-person)
kaldırırmışız (aorist first-person inferential plural)
kaldırırmışsınız (aorist inferential plural second-person)
kaldırırlarmış (or kaldırırmışlar) (aorist inferential plural third-person)
kaldırıyormuşum (first-person imperfective inferential singular)
kaldırıyormuşsun (imperfective inferential second-person singular)
kaldırıyormuş (imperfective inferential singular third-person)
kaldırıyormuşuz (first-person imperfective inferential plural)
kaldırıyormuşsunuz (imperfective inferential plural second-person)
kaldırıyorlarmış (imperfective inferential plural third-person)
kaldırsam (conditional first-person singular)
kaldırsan (conditional second-person singular)
kaldırsa (conditional singular third-person)
kaldırsak (conditional first-person plural)
kaldırsanız (conditional plural second-person)
kaldırsalar (conditional plural third-person)
kaldırsaydım (conditional first-person perfective singular)
kaldırsaydın (conditional perfective second-person singular)
kaldırsaydı (conditional perfective singular third-person)
kaldırsaydık (conditional first-person perfective plural)
kaldırsaydınız (conditional perfective plural second-person)
kaldırsaydılar (conditional perfective plural third-person)
kaldırayım (first-person optative singular)
kaldırasın (optative second-person singular)
kaldıra (optative singular third-person)
kaldıralım (first-person optative plural)
kaldırasınız (optative plural second-person)
kaldıralar (optative plural third-person)
kaldırmaktayım (first-person progressive singular)
kaldırmaktasın (progressive second-person singular)
kaldırmakta (progressive singular third-person)
kaldırmaktayız (first-person plural progressive)
kaldırmaktasınız (plural progressive second-person)
kaldırmaktalar (plural progressive third-person)
kaldırmalıyım (first-person necessitative singular)
kaldırmalısın (necessitative second-person singular)
kaldırmalı (necessitative singular third-person)
kaldırmalıyız (first-person necessitative plural)
kaldırmalısınız (necessitative plural second-person)
kaldırmalılar (necessitative plural third-person)
kaldır (imperative second-person singular)
kaldırsın (imperative singular third-person)
kaldırın (imperative plural second-person)
kaldırsınlar (imperative plural third-person)
kaldırır mıyım? (aorist first-person indicative present singular)
kaldırır mısın? (aorist indicative present second-person singular)
kaldırır mı? (aorist indicative present singular third-person)
kaldırır mıyız? (aorist first-person indicative plural present)
kaldırır mısınız? (aorist indicative plural present second-person)
kaldırırlar mı? (aorist indicative plural present third-person)
kaldırıyor muyum? (first-person imperfective indicative present singular)
kaldırıyor musun? (imperfective indicative present second-person singular)
kaldırıyor mu? (imperfective indicative present singular third-person)
kaldırıyor muyuz? (first-person imperfective indicative plural present)
kaldırıyor musunuz? (imperfective indicative plural present second-person)
kaldırıyorlar mı? (imperfective indicative plural present third-person)
kaldırdım mı? (first-person indicative past perfective singular)
kaldırdın mı? (indicative past perfective second-person singular)
kaldırdı mı? (indicative past perfective singular third-person)
kaldırdık mı? (first-person indicative past perfective plural)
kaldırdınız mı? (indicative past perfective plural second-person)
kaldırdılar mı? (indicative past perfective plural third-person)
kaldırıyor muydum? (first-person imperfective indicative past singular)
kaldırıyor muydun? (imperfective indicative past second-person singular)
kaldırıyor muydu? (imperfective indicative past singular third-person)
kaldırıyor muyduk? (first-person imperfective indicative past plural)
kaldırıyor muydunuz? (imperfective indicative past plural second-person)
kaldırıyorlar mıydı? (imperfective indicative past plural third-person)
kaldıracak mıyım? (first-person future indicative singular)
kaldıracak mısın? (future indicative second-person singular)
kaldıracak mı? (future indicative singular third-person)
kaldıracak mıyız? (first-person future indicative plural)
kaldıracak mısınız? (future indicative plural second-person)
kaldıracaklar mı? (future indicative plural third-person)
kaldırmış mıyım? (first-person inferential perfective singular)
