pelikonsoli

pelikonsoli (nominative singular)
pelikonsolit (nominative plural)
pelikonsoli (accusative nominative singular)
pelikonsolit (accusative nominative plural)
pelikonsolin (accusative genitive singular)
pelikonsolit (accusative genitive plural)
pelikonsolin (genitive singular)
pelikonsolien (genitive plural)
pelikonsoleiden (genitive plural)
pelikonsoleitten (genitive plural)
pelikonsolia (partitive singular)
pelikonsoleita (partitive plural)
pelikonsoleja (partitive plural)
pelikonsolissa (inessive singular)
pelikonsoleissa (inessive plural)
pelikonsolista (elative singular)
pelikonsoleista (elative plural)
pelikonsoliin (illative singular)
pelikonsoleihin (illative plural)
pelikonsolilla (adessive singular)
pelikonsoleilla (adessive plural)
pelikonsolilta (ablative singular)
pelikonsoleilta (ablative plural)
pelikonsolille (allative singular)
pelikonsoleille (allative plural)
pelikonsolina (essive singular)
pelikonsoleina (essive plural)
pelikonsoliksi (singular translative)
pelikonsoleiksi (plural translative)
pelikonsolitta (abessive singular)
pelikonsoleitta (abessive plural)
pelikonsolein (instructive plural)
See the possessive forms below. (comitative)
pelikonsolini (nominative singular)
pelikonsolini (nominative plural)
pelikonsolini (accusative nominative singular)
pelikonsolini (accusative nominative plural)
pelikonsolini (accusative genitive singular)
pelikonsolini (accusative genitive plural)
pelikonsolini (genitive singular)
pelikonsolieni (genitive plural)
pelikonsoleideni (genitive plural)
pelikonsoleitteni (genitive plural)
pelikonsoliani (partitive singular)
pelikonsoleitani (partitive plural)
pelikonsolejani (partitive plural)
pelikonsolissani (inessive singular)
pelikonsoleissani (inessive plural)
pelikonsolistani (elative singular)
pelikonsoleistani (elative plural)
pelikonsoliini (illative singular)
pelikonsoleihini (illative plural)
pelikonsolillani (adessive singular)
pelikonsoleillani (adessive plural)
pelikonsoliltani (ablative singular)
pelikonsoleiltani (ablative plural)
pelikonsolilleni (allative singular)
pelikonsoleilleni (allative plural)
pelikonsolinani (essive singular)
pelikonsoleinani (essive plural)
pelikonsolikseni (singular translative)
pelikonsoleikseni (plural translative)
pelikonsolittani (abessive singular)
pelikonsoleittani (abessive plural)
pelikonsoleineni (comitative plural)
pelikonsolisi (nominative singular)
pelikonsolisi (nominative plural)
pelikonsolisi (accusative nominative singular)
pelikonsolisi (accusative nominative plural)
pelikonsolisi (accusative genitive singular)
pelikonsolisi (accusative genitive plural)
pelikonsolisi (genitive singular)
pelikonsoliesi (genitive plural)
pelikonsoleidesi (genitive plural)
pelikonsoleittesi (genitive plural)
pelikonsoliasi (partitive singular)
pelikonsoleitasi (partitive plural)
pelikonsolejasi (partitive plural)
pelikonsolissasi (inessive singular)
pelikonsoleissasi (inessive plural)
pelikonsolistasi (elative singular)
pelikonsoleistasi (elative plural)
pelikonsoliisi (illative singular)
pelikonsoleihisi (illative plural)
pelikonsolillasi (adessive singular)
pelikonsoleillasi (adessive plural)
pelikonsoliltasi (ablative singular)
pelikonsoleiltasi (ablative plural)
pelikonsolillesi (allative singular)
pelikonsoleillesi (allative plural)
pelikonsolinasi (essive singular)
pelikonsoleinasi (essive plural)
pelikonsoliksesi (singular translative)
pelikonsoleiksesi (plural translative)
pelikonsolittasi (abessive singular)
pelikonsoleittasi (abessive plural)
pelikonsoleinesi (comitative plural)
pelikonsolimme (nominative singular)
pelikonsolimme (nominative plural)
pelikonsolimme (accusative nominative singular)
pelikonsolimme (accusative nominative plural)
pelikonsolimme (accusative genitive singular)
pelikonsolimme (accusative genitive plural)
pelikonsolimme (genitive singular)
pelikonsoliemme (genitive plural)
pelikonsoleidemme (genitive plural)
pelikonsoleittemme (genitive plural)
pelikonsoliamme (partitive singular)
pelikonsoleitamme (partitive plural)
pelikonsolejamme (partitive plural)
pelikonsolissamme (inessive singular)
pelikonsoleissamme (inessive plural)
pelikonsolistamme (elative singular)
pelikonsoleistamme (elative plural)
pelikonsoliimme (illative singular)
pelikonsoleihimme (illative plural)
pelikonsolillamme (adessive singular)
pelikonsoleillamme (adessive plural)
pelikonsoliltamme (ablative singular)
pelikonsoleiltamme (ablative plural)
pelikonsolillemme (allative singular)
pelikonsoleillemme (allative plural)
pelikonsolinamme (essive singular)
pelikonsoleinamme (essive plural)
pelikonsoliksemme (singular translative)
pelikonsoleiksemme (plural translative)
pelikonsolittamme (abessive singular)
pelikonsoleittamme (abessive plural)
pelikonsoleinemme (comitative plural)
pelikonsolinne (nominative singular)
pelikonsolinne (nominative plural)
pelikonsolinne (accusative nominative singular)
pelikonsolinne (accusative nominative plural)
pelikonsolinne (accusative genitive singular)
pelikonsolinne (accusative genitive plural)
pelikonsolinne (genitive singular)
pelikonsolienne (genitive plural)
pelikonsoleidenne (genitive plural)
pelikonsoleittenne (genitive plural)
pelikonsolianne (partitive singular)
pelikonsoleitanne (partitive plural)
pelikonsolejanne (partitive plural)
pelikonsolissanne (inessive singular)
pelikonsoleissanne (inessive plural)
pelikonsolistanne (elative singular)
pelikonsoleistanne (elative plural)
pelikonsoliinne (illative singular)
pelikonsoleihinne (illative plural)
pelikonsolillanne (adessive singular)
pelikonsoleillanne (adessive plural)
pelikonsoliltanne (ablative singular)
pelikonsoleiltanne (ablative plural)
pelikonsolillenne (allative singular)
pelikonsoleillenne (allative plural)
pelikonsolinanne (essive singular)
pelikonsoleinanne (essive plural)
pelikonsoliksenne (singular translative)
pelikonsoleiksenne (plural translative)
pelikonsolittanne (abessive singular)
pelikonsoleittanne (abessive plural)
pelikonsoleinenne (comitative plural)
pelikonsolinsa (nominative singular)
pelikonsolinsa (nominative plural)
pelikonsolinsa (accusative nominative singular)
pelikonsolinsa (accusative nominative plural)
pelikonsolinsa (accusative genitive singular)
pelikonsolinsa (accusative genitive plural)
pelikonsolinsa (genitive singular)
pelikonsoliensa (genitive plural)
pelikonsoleidensa (genitive plural)
pelikonsoleittensa (genitive plural)
pelikonsoliaan (partitive singular)
pelikonsoliansa (partitive singular)
pelikonsoleitaan (partitive plural)
pelikonsolejaan (partitive plural)
pelikonsoleitansa (partitive plural)
pelikonsolejansa (partitive plural)
pelikonsolissaan (inessive singular)
pelikonsolissansa (inessive singular)
pelikonsoleissaan (inessive plural)
pelikonsoleissansa (inessive plural)
pelikonsolistaan (elative singular)
pelikonsolistansa (elative singular)
pelikonsoleistaan (elative plural)
pelikonsoleistansa (elative plural)
pelikonsoliinsa (illative singular)
pelikonsoleihinsa (illative plural)
pelikonsolillaan (adessive singular)
pelikonsolillansa (adessive singular)
pelikonsoleillaan (adessive plural)
pelikonsoleillansa (adessive plural)
pelikonsoliltaan (ablative singular)
pelikonsoliltansa (ablative singular)
pelikonsoleiltaan (ablative plural)
pelikonsoleiltansa (ablative plural)
pelikonsolilleen (allative singular)
pelikonsolillensa (allative singular)
pelikonsoleilleen (allative plural)
pelikonsoleillensa (allative plural)
pelikonsolinaan (essive singular)
pelikonsolinansa (essive singular)
pelikonsoleinaan (essive plural)
pelikonsoleinansa (essive plural)
pelikonsolikseen (singular translative)
pelikonsoliksensa (singular translative)
pelikonsoleikseen (plural translative)
pelikonsoleiksensa (plural translative)
pelikonsolittaan (abessive singular)
pelikonsolittansa (abessive singular)
pelikonsoleittaan (abessive plural)
pelikonsoleittansa (abessive plural)
pelikonsoleineen (comitative plural)
pelikonsoleinensa (comitative plural)

(video games) game console, video game console


geno

(video games, roguelikes, informal) Genocide.


geno

en-verb

geno (third-person singular simple present genos, present participle genoing, simple past and past participle genoed)

genos (present singular third-person)
genoing (participle present)
genoed (participle past)
genoed (past)

I decided to geno insects because of the risk of swarms in the early game.

(video games, roguelikes, transitive, informal) To (commit) genocide.


PLA

Pokémon Legends: Arceus
w:Pokémon Legends: Arceus

(fandom slang, video games) Initialism of Pokémon Legends: Arceus.


galge

Borrowed from Japanese ギャルゲー (gyarugē), a shortening of ギャルゲーム (gyaru gēmu), a wasei-eigo derived from English gal + game.