kaldırmış mısın? (inferential perfective second-person singular)
kaldırmış mı? (inferential perfective singular third-person)
kaldırmış mıyız? (first-person inferential perfective plural)
kaldırmış mısınız? (inferential perfective plural second-person)
kaldırmışlar mı? (inferential perfective plural third-person)
kaldırır mıymışım? (aorist first-person inferential singular)
kaldırır mıymışsın? (aorist inferential second-person singular)
kaldırır mıymış? (aorist inferential singular third-person)
kaldırır mıymışız? (aorist first-person inferential plural)
kaldırır mıymışsınız? (aorist inferential plural second-person)
kaldırırlar mıymış? (aorist inferential plural third-person)
kaldırıyor muymuşum? (first-person imperfective inferential singular)
kaldırıyor muymuşsun? (imperfective inferential second-person singular)
kaldırıyor muymuş? (imperfective inferential singular third-person)
kaldırıyor muymuşuz? (first-person imperfective inferential plural)
kaldırıyor muymuşsunuz? (imperfective inferential plural second-person)
kaldırıyorlar mıymış? (imperfective inferential plural third-person)
kaldırsam mı? (conditional first-person singular)
kaldırsan mı? (conditional second-person singular)
kaldırsa mı? (conditional singular third-person)
kaldırsak mı? (conditional first-person plural)
kaldırsanız mı? (conditional plural second-person)
kaldırsalar mı? (conditional plural third-person)
kaldırsa mıydım? (conditional first-person perfective singular)
kaldırsa mıydın? (conditional perfective second-person singular)
kaldırsa mıydı? (conditional perfective singular third-person)
kaldırsa mıydık? (conditional first-person perfective plural)
kaldırsa mıydınız? (conditional perfective plural second-person)
kaldırsalar mıydı? (conditional perfective plural third-person)
kaldırmakta mıyım? (first-person progressive singular)
kaldırmakta mısın? (progressive second-person singular)
kaldırmakta mı? (progressive singular third-person)
kaldırmakta mıyız? (first-person plural progressive)
kaldırmakta mısınız? (plural progressive second-person)
kaldırmaktalar mı? (plural progressive third-person)
kaldırmalı mıyım? (first-person necessitative singular)
kaldırmalı mısın? (necessitative second-person singular)
kaldırmalı mı? (necessitative singular third-person)
kaldırmalı mıyız? (first-person necessitative plural)
kaldırmalı mısınız? (necessitative plural second-person)
kaldırmalılar mı? (necessitative plural third-person)
kaldırmamak (infinitive negative)
kaldırmayan (imperfective impersonal negative participle)
kaldırmamış (impersonal negative participle perfective)
kaldırmayacak (impersonal negative participle prospective)
kaldırmadığım (first-person negative non-prospective participle singular)
kaldırmadığın (negative non-prospective participle second-person singular)
kaldırmadığı (negative non-prospective participle singular third-person)
kaldırmadığımız (first-person negative non-prospective participle plural)
kaldırmadığınız (negative non-prospective participle plural second-person)
kaldırmadıkları (negative non-prospective participle plural third-person)
kaldırmayacağım (first-person negative participle prospective singular)
kaldırmayacağın (negative participle prospective second-person singular)
kaldırmayacağı (negative participle prospective singular third-person)
kaldırmayacağımız (first-person negative participle plural prospective)
kaldırmayacağınız (negative participle plural prospective second-person)
kaldırmayacakları (negative participle plural prospective third-person)
kaldırmama (negative noun-from-verb)
kaldırmayış (adverbial negative)
kaldırmam (aorist first-person indicative present singular)
kaldırmazsın (aorist indicative present second-person singular)
kaldırmaz (aorist indicative present singular third-person)
kaldırmayız (aorist first-person indicative plural present)
kaldırmazsınız (aorist indicative plural present second-person)
kaldırmazlar (aorist indicative plural present third-person)
kaldırmıyorum (first-person imperfective indicative present singular)
kaldırmıyorsun (imperfective indicative present second-person singular)
kaldırmıyor (imperfective indicative present singular third-person)
kaldırmıyoruz (first-person imperfective indicative plural present)
kaldırmıyorsunuz (imperfective indicative plural present second-person)