(video games) A video game centered around interactions with attractive anime-style girls.


strategy game

A game in which the players' decision-making skills have a high significance in determining the outcome, such as chess, checkers or go.

joc d'estratègia

game in which players' decision-making skills have a high significance


computer chess

LL-Q1860 (eng)-Flame, not lame-computer chess.wav

(computer games, chess) The game of chess involving a computer able to play autonomously, i.e. without human guidance.


remaster

remaster (third-person singular simple present remasters, present participle remastering, simple past and past participle remastered)

remasters (present singular third-person)
remastering (participle present)
remastered (participle past)
remastered (past)

LL-Q1860 (eng)-Flame, not lame-remaster.wav

But the remastering shows how nostalgia is driving publishers’ decision making.

2020 August 1, Imad Khan, “Like Old Hollywood Movies, Video Games Get a Polish for New Audiences”, in The New York Times:

(video games) To produce a new version of a video game with updated graphics, often re-recorded music, and added features and content.


jank

Ostensibly a back-formation from janky (“shoddy, poor quality”).

back-form

Bethesda’s jank made a PvP-centric experience hellish. Players kept finding exploits left and right.

2019, Patricia Hernandez, After the backlash, Bethesda is on a long quest to redeem Fallout 76, Polygon:

Maybe Soulstorm is an ideal tribute to the PlayStation era, considering how much period-specific jank is in the code.

2021, Luke Winkle, Oddworld: Soulstorm review, PC Gamer:

Jank is the understated secret sauce of game development. It can make a bad game good and a good game great.

2018, Ryan Cooper, The Joy of Jank, Unwinnable:

The build I played was rough around the edges; I experienced a couple of hard crashes, as well as some placeholder assets and bugs that went beyond the charming old-school jank I was expecting.

2023, Jordan Oloman, STALKER 2 is a merciless trip down memory lane, Polygon:

(video games, slang) Game mechanics of unconventional or flawed design or implementation, and the experience of such mechanics, as to ruin or disrupt play, or break immersion; e.g. bugs and glitches.


poziom

poziom (nominative singular)
poziomy (nominative plural)
poziomu (genitive singular)
poziomów (genitive plural)
poziomowi (dative singular)
poziomom (dative plural)
poziom (accusative singular)
poziomy (accusative plural)
poziomem (instrumental singular)
poziomami (instrumental plural)
poziomie (locative singular)
poziomach (locative plural)
poziomie (singular vocative)
poziomy (plural vocative)

Back-formation from poziemny. Semantic loan from English level. First attested in 1754–1765.

ref

“POZIOM”, in Elektroniczny Słownik Języka Polskiego XVII i XVIII Wieku [Electronic Dictionary of the Polish Language of the XVII and XVIII Century], 13.07.2020

(video games) level (one of several discrete segments of a game)


laggy

en-adj

laggy (comparative laggier, superlative laggiest)

laggier (comparative)
laggiest (superlative)

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I've given up trying to play on that laggy server.

(computing, Internet, video games, informal) Tending to lag, or respond slowly because of network latency.


gaymer

You're a gaymer aintcha? :)

2003, Gorf, “FA:Fzero Jap”, in uk.games.video.gamecube (Usenet):

> Are you a gaymer then?
No, I'm just a gay man that enjoys computer games in exactly the same way that non-gay men enjoy computer games.

2003, Nick, “Gaymers”, in uk.games.video.gamecube (Usenet):

How is this self-ostracism? Is anyone who would choose to post there thus prevented from posting here, or to any of the planet* websites Gamespy owns? Or to any of the publisher/developer forums available for discussion? I post to a mailing list for gay gaymers, and yet I post here. How am I ostracized?

2003, Julie d'Aubigny, “Gaymers”, in comp.sys.ibm.pc.games.action (Usenet):

(slang, video games) A homosexual gamer.


ATB

(video games) Initialism of active time battle.


電視遊樂器

ㄉㄧㄢˋ ㄕˋ ㄧㄡˊ ㄌㄜˋ ㄑㄧˋ

дяньши юлэци

/ti̯ɛn⁵¹⁻⁵³ ʂʐ̩⁵¹ joʊ̯³⁵ lɤ⁵¹⁻⁵³ t͡ɕʰi⁵¹/

(Taiwanese Mandarin, video games) video game console


telefrag

en-verb

telefrag (third-person singular simple present telefrags, present participle telefragging, simple past and past participle telefragged)

telefrags (present singular third-person)
telefragging (participle present)
telefragged (participle past)
telefragged (past)

LL-Q1860 (eng)-Flame, not lame-telefrag.wav

(video games, first-person shooter) To frag (a player) by teleporting into the other player.


telefrag

(video games, first-person shooter) A frag caused by teleporting into the other player.


telefrag

telefrag (indefinite nominative singular)


platformer

Conceptually speaking, the platformer may be the most archetypal video-game genre.

2010, Tom Bissell, Extra Lives: Why Video Games Matter, Knopf Doubleday Publishing Group, →ISBN, page 97:

(video games, informal) A platform game.


platformer

platformer (nominative singular)
platformery (nominative plural)
platformeru (genitive singular)
platformerów (genitive plural)
platformerowi (dative singular)
platformerom (dative plural)
platformer (accusative singular)
platformera (accusative singular)
platformery (accusative plural)
platformerem (instrumental singular)
platformerami (instrumental plural)
platformerze (locative singular)
platformerach (locative plural)
platformerze (singular vocative)
platformery (plural vocative)


text adventure

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(computer games) A computer game in which the player is given a textual description of the environment and uses a command line to interact with it.


light gun

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(video games) A device resembling a gun that allows the player of a video game to target a point on the screen.


collision detection

en-noun

collision detection (countable and uncountable, plural collision detections)

LL-Q1860 (eng)-Flame, not lame-collision detection.wav

(computing, chiefly video games) The process or mechanism of determining whether two shapes are partially occupying the same space.


varva

head

varva (present varvar, preterite varvade, supine varvat, imperative varva)

varvar (present)
varvade (preterite)
varvat (supine)
varva (imperative)
varva (active infinitive)
varvas (infinitive passive)
varvat (active supine)
varvats (passive supine)
varva (active imperative)
varven (active archaic imperative plural)
varvar (active indicative present)
varvade (active indicative past)
varvas (indicative passive present)
varvades (indicative passive past)
varva (active archaic indicative plural present)
varvade (active archaic indicative past plural)
varvas (archaic indicative passive plural present)
varvades (archaic indicative passive past plural)
varve (active dated present subjunctive)
varvade (active dated past subjunctive)
varves (dated passive present subjunctive)
varvades (dated passive past subjunctive)
varvande (participle present)
varvad (participle past)

Jag varvade Super Mario Bros. igår

(video games, slang, somewhat dated) to beat a video game or reach a point where it loops back to the beginning


GG

(online gaming, slang) Good game; commonly used at the end of a gaming match; also sometimes used to end an argument.


game with a purpose

en-noun

game with a purpose (plural games with a purpose)

LL-Q1860 (eng)-Flame, not lame-game with a purpose.wav

Coined by Luis von Ahn in 2008, see citations.

(video games) A computer game that serves some purpose for the people setting up the game by harnessing human abilities in an entertaining setting.


játékos

játékosok (plural)
játékos (nominative singular)
játékosok (nominative plural)
játékost (accusative singular)
játékosokat (accusative plural)
játékosnak (dative singular)
játékosoknak (dative plural)
játékossal (instrumental singular)
játékosokkal (instrumental plural)
játékosért (causal-final singular)
játékosokért (causal-final plural)
játékossá (singular translative)
játékosokká (plural translative)
játékosig (singular terminative)
játékosokig (plural terminative)
játékosként (essive-formal singular)
játékosokként (essive-formal plural)
játékosban (inessive singular)
játékosokban (inessive plural)
játékoson (singular superessive)
játékosokon (plural superessive)
játékosnál (adessive singular)
játékosoknál (adessive plural)
játékosba (illative singular)
játékosokba (illative plural)
játékosra (singular sublative)
játékosokra (plural sublative)
játékoshoz (allative singular)
játékosokhoz (allative plural)
játékosból (elative singular)
játékosokból (elative plural)
játékosról (delative singular)
játékosokról (delative plural)
játékostól (ablative singular)
játékosoktól (ablative plural)
játékosé (possessed-single possessive predicative singular)
játékosoké (plural possessed-single possessive predicative)
játékoséi (possessed-single possessive predicative singular)
játékosokéi (plural possessed-single possessive predicative)
játékosom (first-person possessed-single possessive singular)
játékosaim (first-person possessed-many possessive singular)
játékosod (possessed-single possessive second-person singular)
játékosaid (possessed-many possessive second-person singular)
játékosa (possessed-single possessive singular third-person)
játékosai (possessed-many possessive singular third-person)
játékosunk (first-person plural possessed-single possessive)
játékosaink (first-person plural possessed-many possessive)
játékosotok (plural possessed-single possessive second-person)
játékosaitok (plural possessed-many possessive second-person)
játékosuk (plural possessed-single possessive third-person)
játékosaik (plural possessed-many possessive third-person)

(video games) player (a playable character in a video game)


fechar

pt-verb

fechar (first-person singular present fecho, first-person singular preterite fechei, past participle fechado)

fecho (first-person present singular)
fechei (first-person preterite singular)
fechado (participle past)
fechar (impersonal infinitive)
fechar (first-person infinitive singular)
fechares (infinitive second-person singular)
fechar (infinitive singular third-person)
fecharmos (first-person infinitive plural)
fechardes (infinitive plural second-person)
fecharem (infinitive plural third-person)
fechando (gerund)
fechado (masculine participle past singular)
fechados (masculine participle past plural)
fechada (feminine participle past singular)
fechadas (feminine participle past plural)
fecho (first-person indicative present singular)
fechas (indicative present second-person singular)
fecha (indicative present singular third-person)
fechamos (first-person indicative plural present)
fechais (indicative plural present second-person)
fecham (indicative plural present third-person)
fechava (first-person imperfect indicative singular)
fechavas (imperfect indicative second-person singular)
fechava (imperfect indicative singular third-person)
fechávamos (first-person imperfect indicative plural)
fecháveis (imperfect indicative plural second-person)
fechavam (imperfect indicative plural third-person)
fechei (first-person indicative preterite singular)
fechaste (indicative preterite second-person singular)
fechou (indicative preterite singular third-person)
fechamos (Brazil first-person indicative plural preterite)
fechámos (first-person indicative plural preterite)
fechastes (indicative plural preterite second-person)
fecharam (indicative plural preterite third-person)
fechara (first-person indicative pluperfect singular)
fecharas (indicative pluperfect second-person singular)
fechara (indicative pluperfect singular third-person)
fecháramos (first-person indicative pluperfect plural)
fecháreis (indicative pluperfect plural second-person)
fecharam (indicative pluperfect plural third-person)
fecharei (first-person future indicative singular)
fecharás (future indicative second-person singular)
fechará (future indicative singular third-person)
fecharemos (first-person future indicative plural)
fechareis (future indicative plural second-person)
fecharão (future indicative plural third-person)
fecharia (conditional first-person singular)
fecharias (conditional second-person singular)
fecharia (conditional singular third-person)
fecharíamos (conditional first-person plural)
fecharíeis (conditional plural second-person)
fechariam (conditional plural third-person)
feche (first-person present singular subjunctive)
feches (present second-person singular subjunctive)
feche (present singular subjunctive third-person)
fechemos (first-person plural present subjunctive)
fecheis (plural present second-person subjunctive)
fechem (plural present subjunctive third-person)
fechasse (first-person imperfect singular subjunctive)
fechasses (imperfect second-person singular subjunctive)
fechasse (imperfect singular subjunctive third-person)
fechássemos (first-person imperfect plural subjunctive)
fechásseis (imperfect plural second-person subjunctive)
fechassem (imperfect plural subjunctive third-person)
fechar (first-person future singular subjunctive)
fechares (future second-person singular subjunctive)
fechar (future singular subjunctive third-person)
fecharmos (first-person future plural subjunctive)
fechardes (future plural second-person subjunctive)
fecharem (future plural subjunctive third-person)
fecha (imperative second-person singular)
feche (imperative singular third-person)
fechemos (first-person imperative plural)
fechai (imperative plural second-person)
fechem (imperative plural third-person)
não feches (imperative negative second-person singular)
não feche (imperative negative singular third-person)
não fechemos (first-person imperative negative plural)
não fecheis (imperative negative plural second-person)
não fechem (imperative negative plural third-person)

LL-Q5146 (por)-Nelson Ricardo 2500-fechar.wav

Inherited from Old Galician-Portuguese fechar (13th century, Cantigas de Santa Maria), from Vulgar Latin pesclum, from Latin pessulus (“bolt”). Probably a southern Portuguese variant, with the change of p to f reflecting Arabic influence. By surface analysis, fecho + -ar.

inh+

(transitive, video games) to complete (all levels of a video game)


retrogamer

LL-Q1860 (eng)-Flame, not lame-retrogamer.wav


miniboss

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One of MadWorld's minibosses is about to turn our hero into a flapjack.

2009, Nintendo Power, volumes 237-239, page 58:

(video games) A minor or incidental boss in a video game.


miniboss

miniboss (indefinite nominative singular)

From English miniboss, equivalent to mini- + boss.


Snake

en-proper noun

Snake (countable and uncountable, plural Snakes)

en:Snake (disambiguation)
en:Snake (zodiac)
en:Snake River

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(video games) An early computer game, later popular on mobile phones, in which the player attempts to manoeuvre a perpetually growing snake so as to collect food items and avoid colliding with walls or the snake's tail.


griefer

LL-Q1860 (eng)-Flame, not lame-griefer.wav

First, be a tree; in other words, ignore the griefer. This approach can be very effective because most griefers want you to get pissed off, and if you don't, they may move on to more fertile targets.

2007, Brian A. White, Second Life: A Guide to Your Virtual World, Que Publishing, →ISBN:

Julian Dibbell's description of griefer culture demonstrates a high degree of congruence with Huizinga's description of the spoilsport. The griefers have indeed “made a new community,” loosely organized on somethingawful.com and the /b/ forum of 4chan.org

2011, Kristie Miller, Marlene Clark, Dating: Philosophy for Everyone, John Wiley & Sons, →ISBN:

“[…]Maybe we can set up a trap for the griefer.” “That's an amazing idea!” said Kyra. “ What type of trap?” asked Steve. “We can create something very valuable that the griefer might want to steal or destroy and we can wait by it until the griefer arrives.

2015, Winter Morgan, The Mystery of the Griefer's Mark: An Unofficial Gamer's Novel, Simon and Schuster, →ISBN:

(online gaming) One who griefs: a player who plays a game primarily to reduce other players’ enjoyment of it.


massively multiplayer online game

en-noun

massively multiplayer online game (plural massively multiplayer online games)

massively multiplayer online games (plural)

(online gaming) A computer game in which a large number of players can simultaneously interact in a persistent world.

massively multiplayer online role-playing game


skill point

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(video games) One of the points allocated to a player character, often when leveling up, to purchase abilities on their skill tree.

(video games) A renewable energy point that may be used alongside magic points, to separate magical and physical abilities.


skill tree

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(video games) A hierarchical visual representation of customizations a player can make to their character. Skill trees can either branch out or eventually fold back to a single point depending on the game. Typically some form of skill point is used as opposed to spending experience points.


technology tree

technology tree (plural technology trees)

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(video games) A hierarchical representation of technology that may be researched and implemented for the whole faction by the player, most often in real-time strategy games.


content key

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downloadable content
downloadable content

(video games) A downloadable content file that unlocks items, characters, levels, or other content that was included with a video game but not immediately accessible (if at all through normal gameplay).


save point

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(video games) A location found in a video game that allows the player to save their game, often found in non-overworld areas such as towns and dungeons, where saving anywhere is not allowed. Gameplay resumes from the save point used.


2-up (countable and uncountable, plural 2-ups)

(video games) An item that grants the player two extra lives in the game.

Before any player registers points, the PAC-MAN scoring table displays in white "1 UP" and "2 UP" where the scores will appear.

1982, Harlington Wood, Jr., Atari v. North American Philips Consumer Electronics Corp., 672 F.2d 607, n. 2 (7th Cir. 1982)

(video games, uncountable) In a game with multiple players, an indicator or identifier of player 2.


"Extra life" sense borrowed from Japanese 1UP (wan appu) and perhaps popularized by Super Mario Bros. (1985); but the term existed earlier in multi-player pinball and other arcade games in the 1960s, where "1Up" and "2Up" were used as flashing notifications to indicate who would play next (or who was "up" next in order). See https://www.inverse.com/gaming/1up-meaning-origin-definition-gaming.

(video games) An item that grants the player an extra life in the game, staving off game over by one more try.

This is the players turn (1-up or 2-up)

1998, Sega Genesis, Frogger 1998 - Walkthrough:

(video games) In a game with multiple players, an indicator or identifier of player 1.


survival horror

survival horror (countable and uncountable, plural survival horrors)

Calque of Japanese サバイバルホラー (sabaibaru horā), from English survival + horror.

cal

(video games, uncountable) A video game genre that emphasizes scarcity of resources (such as health or ammunition refills) in a dangerous setting like that of a horror film.


cut scene

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Coined by game designer Ron Gilbert to describe non-interactive cinematic sequences in the 1987 adventure game Maniac Mansion, in reference to the cuts between scenes in films.

(video games) A typically non-interactive portion of cinematic narrative shown during a video game to advance the story. Cut scenes may be presented with full motion video or may be done with the game engine, in which case they may allow some interactivity.


level cap

(video games) The maximum attainable level of the player character, often in role-playing video games. Level caps may be raised in subsequent playthroughs or expansion packs/downloadable content.


red ring of death

en-noun

red ring of death (plural red rings of death)

Derived from blue screen of death, a type of failure on a personal computer running Microsoft Windows.

(video games) A fatal hardware exception in the Microsoft Xbox 360 video game console characterised by three or four red indicator LEDs around the power button.

Xbox 360 technical problems#General Hardware Failure errors


sidequest

Completion of a sidequest often results in the acquisition of money or items that are otherwise unavailable, or unlocks another sidequest.

The following items are either the objects of a quest or vital components of an optional sidequest.

2003, Bryan Stratton, Stephen Stratton, The Legend of Zelda®: The Wind Waker, Prima Games, →ISBN, page 19:

Two tasks I want to discuss are mentioned several times within this chapter: sidequests and adventure paths. These tasks are unique because they offer students a challenge beyond the required work within Michael's classroom. Sidequests are projects that students complete to deepen their understanding of the content.

2022, Adam Moreno, Purpose-Driven Learning: Unlocking and Empowering Our Students’ Innate Passion for Learning, Taylor & Francis, →ISBN:

(video games) A quest given to the player that has no direct bearing on the main story or campaign of the game.


ninja loot

en-verb

ninja loot (third-person singular simple present ninja loots, present participle ninja looting, simple past and past participle ninja looted)

ninja loots (present singular third-person)
ninja looting (participle present)
ninja looted (participle past)
ninja looted (past)

(online gaming) To unfairly loot the corpse of a fallen enemy before other members of the party can divvy the spoils.


save slot

(video games) One of a set of programmer-determined slots (such as files or memory addresses) for creating a saved game.


multi-user dungeon

en-noun

multi-user dungeon (plural multi-user dungeons)

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massively multiplayer online game
massively multiplayer online game

(computer games) A text-based online game in which players enter instructions on a command line to jointly engage in role-playing. MUDs are a precursor to the massively multiplayer online game.


bind on pickup

(online gaming) Describing an item that becomes bound to the player that loots it. The player cannot transfer it to another player; they may only sell it to an in-game vendor or discard it, destroying the item. Used mainly on quest MacGuffins and rare drops. Compare to bind on equip.


bind on pickup

en-verb

bind on pickup (third-person singular simple present binds on pickup, present participle binding on pickup, simple past and past participle bound on pickup)

binds on pickup (present singular third-person)
binding on pickup (participle present)
bound on pickup (participle past)
bound on pickup (past)

(online gaming, of a piece of equipment) To become permanently associated with a player character upon being picked up.


bind on equip

(online gaming) Describing a piece of equipment (armor, weapons, accessories) that becomes bound to a player character when equipped by them. The player may sell/trade/give it to another character so long as they have not used it. After use, the player may only sell it to an in-game vendor or discard it, destroying the item. Used mainly on quest rewards and moderate to rare drops. Compare to bind on pickup.


bind on equip

bind on equip (third-person singular simple present binds on equip, present participle binding on equip, simple past and past participle bound on equip)

binds on equip (present singular third-person)
binding on equip (participle present)
bound on equip (participle past)
bound on equip (past)

(online gaming, of a piece of equipment) To become permanently associated with a player character upon being equipped.


arcade game

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Luckily for fans, these arcade games (as the good old classic titles are now called) used to have rather simple mechanics, and most players could learn to play them, despite their poor or non-existent knowledge of English.