kaldırmıyorlar (imperfective indicative plural present third-person)
kaldırmadım (first-person indicative past perfective singular)
kaldırmadın (indicative past perfective second-person singular)
kaldırmadı (indicative past perfective singular third-person)
kaldırmadık (first-person indicative past perfective plural)
kaldırmadınız (indicative past perfective plural second-person)
kaldırmadılar (indicative past perfective plural third-person)
kaldırmıyordum (first-person imperfective indicative past singular)
kaldırmıyordun (imperfective indicative past second-person singular)
kaldırmıyordu (imperfective indicative past singular third-person)
kaldırmıyorduk (first-person imperfective indicative past plural)
kaldırmıyordunuz (imperfective indicative past plural second-person)
kaldırmıyorlardı (imperfective indicative past plural third-person)
kaldırmayacağım (first-person future indicative singular)
kaldırmayacaksın (future indicative second-person singular)
kaldırmayacak (future indicative singular third-person)
kaldırmayacağız (first-person future indicative plural)
kaldırmayacaksınız (future indicative plural second-person)
kaldırmayacaklar (future indicative plural third-person)
kaldırmamışım (first-person inferential perfective singular)
kaldırmamışsın (inferential perfective second-person singular)
kaldırmamış (inferential perfective singular third-person)
kaldırmamışız (first-person inferential perfective plural)
kaldırmamışsınız (inferential perfective plural second-person)
kaldırmamışlar (inferential perfective plural third-person)
kaldırmazmışım (aorist first-person inferential singular)
kaldırmazmışsın (aorist inferential second-person singular)
kaldırmazmış (aorist inferential singular third-person)
kaldırmazmışız (aorist first-person inferential plural)
kaldırmazmışsınız (aorist inferential plural second-person)
kaldırmazlarmış (aorist inferential plural third-person)
kaldırmıyormuşum (first-person imperfective inferential singular)
kaldırmıyormuşsun (imperfective inferential second-person singular)
kaldırmıyormuş (imperfective inferential singular third-person)
kaldırmıyormuşuz (first-person imperfective inferential plural)
kaldırmıyormuşsunuz (imperfective inferential plural second-person)
kaldırmıyorlarmış (imperfective inferential plural third-person)
kaldırmasam (conditional first-person singular)
kaldırmasan (conditional second-person singular)
kaldırmasa (conditional singular third-person)
kaldırmasak (conditional first-person plural)
kaldırmasanız (conditional plural second-person)
kaldırmasalar (conditional plural third-person)
kaldırmasaydım (conditional first-person perfective singular)
kaldırmasaydın (conditional perfective second-person singular)
kaldırmasaydı (conditional perfective singular third-person)
kaldırmasaydık (conditional first-person perfective plural)
kaldırmasaydınız (conditional perfective plural second-person)
kaldırmasaydılar (conditional perfective plural third-person)
kaldırmayayım (first-person optative singular)
kaldırmayasın (optative second-person singular)
kaldırmaya (optative singular third-person)
kaldırmayalım (first-person optative plural)
kaldırmayasınız (optative plural second-person)
kaldırmayalar (optative plural third-person)
kaldırmamaktayım (first-person progressive singular)
kaldırmamaktasın (progressive second-person singular)
kaldırmamakta (progressive singular third-person)
kaldırmamaktayız (first-person plural progressive)
kaldırmamaktasınız (plural progressive second-person)
kaldırmamaktalar (plural progressive third-person)
kaldırmamalıyım (first-person necessitative singular)
kaldırmamalısın (necessitative second-person singular)
kaldırmamalı (necessitative singular third-person)
kaldırmamalıyız (first-person necessitative plural)
kaldırmamalısınız (necessitative plural second-person)
kaldırmamalılar (necessitative plural third-person)
kaldırma (imperative second-person singular)
kaldırmasın (imperative singular third-person)
kaldırmayın (imperative plural second-person)
kaldırmasınlar (imperative plural third-person)
kaldırmaz mıyım? (aorist first-person indicative present singular)
kaldırmaz mısın? (aorist indicative present second-person singular)
kaldırmaz mı? (aorist indicative present singular third-person)
kaldırmaz mıyız? (aorist first-person indicative plural present)