2014, Miguel Á. Bernal-Merino, Translation and Localisation in Video Games:

(video games) A coin-operated video game or amusement device.

арка́дна игра́

‘They’re Twitch Games,’ he grinned, ‘arcade games. An adventure game is one where you use your mind; if you can type, you can play an adventure. If you require anything other than that, you’ve got a twitch game — an arcade game — where your skill of movement is more important than your thinking. […]

1985, Scott Adams, quoted in Graeme Kidd, Great Scott!, in Crash issue 15

It's not an arcade game—there is no crack of the bat or roar of the crowd or even much in the way of a screen display—but for the true fan, there is the excitement of mathematically structured matchups of real current and past teams with a more-than-passing resemblance to real-life outcomes.

1985, PC Mag, volume 4, number 14, page 51:

(video games) A game for a computer or console that shares traits of coin-operated video games, such as short levels, simple and intuitive controls, and rapidly increasing difficulty.


minigame

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If you collect 100 coins, you get to play a balloon-popping minigame.

I promise to enter next time, if you keep the compo like it is now ;-) Or... why not alternating between a minigame compo and a minidemo comp ?

2002, Fabrice Frances, “2002 MiniGame Compo - download and vote!”, in comp.sys.oric (Usenet):

(video games) A small and simple game, especially an incidental game within a larger video game.


respawn

respawn (third-person singular simple present respawns, present participle respawning, simple past and past participle respawned)

respawns (present singular third-person)
respawning (participle present)
respawned (participle past)
respawned (past)

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(video games, of a collected item, weapon or other pickup, or enemy) To reappear at its spawn point.

weapon or other pickup; or enemy; weapon or other pickup; or enemy

Some top 100 websites are circumventing user deletion of HTTP cookies by respawning them using Flash cookies with identical values, […]

2009 September 17, Pinsent Masons, “Hidden Flash cookies track even opt-out users on web's biggest sites”, in Out-law, retrieved 2014-04-24:

How and why he gets stuck in this constant respawn cycle is a bit unclear, […]

2014 March 25, Angela Watercutter, “Tom Cruise Respawns Into Alien War in New Edge of Tomorrow Trailer”, in Wired, retrieved 2014-04-24:

“Everything in this cult of personality is fragile,” Borkowski said, but added that Musk had proven before that he can “re-spawn” when he encountered difficulties.

2024 April 3, Dan Milmo, quoting Mark Borkowski, “How much is Elon Musk to blame for Tesla sales slip?”, in The Guardian, →ISSN:

(video games, of a character) To re-enter play after being killed, often where the game was last saved.


respawn

The race controller will check for a trigger hit between this player's collider and the start/finish line trigger, but this script has an OnTriggerEnter function to check for triggers used to force a respawn.

2014, Jeff W. Murray, C# Game Programming Cookbook for Unity 3D, page 339:

(video games) The reappearance of an item or enemy; the situation where something is respawned.


gamerscore

en-noun

gamerscore (countable and uncountable, plural gamerscores)

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From the trademark Gamerscore, from gamer + score.

(video games) Points accumulated by earning achievements in Xbox video games.


I started creating 8-bit music around 2002 when I picked up nanoloop[…]

2007, Nick Collins, Julio d'Escriván, The Cambridge companion to electronic music, page 189:

(computing, of a word size, or an integer) Represented using units of 8 bits (1 byte)

Typically far more complex than the songs of the 8-bit games, songs in Amiga games had a highly varied structure, but usually followed the same basic principles seen in the 8-bit games (shorter loops with fewer distinct sections for battle music, and longer loops with more distinct sections for in-game music).

2008 January 1, Karen Collins, Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, MIT Press, →ISBN:

Much of La-Mulanas 8-bit' aesthetic is tied to its self-imposed graphical limitations. To start, the native resolution of 256 × 192 pixels is (as we would expect) much less than that of contemporary standards[…]

2008 November 12, Brett Camper, “Retro Reflexivity: La-Mulana”, in Bernard Perron, Mark J.P. Wolf, editors, The Video Game Theory Reader 2, Routledge, →ISBN:

(computer graphics, music) Originating from or resembling the art or music of the 8-bit computer era.


JRPG

From J- (“Japanese”) + RPG (“role-playing game”).

prefix

role-playing game
role-playing game#English

role-playing video game
role-playing video game

(video games) Initialism of Japanese role-playing game, a traditional genre of role-playing video game generally understood as involving a pre-determined story and player characters, a party of multiple controllable characters, and an emphasis on narrative and storytelling.


debuff

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From de- + buff (“to make a player or item stronger”).

(roleplaying games, video games) An effect that makes a game character weaker; a negative status effect.


debuff

en-verb

debuff (third-person singular simple present debuffs, present participle debuffing, simple past and past participle debuffed)

debuffs (present singular third-person)
debuffing (participle present)
debuffed (participle past)
debuffed (past)

(roleplaying games, video games) To make a character or unit weaker.


Xbox

From "DirectX box". In use since the announcement of the original Xbox in 2000.

The Xbox or the Arcade Game Box? That's weird. They knocked off the look of the Xbox with the PlayStation controller.

2015 June 24, “Top 10 Chinese Knockoffs of Foreign Products” (00:01:45 from the start), in China Uncensored, spoken by himself (Chris Chappell), New Tang Dynasty Television, via New Tang Dynasty Television:

(video games, trademark) Any of the home consoles in Microsoft's Xbox product line, especially the original Xbox.

Xbox

video game console manufactured and distributed by Microsoft


Xbox

Xbox (third-person singular simple present Xboxes, present participle Xboxing, simple past and past participle Xboxed)

Xboxes (present singular third-person)
Xboxing (participle present)
Xboxed (participle past)
Xboxed (past)

There's a time and a place for mindless activities (we don't need to make them a big deal) but, if done excessively, they don't exactly deliver what they promise. In other words, Xboxing for hours at a time may give you an illusion of rejuvenation but it doesn't truly make you feel rested.

2018, Shelley Aggarwal, Signe Darpinian, Wendy Sterling, No Weigh!: A Teen's Guide to Positive Body Image, Food, and Emotional Wisdom, London: Jessica Kingsley Publishers, →ISBN, page 49:

(intransitive, video games, informal) To play a video game using an Xbox home console.


Xbox

Xbox (nominative singular)
Xboksy (nominative plural)
Xboksa (genitive singular)
Xboksów (genitive plural)
Xboksowi (dative singular)
Xboksom (dative plural)
Xboksa (accusative singular)
Xboksy (accusative plural)
Xboksem (instrumental singular)
Xboksami (instrumental plural)
Xboksie (locative singular)
Xboksach (locative plural)
Xboksie (singular vocative)
Xboksy (plural vocative)

Xbox (any of the home consoles in Microsoft's Xbox product line, especially the original Xbox)


d-pad

(video games) A plus-shaped directional input pad on a video game controller that allows for eight degrees of movement, now largely superseded by the thumbstick.


saved game

(video games) A block of saved data, representing the player's progress in a game, that can be restored at a later time for continued play.


in-engine

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(video games, especially of a cut scene) Rendered in real-time or pre-rendered by the game engine.


playthrough

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(video games) The act, or a recording, of playing a game from start to finish.


savestate

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(computing, video games) A file that contains an emulator's or virtualizer's state at the moment it was saved to disk. The file contains the contents of the memory, registers and other pertinent data that allows the user to resume the application from the moment the file was created.


gold farmer

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(online gaming) A person who plays an online game to resell in-game currency and items for profit outside of the game; one who engages in gold farming.


interactive fiction

en-noun

interactive fiction (countable and uncountable, plural interactive fictions)

(literature, uncountable) Text adventures and their descendants.


battery-backed

akkukäyttöinen

electronics: using a battery to maintain something

using a rechargeable battery to maintain operation

paristokäyttöinen

using a non-rechargeable battery to maintain operation

akkumuistia käyttävä

using a rechargeable battery to maintain storage

paristomuistia käyttävä

using a non-rechargeable battery to maintain storage

(video games, of saved game data) Written to a volatile memory chip in a video game cartridge to maintain the data when not in use.


gold farming

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The gold farming industry turns one man's play into another's work, but most gaming workers see a clear difference between work and play.

2007 October 23, Ge Jin, “Chinese Gold Farmers: Immigrant Workers in the Game Land”, in Friedrich Von Borries, Steffen Peter Walz, Matthias Böttger, editors, Space Time Play: Computer Games, Architecture and Urbanism: The Next Level, Birkhäuser Basel, page 463:

While some companies seem largely indifferent to gold farming, others see gold farmers as unfairly extracting value from property that they do not own. Gold farming is often described as a parasitic business practice that undermines the stability of virtual economics.

2010 October 26, Greg Lastowka, Virtual Justice: The New Laws of Online Worlds, Yale University Press, →ISBN, →OL:

You heard of gold farming? Selling multiplayer online game currency for real cash?

2012 November 15, “Critical”, in Person of Interest, season 2, episode 7, spoken by Leon Tao (Ken Leung):

massively multiplayer online games
massively multiplayer online games

(online gaming) The business of farming/grinding for in-game currency (gold in many games) and items in massively multiplayer online games for for-profit resale outside of the game.