kaldırmaz mısınız? (aorist indicative plural present second-person)
kaldırmazlar mı? (aorist indicative plural present third-person)
kaldırmıyor muyum? (first-person imperfective indicative present singular)
kaldırmıyor musun? (imperfective indicative present second-person singular)
kaldırmıyor mu? (imperfective indicative present singular third-person)
kaldırmıyor muyuz? (first-person imperfective indicative plural present)
kaldırmıyor musunuz? (imperfective indicative plural present second-person)
kaldırmıyorlar mı? (imperfective indicative plural present third-person)
kaldırmadım mı? (first-person indicative past perfective singular)
kaldırmadın mı? (indicative past perfective second-person singular)
kaldırmadı mı? (indicative past perfective singular third-person)
kaldırmadık mı? (first-person indicative past perfective plural)
kaldırmadınız mı? (indicative past perfective plural second-person)
kaldırmadılar mı? (indicative past perfective plural third-person)
kaldırmıyor muydum? (first-person imperfective indicative past singular)
kaldırmıyor muydun? (imperfective indicative past second-person singular)
kaldırmıyor muydu? (imperfective indicative past singular third-person)
kaldırmıyor muyduk? (first-person imperfective indicative past plural)
kaldırmıyor muydunuz? (imperfective indicative past plural second-person)
kaldırmıyorlar mıydı? (imperfective indicative past plural third-person)
kaldırmayacak mıyım? (first-person future indicative singular)
kaldırmayacak mısın? (future indicative second-person singular)
kaldırmayacak mı? (future indicative singular third-person)
kaldırmayacak mıyız? (first-person future indicative plural)
kaldırmayacak mısınız? (future indicative plural second-person)
kaldırmayacaklar mı? (future indicative plural third-person)
kaldırmamış mıyım? (first-person inferential perfective singular)
kaldırmamış mısın? (inferential perfective second-person singular)
kaldırmamış mı? (inferential perfective singular third-person)
kaldırmamış mıyız? (first-person inferential perfective plural)
kaldırmamış mısınız? (inferential perfective plural second-person)
kaldırmamışlar mı? (inferential perfective plural third-person)
kaldırmaz mıymışım? (aorist first-person inferential singular)
kaldırmaz mıymışsın? (aorist inferential second-person singular)
kaldırmaz mıymış? (aorist inferential singular third-person)
kaldırmaz mıymışız? (aorist first-person inferential plural)
kaldırmaz mıymışsınız? (aorist inferential plural second-person)
kaldırmazlar mıymış? (aorist inferential plural third-person)
kaldırmıyor muymuşum? (first-person imperfective inferential singular)
kaldırmıyor muymuşsun? (imperfective inferential second-person singular)
kaldırmıyor muymuş? (imperfective inferential singular third-person)
kaldırmıyor muymuşuz? (first-person imperfective inferential plural)
kaldırmıyor muymuşsunuz? (imperfective inferential plural second-person)
kaldırmıyorlar mıymış? (imperfective inferential plural third-person)
kaldırmasam mı? (conditional first-person singular)
kaldırmasan mı? (conditional second-person singular)
kaldırmasa mı? (conditional singular third-person)
kaldırmasak mı? (conditional first-person plural)
kaldırmasanız mı? (conditional plural second-person)
kaldırmasalar mı? (conditional plural third-person)
kaldırmasa mıydım? (conditional first-person perfective singular)
kaldırmasa mıydın? (conditional perfective second-person singular)
kaldırmasa mıydı? (conditional perfective singular third-person)
kaldırmasa mıydık? (conditional first-person perfective plural)
kaldırmasa mıydınız? (conditional perfective plural second-person)
kaldırmasalar mıydı? (conditional perfective plural third-person)
kaldırmamakta mıyım? (first-person progressive singular)
kaldırmamakta mısın? (progressive second-person singular)
kaldırmamakta mı? (progressive singular third-person)
kaldırmamakta mıyız? (first-person plural progressive)
kaldırmamakta mısınız? (plural progressive second-person)
kaldırmamaktalar mı? (plural progressive third-person)
kaldırmamalı mıyım? (first-person necessitative singular)
kaldırmamalı mısın? (necessitative second-person singular)
kaldırmamalı mı? (necessitative singular third-person)
kaldırmamalı mıyız? (first-person necessitative plural)
kaldırmamalı mısınız? (necessitative plural second-person)
kaldırmamalılar mı? (necessitative plural third-person)

tr-conj-head

aorist in -<i class="Latn mention" lang="tr">V⁴r</i>

From Ottoman Turkish قالدرمق (kaldırmak, “to lift up, raise, pick up, set up, erect, carry, wake up, take away, abrogate”), causative form of Proto-Turkic *Kạl(ï)- (“to rise,jump up”). Clauson thinks the Turkish form is rather crasis of *kalk-tur-, where -tur is causative suffix. See kalkmak.


art game

LL-Q1860 (eng)-Flame, not lame-art game.wav

(video games) A video game designed to convey an aesthetic and provoke a reaction, rather than to provide a traditional diversion with set goals.


電子遊戲

ㄉㄧㄢˋ ㄗˇ ㄧㄡˊ ㄒㄧˋ

/ti̯ɛn⁵¹ t͡sz̩²¹⁴⁻²¹ joʊ̯³⁵ ɕi⁵¹/

/tiːn²² t͡siː³⁵ jɐu̯²¹ hei̯³³/

/ti̯ɛn⁵¹ t͡sz̩²¹⁴⁻²¹ joʊ̯³⁵ ɕi⁵¹/

/tiːn²² t͡siː³⁵ jɐu̯²¹ hei̯³³/


energy bar

LL-Q1860 (eng)-Flame, not lame-energy bar.wav

(video games) A bar indicating the proportion of a character's energy that still remains.

energiapalkki

a bar indicating the proportion of a character's energy that still remains


comp stomp

(slang, video games) A competitive game against one or more computer-controlled players.


tech up

en-verb

tech up (third-person singular simple present techs up, present participle teching up, simple past and past participle teched up)

techs up (present singular third-person)
teching up (participle present)
teched up (participle past)
teched up (past)

LL-Q1860 (eng)-Flame, not lame-tech up.wav

(video games) To upgrade to a higher technology level.


imba

en-adj

imba (comparative more imba, superlative most imba)

more imba (comparative)
most imba (superlative)

For quotations using this term, see Citations:imba.

(video games, slang) Clipping of imbalanced.


wall humping

We LPBs are truly bored with wall humping High Ping Whiners. I would like nothing more than to have someone who can kill me.

1998 March 17, Craig Fletcher, “Get a job.”, in alt.games.quake (Usenet):

Doom has three running speeds (not counting wall humping): running, strafe-running, and strafe-drawing. Strafe-drawing is a little faster than strafe-running, but harder to control for distance.

1998 April 21, Chris Dale, “How do you use the mouse?!”, in rec.games.computer.doom.playing (Usenet):

Indiana Jones was so-so. The walk through bush reminded me of tree humping (grrr). Didn't figure out the snake pit(due to lack of wall humping I hear), though it was obvious that was the point to work on.

2001 April 6, Tarf, “CL: April quest critique (was Re: CL: April's Fool question)”, in comp.sys.mac.games.adventure (Usenet):

Didnt the PF have to hump the path for a^([sic]) hours too? I really wanna know what kind of crack the PF GM is on. What kind of fucking moron would find wall humping for hours fun (besides mystics)? Maybe its time to go hump all the trees in SF again to see if the mirror will open because something was added after the last chaos storm with no warning or clues.