打钱 打錢

farming/grinding for in-game currency for for-profit resale outside of the game


quick time event

quick time event (plural quick time events)

Introduced by the Japanese 1999 action-adventure video game Shenmue.

(video games) An interactive cut scene-like sequence in a video game where the player has a limited time in which to push a button, or sequence of buttons, displayed on screen.


spawn point

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(video games) A location on a game map in which a player, bot or item spawns.


TV game

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(video games) An early type of video game, the predecessor of modern games consoles, consisting of a unit with a built-in controller that plugged into a television set.


pay-to-play

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As the lawsuit claims, we’re being programmed to constantly seek a dopamine hit from each swipe in what it calls a “pay-to-play” loop.

2024 March 14, Georgina Lawton, “I’m not surprised people are suing a dating app company – our addiction to swiping makes us miserable”, in The Guardian, →ISSN:

(video games, of an online game) Requiring payment from the player.


modificación

(video games) mod (an end user-created package containing modifications to the look or behaviour of a video game)


sidescrolling

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Another sequel, Pac-Land, transported the adventurous wedge into a sidescrolling world where he had to navigate a series of platforms and obstacles.

2008, Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca, Understanding video games: the essential introduction, page 63:

(video games) That scrolls horizontally.


aimbot

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For the British, in the first confrontation, [a range-clock system] probably would've been somewhat useful - especially if Iron Duke was giving the ranges, considering that thing seemed to have an aimbot installed - but it would've maybe only marginally improved things for the British, I think.

2021 May 2, Drachinifel, 3:58:12 from the start, in The Drydock - Episode 144, archived from the original on 2022-09-26:

(video games) A program or patch that allows the player to cheat by having the character's weapon aimed automatically.


aimbot

en-verb

aimbot (third-person singular simple present aimbots, present participle aimbotting, simple past and past participle aimbotted)

aimbots (present singular third-person)
aimbotting (participle present)
aimbotted (participle past)
aimbotted (past)

(video games) To cheat in a video game using an aimbot.


cooldown

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I had to wait for the cooldown to finish before recasting the spell.

Private Terminal: After using a power, you must wait for it to recharge before using it again.
Private Terminal: This is called the cooldown period. When a power is in cooldown, its icon is gray. A red icon indicates that the power cannot affect the current target.

2012, BioWare, Mass Effect 3 (Science Fiction), Redwood City: Electronic Arts, →OCLC, PC, scene: Tactical Mastery: Advanced Power Use:

(video games) The minimum length of time that the player needs to wait after using an ability or item before it can be used again.

(by extension) A particular ability with a powerful effect but long cooldown period, making it important to track when it was last used and when it can be used again.


fire button

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You launch him into the air with a quick press on the fire button, trying to pass over bombs as you fly.

1986, Rachael Smith, Bomb Jack (video game review in Your Sinclair issue 5, May 1986)

(video games) A button on a joystick or joypad that corresponds to the action of firing a weapon, but often represents other in-game actions.


autofire

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You start off with just seven clips of ammo and five grenades — so all you autofire merchants are in trouble. Only real soldiers, with an accurate eye and careful trigger finger need apply here.

1988, Operation Wolf (review), Crash issue 59 (December 1988)

High-speed autofire and a choice of two joystick sizes are featured.

1989 October, Popular Mechanics, volume 166, number 10:

Also the crappy joystick, the SJS1, is useless. It's as stiff as a Skoda's steering and there's no autofire on it. I can't help thinking that I made the worst investment of my life by buying this computer.

1990 March, Letters: Your Sinclair, number 51:

(video games) A feature on a joystick or gamepad that permits automatic firing, as though the player were repeatedly pressing the fire button.


autofire

autofire (third-person singular simple present autofires, present participle autofiring, simple past and past participle autofired)

autofires (present singular third-person)
autofiring (participle present)
autofired (participle past)
autofired (past)

(video games, weaponry) To fire automatically.


autofire

Mina fingrar ömmar. Räck mig autofire-dosan.

My fingers are sore. Hand me the autofire controller.


bad ending

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(video games) An ending that occurs when the player finishes the video game but is not completely successful for some reason, as opposed to a good ending.


good ending

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(video games) An ending that occurs when the player finishes a video game and is completely successful, as opposed to a bad ending.


powerup

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(video games) Alternative spelling of power-up


pixel art

What can I say about pixel art other than that the designers who create it have way too much time on their hands? All joking aside, pixel art has taken on a life of its own in recent years.

2005, Matt Kloskowski, Extreme Photoshop CS, page 132:

The Pencil tool is useful when you want to control exactly how a pixel changes. For example, pixel art is often done using the Pencil tool with a brush size of 1 pixel […]

2013, Olivier Lecarme, Karine Delvare, The Book of GIMP: A Complete Guide to Nearly Everything, page 69:

(computer graphics) A style of digital art drawn at the pixel level, sometimes having the pixels enlarged for a retro appearance.


party game

Mario games range from strict arcade games to racing games, party games, and complex 3D action-adventures.

2009, Rusel Demaria, Reset: Changing the Way We Look at Video Games, page 373:

(video games) A multiplayer game, usually consisting of a series of short minigames, that can be easily played in a social setting.


casual game

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(video games) A video game targeting casual, irregular gamers, typically having few rules to learn and a low initial level of difficulty.


Sokoban

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Borrowed from Japanese 倉庫番 (sōkoban, “warehouseman”).

bor+

These so-called deadlock states are largely responsible for the failure of our attempts to solve positions in the game of Sokoban.

1998, Robert Mercer, Eric Neufeld, Advances in Artificial Intelligence:

The sokoban problem encodes a small instance of a well known computer game, where a single stone must be pushed to its goal position.

2000, Zbigniew W Ras, Setsuo Ohsuga, editors, Foundations of Intelligent Systems:

Sokoban exhibits a large number of difficult search-space properties.

2002, Jonathan Schaeffer, H. J. Van Den Herik, Chips Challenging Champions, page 30:

(video games) A computer puzzle game, devised in 1980 and frequently reimplemented, in which the player must push boxes to designated locations under a set of movement constraints.


unlockable

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But usually when people refer to the metagame, they mean things such as unlockables or customizable features.

2012, Keith Burgun, Game Design Theory: A New Philosophy for Understanding Games, CRC Press, →ISBN, page 98:

(video games) An initially hidden feature that is made available to reward the player for some achievement.


påskägg

påskägg (indefinite nominative singular)
påskäggs (genitive indefinite singular)
påskägget (definite nominative singular)
påskäggets (definite genitive singular)
påskägg (indefinite nominative plural)
påskäggs (genitive indefinite plural)
påskäggen (definite nominative plural)
påskäggens (definite genitive plural)


I-frame

invincibility frame
invincibility frame#English

(video games, speedrunning) Abbreviation of invincibility frame.


flip-screen

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Learic and Leanoric concoct their spells by travelling round the flip-screen landscape, collecting rare herbs and roots from the countryside.

1987, Feud (review in Crash magazine issue 38)

Yes, that's right, you've correctly deduced from the plot that what we're talking about here is a flip-screen adventure, each screen presenting you with a few baddies to beat up and one or two problems to solve before you can progress onto the next one.

1990, Hammerfist (review in Your Sinclair magazine issue 54)

So, your masterpiece is going to have to be either a straightforward (upward?) vertically scrolling blast (with a choice of fast or faster still but both supremely smooth), a single flip-screen affair or a 'push-scrolling' jobbie where the screen scrolls in accordance with the main sprite.

1992, Ian Osborne, Shoot-'Em-Up Construction Kit (review in Zzap! magazine issue 84)

(video games) Not scrolling, but composed of linked screens between which the player can travel.


sourcebook

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That sourcebook is aimed at players of fighters, rogues, rangers, and warlords, and by design you're not going to find much in that book to appeal to other characters.

2008, James Wyatt, Bill Slavicsek, Richard Baker, Dungeon Master 4th Edition For Dummies, page 156:

(video games) A publication intended to supplement the core materials of a roleplaying game.


bullet time

First used with reference to the 1999 film The Matrix, and later to the slow-motion effects in the 2001 video game Max Payne.

...particularly in the use of the bullet-time technique...

2006, Dani Cavallaro, The Cinema of Mamoru Oshii: Fantasy, Technology and Politics:

(film, video games) A visual effect in which the camera pans around a slowed-down object, such as a flying bullet.

(video games) A mode in which gameplay slows down to allow the player to observe and maneuver around bullets or other fast moving objects.


ordi

(video games) CPU (character or entity controlled by the game software).


attract mode

(video games) A demonstration mode intended to attract potential players to an arcade game.


spawner

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[…] at this point, there are enemy birds that fly out of the pipe and attack the player's avatar. The pipes themselves are "enemy spawners" […]

2006, Alice J. Robison, Inventing fun: videogame design as a writing process, page 77:

(video games) An object in a simulated game world that spawns further objects.


gameboard

LL-Q1860 (eng)-Flame, not lame-gameboard.wav

The Mario games extended the gameboard with side scrolling […]

2011, Janet H. Murray, Inventing the Medium: Principles of Interaction Design as a Cultural Practice:


shmup

Highlights include the great-looking shmup Judgement Silversword.

Galaga was probably the most influential of all of these because it added bonus levels and the power-up, a concept that has become standard in every shmup.

2005, Raph Koster, A Theory of Fun for Game Design:


run-and-gun

LL-Q1860 (eng)-Flame, not lame-run-and-gun.wav

Play switches from an overhead run and gun to a platform jumping shooter in this mediocre game.

2002, Andy Slaven, Video Game Bible, 1985-2002:

What makes a horror game different to write than, say, a run-and-gun first-person shooter?

(video games) Of a player's character, that runs on foot and uses a projectile weapon.


pixel-perfect

en-adj

pixel-perfect (comparative more pixel-perfect, superlative most pixel-perfect)

more pixel-perfect (comparative)
most pixel-perfect (superlative)

LL-Q1860 (eng)-Flame, not lame-pixel-perfect.wav

It was the first (and, indeed, practically the only one to this day) to have an animated loading screen, the first to have pixel-perfect collision detection […]

1991, Stuart Campbell, “The YS Official Top 100 Part 1”, in Your Sinclair:

Manual pixel-perfect collision-detection routines can be difficult to create and processor-intensive to run.