2001 November 19, Michael, “CL: Jack-ass area design”, in comp.sys.mac.games.adventure (Usenet):

Instead, you made it wall humping and pure luck. That is jackassitude.

2002 January 24, Kojiro, “CL: Shift of dynamics [was: thoughts on party size etc.]”, in comp.sys.mac.games.adventure (Usenet):

I don't think this is a statement that players are stupid. Not at all. They know what's good. This is a statement that engaging in quests, exploration and wall humping is an activity with a similar motivation to rattling the bars of your jail cell: You ain't got nuthin better to do.

2003 August 21, Ian Ollmann, “CL: Movable Portals”, in comp.sys.mac.games.adventure (Usenet):

(video games) (The act of a character) moving repeatedly against a wall, as if humping it, either intentionally (e.g. trying to find secret doors) or due to a glitch.


teamkill

en-verb

teamkill (third-person singular simple present teamkills, present participle teamkilling, simple past and past participle teamkilled)

teamkills (present singular third-person)
teamkilling (participle present)
teamkilled (participle past)
teamkilled (past)

LL-Q1860 (eng)-Flame, not lame-teamkill.wav

Wait, I was killed by... a facility guard throwing the ball?! So, wait, I got teamkilled by SCP-018, which is good 'cause that's on my list of ways to die, but it was by a teammate?! I mean, that works, but I didn't think that was possible - OK!

2022 May 19, Simarded, 3:08 from the start, in Experiencing Death In Every Way In SCP Secret Laboratory - Part 2, archived from the original on 2023-02-11:

(video games, transitive) To kill another player on one's own team.


teamkill

Albeit, at the time, the Type 93 would go on to be the central star of the most spectacular teamkill of the war, when the cruiser Mogami fired a salvo of six Type 93s at the cruiser USS Houston, missed, but, with their long range, the torpedoes quite happily motored on and blew up four friendly transports and a minesweeper. Yeah, not such a good day.

2021 January 20, Drachinifel, 22:02 from the start, in Type 93 Long Lance Torpedo - Long Range Hole Poking Device, archived from the original on 2022-11-01:

(chiefly video games) The killing of another player on one's own team.


bk

(video games, slang) Initialism of bad kid, an inexperienced player or noob.


ult

In addition to his healing and teleportion powers, Bard also has a unique ultimate ability, or ult. Ults are the most powerful moves each champion has—the one that takes the longest to unlock in a game, and is activated by pressing "R."

2015 March 13, Yannick LeJacq, “Why Bard Is Such An Exciting League Of Legends Champion”, in Kotaku, archived from the original on 2021-12-09:

To me, Lucio is the pinnacle of what a support character should be, he's fast, he's fun, he's useful, he can get eliminations and his ult can change the course of a game.

2016 June 2, Paul Tassi, “'Overwatch' Needs Not One, But Two New Support Heroes As Soon As Possible”, in Forbes, New York, N.Y.: Forbes Media, →ISSN, →OCLC, archived from the original on 2021-01-17:

On the other hand, notable nerfs have been applied to Raze and Brimstone. The cost for both agents' ultimate abilities, Showstopper and Orbital Strike, respectively, have been increased to seven ult points.

2020 July 22, Puah Ziwei, “'Valorant' patch 1.04 buffs Viper, nerfs Raze and Brimstone”, in NME, archived from the original on 2021-04-20:

Those creators (Somjuu, Violet, and Flats) remixed how every hero in Overwatch plays, sometimes dramatically (Lucio's ult can now kill enemies and Sigma's Experimental Barrier is just ... gone) and sometimes superficially (Orisa now wears a Christmas hat).

2021 December 1, Michael McWhertor, “Overwatch gets weird with some over-the-top balance changes designed by players”, in Polygon, archived from the original on 2023-03-27:

League of Legends game designer Azubuike "AzuBK" Ndefo-Dahl revealed that K'Sante's ult All Out was heavily inspired by the hugely popular scene from Naruto where Rock Lee drops his leg weight and shocks the audience.