2003, Colin Moock, ActionScript for Flash MX: The Definitive Guide:

(video games, design) Involving precision at the pixel level.

(computing, design) Having precise dimension ratios in all aspects on well-defined drawing glyphs.


karbon

head

karbon (definite accusative karbonu, plural karbonlar)

karbonu (accusative definite)
karbonlar (plural)
karbon (nominative singular)
karbonlar (nominative plural)
karbonu (accusative definite singular)
karbonları (accusative definite plural)
karbona (dative singular)
karbonlara (dative plural)
karbonda (locative singular)
karbonlarda (locative plural)
karbondan (ablative singular)
karbonlardan (ablative plural)
karbonun (genitive singular)
karbonların (genitive plural)
karbonum (first-person nominative singular)
karbonlarım (first-person nominative singular)
karbonun (nominative second-person singular)
karbonların (nominative second-person singular)
karbonu (nominative singular third-person)
karbonları (nominative singular third-person)
karbonumuz (first-person nominative plural)
karbonlarımız (first-person nominative plural)
karbonunuz (nominative plural second-person)
karbonlarınız (nominative plural second-person)
karbonları (nominative plural third-person)
karbonumu (accusative definite first-person singular)
karbonlarımı (accusative definite first-person singular)
karbonunu (accusative definite second-person singular)
karbonlarını (accusative definite second-person singular)
karbonunu (accusative definite singular third-person)
karbonlarını (accusative definite singular third-person)
karbonumuzu (accusative definite first-person plural)
karbonlarımızı (accusative definite first-person plural)
karbonunuzu (accusative definite plural second-person)
karbonlarınızı (accusative definite plural second-person)
karbonlarını (accusative definite plural third-person)
karbonuma (dative first-person singular)
karbonlarıma (dative first-person singular)
karbonuna (dative second-person singular)
karbonlarına (dative second-person singular)
karbonuna (dative singular third-person)
karbonlarına (dative singular third-person)
karbonumuza (dative first-person plural)
karbonlarımıza (dative first-person plural)
karbonunuza (dative plural second-person)
karbonlarınıza (dative plural second-person)
karbonlarına (dative plural third-person)
karbonumda (first-person locative singular)
karbonlarımda (first-person locative singular)
karbonunda (locative second-person singular)
karbonlarında (locative second-person singular)
karbonunda (locative singular third-person)
karbonlarında (locative singular third-person)
karbonumuzda (first-person locative plural)
karbonlarımızda (first-person locative plural)
karbonunuzda (locative plural second-person)
karbonlarınızda (locative plural second-person)
karbonlarında (locative plural third-person)
karbonumdan (ablative first-person singular)
karbonlarımdan (ablative first-person singular)
karbonundan (ablative second-person singular)
karbonlarından (ablative second-person singular)
karbonundan (ablative singular third-person)
karbonlarından (ablative singular third-person)
karbonumuzdan (ablative first-person plural)
karbonlarımızdan (ablative first-person plural)
karbonunuzdan (ablative plural second-person)
karbonlarınızdan (ablative plural second-person)
karbonlarından (ablative plural third-person)
karbonumun (first-person genitive singular)
karbonlarımın (first-person genitive singular)
karbonunun (genitive second-person singular)
karbonlarının (genitive second-person singular)
karbonunun (genitive singular third-person)
karbonlarının (genitive singular third-person)
karbonumuzun (first-person genitive plural)
karbonlarımızın (first-person genitive plural)
karbonunuzun (genitive plural second-person)
karbonlarınızın (genitive plural second-person)
karbonlarının (genitive plural third-person)

From Ottoman Turkish قاربون (karbon), from French carbone.


high score

LL-Q1860 (eng)-Flame, not lame-hi-score.wav

There's a fine bit of strategy involved in maximising your points — and if ever there was a high score freak's dream, this is it!

1986, Rachael Smith, Bomb Jack (review in Your Sinclair magazine)

To make the game more interesting, let's create a personal score display that matches the global high score display.

2002, Jesse Jacobson, Flash and XML: A Developer's Guide:

(video games) A score that is the highest or among the highest for a particular game, often recorded in a high-score table.


high-score table

en-noun

high-score table (plural high-score tables)

(video games) A list of high scores presented in tabular format.

edetabel

a list of high scores presented in tabular format


pleikkari

pleikkari (nominative singular)
pleikkarit (nominative plural)
pleikkari (accusative nominative singular)
pleikkarit (accusative nominative plural)
pleikkarin (accusative genitive singular)
pleikkarit (accusative genitive plural)
pleikkarin (genitive singular)
pleikkarien (genitive plural)
pleikkareiden (genitive plural)
pleikkareitten (genitive plural)
pleikkaria (partitive singular)
pleikkareita (partitive plural)
pleikkareja (partitive plural)
pleikkarissa (inessive singular)
pleikkareissa (inessive plural)
pleikkarista (elative singular)
pleikkareista (elative plural)
pleikkariin (illative singular)
pleikkareihin (illative plural)
pleikkarilla (adessive singular)
pleikkareilla (adessive plural)
pleikkarilta (ablative singular)
pleikkareilta (ablative plural)
pleikkarille (allative singular)
pleikkareille (allative plural)
pleikkarina (essive singular)
pleikkareina (essive plural)
pleikkariksi (singular translative)
pleikkareiksi (plural translative)
pleikkaritta (abessive singular)
pleikkareitta (abessive plural)
pleikkarein (instructive plural)
See the possessive forms below. (comitative)
pleikkarini (nominative singular)
pleikkarini (nominative plural)
pleikkarini (accusative nominative singular)
pleikkarini (accusative nominative plural)
pleikkarini (accusative genitive singular)
pleikkarini (accusative genitive plural)
pleikkarini (genitive singular)
pleikkarieni (genitive plural)
pleikkareideni (genitive plural)
pleikkareitteni (genitive plural)
pleikkariani (partitive singular)
pleikkareitani (partitive plural)
pleikkarejani (partitive plural)
pleikkarissani (inessive singular)
pleikkareissani (inessive plural)
pleikkaristani (elative singular)
pleikkareistani (elative plural)
pleikkariini (illative singular)
pleikkareihini (illative plural)
pleikkarillani (adessive singular)
pleikkareillani (adessive plural)
pleikkariltani (ablative singular)
pleikkareiltani (ablative plural)
pleikkarilleni (allative singular)
pleikkareilleni (allative plural)
pleikkarinani (essive singular)
pleikkareinani (essive plural)
pleikkarikseni (singular translative)
pleikkareikseni (plural translative)
pleikkarittani (abessive singular)
pleikkareittani (abessive plural)
pleikkareineni (comitative plural)
pleikkarisi (nominative singular)
pleikkarisi (nominative plural)
pleikkarisi (accusative nominative singular)
pleikkarisi (accusative nominative plural)
pleikkarisi (accusative genitive singular)
pleikkarisi (accusative genitive plural)
pleikkarisi (genitive singular)
pleikkariesi (genitive plural)
pleikkareidesi (genitive plural)
pleikkareittesi (genitive plural)
pleikkariasi (partitive singular)
pleikkareitasi (partitive plural)
pleikkarejasi (partitive plural)
pleikkarissasi (inessive singular)
pleikkareissasi (inessive plural)
pleikkaristasi (elative singular)
pleikkareistasi (elative plural)
pleikkariisi (illative singular)
pleikkareihisi (illative plural)
pleikkarillasi (adessive singular)
pleikkareillasi (adessive plural)
pleikkariltasi (ablative singular)
pleikkareiltasi (ablative plural)
pleikkarillesi (allative singular)
pleikkareillesi (allative plural)
pleikkarinasi (essive singular)
pleikkareinasi (essive plural)
pleikkariksesi (singular translative)
pleikkareiksesi (plural translative)
pleikkarittasi (abessive singular)
pleikkareittasi (abessive plural)
pleikkareinesi (comitative plural)
pleikkarimme (nominative singular)
pleikkarimme (nominative plural)
pleikkarimme (accusative nominative singular)
pleikkarimme (accusative nominative plural)
pleikkarimme (accusative genitive singular)
pleikkarimme (accusative genitive plural)
pleikkarimme (genitive singular)
pleikkariemme (genitive plural)
pleikkareidemme (genitive plural)
pleikkareittemme (genitive plural)
pleikkariamme (partitive singular)
pleikkareitamme (partitive plural)
pleikkarejamme (partitive plural)
pleikkarissamme (inessive singular)
pleikkareissamme (inessive plural)
pleikkaristamme (elative singular)
pleikkareistamme (elative plural)
pleikkariimme (illative singular)
pleikkareihimme (illative plural)
pleikkarillamme (adessive singular)
pleikkareillamme (adessive plural)
pleikkariltamme (ablative singular)
pleikkareiltamme (ablative plural)
pleikkarillemme (allative singular)
pleikkareillemme (allative plural)
pleikkarinamme (essive singular)
pleikkareinamme (essive plural)
pleikkariksemme (singular translative)
pleikkareiksemme (plural translative)
pleikkarittamme (abessive singular)
pleikkareittamme (abessive plural)
pleikkareinemme (comitative plural)
pleikkarinne (nominative singular)
pleikkarinne (nominative plural)
pleikkarinne (accusative nominative singular)
pleikkarinne (accusative nominative plural)
pleikkarinne (accusative genitive singular)
pleikkarinne (accusative genitive plural)
pleikkarinne (genitive singular)
pleikkarienne (genitive plural)
pleikkareidenne (genitive plural)
pleikkareittenne (genitive plural)
pleikkarianne (partitive singular)
pleikkareitanne (partitive plural)
pleikkarejanne (partitive plural)
pleikkarissanne (inessive singular)
pleikkareissanne (inessive plural)
pleikkaristanne (elative singular)
pleikkareistanne (elative plural)
pleikkariinne (illative singular)
pleikkareihinne (illative plural)
pleikkarillanne (adessive singular)
pleikkareillanne (adessive plural)
pleikkariltanne (ablative singular)
pleikkareiltanne (ablative plural)
pleikkarillenne (allative singular)
pleikkareillenne (allative plural)
pleikkarinanne (essive singular)
pleikkareinanne (essive plural)
pleikkariksenne (singular translative)
pleikkareiksenne (plural translative)
pleikkarittanne (abessive singular)
pleikkareittanne (abessive plural)
pleikkareinenne (comitative plural)
pleikkarinsa (nominative singular)
pleikkarinsa (nominative plural)
pleikkarinsa (accusative nominative singular)
pleikkarinsa (accusative nominative plural)
pleikkarinsa (accusative genitive singular)
pleikkarinsa (accusative genitive plural)
pleikkarinsa (genitive singular)
pleikkariensa (genitive plural)
pleikkareidensa (genitive plural)
pleikkareittensa (genitive plural)
pleikkariaan (partitive singular)
pleikkariansa (partitive singular)
pleikkareitaan (partitive plural)
pleikkarejaan (partitive plural)
pleikkareitansa (partitive plural)
pleikkarejansa (partitive plural)
pleikkarissaan (inessive singular)
pleikkarissansa (inessive singular)
pleikkareissaan (inessive plural)
pleikkareissansa (inessive plural)
pleikkaristaan (elative singular)
pleikkaristansa (elative singular)
pleikkareistaan (elative plural)
pleikkareistansa (elative plural)
pleikkariinsa (illative singular)
pleikkareihinsa (illative plural)
pleikkarillaan (adessive singular)
pleikkarillansa (adessive singular)
pleikkareillaan (adessive plural)
pleikkareillansa (adessive plural)
pleikkariltaan (ablative singular)
pleikkariltansa (ablative singular)
pleikkareiltaan (ablative plural)
pleikkareiltansa (ablative plural)
pleikkarilleen (allative singular)
pleikkarillensa (allative singular)
pleikkareilleen (allative plural)
pleikkareillensa (allative plural)
pleikkarinaan (essive singular)
pleikkarinansa (essive singular)
pleikkareinaan (essive plural)
pleikkareinansa (essive plural)
pleikkarikseen (singular translative)
pleikkariksensa (singular translative)
pleikkareikseen (plural translative)
pleikkareiksensa (plural translative)
pleikkarittaan (abessive singular)
pleikkarittansa (abessive singular)
pleikkareittaan (abessive plural)
pleikkareittansa (abessive plural)
pleikkareineen (comitative plural)
pleikkareinensa (comitative plural)


postgame

LL-Q1860 (eng)-Flame, not lame-postgame.wav

postgame credits

(video games) Occurring after the main storyline of the game.


videophile

LL-Q1860 (eng)-Flame, not lame-videophile.wav

We appreciate the response we have received from videophiles of the world who have made our games so popular.

Atari advertisement, early 1980s, quoted in 2010, Steven Levy, Hackers: Heroes of the Computer Revolution (page 280)


KOS

(video games) Initialism of kill on sight: used in addition to a target player's username to alert teammates of a suspicious player that should be killed when seen.


playfield

LL-Q1860 (eng)-Flame, not lame-playfield.wav

The game has a tilt feature — tilt Fireball and a tilt sign glows and the scoring stops. The full-sized, full-color commercial playfield even has a special friction silk-screened surface so the ball will roll and not slide.

In this case, the playfield is more disorienting and feels more like the maze that it is.

2007, Friedrich von Borries, et al: Space Time Play: Computer Games, Architecture and Urbanism:

The area within which a game (especially a video game) is played.


platforming

LL-Q1860 (eng)-Flame, not lame-platforming.wav

This game has a lot of platforming, as well as the occasional puzzle.

(video games) The video game activity of jumping from one platform to another.


videojogo

pt-noun

videojogo m (plural videojogos, metaphonic)


teamer

LL-Q1860 (eng)-Flame, not lame-teamer.wav

(video games) A player who teams with other players, often in an FFA match.


joc video

video game (game controlled by a software)


gosu

Borrowed from Korean 고수(高手) (gosu), literally "high hand". In English, the term is often used as an adjective in contrast to the original use as a noun.

of course it is possible to become that good, but have u ever played a gosu? thats really krass. i would not say he is the best. there r many as good as him and it will become more n more difficult to become a good starcraft player.

2000 March 12, Yasser Jadidi, “Win money with SC, someone does”, in alt.games.starcraft (Usenet):

it's not too late to start playing it and become a gosu before your friends.

2002 February 25, )(av.-.)3onl), “How common are hackers on B.net?”, in alt.games.starcraft (Usenet):

I need 50 000 Euros for that project, if one of the gosus here made enough bucks with bw to gimme some, reply to sender :o)

2002 April 22, )(av.-.)3onl), “This guy is trying to steal my mates wife. 2040”, in alt.games.starcraft (Usenet):

the guy you play is a gosu and like you so he let you play and have fuin^([sic]) before killing you, but you're damn too slow

2002 May 20, Xav)3onl), “best stratagy to defeat protoss??”, in alt.games.starcraft (Usenet):

But I've never considered myself as a gosu out of my LAN, where I r0x each and every n00b friends I have.

2002 July 1, )(av)3onl), “June stats”, in alt.games.starcraft (Usenet):

I am not trying to make a fanclub or fame for myself. Some gosus seem to play solely for these purposes, I, you see, get kicks from pissing them off.

2003 March 20, Clark Kent, “Just won with hide the farm....”, in alt.games.warcraft (Usenet):

But that bliss came to an end, I really enjoyed playing that way mostly because it did piss so many "wanna-be-gosus".

2004 August 23, assaarpa, “How be noob in RT”, in alt.games.warcraft (Usenet):

I was playing alongside gosu‘s like KaJ, Zeus, Kiko and the successful FuRy/LaWn 2v2 team.

2010, Manuel Schenkhuizen, “Grubby - My First Tournament”, in Julia Christophers, Tobias Scholz, editors, eSports Yearbook 2009, Norderstedt: Books on Demand, →ISBN, page 115:

(rare) A person of great skill; master; expert.


gosu

Like I said, winning against a newbie doesn't makes^([sic]) you gosu.

2002 January 30, Steven Ung, “[OT] Macintosh vs. Windows”, in alt.games.starcraft (Usenet):

Yeah, you're too gosu for me, be it WarCraft or StarCraft. Me = Nuubie.

2002 February 27, Steven Ung, “WarCraft III Beta”, in alt.games.starcraft (Usenet):

Alternatively you can hold down F4 for the entire game with your vestigial human tailbone and the same thing will occur. This is much harder to do because the vestigial human tailbone isn't very long and humans haven't needed it in, oh, seven million years. The most gosu players can do this while playing a 1v7c game, having cybersex with six girls on AIM, *and* getting it on with their two girlfriends in realtime while playing pingpong against the entire Chinese pingpong team.

2002 April 17, Majin Kai, “Is there any way to get past the 200 units limit?”, in alt.games.starcraft (Usenet):

It's comparable to a bunch of gosu Korean players beating you into the ground in two minutes with an SCV rush.

2002 April 18, Majin Kai, “Is there any way to get past the 200 units limit?”, in alt.games.starcraft (Usenet):

Towers were "too strong" at first, gosu players whined about n00bs who built them.


magic circle

(video games) The imagined space, separate from the real world, in which players in a virtual reality system experience immersion.


王者

/wɑŋ³⁵ ʈ͡ʂɤ²¹⁴⁻²¹⁽⁴⁾/

/wɔːŋ²¹ t͡sɛː³⁵/

/ɔŋ²⁴⁻²² t͡sia⁵³/

/ɔŋ²⁴⁻²² t͡sia⁵⁵⁴/

/ɔŋ¹³⁻²² t͡sia⁵³/

/ɔŋ²⁴⁻¹¹ t͡sia⁵³/

/ɔŋ²³⁻³³ t͡sia⁴¹/

/uaŋ⁵⁵⁻¹¹ t͡sia⁵²/

/wɑŋ³⁵ ʈ͡ʂɤ²¹⁴⁻²¹⁽⁴⁾/

/wɔːŋ²¹ t͡sɛː³⁵/

/ɔŋ²⁴⁻²² t͡sia⁵³/

/ɔŋ²⁴⁻²² t͡sia⁵⁵⁴/

/ɔŋ¹³⁻²² t͡sia⁵³/

/ɔŋ²⁴⁻¹¹ t͡sia⁵³/

/ɔŋ²³⁻³³ t͡sia⁴¹/

/uaŋ⁵⁵⁻¹¹ t͡sia⁵²/

(video games, informal) Short for 王者榮耀／王者荣耀 (Wángzhě Róngyào, “Honor of Kings”).


máu

head

泖, 𧖱, 𧖰, 卯, 毛

vi-noun

泖, 𧖱, 𧖰, 卯, 毛

LL-Q9199 (vie)-Jessica Nguyen (Pamputt)-máu.wav

From Proto-Vietic *t-muːʔ (“sap”).
For the semantic development, compare Albanian gjak, Javanese getih, Tagalog dugô, all mean "blood". See also máu mủ.