2022 October 19, Sayantan "BibÖzil" Chowdhury, “"That Naruto moment was really key": League of Legends developers reveal the story behind K'Sante's ultimate”, in Sportskeeda, archived from the original on 2022-10-19:

To improve her team repositioning Ultimate and put in more in line with the power of Valkyrie's Ultimate, Wraith's Interdimensional Portal can now cross twice the distance it could before. What's more, Wraith herself will speed up as she moves during her Ult.

2023 February 8, Ollie Toms, “All the Legend and weapon changes coming to Apex Legends Season 16”, in Rock Paper Shotgun, archived from the original on 2023-02-10:

(video games, slang) An ultimate; the most powerful ability available to a character.


quicksave

quicksave (third-person singular simple present quicksaves, present participle quicksaving, simple past and past participle quicksaved)

quicksaves (present singular third-person)
quicksaving (participle present)
quicksaved (participle past)
quicksaved (past)

LL-Q1860 (eng)-Flame, not lame-quicksave.wav

From quick + save. Attested at least since 1992, as a feature in the game Wolfenstein 3D (in the form "Quick Save").

Press F5 to quicksave before trying something risky.

Games can be quicksaved at any time, so you won't be forced to start every mission from scratch after making a bad tactical decision.

2000, Computer Gaming World, volumes 191-194:

I think most gamers would be surprised by how much time they waste reloading and quicksaving for every minute imperfection and harmless mistake they make.

2004, Opticreep, “[POLL]: Save Gave Habits”, in comp.sys.ibm.pc.games.action (Usenet):

6.00: the user “quicksaves” the game: the first time this happened

2009, Zach Waggoner, My avatar, my self: identity in video role-playing games, page 180:

(video games) To save progress in one's game with a rapid keystroke, without needing to, e.g., reach a checkpoint.


quicksave

(video games) A save created by quicksaving.


crowd control

LL-Q1860 (eng)-Flame, not lame-crowd control.wav

(video games) The concept or collective of action-impairing debuffs.


crowd control

crowd control (third-person singular simple present crowd controls, present participle crowd controlling, simple past and past participle crowd controlled)

crowd controls (present singular third-person)
crowd controlling (participle present)
crowd controlled (participle past)
crowd controlled (past)


bunnyhopping

LL-Q1860 (eng)-Flame, not lame-bunnyhopping.wav

first-person shooter
first-person shooter

(video games) The act of jumping repeatedly to avoid enemy fire, especially in first-person shooters. In some games, the jumping animation or air speed is faster than the walking animation or speed, making hopping a more efficient mode of movement.


démineur

fr-noun

démineur m (plural démineurs, feminine démineuse)

(uncountable, computing, video games) minesweeper


heroinware

Luckily, Jaffe found refuge and eventual salvation with On-Line Gamers Anonymous, one of several online self-help groups that have sprung up to deal with the fallout from electronic entertainment they call heroinware. Its forums are swollen with refugees of various online worlds, all with harrowing stories of runaway gaming habits, lives ruined, friends lost, marriages broken.

2003 April 3, David McCandless, “Just one more go…”, in The Guardian:

(video games, slang) An addictive computer game, especially one played to the extent it interferes with the everyday life of the player.


killographic

en-adj

killographic (comparative more killographic, superlative most killographic)

more killographic (comparative)
most killographic (superlative)

LL-Q1860 (eng)-Flame, not lame-killographic.wav

From kill + -o- + -graphic, on the pattern of pornographic. Coined by the National Institute on Media and the Family in 2003.

There's something of the chicken-and-egg debate about killographic video games. Do they produce real-world aggression, or are the games merely mirroring actual violence in our society?

2005 December 23, Chris Noon, “Good News For Probst's EA As Judge Blocks Game Law”, in Forbes:

(of a video game) Featuring graphic depictions of violence, especially of an intensity or form considered excessive and socially harmful.


פלטפורמה

he-noun

פְּלַטְפוֹרְמָה

פְּלַטְפוֹרְמוֹת

פְּלַטְפוֹרְמַת

פְּלַטְפוֹרְמוֹת

פְּלַטְפוֹרְמָה • (platfórma) f (plural indefinite פְּלַטְפוֹרְמוֹת, singular construct פְּלַטְפוֹרְמַת־, plural construct פְּלַטְפוֹרְמוֹת־)

פְּלַטְפוֹרְמָה (canonical)
platfórma (romanization)
פְּלַטְפוֹרְמוֹת (indefinite plural)
פְּלַטְפוֹרְמַת־ (construct singular)
פְּלַטְפוֹרְמוֹת־ (construct plural)

Ultimately from French plate-forme, possibly through a Slavic language like Russian платформа (platforma) or Polish platforma.
Further reinforced by English platform.


troid

Games I look forward to next year:
[...]
Metroid Prime 4 (I’ve never played one of the 3D troids but I wanna)

2018 April 15, Andrew! (@Drewiker_), Twitter:

It kinda ruined parts of Metroid 2 and it's definitely one of the weaker 2D troids, but it has solid moment to moment gameplay and Samus "feels" great to control.

2020 May 3, D3 (@Professor_D3), Twitter:

really hope MercurySteam gets to keep cranking out some more 2D troids

2021 October 27, Brandon Classic Movies (@Thatoneguy64), Twitter:

(fandom slang) Any of the video games in the Metroid franchise.


lowbie

LL-Q1860 (eng)-Flame, not lame-lowbie.wav

Chickening offers a much deeper prospect in grief management — no more raiding lowbie zones on a drunken Saturday morning just for kicks!

2008 November, Caleb Chew, “Warhammer Online: Age of Reckoning”, in GameAxis Unwired:

(online gaming, informal) A low-level character in an MMORPG.


dead zone

LL-Q1860 (eng)-Flame, not lame-dead zone.wav

(video games) A region within the player's viewpoint that is less sensitive to small movements, aiding accurate firing of weapons etc.


god game

Mana often grows in exponential proportion to population size, so as the population increases the player acquires vastly greater powers—a progression that god games share with spellcaster characters in role-playing games.

2010, Ernest Adams, Fundamentals of Game Design, page 580:

(video games) A style of game in which the player observes and controls a large-scale environment, such as a city.


rolling demo

Trantor (US Gold)! Ocean Conqueror (Hewson)! Moron (Atlantis)! Master Brain (Powertape)! North and South - rolling demo (Infogrames)! And another selection of game busting pokes in Pokemania!

1991 February, “Contents”, in Crash, number 85:

The game's rolling demo flickered in front of her and she felt herself being drawn into the ghosts that it held in that LCD screen.

2007, Simon Logan, Pretty Little Things to Fill Up the Void, page 141:

As we said, Grim Fandango is of exceptionally high quality — easily good enough that you could just sit through a rolling demo of the entire game, with every puzzle solved for you, and enjoy it as perfectly well as an animated movie.

2009, Andrew Rollings, Dave Morris, Game architecture and design:

(video games) A demonstration version that can be watched but is not interactive.


pather

LL-Q1860 (eng)-Flame, not lame-pather.wav

non-player character
non-player character

(computer games) A non-player character that walks a repeating path.


maphack

LL-Q1860 (eng)-Flame, not lame-maphack.wav

(video games) A patch enabling a player to cheat by viewing more of the game map than is actually visible to him or her.


RSG

(speedrunning, Minecraft) Initialism of random seed glitchless.


necro

en-verb

necro (third-person singular simple present necroes or necros, present participle necroing, simple past and past participle necroed)

necroes (present singular third-person)
necros (present singular third-person)
necroing (participle present)
necroed (participle past)
necroed (past)

“I killed and necroed a couple guards practically every time I went out. My boys have the south gate manned, and they'll be stepping aside any minute now.”

2018, Xavier P. Hunter, House Rules: a LitRPG novel, Magical Scrivener Press, →ISBN:

(Internet, video games and card games slang) To practice necromancy; to bring back from the dead.


splash damage

LL-Q1860 (eng)-Flame, not lame-splash damage.wav

(video games) Damage caused by a nearby explosion, affecting creatures within a certain radius.