botkormány

botkormányok (plural)
botkormány (nominative singular)
botkormányok (nominative plural)
botkormányt (accusative singular)
botkormányokat (accusative plural)
botkormánynak (dative singular)
botkormányoknak (dative plural)
botkormánnyal (instrumental singular)
botkormányokkal (instrumental plural)
botkormányért (causal-final singular)
botkormányokért (causal-final plural)
botkormánnyá (singular translative)
botkormányokká (plural translative)
botkormányig (singular terminative)
botkormányokig (plural terminative)
botkormányként (essive-formal singular)
botkormányokként (essive-formal plural)
botkormányban (inessive singular)
botkormányokban (inessive plural)
botkormányon (singular superessive)
botkormányokon (plural superessive)
botkormánynál (adessive singular)
botkormányoknál (adessive plural)
botkormányba (illative singular)
botkormányokba (illative plural)
botkormányra (singular sublative)
botkormányokra (plural sublative)
botkormányhoz (allative singular)
botkormányokhoz (allative plural)
botkormányból (elative singular)
botkormányokból (elative plural)
botkormányról (delative singular)
botkormányokról (delative plural)
botkormánytól (ablative singular)
botkormányoktól (ablative plural)
botkormányé (possessed-single possessive predicative singular)
botkormányoké (plural possessed-single possessive predicative)
botkormányéi (possessed-single possessive predicative singular)
botkormányokéi (plural possessed-single possessive predicative)
botkormányom (first-person possessed-single possessive singular)
botkormányaim (first-person possessed-many possessive singular)
botkormányod (possessed-single possessive second-person singular)
botkormányaid (possessed-many possessive second-person singular)
botkormánya (possessed-single possessive singular third-person)
botkormányai (possessed-many possessive singular third-person)
botkormányunk (first-person plural possessed-single possessive)
botkormányaink (first-person plural possessed-many possessive)
botkormányotok (plural possessed-single possessive second-person)
botkormányaitok (plural possessed-many possessive second-person)
botkormányuk (plural possessed-single possessive third-person)
botkormányaik (plural possessed-many possessive third-person)

bot (“stick”) + kormány (“steering wheel”)

compound

(video games) joystick (a device used to control video games)


lagger

(video games, informal) A player who lags (has a poor or slow network connection).


moddable

en-adj

moddable (comparative more moddable, superlative most moddable)

more moddable (comparative)
most moddable (superlative)

LL-Q1860 (eng)-Flame, not lame-moddable.wav

This utility can easily open the compressed game files that were installed with the game so that you can gain access to all the moddable game files […]

2006, Erik Guilfoyle, Half-Life 2 Mods for Dummies:

To make things even more confusing, Garry's Mod is a "moddable" mod, meaning that users create modifications that plug into Garry's Mod itself.

Strip off that veneer and a whole world comes into view, one that's eminently hackable, moddable, tweakable, customizable, and personalizable.

2009, Paul McFedries, Tweak It and Freak It: A Killer Guide to Making Windows Run Your Way:

(video games) That can be modded (modified by the end user).


counterplay

en-noun

counterplay (countable and uncountable, plural counterplays)

LL-Q1860 (eng)-Flame, not lame-counterplay.wav

Near-synonyms: griefing, playing off meta — colloquial

(video games, sociology, literary) A subversive style of gameplay in which a player attempts to overturn the usual rules and conventions of the game.


head

★ (English symbol name star or five-pointed star)

star (English name symbol)
five-pointed star (English name symbol)

Likely from Egyptian 𓇼 (“determinative for stars and constellations”) (image: dwA). However, around the same time in Mesopotamia, non-cuneiform depictions of a star with eight- or six-points are attested; compare Sumerian 𒀭, a cuneiform character descended from such drawings.

der

(chiefly video games) An achievement; rewards.

A mark of excellence.
An achievement; rewards.

Indicates something or someone noteworthy, important, special or significant.

(video games) Indicates a power-up or collectible item.

(video games, tabletop games) The symbol for a fictional in-game currency; victory points.

(video games, uncommon) A difficulty rating, with more stars indicating a higher level of difficulty.


fetch quest

(roleplaying games, video games, often derogatory) An in-game quest (mission) in which an object or objects must be acquired and brought back to the quest-giver or given to some other designated party.


dungeon crawler

en-noun

dungeon crawler (plural dungeon crawlers)

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(roleplaying games, chiefly video games) A game oriented around exploring and fighting in especially elaborate virtual dungeons.


game engine

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(video games) A video game's software engine, which executes the core functionality of the game. It may also include the graphics engine.


corpse camp

en-verb

corpse camp (third-person singular simple present corpse camps, present participle corpse camping, simple past and past participle corpse camped)

corpse camps (present singular third-person)
corpse camping (participle present)
corpse camped (participle past)
corpse camped (past)

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You're only corpse camping if your^([sic]) standing there waiting to attack again when they come for what's left of their gear.

1999 July 21, "malvolin", “Re: The Cry Babies of PvP Server”, in alt.games.everquest (Usenet):

The whole reason to "corpse camp" is to wait until the dead character comes back and loots his corpse, so you can kill him again and get another item off his body, right?

2000 March 1, "D. J. McCarthy", “Re: GM Negligence on Karana!”, in alt.games.everquest (Usenet):

When you die in battle, you are reborn as a "ghost" in a graveyard and must return to your dead corpse to resurrect. Many players, after successfully killing your character, actually *wait by your corpse* so that when you resurrect (wounded), they can easily kill you again, and again, and again. This is called "corpse camping".

2006 April 6, "mikeh106@hotmail.com", “Re: Gaming.”, in alt.support.autism (Usenet):

(online gaming) To wait by a player's corpse to target them when they respawn, or when, after respawning elsewhere, they return to reclaim their equipment back from their corpse.


hub world

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From hub, meaning the central point or are of an activity, region, or network.

Peach's Castle in Super Mario 64 is an early example of a hub world.

First of all, the game is split into discrete levels joined by a hub world.

2009, Game Informer Magazine: For Video Game Enthusiasts, page 62:

The loot system is as constant and unyielding as the endlessly respawning enemies: it's an obsessive's nirvana, leading to as much time navigating the inventory screen as the game's hub world and dungeons.

2010, EZ Guides: The Games of the Decade:

Souls, which function as both currency and experience points, are slowly collected as the player works through a stage, and can only be spent at Nexus, the hub world that players are transported to between stages.

2014, Tobias Winnerling, Early Modernity and Video Games, page 206:

(video games) An area in a video game from which most or all of the game's levels are accessed.


PVP

(video games) Alternative letter-case form of PvP.


red ring

red ring (third-person singular simple present red rings, present participle red ringing, simple past and past participle red ringed)

red rings (present singular third-person)
red ringing (participle present)
red ringed (participle past)
red ringed (past)

My 360 red ringed and I had to ship it to Texas to get it fixed.

(video games, of an Xbox 360 games console) To suffer a general hardware fault, the red ring of death.


Marioesque

en-adj

Marioesque (comparative more Marioesque, superlative most Marioesque)

more Marioesque (comparative)
most Marioesque (superlative)

Or the clever blend of puzzles and hair raisingly, chilling battles in the kitchen of the conway estate with undead chefs whipping meat cleavers at me, while I mow em down with my shotgun in Killing time, or The Marioesque approach to a 3-d shooter's paradise that is bladeforce, lotsa secrets, but lotsa stuff to destroy!!!

1995, Emeka B. Okwuje, “Survey: How many of you are thinking about getting a 3DO”, in rec.games.video.sony (Usenet):

Yes, it's becoming possible to do so, but the same can really be said of plenty of genres, including Mario-esque action games.

1999, Frioniel, “My Thoughts on Final Fantasy's Genre -- Narrative Games???”, in alt.games.final-fantasy (Usenet):

It was a platformer type game. I do not think in ^([sic]) was pengo, but more of a marioesque type platformer.

2000, Wade E. Solowoniuk, “name that game”, in alt.games.mame (Usenet):

I wasn't aware that MDK2 was a Marioesque platformer...

2000, Joe Ottoson, “Rayman 2 - WOW!”, in rec.games.video.sega (Usenet):

(video games) Resembling the character Mario or the games in which he appears, typified by bright, cheerful environments, platform obstacles, and often the rescue of a princess from a monster.


mouselook

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The mouselook is easy to code once you understand how a mouse operates. All we have to do is use the keys to change our position, and use the mouse to reorient our viewpoint.

2003, Daniel Sanchez-Crespo Dalmau, Core techniques and algorithms in game programming:

However, some people find the mouselook or first-person view to be far more convenient when moving around.

2006, Michael Rymaszewski, et al: Second Life: The Official Guide:

A vehicle can be made to not turn in a given direction in response to mouselook[…]

2007, Aimee Weber, Kimberly Rufer-Bach, Richard Platel, Creating Your World:

(video games) A feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality.


mana point

(fantasy roleplaying games board games video games) magic point.


hack-and-slash

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(roleplaying games, video games, informal) Having a focus on violent combat rather than strategy.

"Oh yes, I meant it as a compliment." Olin tapped the books. "I expect to finish these... but for the writing. It's the writing I like. I was surprised to find myself laughing at your quite unsupernatural adventures in Gartsby Castle, and I was surprised to find you as good as you are. As subtle as you are. I expected more hack and slash."

(literature) Shallowly devoted to the gory details.


balance board

(video games) A device that measures the centre of balance of a player standing on it, used to provide motion input to sport-themed games etc.


RCT

RollerCoaster Tycoon
w:RollerCoaster Tycoon

(video games) Initialism of RollerCoaster Tycoon.


microgame

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(video games) A very small minigame, typically lasting for only a few seconds.


Pokéfan

This is fantastic... I've never met so many Pokéfans, and I've never seen so many Pikachu rucksacks around.

2000 November 12, Cliff Barnes, “My Whitby Diary”, in uk.people.gothic (Usenet):

When die-hard Pokéfans outside Japan discovered that portions of the original narrative were being withheld, they flocked to online chatrooms dedicated to the series, where they complained bitterly about censorship and debated various forms of protest.

2004, Hirofumi Katsuno, Jeffrey Meret, “Localizing the Pokémon TV Series for the American Market”, in Joseph Tobin, editor, Pikachu's Global Adventure: The Rise and Fall of Pokémon, Duke University Press, →ISBN, page 81:

Few of even the most hard-core Pokéfans will ever have tried this, so just pulling together a copy of Pokémon XD for GameCube and two GameCube-Game Boy cables can deliver a play experience that they've never had before.

2007, Eli Neiburger, Gamers…in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages, American Library Association, published 2007, →ISBN, page 71:


botted

botted (comparative more botted, superlative most botted)

more botted (comparative)
most botted (superlative)

a botted lobby

(video games, slang, of a game) Full of unskilled players.